Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Er where are the tutorials? In the documentation folder, open the documentation overview html file in your browser. The menu on ... read more 03/02/2008 (7:24 am)
The New GUI Editor I think everyone likes to rant on the GUI system because GarageGames has shown us a "better way to b... read more 03/01/2008 (11:45 am)
The New GUI Editor Yes, in the hands of an experienced developer/team, the standard Torque GUI system is obviously quit... read more 03/01/2008 (5:48 am)
TGB TDN News: February 2008 Thanks! To answer your question, no I am not in charge of TDN. My goals were simply to create a w... read more 02/29/2008 (12:17 pm)
Platformer Starter Kit Simply based on a lot of the discussion and questions the platformer tutorials on TDN generated over... read more 02/27/2008 (12:49 pm)
Asteroids Tutorial Problem w/TitleScreen All art and behavior assets are taken from the behavior playground project that comes installed with... read more 02/27/2008 (12:14 pm)
MouseDown issues For your onMouseDown function, replace sceneWindow2D with t2dSceneObject. You are setting up to capt... read more 02/26/2008 (2:02 pm)
Catch 22 Are you sure TDN is locked away for licensed users only? That used to be the case, but I thought GG ... read more 02/26/2008 (9:27 am)
How to identify a bug/bad script when console doesn't print What type of keyboard are you using? For example, on American keyboards the symbol to the left of th... read more 02/25/2008 (10:27 am)
Asteroids Tutorial Problem w/TitleScreen Yes, Kevin is right. For whatever reason, when you add an image to TGB it automatically sets it to F... read more 02/25/2008 (10:18 am)
Asteroids Tutorial Problem w/TitleScreen To be honest, outside of correcting the existing sections of issues like the one you brought up, I d... read more 02/24/2008 (1:45 pm)
Asteroids Tutorial Problem w/TitleScreen Yes, I noticed that. :) I originally had that sound for player fire as well, but the constant sou... read more 02/24/2008 (1:18 pm)
Asteroids Tutorial Problem w/TitleScreen Thanks for sending me your project Dan. There's a small omission in that section of the tutorial. In... read more 02/24/2008 (12:54 pm)
Asteroids Tutorial Problem w/TitleScreen Hello Dan, From the steps you described, it sounds like you did everything correctly. All I can s... read more 02/24/2008 (11:13 am)
Problems with FishGameTutorial in TGB Pro 1.7 Yes, your understanding is correct when using classes.... read more 02/24/2008 (4:21 am)
Loading a New Level? The TGB Reference refers to schedules in the form of: < arg1...argN >schedule(time, refobject|0, com... read more 02/24/2008 (4:09 am)
Problems with FishGameTutorial in TGB Pro 1.7 When using behaviors, there is a difference between %this and %this.owner. %this refers to the behav... read more 02/23/2008 (10:56 am)
Problems with FishGameTutorial in TGB Pro 1.7 Those images do show up under the static sprite section, but probably not in the way you are thinkin... read more 02/22/2008 (1:06 pm)
Problems with FishGameTutorial in TGB Pro 1.7 For your first problem, are you using TGB 1.7.2? I just added the fishArt resource to a project and ... read more 02/22/2008 (10:29 am)
Game Tutorials Source Code? I think Joe's issue is more with outdated content on TDN not working. The basic side scroller tutori... read more 02/17/2008 (4:03 am)
Missing feature or what ? Yes, as Michael mentioned there is a behavior included with the behavior playground for rigid body p... read more 02/17/2008 (3:27 am)
GuiTextCtrl Thanks for the reply. The tutorials you list are all in the "Archive" section of TDN for this very r... read more 02/17/2008 (3:12 am)
GuiTextCtrl Question for you Joe, what tutorials are you going through that aren't working?... read more 02/16/2008 (4:27 pm)
Can't Open Project Made in Older Version of TGB Yes, create a new project and copy over your images, audio, etc. You can copy the datablocks.cs file... read more 02/16/2008 (11:16 am)
LifeCounter Few mistakes here. First of all, if you are dragging an imageMap into your scene then it's probab... read more 02/12/2008 (11:50 am)
