Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Which genre tutorials work w/ beta 3? I think the Tetris tutorial has been brought up to beta 3 status. Other than that, the other genre t... read more 05/20/2006 (10:28 am)
Loading Level in Packaged Game Change it to ("YourProjectName/data/levels/level.t2d");... read more 05/20/2006 (2:17 am)
GREY and TRANSPARENT colors invisible as ImageMaps I don't think he's having a problem getting image maps to work Jason. It's more an issue of not bein... read more 05/15/2006 (1:35 pm)
TGB Resources? Editor? Very confused by original post. In any case, the Project Resources tool is completely new to beta 3 ... read more 05/15/2006 (1:27 pm)
Tutorials There is, but it's somewhat out of date: [url]tdn.garagegames.com/wiki/Torque_2D/GenreTutorials/Stra... read more 05/14/2006 (1:58 pm)
Play Level and recompiling scripts In a similar fashion to what was already mentioned: If you add in the exec statement into the startG... read more 05/13/2006 (9:29 am)
Level/Map specific scripting Perhaps I am reading this wrong or simply not understanding, but aren't these things already seperat... read more 05/12/2006 (8:35 am)
TGB Beta 3 is live It was mentioned in Justin's blog post that there's a huge bug with adding and removing particle emi... read more 05/11/2006 (1:56 pm)
TGB Documentation Help Thanks Matt. And for everyone else in the community, feel free to help out too! It's in all of our i... read more 05/10/2006 (11:14 am)
TGB Beta 3 is live The changelog wasn't updated (the pdf still shows beta 1.1 as the most recent). Most obvious (visual... read more 05/10/2006 (10:35 am)
TGB Documentation Help Hey Matt, my inbox is still empty. Did you forget about me? :P... read more 05/10/2006 (10:31 am)
T2D (TGB) License I think you would have to ask yourself, can the script snippet you posted work as is in TGE? While I... read more 05/07/2006 (7:42 am)
Depricated releases? I suppose it's possible for someone to either email or ftp you the beta 1.1 version. On the other ha... read more 05/07/2006 (7:04 am)
Mouse scripts linked to specific images? Download the wack-a-mole mini game tutorial. It shows how to do exactly what you are asking. The thr... read more 05/07/2006 (4:28 am)
How to load a Tilemap into TGB No, nothing directly in the level builder (yet). Guessing in the next release we'll see tilemap supp... read more 05/04/2006 (1:18 pm)
T2D (TGB) License Um, who said that TGB is trying to be exactly like The Games Factory? The level builder is simply a ... read more 05/04/2006 (11:12 am)
Question about paths (and *.tgb files) [quote] Is the .tgb file there a remnant from an earlier beta, and .t2d the way to go now? [/quote... read more 05/02/2006 (2:13 pm)
Question about paths (and *.tgb files) For 2. and 3. - paths can be a bit confusing (to me too). The ./ file path is from the current worki... read more 05/02/2006 (2:09 pm)
Question about paths (and *.tgb files) 1. You dont get that error inside the level builder because: [code] function initializeProject() ... read more 05/02/2006 (1:41 pm)
Question about platform scroller tutorial Actually, looking through the first tutorial (Platformer Physics), there are quite a few things out ... read more 05/02/2006 (11:46 am)
Question about platform scroller tutorial You haven't made a mistake, the tutorial is just slightly out of date. That opening paragraph is a b... read more 05/02/2006 (11:32 am)
Integrate level builder with script Bruno, The quote is not just for packaging games, although that is a big part of it. If you rerea... read more 04/30/2006 (4:23 am)
Integrate level builder with script While the EULA is a bit out of date since it references T2D still, the general principles still appl... read more 04/29/2006 (7:12 am)
Beta 2 - Level Builder Camera Bug Ok, I can think of a hard and fast rule now. :P It seems if you edit the X value any non zero num... read more 04/23/2006 (3:35 am)
Still lost... No, beta 2 is the latest. The link in the download page says 1.1, but if you look at the file you do... read more 04/22/2006 (10:03 am)
