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Mike Lilligreen's Forum Posts

Thread Post Date Posted
best way to determine on what side the player was hit on? I guess I only have myself to blame for this mess. ;) Let's start... [quote]regarding collisionCa... read more 03/24/2010 (1:42 pm)
Official TGB Documentation Feedback Cydney, As you are technical writer, I'd certainly be interested in your opinion on a set of vide... read more 03/24/2010 (11:16 am)
best way to determine on what side the player was hit on? You can determine what side of an object has received a collision with %normal parameter from onColl... read more 03/24/2010 (11:04 am)
Getting a name The name of an object in a datablock is contained within the parenthesis. For example, an object nam... read more 03/23/2010 (10:47 am)
in an onCollision can i... For the second part of your question, again what you did is fine syntax-wise. You just need to make ... read more 03/22/2010 (3:43 pm)
in an onCollision can i... You have a few errors. First, you're not passing a variable to the doThis function. You need to put ... read more 03/22/2010 (3:35 pm)
in an onCollision can i... You don't need %this in onCollision since you have both the object sending the collision %srcObject ... read more 03/22/2010 (11:13 am)
Tiled map editor? Perhaps I don't fully understand your question, but here's my attempt to answer: Tile maps and la... read more 03/19/2010 (9:44 am)
Particle Editor - where is it to be found? If it helps, here is a [url=t2dtutorials.com/videos/8]video tutorial[/url] which details using the p... read more 03/19/2010 (9:18 am)
Oh man Oh man!! I have a report due in the morning!!! please assist!! Well, a bit late for your deadline - but why delete the character at all? All you have to do is disa... read more 03/17/2010 (11:52 am)
imageMap boundaries only at 90 degrees? Even though the bounding box of an image is always a square, you can change the area where mouse cli... read more 03/15/2010 (12:24 pm)
Help in Torque 2D? ASAP (it's for school) Ok, what happens if you delete (or move to another folder) the script's .cs.dso file? When you write... read more 03/14/2010 (2:05 pm)
(Solved) Where can I find an example of a finished player.cs for the shooter tutorial? Well, Torquescript is not case sensitive, so pShip is the same as pship is the same as PSHIP. The... read more 03/14/2010 (1:37 pm)
Help in Torque 2D? ASAP (it's for school) Yes of course, I have no problem helping out. I'm sure you've heard of the Chinese proverb: Give a m... read more 03/14/2010 (11:47 am)
Help in Torque 2D? ASAP (it's for school) As basic theory, yes you are on the right track. But if you type in the code exactly as you posted, ... read more 03/14/2010 (11:00 am)
Help in Torque 2D? ASAP (it's for school) Well, if you don't want the idle animation to play when you release the button, remove it from those... read more 03/14/2010 (10:22 am)
Help in Torque 2D? ASAP (it's for school) You're welcome. :)... read more 03/14/2010 (9:19 am)
Help in Torque 2D? ASAP (it's for school) Between the PlayerRight and PlayerLeft functions you have a bool move = true;. Get rid of that as it... read more 03/14/2010 (9:10 am)
Help in Torque 2D? ASAP (it's for school) Look at what you wrote in the PlayerLeft function: [code]$Player.playAnimation(Player_RUNAnimation)... read more 03/14/2010 (8:50 am)
Help in Torque 2D? ASAP (it's for school) In the stop functions you a referring to the player object as %this.Player. Change it to $Player ins... read more 03/14/2010 (8:40 am)
How to add new level? Help.... Are you trying to create a new level? If so, then it is as William mentioned before. In the level bu... read more 03/14/2010 (7:52 am)
(Solved) Where can I find an example of a finished player.cs for the shooter tutorial? The player.cs file should look like this: [code]function playerShip::onLevelLoaded(%this, %sceneg... read more 03/14/2010 (5:01 am)
Selecting Audio objects through the TGB editor? Sadly something like this is not built in to TGB. There is a resource you can add as a Pro user howe... read more 03/11/2010 (10:37 am)
can an object allow for another object to use mouseEvents? I've never tried something like this, but in theory it should work. Personally, I wouldn't compare t... read more 03/10/2010 (12:39 pm)
Negative Times in castCollision Glad to see that you found a good solution. Thanks for sharing.... read more 03/10/2010 (10:46 am)
