Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
TDN and Forum Search I agree, the shooter tutorial was great for beginners. It was the first tutorial I did back when TGB... read more 01/12/2008 (4:42 am)
TDN and Forum Search All the old articles from TDN are still there, nothing got orphaned. The third section on the main T... read more 01/11/2008 (4:42 pm)
LMS Behavior Contest - Round 1 I'd like to lend my support so if a judging slot is open, I'll sign up.... read more 01/10/2008 (3:48 pm)
RESOLVED - Sharpening jagged text objects While creating the asteroids tutorial, getting that score text to look right was sadly a case of tri... read more 01/08/2008 (1:15 pm)
Advanced lighting TGB doesn't have lighting like Torque X, so yes, that is all particle effects and artwork. The gravi... read more 01/07/2008 (3:34 pm)
TGB Trial Versions If product cost is not an issue, then by all means go for the pro version. But just a comment to ... read more 01/07/2008 (12:18 pm)
Contests Back in the day just before TGB 1.1 was released, there was a bounty program for the community to cr... read more 01/02/2008 (3:57 pm)
Was the Mighty Fist demo ever released? Are there any plans to release something Mighty Fist related? If there are no resources available fo... read more 07/30/2007 (12:36 pm)
Bug: design resolution setting ignored This has already been reported. Fix should be in the final release of 1.5, but for now the forum pos... read more 07/02/2007 (2:09 pm)
Basic Movement Script In TGB Since you used notepad, have you checked to make sure the player.cs file was not saved mistakenly as... read more 10/15/2006 (2:24 am)
Checker Game.. where is the board? Hi. I just loaded up both the checkers demo and the checkers resource from a new, empty project a... read more 10/09/2006 (10:36 am)
TGB Adventure Kit, somebody use it ? I get the impression there is or was a bit of confusion from some newer TGB users on exactly what TD... read more 08/28/2006 (2:18 pm)
TGB Adventure Kit, somebody use it ? I think this comes down to a case of different point of views on what should be included in the docu... read more 08/26/2006 (3:57 am)
Shooter Tutorial in Version 1.1.1 I think there have been a couple threads in the past regarding a problem similar to yours. While it ... read more 08/15/2006 (1:43 pm)
TGB & XNA Game Studio Express Exciting news for sure, although most game ideas I have been brainstorming always deal with a mouse ... read more 08/15/2006 (10:49 am)
For TGB Pro users: t2dTextobject There is a screenshot on the TDN page Scott. Very nice by the way, thanks for taking the time to ... read more 08/12/2006 (3:52 pm)
1.1.1 - Bookmarks missing from TGB Reference pdf I don't use Acrobat as my PDF reader, so I don't have multiple tabs to choose from - just a bookmark... read more 08/10/2006 (2:57 pm)
Missing options under the Collision, Physics rollouts Thanks for the clarification Josh (and Paul). I only saw the mention of rigid being removed from the... read more 08/10/2006 (1:42 pm)
Upgraded trial to pro and lost features? I don't think it is a problem with the install. I just upgraded to 1.1.1 and it is missing the same ... read more 08/10/2006 (9:43 am)
Platformer Tutorial source files needed The platform tutorial was written for an older version of TGB. A partial update was made to the begi... read more 07/24/2006 (9:55 am)
How to create a new particle? No, you can create new particles through the level builder as well. There is a tutorial included in ... read more 07/17/2006 (2:25 pm)
File->Build Project Clarification How to use the packaging utility is covered in the documentation included with TGB. It's listed in t... read more 07/16/2006 (2:31 am)
Level layout vs. tilemap layout Ok, resent. :)... read more 07/12/2006 (2:22 pm)
Level layout vs. tilemap layout The new version sounds great. On a related note, how are point releases to 1.1 being handled? Will t... read more 07/12/2006 (2:03 pm)
T2D Risk finished (now what?) Well, if you would like it to become a community project, you could always copy/paste the script cod... read more 07/05/2006 (2:29 pm)
