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Mike Lilligreen's Forum Posts

Thread Post Date Posted
How to change missile speed in ScrollerDemo? A dynamic field was used on both the player and enemy ship which controlled the missile speed. One o... read more 05/25/2008 (1:17 pm)
Platformer If you are referring to the platformer tutorial that features the ninja character, then there are no... read more 05/23/2008 (8:05 am)
Problem in Static Sprite Open up your image in the image builder (double click on the thumbnail of it in the create tab). The... read more 05/21/2008 (11:53 am)
Behavior mount to display position? Movement is done in the onUpdate function. X direction movement is carried out, for example, with th... read more 05/19/2008 (10:06 am)
Updated Shooter Game Tutorial for TGB 1.7.3 Thanks for taking the time to update the tutorial. I was planning on updating the shooter tutorial m... read more 05/17/2008 (9:22 am)
Creating a persistant object to clone from No problem. Think of it this way - when you give the template behavior (plus whatever other behavior... read more 05/12/2008 (2:54 pm)
Creating a persistant object to clone from Give the projectile you want to clone the template behavior (found in the behavior playground projec... read more 05/12/2008 (2:30 pm)
TGB 1.7.3 Beta Suggestions I take it that it is not possible to only paint down custom data for a tile? Using blank.png or any ... read more 05/12/2008 (9:14 am)
Behavior mount to display position? Yes, James is right - it is the camera that actually gets attached to a scene object and not the oth... read more 05/10/2008 (1:29 pm)
TGB - Object Count? Check out the methods for t2dSceneGraph, namely getSceneObjectCount. Also, the debug banner has t... read more 05/10/2008 (9:06 am)
Gamebase.dll (AES/Rijndael) Looks very interesting. Thanks for sharing this with everyone!... read more 05/10/2008 (8:22 am)
Behavior mount to display position? A couple ideas off the top of my head: Mount all scene object GUI items to another scene object t... read more 05/10/2008 (8:13 am)
SceneWindow2D.loadLevel Crashes The loadLevel function unloads the assets of your current level then loads the new level you specify... read more 05/03/2008 (2:28 am)
TGB 1.7.3 Beta aStar discussion I didn't see this really mentioned in the docs so far, but I had a bit of trouble at first with how ... read more 05/02/2008 (3:05 pm)
TGB 1.7.3 Beta aStar discussion On a separate tangent to the behavior discussion aspect of A-Star, there are also a few things for t... read more 05/02/2008 (1:35 pm)
TGB 1.7.3 Beta aStar discussion I was going to post this a couple hours ago but my internet went down. :P Okay, I've been working... read more 05/02/2008 (11:37 am)
TGB 1.7.3 Beta Suggestions Great! Thanks Melv.... read more 05/02/2008 (9:44 am)
TGB 1.7.3 beta known issues Stephen, The PDF you uploaded to TDN on Melv's Physics and Collision Theory gives a fatal error w... read more 04/30/2008 (2:30 pm)
TGB 1.7.3 Beta aStar discussion Was there any particular reason that aStar is implemented on an object through the class/superclass ... read more 04/29/2008 (2:23 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Looks like cloned objects are inheriting the enabled status of the "master" object that has the temp... read more 04/29/2008 (1:58 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Just whipped up a small test case level. Basically it's just a ship with asteroids controls and ... read more 04/29/2008 (1:35 pm)
TGB 1.7.3 beta 1 Bug - Behavior Shooter Brought a copy of Astral Objects into TGB 1.7.3. Same issue as the behavior shooter - anything set u... read more 04/29/2008 (1:24 pm)
Missing Behaviours Since you checked and rechecked, I'll assume you do have the files in the correct folder. Where d... read more 04/15/2008 (5:34 am)
Asteroid tutorial problem (section 1) Is the visible box checked for the large asteroid object in the TGB editor?... read more 04/14/2008 (12:54 pm)
PSK Tutorials on TDN Yes, I know what to me seems intuitive does not mean that everyone else will find it easy to grasp a... read more 04/08/2008 (1:46 pm)
