Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Binding Two Functions to One Key Not 100% positive, but I doubt this is possible. Why not have your mooseleft function call the mo... read more 06/08/2006 (1:34 pm)
TGB RC2 is Here Thanks for all the hard work you guys have been doing. It's also nice to see a change log again. :) ... read more 06/08/2006 (12:22 pm)
Adding linkpoints in script Well, best thing to do is make sure TGB is not running, then open up the .t2d file with a text edito... read more 06/08/2006 (11:28 am)
Passing values to scheduled functioncalls? Not so new, I see onTimer() in the reference doc from alpha 1. :) Might even have been in T2D 1.0 bu... read more 06/06/2006 (1:26 pm)
Basic Tutorial Help Hi Theo, I think you figured it out on your own, but just in case... :) In the cPlayer::update... read more 06/06/2006 (1:16 pm)
RC1: Packaging Utility Odd, I edited the startGame function as well and it works but I can't reproduce the error when I go ... read more 06/05/2006 (6:43 am)
RC1: Packaging Utility It possible some of the examples are not working because there is an issue with packaged games and r... read more 06/05/2006 (5:50 am)
RC1: Packaging Utility Ah yes, I see why now. It is trying to compile a .dso file when a .dso is already a compiled file.... read more 06/05/2006 (4:58 am)
RC1: Packaging Utility I just tried the packaging tutorial and got a similar error. [code] --------- Loading Project: T... read more 06/05/2006 (4:49 am)
RC1: Can't drag particle graph points Yep, I get the same problem. If you add a new point to the graph and left click to drag, the point d... read more 06/05/2006 (4:10 am)
RC1 - Invalid Datablock Having the png file in your images folder isn't enough. A datablock of that image needs to be create... read more 06/05/2006 (2:39 am)
TGB 1.1 RC1 is live Hi Steve - [url]tdn.garagegames.com/wiki/TGB/ScriptTutorials/ScoreTutorial[/url] :)... read more 06/04/2006 (5:27 am)
Animating with TGB No, there is no email list for update notification. Up until now, new builds have been announced in ... read more 06/03/2006 (4:17 pm)
Animating with TGB Why are you still using beta 4? Download the RC1 build and it has a new AnimatedSprites tutorial und... read more 06/03/2006 (3:56 pm)
Basic Tutorial Help Mathias, While the basic tutorial is roughly based on some features of the scroller demo, the scr... read more 06/03/2006 (2:14 pm)
Build the Project Was the last level loaded in your project the first level you want displayed in your packaged game? ... read more 06/03/2006 (3:52 am)
TGB 1.1 RC1 is live Steve, Nothing wrong with that request, that's what the General Tutorial section is for in TDN. U... read more 06/03/2006 (3:36 am)
Are particle effects working in beta 4 tutorial? Click on the My Account button at the top of the page next to your name. Then, on that page, towards... read more 06/03/2006 (3:24 am)
Faster acces to the candy The platformer tutorial is one of the links on the hub page, under genre specific tutorials. :) J... read more 06/02/2006 (2:42 pm)
Faster acces to the candy Well, I can't really speak for Matt (who originally set up the hub and sections) but I am guessing i... read more 06/02/2006 (2:08 pm)
Player Physics in a Platformer I have triggers mounted to the edges of the platforms and I simply use the onLeave callback to turn ... read more 06/02/2006 (11:55 am)
TGB 1.1 RC1 is live What sort of reference material about the level builder would you expect that the feature tutorials ... read more 06/02/2006 (11:12 am)
Player Physics in a Platformer Yeah ok, my example was for a [i]very[/i] simple platformer. Instead of castCollision though, I used... read more 06/02/2006 (11:08 am)
Player Physics in a Platformer Yeah, I ran into those same showstoppers when I was goofing off with the platformer tutorial. But as... read more 06/02/2006 (10:30 am)
