Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to change missile speed in ScrollerDemo? | A dynamic field was used on both the player and enemy ship which controlled the missile speed. One o... read more | 05/25/2008 (1:17 pm) |
| Platformer | If you are referring to the platformer tutorial that features the ninja character, then there are no... read more | 05/23/2008 (8:05 am) |
| Problem in Static Sprite | Open up your image in the image builder (double click on the thumbnail of it in the create tab). The... read more | 05/21/2008 (11:53 am) |
| Behavior mount to display position? | Movement is done in the onUpdate function. X direction movement is carried out, for example, with th... read more | 05/19/2008 (10:06 am) |
| Updated Shooter Game Tutorial for TGB 1.7.3 | Thanks for taking the time to update the tutorial. I was planning on updating the shooter tutorial m... read more | 05/17/2008 (9:22 am) |
| Creating a persistant object to clone from | No problem. Think of it this way - when you give the template behavior (plus whatever other behavior... read more | 05/12/2008 (2:54 pm) |
| Creating a persistant object to clone from | Give the projectile you want to clone the template behavior (found in the behavior playground projec... read more | 05/12/2008 (2:30 pm) |
| TGB 1.7.3 Beta Suggestions | I take it that it is not possible to only paint down custom data for a tile? Using blank.png or any ... read more | 05/12/2008 (9:14 am) |
| Behavior mount to display position? | Yes, James is right - it is the camera that actually gets attached to a scene object and not the oth... read more | 05/10/2008 (1:29 pm) |
| TGB - Object Count? | Check out the methods for t2dSceneGraph, namely getSceneObjectCount. Also, the debug banner has t... read more | 05/10/2008 (9:06 am) |
| Gamebase.dll (AES/Rijndael) | Looks very interesting. Thanks for sharing this with everyone!... read more | 05/10/2008 (8:22 am) |
| Behavior mount to display position? | A couple ideas off the top of my head: Mount all scene object GUI items to another scene object t... read more | 05/10/2008 (8:13 am) |
| SceneWindow2D.loadLevel Crashes | The loadLevel function unloads the assets of your current level then loads the new level you specify... read more | 05/03/2008 (2:28 am) |
| TGB 1.7.3 Beta aStar discussion | I didn't see this really mentioned in the docs so far, but I had a bit of trouble at first with how ... read more | 05/02/2008 (3:05 pm) |
| TGB 1.7.3 Beta aStar discussion | On a separate tangent to the behavior discussion aspect of A-Star, there are also a few things for t... read more | 05/02/2008 (1:35 pm) |
| TGB 1.7.3 Beta aStar discussion | I was going to post this a couple hours ago but my internet went down. :P Okay, I've been working... read more | 05/02/2008 (11:37 am) |
| TGB 1.7.3 Beta Suggestions | Great! Thanks Melv.... read more | 05/02/2008 (9:44 am) |
| TGB 1.7.3 beta known issues | Stephen, The PDF you uploaded to TDN on Melv's Physics and Collision Theory gives a fatal error w... read more | 04/30/2008 (2:30 pm) |
| TGB 1.7.3 Beta aStar discussion | Was there any particular reason that aStar is implemented on an object through the class/superclass ... read more | 04/29/2008 (2:23 pm) |
| TGB 1.7.3 beta 1 Bug - Behavior Shooter | Looks like cloned objects are inheriting the enabled status of the "master" object that has the temp... read more | 04/29/2008 (1:58 pm) |
| TGB 1.7.3 beta 1 Bug - Behavior Shooter | Just whipped up a small test case level. Basically it's just a ship with asteroids controls and ... read more | 04/29/2008 (1:35 pm) |
| TGB 1.7.3 beta 1 Bug - Behavior Shooter | Brought a copy of Astral Objects into TGB 1.7.3. Same issue as the behavior shooter - anything set u... read more | 04/29/2008 (1:24 pm) |
| Missing Behaviours | Since you checked and rechecked, I'll assume you do have the files in the correct folder. Where d... read more | 04/15/2008 (5:34 am) |
| Asteroid tutorial problem (section 1) | Is the visible box checked for the large asteroid object in the TGB editor?... read more | 04/14/2008 (12:54 pm) |
| PSK Tutorials on TDN | Yes, I know what to me seems intuitive does not mean that everyone else will find it easy to grasp a... read more | 04/08/2008 (1:46 pm) |