Template Behavior SUCKS I think you might have the wrong impression of what the template behavior is supposed to do. All ... read more 04/08/2008 (1:21 pm)
PSK Tutorials on TDN Well, adding a link to the PSK on the TDN sidebar is something that GarageGames has to do, if they c... read more 04/08/2008 (9:58 am)
TGB 1.5 Platformer - Player Oscillating There's a platformer kit for TGB now as well. Have you had a look at it Wicked?... read more 04/08/2008 (9:43 am)
Flash? No, TGB and Flash are two completely different products by different companies so you can't just "im... read more 04/08/2008 (9:30 am)
PSK Tutorials on TDN Huh? [image]tdn.garagegames.com/wiki/images/b/bc/Psk_link_capture.jpg[/image] I added a link t... read more 04/08/2008 (9:02 am)
Do behaviors work on tiles? Just looking in the editor, you can attach behaviors to tile layers but it doesn't look like you can... read more 04/01/2008 (10:15 am)
Demo Level I cheated and gave myself another second of glide time in the Actor behavior to get myself to the le... read more 04/01/2008 (9:41 am)
TGB TDN News March 2008 One more thing - for whatever reason TDN was only showing by the last 500 changes for 30 days till M... read more 03/31/2008 (3:16 pm)
BindCmd and bindObj I've used bindCmd within a behavior and it works fine. If you run into trouble with it, feel free to... read more 03/27/2008 (3:19 pm)
So many, where to start? This blog post might help as well, look at TGB tidbit #3 for info on where to start learning TGB. ... read more 03/27/2008 (3:13 pm)
Need help creating a "NPC Movement" behavior for a RPG Another way would be to use the moveTo function. [quote] moveTo(t2dVector positionTarget, float ... read more 03/27/2008 (11:35 am)
Strange collision response to curved poligons Why not use the shooterControls behavior found in the behavior playground project that comes with TG... read more 03/27/2008 (11:18 am)
Tutorials - worth it on 1.7.2? To answer the original question, no it's not advisable to learn with TGB 1.5 over 1.7.2. There's no ... read more 03/24/2008 (4:41 am)
Checkers Tutorial in 1.7.2 - networking You're having problems because you've written the 2 onLevelLoaded functions within the onStartUp() f... read more 03/24/2008 (4:13 am)
Starter Tutorials The TGB community page links to several genre tutorials that are quite out of date. In addition to t... read more 03/23/2008 (4:33 pm)
Text Object scale up? Actually, you don't have to use trial and error to get a font to look right (although it was somethi... read more 03/23/2008 (2:33 pm)
1.7.2 - cloneWithBehaviors Hi Bruno, I just read your post and set up a trigger as you described. Everything works fine for ... read more 03/17/2008 (11:25 am)
Network Layer Sounds great, thanks for your continued work on the PSK. Looking forward to the next update.... read more 03/16/2008 (4:35 pm)
Asteroids tutorial: displayLives behavior not behaving I have the original tutorial code working fine under 1.7.2. As a general question to start off with,... read more 03/15/2008 (3:54 am)
Camera that follows the player Well, using new is how the level builder sets up datablocks in the managed folder. Just ... read more 03/13/2008 (2:27 pm)
Camera that follows the player I was having a problem getting the camera to attach to the player via the 3 behavior method mentione... read more 03/13/2008 (1:59 pm)
Really bothered by the Starter Kits Chris, Which tutorials are broken? I don't recall any of the tutorials included with TGB or the t... read more 03/12/2008 (3:56 pm)
Really bothered by the Starter Kits Stephen, You don't need a starter kit to get proper use out of TGB. The "starter" in starter kit ... read more 03/11/2008 (4:01 pm)
Mainscreen.gui Call? MainScreenGui is getting called from the startGame function in game.cs: [code] Canvas.setContent... read more 03/09/2008 (1:14 am)
TGB 1.7.2 - Crash - Creating or Opening Projects What did you name the folder and project? Any spaces in either of them? If yes, try naming everythin... read more 03/02/2008 (11:19 am)