How do I load a level Yeah, I had this problem too. Needs to be: sceneWindow2D.loadLevel("T2D/data/levels/mylevel.t2d")... read more 04/22/2006 (9:52 am)
Beginner ? on how the Level Builder works with .cs files Glad that helped you Kevin. I imagine all of the existing tutorials will be redone taking into ac... read more 04/22/2006 (7:35 am)
Pre-loading sprites with collision in Level Builder Sorry if the following is a dumb question. While t2dSceneObjectDatablocks may have been around for q... read more 04/22/2006 (7:28 am)
But the GDC demo made it look so easy... The syntax is a bit off in the setupT2DScene. Use it like this: [code] function setupT2DScene() ... read more 04/21/2006 (8:54 am)
Beta 2 - 6 Level Builder Issues Justin, Thanks for the response. For #2, I guess previous chunked functionality will be handled a... read more 04/18/2006 (10:11 am)
PathExample Perhaps if you post a specific example, we could help you out. In general, integrating levels with c... read more 04/17/2006 (12:57 pm)
TGB Release Schedule? Last 3 or 4 updates? Here's the entire history (actual release dates may have varied by a couple day... read more 04/17/2006 (12:46 pm)
Reloading Gui and Level files Yes, you can reload saved levels or GUIs. For levels, just click on the menu File->Load in the level... read more 04/17/2006 (1:37 am)
How do I load a level Keep in mind that changing the level name in the startGame function call in main.cs only works if yo... read more 04/15/2006 (3:05 pm)
Beta2_TorqueGameBuilder_1_1 with Tutorial and Saving Level? Well, beta 2 changed quite a bit compared to previous builds with how you interact with the level ed... read more 04/15/2006 (3:10 am)
Help understanding scene graph ?? am STUCK Yeah, when you use this: [code] exec("./onStartUp.cs"); [/code] You are telling the engine to in... read more 04/13/2006 (7:55 am)
Level Editor Collision Polygon Issue I have been able to create custom collsion polygons and have them save when clicking on the arrow ke... read more 04/13/2006 (7:42 am)
TGB announcement list? Usually, GG is pretty good about announcing new releases here in the forums. The beta 2 annoucement ... read more 04/13/2006 (7:30 am)
Beginner ? on how the Level Builder works with .cs files Don't worry about having to ask questions, we were all beginners with T2D/TGB at some point. With... read more 04/12/2006 (1:58 pm)
TGB Level Builder layers? You're right, the move selection buttons in the toolbar don't seem to work. Instead, what does work ... read more 04/12/2006 (1:28 pm)
Help understanding scene graph ?? am STUCK You forgot to call onStartUp(). The script file is initialized, but not used. Add this to the bottom... read more 04/12/2006 (11:08 am)
Help understanding scene graph ?? am STUCK I think the problem is at the time the strategy tutorial was written, game.cs already contained a de... read more 04/11/2006 (10:58 am)
Using images loaded with level builder in script To be honest, I don't quite understand the rules the engine uses when generating ID numbers, so I do... read more 04/11/2006 (9:04 am)
Using images loaded with level builder in script Ok, you drop a sprite into the scene view and give it the name Player. To change it's velocity in sc... read more 04/10/2006 (2:35 pm)
Having Issues with Level Builder I submitted a bug report about this over a week ago: [url]www.garagegames.com/mg/forums/result.threa... read more 04/10/2006 (9:10 am)
Newbie, Problem with basic tutorial Steve, There are 2 main.cs files which you can help you out. The first one is located in the game... read more 04/06/2006 (9:02 am)
Cannot see Debug Banner The syntax got changed. Use t2dScene.setDebugOn(0);... read more 04/05/2006 (2:57 pm)
Newbie, Problem with basic tutorial Well, you can do stuff like this in the editor, yes. But there really aren't any tutorials (yet) tha... read more 04/05/2006 (12:01 pm)
Platformer Tutorial, Physics Section Question There is no installation program for the 1.1 series. All you have to do is unzip the files (which it... read more 04/05/2006 (9:03 am)
Newbie, Problem with basic tutorial Yep, there's a few things that need fixing. 1. Since it looks like you want to bypass creating st... read more 04/05/2006 (8:57 am)