Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Er where are the tutorials? | In the documentation folder, open the documentation overview html file in your browser. The menu on ... read more | 03/02/2008 (7:24 am) |
| The New GUI Editor | I think everyone likes to rant on the GUI system because GarageGames has shown us a "better way to b... read more | 03/01/2008 (11:45 am) |
| The New GUI Editor | Yes, in the hands of an experienced developer/team, the standard Torque GUI system is obviously quit... read more | 03/01/2008 (5:48 am) |
| TGB TDN News: February 2008 | Thanks! To answer your question, no I am not in charge of TDN. My goals were simply to create a w... read more | 02/29/2008 (12:17 pm) |
| Platformer Starter Kit | Simply based on a lot of the discussion and questions the platformer tutorials on TDN generated over... read more | 02/27/2008 (12:49 pm) |
| Asteroids Tutorial Problem w/TitleScreen | All art and behavior assets are taken from the behavior playground project that comes installed with... read more | 02/27/2008 (12:14 pm) |
| MouseDown issues | For your onMouseDown function, replace sceneWindow2D with t2dSceneObject. You are setting up to capt... read more | 02/26/2008 (2:02 pm) |
| Catch 22 | Are you sure TDN is locked away for licensed users only? That used to be the case, but I thought GG ... read more | 02/26/2008 (9:27 am) |
| How to identify a bug/bad script when console doesn't print | What type of keyboard are you using? For example, on American keyboards the symbol to the left of th... read more | 02/25/2008 (10:27 am) |
| Asteroids Tutorial Problem w/TitleScreen | Yes, Kevin is right. For whatever reason, when you add an image to TGB it automatically sets it to F... read more | 02/25/2008 (10:18 am) |
| Asteroids Tutorial Problem w/TitleScreen | To be honest, outside of correcting the existing sections of issues like the one you brought up, I d... read more | 02/24/2008 (1:45 pm) |
| Asteroids Tutorial Problem w/TitleScreen | Yes, I noticed that. :) I originally had that sound for player fire as well, but the constant sou... read more | 02/24/2008 (1:18 pm) |
| Asteroids Tutorial Problem w/TitleScreen | Thanks for sending me your project Dan. There's a small omission in that section of the tutorial. In... read more | 02/24/2008 (12:54 pm) |
| Asteroids Tutorial Problem w/TitleScreen | Hello Dan, From the steps you described, it sounds like you did everything correctly. All I can s... read more | 02/24/2008 (11:13 am) |
| Problems with FishGameTutorial in TGB Pro 1.7 | Yes, your understanding is correct when using classes.... read more | 02/24/2008 (4:21 am) |
| Loading a New Level? | The TGB Reference refers to schedules in the form of: < arg1...argN >schedule(time, refobject|0, com... read more | 02/24/2008 (4:09 am) |
| Problems with FishGameTutorial in TGB Pro 1.7 | When using behaviors, there is a difference between %this and %this.owner. %this refers to the behav... read more | 02/23/2008 (10:56 am) |
| Problems with FishGameTutorial in TGB Pro 1.7 | Those images do show up under the static sprite section, but probably not in the way you are thinkin... read more | 02/22/2008 (1:06 pm) |
| Problems with FishGameTutorial in TGB Pro 1.7 | For your first problem, are you using TGB 1.7.2? I just added the fishArt resource to a project and ... read more | 02/22/2008 (10:29 am) |
| Game Tutorials Source Code? | I think Joe's issue is more with outdated content on TDN not working. The basic side scroller tutori... read more | 02/17/2008 (4:03 am) |
| Missing feature or what ? | Yes, as Michael mentioned there is a behavior included with the behavior playground for rigid body p... read more | 02/17/2008 (3:27 am) |
| GuiTextCtrl | Thanks for the reply. The tutorials you list are all in the "Archive" section of TDN for this very r... read more | 02/17/2008 (3:12 am) |
| GuiTextCtrl | Question for you Joe, what tutorials are you going through that aren't working?... read more | 02/16/2008 (4:27 pm) |
| Can't Open Project Made in Older Version of TGB | Yes, create a new project and copy over your images, audio, etc. You can copy the datablocks.cs file... read more | 02/16/2008 (11:16 am) |
| LifeCounter | Few mistakes here. First of all, if you are dragging an imageMap into your scene then it's probab... read more | 02/12/2008 (11:50 am) |