Public vs. private forums Just wondering, what is included in the trial version of TGB compared to the indie/commercial versio... read more 07/03/2006 (3:01 pm)
What's next for TGB? Baylor, If you wish to wish to write things in C++, then you will need a TGB Pro license. For ind... read more 07/03/2006 (2:53 pm)
1.1.0: Mounting issues with t2dSceneObjectGroups Also, to add to the confusion a bit: If I mount something, add both objects to a group, then dism... read more 07/03/2006 (2:03 pm)
Make a change then restart TGB? Surely not The ./ tells TGB to look for the new script file in the same folder where the script you put the exe... read more 07/02/2006 (2:37 am)
Can any1 get Control Pad input to work with latest TGB version? If you scroll down in this forum, someone had a similar problem with joysticks. The solution is also... read more 06/29/2006 (10:29 am)
New tutorials [url]tdn.garagegames.com/wiki/TGB/ScriptTutorials/MusicTutorial[/url]... read more 06/29/2006 (9:28 am)
Rotation and flicker No, you're not missing anything. Mount rotation is done around an object's pivot point (the center o... read more 06/28/2006 (12:46 pm)
Jumping Thomas, There are still major problems with movement along a platform which a constant force (i.e... read more 06/28/2006 (12:42 pm)
Max Resolution 800 x 600? What is the resolution of your desktop? In windowed mode, the control list does not show your deskto... read more 06/28/2006 (12:23 pm)
Whack-A-Mole Error when Running Outside of Editor For some reason the startGame function is very picky. It needs to be in the form of startGame("Examp... read more 06/27/2006 (9:26 am)
Particle Editer Problems Ah, that is why, you still have RC3 and not the final release version. Go to the download section ag... read more 06/26/2006 (2:55 pm)
Particle Editer Problems Can you be more specific in what particle effect and it's various properities aren't working properl... read more 06/26/2006 (1:55 pm)
Using scrollers in Tile map builder Yes, I understand what he would like - my suggestion still applies. You would simply have a seperate... read more 06/26/2006 (9:17 am)
A tutorial on creating GUI would be great James, There is a forum already for asking GUI questions: [b]Torque core questions[/b] Troubl... read more 06/25/2006 (3:12 am)
Using scrollers in Tile map builder If you want a tile map or tile layer to scroll, it has to be handled differently than a t2dScroller.... read more 06/25/2006 (3:00 am)
Finding Invisible objects? Look for it in your Object Tree (Project Tab).... read more 06/19/2006 (2:48 pm)
Datablocks, Global Variables, and clean code Have you looked at the documentation on your hard drive that is included in the SDK? ;) In the fe... read more 06/18/2006 (3:15 pm)
World Editor Inspector on OS X? The world editor is part of TGE, not TGB. In the past, F11 was used for the stand alone particle edi... read more 06/18/2006 (1:45 pm)
Too many datablocks Another potential way to handle large art asset lists is to set up the art for each level as a resou... read more 06/17/2006 (1:08 am)
RC2: setMousePosition does not work I added a link to the page for you. Everyone can edit the hub pages, but it is done by editing the t... read more 06/15/2006 (11:18 am)
Too many datablocks Torsion can recognize .t2d files if you add it in the preferences menu. Other than that, obviously N... read more 06/14/2006 (2:31 pm)
Too many datablocks It's saved in the .t2d file of your level. For collision boxes, they can be deleted if you right ... read more 06/14/2006 (1:05 pm)
Dynamic sprite deformation Yeah, not exactly positive what you would like, but keeping the width of the sprite constant and cha... read more 06/12/2006 (2:49 pm)
Simple Camera SceneWindow2D is a specific name given to a t2dSceneWindow (sort of like dropping a sprite into your... read more 06/09/2006 (1:24 pm)
Simple Camera Absolute easiest method is simply mounting the camera to the player object. sceneWindow2D.mount(%... read more 06/08/2006 (1:47 pm)