Tile map editor image preview I agree, once I saw how great the particle editor got integrated into the level builder, I thought t... read more 06/02/2006 (10:17 am)
RC1: shapeArt Resource That's because you can't, even in the Windows version. Matt just added this option today which will ... read more 06/01/2006 (3:02 pm)
RC1: shapeArt Resource You are on fire today. Sounds great, thanks. :) Oh, and if you find yourself with nothing to do n... read more 06/01/2006 (2:24 pm)
Resources, Blogs, and TDN Ohh My Personally, I would like to see things like a sample mini map added to TDN. The TGB hub is set up qu... read more 05/30/2006 (3:04 pm)
Beta 4 Doco Typo In the TGBReference PDF: X should be Y under setImpulseForce: %y - The x component of the forc... read more 05/29/2006 (10:19 am)
FishDemo problem Greg, There was a thread about this in the suggestions forum not too long ago. The answer there w... read more 05/28/2006 (2:24 pm)
Standard window properties While your suggestion isn't bad (I'd like to see min, max and close buttons too) the Level Builder i... read more 05/28/2006 (10:01 am)
New TGB pricing model - upgrade typo? Philip, In this part of the announcement: [quote] TGB with *Source Included will be available f... read more 05/28/2006 (7:06 am)
Beta 4 Doco Typo Continued from this discussion here: [url]www.garagegames.com/mg/forums/result.thread.php?qt=4475... read more 05/28/2006 (6:33 am)
New TGB pricing model - upgrade typo? Another general question: What sort of effect does this have on the TGB section of TDN? Will thin... read more 05/28/2006 (6:15 am)
B4 - Endless loop in endProject() I just ran into this same problem. It can be recreated like this: 1. Start a new project. 2. Imp... read more 05/28/2006 (6:04 am)
A different onCollision for each object Yes, but at the time the original post was written, that functionality didn't exist in TGB. :)... read more 05/28/2006 (3:35 am)
Accessing Sprites In The Level Builder? I tried this out for myself actually and it appears you can't bind the mouse at all using Actionmaps... read more 05/28/2006 (2:32 am)
Accessing Sprites In The Level Builder? David, Have you read through the Input Interaction PDF in your documentation/reference folder? In... read more 05/28/2006 (1:15 am)
Beta 4 Doco Typo Thanks for finding that error. I've just submitted updates to the scroller and mounting tutorials... read more 05/24/2006 (9:20 am)
FishGame tutorial movement question... Why... Couple things: That shooter movement code is from the actual demo, not a tutorial. The tutorial c... read more 05/23/2006 (1:13 am)
Shooter Tutorial If you've loaded the playerMissle.png into the level builder (from part 1 of the tutorial) then it's... read more 05/22/2006 (11:47 am)
Jmtcw [quote] Now that you know how to import images, repeat this process to import the rest of the image... read more 05/22/2006 (4:56 am)
Shooter Tutorial Hi, Yes, certainly I could be doing something "automagically" that a new user isn't. :) But wi... read more 05/22/2006 (4:40 am)
Jmtcw Dave, Don't worry, I didn't take your post as rude. I was just trying to help by giving you ways ... read more 05/22/2006 (4:06 am)
Level programming Changing levels can be done through the loadLevel function. Here is the startGame function (found in... read more 05/21/2006 (12:38 pm)
Which genre tutorials work w/ beta 3? Marc, The shooter tutorial is the basic tutorial, which he said he already did. :) As for other ... read more 05/21/2006 (8:59 am)
Shooter Tutorial Dave, Those errors you are seeing in the console are related to the level builder, not the tutori... read more 05/21/2006 (8:50 am)
Level controlling from script Dirk, Best bet is to ask questions like this in the private forums. There we can help you out wit... read more 05/21/2006 (7:25 am)
Jmtcw 1. While not all .cs files can be recompiled while T2D.exe is running, if you put all your custom sc... read more 05/21/2006 (7:14 am)
Changing window caption SetCanvasTitle("YourTitleHere");... read more 05/20/2006 (10:33 am)