KeyBindings? I had never previously bound the shift key before, but I tried it out just a minute ago. It works, y... read more 03/10/2010 (10:39 am)
KeyBindings? A list of keyboard general events can be found either in the online or offline documentation, under ... read more 03/09/2010 (1:37 pm)
Quit Button, CountOnDeath Behaviour & Display Lives Behaviour Did you work through all sections of the [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Asteroid... read more 03/09/2010 (1:25 pm)
Torque Game Builder or Torque 2D so which is it? [quote]Lol nice and clear then! Okay then so if I start my project in TGB then when T2D desktop come... read more 02/25/2010 (8:59 am)
Moving a object back after using SetForwardSpeed Robert, for rotation based movement, have a look at the setLinearVelocityPolar or setImpulseForcePol... read more 02/19/2010 (4:34 pm)
Moving a object back after using SetForwardSpeed I sort of answered this in your other thread about setForwardSpeed. If you want to move an object... read more 02/19/2010 (12:50 pm)
SetForwardSpeed - dosent work setForwardSpeed() only works if setForwardMovementOnly() on the object is set to true. If you re... read more 02/19/2010 (12:44 pm)
virtually identical behaviors but only one works properly? Well, first you can change it back to rightControl::onMouseUp Next, when something isn't working ... read more 02/01/2010 (4:32 pm)
virtually identical behaviors but only one works properly? Sorry, I misunderstood your original post - thought you were talking about the mouse buttons and not... read more 02/01/2010 (4:22 pm)
virtually identical behaviors but only one works properly? If your behavior is supposed to be for the right mouse button, then the callback you need is onRight... read more 02/01/2010 (3:01 pm)
a bool return, but no if Question; basic programming skills. Are you getting confused by the multiple branching conditions in your example? If the player is m... read more 01/31/2010 (2:44 pm)
Custom Mouse Detection Area If you use a static sprite as your GUI element, by turning on its collision properties you can defin... read more 01/31/2010 (8:15 am)
gravatic ball needs to sit on a non gravatic table You could also have in the onCollision callback a check to see if the object the ball collided with ... read more 01/26/2010 (4:43 pm)
gravatic ball needs to sit on a non gravatic table Easiest way to prevent this is to turn off the constant force on the ball while it is sitting on the... read more 01/26/2010 (4:27 pm)
[RESOLVED] Jitter with Mounted Particles while Moving I can reproduce this as well with 1.7.4 (email sent to you Melv). I don't think I ever noticed it in... read more 01/11/2010 (2:02 pm)
Negative Times in castCollision I can't say if you did something wrong or if this is a bug with TGB's collision system. There are wa... read more 01/09/2010 (7:00 am)
Questions before I buy. Well, I wrote the current version of the platformer tutorial on TDN (it is based on previous work fr... read more 01/08/2010 (8:18 pm)
Questions before I buy. I wouldn't say it is easy to make a platformer in TGB, there are a lot of quirks with the physics an... read more 01/08/2010 (1:54 pm)
Flipping a t2dTileLayer setFlip is a method of t2dSceneObject, which is why it doesn't work on a tile layer. For t2dTileLaye... read more 01/05/2010 (7:08 pm)
A problem in Fish game tutorial The issue could be a couple of things: 1. Are collisions turned on between the player fish and th... read more 01/03/2010 (9:06 am)
Creating simple "escape the room" or "first person point&click adventures" There isn't a specific tutorial for building point and click games in TGB. The whack-a-mole tutorial... read more 01/03/2010 (7:32 am)
Looking for some resources in doing a 2D platformer The [url=tdn.garagegames.com/wiki/TGB/Tutorials/Platformer/Player]platformer tutorial[/url] on TDN p... read more 01/03/2010 (7:01 am)
What would you like to see addressed in Torque 2D? Some improvement suggestions for the particle editor: - being able to rename emitters (having to ... read more 12/29/2009 (1:57 pm)
a collision is occurs far too early In the level builder, with nothing selected in your scene - click on the edit tab. You will see mult... read more 12/28/2009 (3:14 pm)
triggering gravity No, this is not a bug. setGraviticConstantForce is not used to apply an actual force on an object. I... read more 12/27/2009 (7:37 pm)