| Template Behavior SUCKS | I think you might have the wrong impression of what the template behavior is supposed to do. All ... read more | 04/08/2008 (1:21 pm) |
| PSK Tutorials on TDN | Well, adding a link to the PSK on the TDN sidebar is something that GarageGames has to do, if they c... read more | 04/08/2008 (9:58 am) |
| TGB 1.5 Platformer - Player Oscillating | There's a platformer kit for TGB now as well. Have you had a look at it Wicked?... read more | 04/08/2008 (9:43 am) |
| Flash? | No, TGB and Flash are two completely different products by different companies so you can't just "im... read more | 04/08/2008 (9:30 am) |
| PSK Tutorials on TDN | Huh? [image]tdn.garagegames.com/wiki/images/b/bc/Psk_link_capture.jpg[/image] I added a link t... read more | 04/08/2008 (9:02 am) |
| Do behaviors work on tiles? | Just looking in the editor, you can attach behaviors to tile layers but it doesn't look like you can... read more | 04/01/2008 (10:15 am) |
| Demo Level | I cheated and gave myself another second of glide time in the Actor behavior to get myself to the le... read more | 04/01/2008 (9:41 am) |
| TGB TDN News March 2008 | One more thing - for whatever reason TDN was only showing by the last 500 changes for 30 days till M... read more | 03/31/2008 (3:16 pm) |
| BindCmd and bindObj | I've used bindCmd within a behavior and it works fine. If you run into trouble with it, feel free to... read more | 03/27/2008 (3:19 pm) |
| So many, where to start? | This blog post might help as well, look at TGB tidbit #3 for info on where to start learning TGB. ... read more | 03/27/2008 (3:13 pm) |
| Need help creating a "NPC Movement" behavior for a RPG | Another way would be to use the moveTo function. [quote] moveTo(t2dVector positionTarget, float ... read more | 03/27/2008 (11:35 am) |
| Strange collision response to curved poligons | Why not use the shooterControls behavior found in the behavior playground project that comes with TG... read more | 03/27/2008 (11:18 am) |
| Tutorials - worth it on 1.7.2? | To answer the original question, no it's not advisable to learn with TGB 1.5 over 1.7.2. There's no ... read more | 03/24/2008 (4:41 am) |
| Checkers Tutorial in 1.7.2 - networking | You're having problems because you've written the 2 onLevelLoaded functions within the onStartUp() f... read more | 03/24/2008 (4:13 am) |
| Starter Tutorials | The TGB community page links to several genre tutorials that are quite out of date. In addition to t... read more | 03/23/2008 (4:33 pm) |
| Text Object scale up? | Actually, you don't have to use trial and error to get a font to look right (although it was somethi... read more | 03/23/2008 (2:33 pm) |
| 1.7.2 - cloneWithBehaviors | Hi Bruno, I just read your post and set up a trigger as you described. Everything works fine for ... read more | 03/17/2008 (11:25 am) |
| Network Layer | Sounds great, thanks for your continued work on the PSK. Looking forward to the next update.... read more | 03/16/2008 (4:35 pm) |
| Asteroids tutorial: displayLives behavior not behaving | I have the original tutorial code working fine under 1.7.2. As a general question to start off with,... read more | 03/15/2008 (3:54 am) |
| Camera that follows the player |
Well, using new |
03/13/2008 (2:27 pm) |
| Camera that follows the player | I was having a problem getting the camera to attach to the player via the 3 behavior method mentione... read more | 03/13/2008 (1:59 pm) |
| Really bothered by the Starter Kits | Chris, Which tutorials are broken? I don't recall any of the tutorials included with TGB or the t... read more | 03/12/2008 (3:56 pm) |
| Really bothered by the Starter Kits | Stephen, You don't need a starter kit to get proper use out of TGB. The "starter" in starter kit ... read more | 03/11/2008 (4:01 pm) |
| Mainscreen.gui Call? | MainScreenGui is getting called from the startGame function in game.cs: [code] Canvas.setContent... read more | 03/09/2008 (1:14 am) |
| TGB 1.7.2 - Crash - Creating or Opening Projects | What did you name the folder and project? Any spaces in either of them? If yes, try naming everythin... read more | 03/02/2008 (11:19 am) |