Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TDN and Forum Search | I agree, the shooter tutorial was great for beginners. It was the first tutorial I did back when TGB... read more | 01/12/2008 (4:42 am) |
| TDN and Forum Search | All the old articles from TDN are still there, nothing got orphaned. The third section on the main T... read more | 01/11/2008 (4:42 pm) |
| LMS Behavior Contest - Round 1 | I'd like to lend my support so if a judging slot is open, I'll sign up.... read more | 01/10/2008 (3:48 pm) |
| RESOLVED - Sharpening jagged text objects | While creating the asteroids tutorial, getting that score text to look right was sadly a case of tri... read more | 01/08/2008 (1:15 pm) |
| Advanced lighting | TGB doesn't have lighting like Torque X, so yes, that is all particle effects and artwork. The gravi... read more | 01/07/2008 (3:34 pm) |
| TGB Trial Versions | If product cost is not an issue, then by all means go for the pro version. But just a comment to ... read more | 01/07/2008 (12:18 pm) |
| Contests | Back in the day just before TGB 1.1 was released, there was a bounty program for the community to cr... read more | 01/02/2008 (3:57 pm) |
| Was the Mighty Fist demo ever released? | Are there any plans to release something Mighty Fist related? If there are no resources available fo... read more | 07/30/2007 (12:36 pm) |
| Bug: design resolution setting ignored | This has already been reported. Fix should be in the final release of 1.5, but for now the forum pos... read more | 07/02/2007 (2:09 pm) |
| Basic Movement Script In TGB | Since you used notepad, have you checked to make sure the player.cs file was not saved mistakenly as... read more | 10/15/2006 (2:24 am) |
| Checker Game.. where is the board? | Hi. I just loaded up both the checkers demo and the checkers resource from a new, empty project a... read more | 10/09/2006 (10:36 am) |
| TGB Adventure Kit, somebody use it ? | I get the impression there is or was a bit of confusion from some newer TGB users on exactly what TD... read more | 08/28/2006 (2:18 pm) |
| TGB Adventure Kit, somebody use it ? | I think this comes down to a case of different point of views on what should be included in the docu... read more | 08/26/2006 (3:57 am) |
| Shooter Tutorial in Version 1.1.1 | I think there have been a couple threads in the past regarding a problem similar to yours. While it ... read more | 08/15/2006 (1:43 pm) |
| TGB & XNA Game Studio Express | Exciting news for sure, although most game ideas I have been brainstorming always deal with a mouse ... read more | 08/15/2006 (10:49 am) |
| For TGB Pro users: t2dTextobject | There is a screenshot on the TDN page Scott. Very nice by the way, thanks for taking the time to ... read more | 08/12/2006 (3:52 pm) |
| 1.1.1 - Bookmarks missing from TGB Reference pdf | I don't use Acrobat as my PDF reader, so I don't have multiple tabs to choose from - just a bookmark... read more | 08/10/2006 (2:57 pm) |
| Missing options under the Collision, Physics rollouts | Thanks for the clarification Josh (and Paul). I only saw the mention of rigid being removed from the... read more | 08/10/2006 (1:42 pm) |
| Upgraded trial to pro and lost features? | I don't think it is a problem with the install. I just upgraded to 1.1.1 and it is missing the same ... read more | 08/10/2006 (9:43 am) |
| Platformer Tutorial source files needed | The platform tutorial was written for an older version of TGB. A partial update was made to the begi... read more | 07/24/2006 (9:55 am) |
| How to create a new particle? | No, you can create new particles through the level builder as well. There is a tutorial included in ... read more | 07/17/2006 (2:25 pm) |
| File->Build Project Clarification | How to use the packaging utility is covered in the documentation included with TGB. It's listed in t... read more | 07/16/2006 (2:31 am) |
| Level layout vs. tilemap layout | Ok, resent. :)... read more | 07/12/2006 (2:22 pm) |
| Level layout vs. tilemap layout | The new version sounds great. On a related note, how are point releases to 1.1 being handled? Will t... read more | 07/12/2006 (2:03 pm) |
| T2D Risk finished (now what?) | Well, if you would like it to become a community project, you could always copy/paste the script cod... read more | 07/05/2006 (2:29 pm) |
