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Mike Lilligreen's Forum Posts

Thread Post Date Posted
Android Studio support inbound Glad to see someone still working with T2D! Keep up the good work.... read more 06/24/2015 (2:28 pm)
ActionMap versus behaviors The behavior template is also using an ActionMap. The one you linked to from the fish tutorial is us... read more 04/29/2015 (1:56 pm)
Set Linear Velocity Polar maxed out at 125? No, there isn't a universal scaling factor for scene objects. The default camera view size is 100 me... read more 03/10/2015 (9:56 am)
Get Cell Image You can use getExplicitCellName, that is available to ImageAssets via script.... read more 02/06/2015 (5:25 am)
Collision call back without bouncing What you are describing is known in Box2D/Torque 2D as a sensor. Setting an object's collision shape... read more 01/16/2015 (3:27 am)
Change Particle Emitter Area in Code There is a way to change the EmitterSize field in code - but Richard's example has a mistake in it a... read more 01/12/2015 (3:51 am)
MSVCP100D.dll missing Here is another thread which describes the issue: [url]http://www.garagegames.com/community/forums/v... read more 12/18/2014 (12:55 pm)
Take it for what it's worth. Wow, this is really great. I had stumbled upon bgfx a few months back and thought it would be a good... read more 11/08/2014 (3:49 pm)
Draw a line with OpenGL? As a rough summary: the game loop calls Canvas->renderFrame each loop and in that method onRender... read more 10/31/2014 (8:59 am)
Easy setup to compile for all targets? Or even binaries for all targets? I'm a bit confused by this request. Torque 2D comes with pre-configured compiler project files for a... read more 10/24/2014 (3:18 am)
Xcode Bug or am I an idiot? I've added the FMOD library successfully to T2D. In the engine/lib folder, I created a sub folder st... read more 10/24/2014 (2:53 am)
iOS 8 compatibility. The first place I would look would be in iOSWindow.mm, at the Platform::initWindow method. The quick... read more 10/15/2014 (12:09 am)
Configuring For Android Perhaps someone in the IRC channel knows how it's supposed to work. irc.maxgaming.net#garagegames... read more 09/30/2014 (11:21 am)
Batch Script to create .TAML files I noticed in the source there's a PNGImage class - looks like some of the basic plumbing was put in ... read more 09/27/2014 (1:52 pm)
One-side collision with edge and chain shapes @Richard - missed the question on get/set methods earlier. I suppose they are a bit redundant, maybe... read more 09/26/2014 (3:33 pm)
One-side collision with edge and chain shapes Very inspiring Simon, I must bow to your awesomeness. This whole thread is pretty great, a really ni... read more 09/26/2014 (1:49 pm)
Configuring For Android Are you able to write out a TAML file in Android and read it back in? As an option, you could use... read more 09/26/2014 (3:07 am)
How to build a stand-alone package on a Mac? To be honest, I'm not 100% sure how to go about doing that. My guess is that you have to set this up... read more 09/21/2014 (9:39 pm)
How to build a stand-alone package on a Mac? When you say stand alone app, are you looking for a way to package all of your script files and asse... read more 09/18/2014 (11:32 pm)
One-side collision with edge and chain shapes If anyone wants a quick and dirty toy I whipped up to test the basic one way functionality - here is... read more 09/18/2014 (12:21 pm)
One-side collision with edge and chain shapes Ah, already pushed this to Github. [url]https://github.com/GarageGames/Torque2D/pull/238[/url] Th... read more 09/18/2014 (12:00 pm)
One-side collision with edge and chain shapes [code] bool ContactFilter::ShouldCollide(b2Fixture* pFixtureA, b2Fixture* pFixtureB) { // Deb... read more 09/17/2014 (9:39 pm)
One-side collision with edge and chain shapes Finally found some time to play with this. Putting a slightly modified version of Richard's code in ... read more 09/17/2014 (9:39 pm)
One-side collision with edge and chain shapes On second thought, CollisionSuppress would filter out all collisions with the moving object, so you ... read more 09/10/2014 (11:45 pm)