| OpenAl in TGB | I wonder if it is planned at all for the new sound engine in TGEA to also be implemented in TGB? I'v... read more | 02/11/2008 (10:45 am) |
| How to compile game w/o editor? | Thanks for sharing Stephen. I was just curious because my workflow is probably the complete opposite... read more | 02/11/2008 (10:28 am) |
| LifeCounter | Section 4 of the asteroids tutorial covers adding a life counter to the game, although it displays 1... read more | 02/11/2008 (9:58 am) |
| How to compile game w/o editor? | Curious Stephen, do you use behaviors at all in your TGB projects?... read more | 02/10/2008 (3:13 pm) |
| Problem with Astral Tutorial, Behavior does not show up | Ok, I looked over your project files. For the missing waves, you gave the "spawnMaschine" object the... read more | 02/04/2008 (4:04 am) |
| Problem with Astral Tutorial, Behavior does not show up | Sure, you can email them to me. My address is lilligreen@gmx.net I'm about to head off to a super... read more | 02/03/2008 (1:12 pm) |
| Problem with Astral Tutorial, Behavior does not show up | Hi Andre, Sorry for any confusion. I don't work on a Mac computer so I am not familiar with how T... read more | 02/03/2008 (11:29 am) |
| Fonts and Custom Cursors not showing when I deploy project | I have a custom cursor that I put in cursors.cs in the common/gui folder (png file under common/gui/... read more | 02/03/2008 (5:01 am) |
| Changing the Mouse | Have you looked at the whack a mole tutorial included with the documentation? The last section deals... read more | 02/02/2008 (4:50 am) |
| TGB 1.7 Released | I was about to suggest, at least for those with TGB Pro, to change the profile of the GuiControl for... read more | 02/01/2008 (1:55 pm) |
| TGB TDN News: Janurary 2008 | Thanks for the support everyone. I've updated the main post with everything that's happened for the ... read more | 01/28/2008 (10:35 am) |
| Another Try | Great stuff, keep up the good work.... read more | 01/28/2008 (10:17 am) |
| Language used in TDN, changes to TDN | Before we get the torches and pitchforks out, let's just assume the person who changed the platforme... read more | 01/28/2008 (10:08 am) |
| Small MiniPlatformer Problem | The tutorial is back to English. There's now a separate page for the Spanish version.... read more | 01/28/2008 (9:57 am) |
| Astral Objects (Asteroids Tutorial Game) | Oh, and for the floating credit lines: the idea behind it was to have the credits float around in sp... read more | 01/27/2008 (10:30 am) |
| Astral Objects (Asteroids Tutorial Game) | Thanks Michael. Having owned T2D/TGB for almost 3 years now, it's a great feeling to finally have pu... read more | 01/27/2008 (10:20 am) |
| LevelButton behaviour on TDN not working? | .... Since everything is being done via behaviors, I've always used %this.schedule. Plain old sch... read more | 01/25/2008 (10:29 am) |
| LevelButton behaviour on TDN not working? | I spent a good chunk of time this past weekend working on a similar problem to yours. After crashing... read more | 01/24/2008 (12:06 pm) |
| Quick question on adding behaviors | In the first section of the tutorial, when you are setting the scene up you are basically creating a... read more | 01/23/2008 (3:05 pm) |
| Sound editing | Thanks for taking the time to work on this Joe. Hopefully someday the adding and editing of sound... read more | 01/21/2008 (2:46 pm) |
| TGB Demo: Missing Fish Image of 14 frames | If you look in the tgb/resources/fishArt/fish folder, the 14 frame image is called fishimages.png. I... read more | 01/15/2008 (1:27 pm) |
| Another Try | Although I have an unread game AI book sitting on my shelf, this is really interesting stuff. Do you... read more | 01/14/2008 (10:56 am) |
| Quick fire questions | For the fish game tutorial, perhaps the problem is that your duck is moving along the X axis (assumi... read more | 01/14/2008 (9:11 am) |
| Sound editing | Resource section has been added to TDN now, adding stuff to it works just like behaviors. I've added... read more | 01/13/2008 (9:18 am) |
| The New GUI Editor | Have you looked at the new Asteroids Tutorial on TDN Michael? A couple of the sections deal with GUI... read more | 01/12/2008 (4:49 am) |