| Public vs. private forums | Just wondering, what is included in the trial version of TGB compared to the indie/commercial versio... read more | 07/03/2006 (3:01 pm) |
| What's next for TGB? | Baylor, If you wish to wish to write things in C++, then you will need a TGB Pro license. For ind... read more | 07/03/2006 (2:53 pm) |
| 1.1.0: Mounting issues with t2dSceneObjectGroups | Also, to add to the confusion a bit: If I mount something, add both objects to a group, then dism... read more | 07/03/2006 (2:03 pm) |
| Make a change then restart TGB? Surely not | The ./ tells TGB to look for the new script file in the same folder where the script you put the exe... read more | 07/02/2006 (2:37 am) |
| Can any1 get Control Pad input to work with latest TGB version? | If you scroll down in this forum, someone had a similar problem with joysticks. The solution is also... read more | 06/29/2006 (10:29 am) |
| New tutorials | [url]tdn.garagegames.com/wiki/TGB/ScriptTutorials/MusicTutorial[/url]... read more | 06/29/2006 (9:28 am) |
| Rotation and flicker | No, you're not missing anything. Mount rotation is done around an object's pivot point (the center o... read more | 06/28/2006 (12:46 pm) |
| Jumping | Thomas, There are still major problems with movement along a platform which a constant force (i.e... read more | 06/28/2006 (12:42 pm) |
| Max Resolution 800 x 600? | What is the resolution of your desktop? In windowed mode, the control list does not show your deskto... read more | 06/28/2006 (12:23 pm) |
| Whack-A-Mole Error when Running Outside of Editor | For some reason the startGame function is very picky. It needs to be in the form of startGame("Examp... read more | 06/27/2006 (9:26 am) |
| Particle Editer Problems | Ah, that is why, you still have RC3 and not the final release version. Go to the download section ag... read more | 06/26/2006 (2:55 pm) |
| Particle Editer Problems | Can you be more specific in what particle effect and it's various properities aren't working properl... read more | 06/26/2006 (1:55 pm) |
| Using scrollers in Tile map builder | Yes, I understand what he would like - my suggestion still applies. You would simply have a seperate... read more | 06/26/2006 (9:17 am) |
| A tutorial on creating GUI would be great | James, There is a forum already for asking GUI questions: [b]Torque core questions[/b] Troubl... read more | 06/25/2006 (3:12 am) |
| Using scrollers in Tile map builder | If you want a tile map or tile layer to scroll, it has to be handled differently than a t2dScroller.... read more | 06/25/2006 (3:00 am) |
| Finding Invisible objects? | Look for it in your Object Tree (Project Tab).... read more | 06/19/2006 (2:48 pm) |
| Datablocks, Global Variables, and clean code | Have you looked at the documentation on your hard drive that is included in the SDK? ;) In the fe... read more | 06/18/2006 (3:15 pm) |
| World Editor Inspector on OS X? | The world editor is part of TGE, not TGB. In the past, F11 was used for the stand alone particle edi... read more | 06/18/2006 (1:45 pm) |
| Too many datablocks | Another potential way to handle large art asset lists is to set up the art for each level as a resou... read more | 06/17/2006 (1:08 am) |
| RC2: setMousePosition does not work | I added a link to the page for you. Everyone can edit the hub pages, but it is done by editing the t... read more | 06/15/2006 (11:18 am) |
| Too many datablocks | Torsion can recognize .t2d files if you add it in the preferences menu. Other than that, obviously N... read more | 06/14/2006 (2:31 pm) |
| Too many datablocks | It's saved in the .t2d file of your level. For collision boxes, they can be deleted if you right ... read more | 06/14/2006 (1:05 pm) |
| Dynamic sprite deformation | Yeah, not exactly positive what you would like, but keeping the width of the sprite constant and cha... read more | 06/12/2006 (2:49 pm) |
| Simple Camera | SceneWindow2D is a specific name given to a t2dSceneWindow (sort of like dropping a sprite into your... read more | 06/09/2006 (1:24 pm) |
| Simple Camera | Absolute easiest method is simply mounting the camera to the player object. sceneWindow2D.mount(%... read more | 06/08/2006 (1:47 pm) |