OpenAl in TGB I wonder if it is planned at all for the new sound engine in TGEA to also be implemented in TGB? I'v... read more 02/11/2008 (10:45 am)
How to compile game w/o editor? Thanks for sharing Stephen. I was just curious because my workflow is probably the complete opposite... read more 02/11/2008 (10:28 am)
LifeCounter Section 4 of the asteroids tutorial covers adding a life counter to the game, although it displays 1... read more 02/11/2008 (9:58 am)
How to compile game w/o editor? Curious Stephen, do you use behaviors at all in your TGB projects?... read more 02/10/2008 (3:13 pm)
Problem with Astral Tutorial, Behavior does not show up Ok, I looked over your project files. For the missing waves, you gave the "spawnMaschine" object the... read more 02/04/2008 (4:04 am)
Problem with Astral Tutorial, Behavior does not show up Sure, you can email them to me. My address is lilligreen@gmx.net I'm about to head off to a super... read more 02/03/2008 (1:12 pm)
Problem with Astral Tutorial, Behavior does not show up Hi Andre, Sorry for any confusion. I don't work on a Mac computer so I am not familiar with how T... read more 02/03/2008 (11:29 am)
Fonts and Custom Cursors not showing when I deploy project I have a custom cursor that I put in cursors.cs in the common/gui folder (png file under common/gui/... read more 02/03/2008 (5:01 am)
Changing the Mouse Have you looked at the whack a mole tutorial included with the documentation? The last section deals... read more 02/02/2008 (4:50 am)
TGB 1.7 Released I was about to suggest, at least for those with TGB Pro, to change the profile of the GuiControl for... read more 02/01/2008 (1:55 pm)
TGB TDN News: Janurary 2008 Thanks for the support everyone. I've updated the main post with everything that's happened for the ... read more 01/28/2008 (10:35 am)
Another Try Great stuff, keep up the good work.... read more 01/28/2008 (10:17 am)
Language used in TDN, changes to TDN Before we get the torches and pitchforks out, let's just assume the person who changed the platforme... read more 01/28/2008 (10:08 am)
Small MiniPlatformer Problem The tutorial is back to English. There's now a separate page for the Spanish version.... read more 01/28/2008 (9:57 am)
Astral Objects (Asteroids Tutorial Game) Oh, and for the floating credit lines: the idea behind it was to have the credits float around in sp... read more 01/27/2008 (10:30 am)
Astral Objects (Asteroids Tutorial Game) Thanks Michael. Having owned T2D/TGB for almost 3 years now, it's a great feeling to finally have pu... read more 01/27/2008 (10:20 am)
LevelButton behaviour on TDN not working? .... Since everything is being done via behaviors, I've always used %this.schedule. Plain old sch... read more 01/25/2008 (10:29 am)
LevelButton behaviour on TDN not working? I spent a good chunk of time this past weekend working on a similar problem to yours. After crashing... read more 01/24/2008 (12:06 pm)
Quick question on adding behaviors In the first section of the tutorial, when you are setting the scene up you are basically creating a... read more 01/23/2008 (3:05 pm)
Sound editing Thanks for taking the time to work on this Joe. Hopefully someday the adding and editing of sound... read more 01/21/2008 (2:46 pm)
TGB Demo: Missing Fish Image of 14 frames If you look in the tgb/resources/fishArt/fish folder, the 14 frame image is called fishimages.png. I... read more 01/15/2008 (1:27 pm)
Another Try Although I have an unread game AI book sitting on my shelf, this is really interesting stuff. Do you... read more 01/14/2008 (10:56 am)
Quick fire questions For the fish game tutorial, perhaps the problem is that your duck is moving along the X axis (assumi... read more 01/14/2008 (9:11 am)
Sound editing Resource section has been added to TDN now, adding stuff to it works just like behaviors. I've added... read more 01/13/2008 (9:18 am)
The New GUI Editor Have you looked at the new Asteroids Tutorial on TDN Michael? A couple of the sections deal with GUI... read more 01/12/2008 (4:49 am)