One-side collision with edge and chain shapes Good point, I hadn't thought about other objects on the one-way platform. Another idea: do we hav... read more 09/10/2014 (10:11 pm)
One-side collision with edge and chain shapes Thanks for the pull request Richard! I hadn't noticed this before, but I see you altered some of ... read more 09/10/2014 (2:53 pm)
torque wont let me make my own scripts ??? I do all of my developing on OSX. Since we can't use Torsion as our TorqueScript IDE, I've grown rea... read more 09/08/2014 (12:03 pm)
torque wont let me make my own scripts ??? Hello Matthew, Have you looked through some of the documentation on the Github wiki? In particula... read more 09/08/2014 (1:49 am)
Adding OGG support to T2D I've got Ogg working in T2D as well. For my solution I went down a different path though. [url]ht... read more 08/26/2014 (1:57 pm)
Android Bug Fixed but not Fixed? I just submitted a pull request that should fix the namespace issues behind the problem highlighted ... read more 08/23/2014 (6:56 am)
TGB to MITT2D Converter Looking forward to testing this out. Great job!... read more 08/22/2014 (9:43 am)
Android Bug Fixed but not Fixed? I can't imagine this being an Android only problem since namespaces are a core function of SimObject... read more 08/21/2014 (9:32 am)
Sensors and Triggers It shouldn't be too difficult to expand upon the MoveTo and RotateTo methods to add easing. Finding... read more 08/20/2014 (1:53 am)
Font Characters Extended ASCII Codes ImageFont might be the easiest to "upgrade". I think the text there is simply stored in a ... read more 08/19/2014 (10:39 pm)
Spine getting started Hi Dan, Do you have an example png, json, and atlas file from Spine that we can download to see i... read more 08/18/2014 (3:29 am)
Only single "onCollision" allowed per Sprite? The code you posted shows that the callOnBehaviors method is raised on that particular scene object.... read more 08/16/2014 (2:04 pm)
Torque2D ShowOff(); Interesting. In the physics guide, it is written that edge and chain shapes are ideal for one way co... read more 08/14/2014 (6:28 am)
Modular Scripting Integration Thread Some work that's been done on the Torque 2D side to add Lua alongside TorqueScript, in case anyone i... read more 08/11/2014 (12:46 pm)
different between interpolateTick, advanceTime, processTick These are methods of the Tickable class. Have a read in the header file documentation and let us kno... read more 08/08/2014 (5:13 am)
Sensors and Triggers @Kyle - constant touch is no problem, in addition to onTouchDown, put the same movement code in onTo... read more 08/06/2014 (1:23 pm)
Sensors and Triggers Simon, I don't think this is a case of the trigger needing to shrink or grow - that stays at a const... read more 08/06/2014 (8:38 am)
Sensors and Triggers Ok, I figured out the issue. First, the WindowTrigger object needs to be made a sensor. You had the ... read more 08/06/2014 (3:10 am)
Sensors and Triggers @Richard - I agree, most use cases for trigger will probably be a simple rect or circle shape. It wo... read more 08/05/2014 (11:16 pm)
Spawn and On Collision and Fire bullet This forum is for T2D MIT, so I'm guessing a lot of people that visit here have either not used TGB ... read more 08/05/2014 (11:09 pm)
Sensors and Triggers Just for info, I modified the MoveTo toy by adding the WindowTrigger code plus onEnter and onLeave c... read more 08/05/2014 (3:01 pm)
Sensors and Triggers @Simon - the collision shape sizes itself to the size of the AABB, it is not related to an image. ... read more 08/05/2014 (12:31 pm)
Spawn and On Collision and Fire bullet The forums are the right place for questions, don't worry about posting here! One thing needs to ... read more 08/03/2014 (2:42 pm)
[T2D] Roadmap Discussion [quote]I would recommend either monthly or quarterly releases.[/quote] I would say quarterly. Sur... read more 08/01/2014 (10:55 pm)
Compiling T2D 64 bit Window - unicows.lib issue If I remember correctly, the original author of the 64 bit upgrade had only updated the solution for... read more 07/31/2014 (6:50 am)
Stock T2D compile error VS 2013 The only open issue I am aware of regarding Visual Studio is the one related to missing LeapSDK .dll... read more 07/30/2014 (2:47 pm)
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