Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MoveMap.bindCmd not working | Try deleting your prefs and config files.... read more | 12/06/2006 (6:40 pm) |
| MountObject VS MountImage | [plug]This resource should help you. You can control the rotation, offset, and scale in the databloc... read more | 11/13/2006 (12:52 pm) |
| Eval() Troubles | Try adding a semicolon to the end of the evals.... read more | 11/11/2006 (7:27 pm) |
| Where is the C code for firing in the Engine? | Cross posting isnt going to make anyone help you faster.... read more | 11/09/2006 (9:41 pm) |
| Where is the C code for firing in the Engine? | Check default.bind.cs for the fire method. If you want to control the firing you need to edit the... read more | 11/09/2006 (9:33 pm) |
| Different TGE 1.5's | GG cut a lot of the download size by removing redundant files. Your 1.5 is the same as everyone else... read more | 11/08/2006 (8:28 pm) |
| Coding in c++ and not torquescript... | [quote]All engines have a kind of script they use even Unreal. Script help make the game more effici... read more | 10/29/2006 (5:55 pm) |
| BIG Problem with 1.5 | [image]http://img152.imageshack.us/img152/6096/screenshot01600001ku7.jpg[/image] The missiongroup... read more | 10/29/2006 (4:23 pm) |
| BIG Problem with 1.5 | @John - It's not frozen, when I paused the executable in VS it would usually break on a castray that... read more | 10/29/2006 (12:28 am) |
| BIG Problem with 1.5 | I've got the same problem. I merged 1.5 into my codebase and when I try to relight my mission it goe... read more | 10/28/2006 (11:09 pm) |
| 1.5 Issues | I cant get the problem to reproduce the same. I did get this similar problem after loading a few mis... read more | 10/25/2006 (12:16 am) |
| 1.5 Issues | Thanks Jon. I've never used audio emitters before so it looked quite strange to me. Thanks for clear... read more | 10/24/2006 (11:29 pm) |
| Lag in FPS Starter Kit | Its the dual core issue again.. I wonder when GG is going to release a proper fix.... read more | 10/23/2006 (7:24 pm) |
| Sprites | Here you go: [image]http://www.cocacolabrasil.com.br/nossasmarcas/sprite/images/img_sprite_05.gif... read more | 10/23/2006 (2:59 pm) |
| Very simple scripting tip | Here are the handy functions I use to quickly reload a client or server script: [code] function ... read more | 10/22/2006 (11:45 pm) |
| Examples in cpp instead of cs. | Not sure what code your looking at. There is no C# code anywhere in TGE. Edit: You are probably l... read more | 10/21/2006 (4:47 pm) |
| Tse Is Running Slow | Have you tried setting the process to a single CPU?... read more | 10/16/2006 (10:35 pm) |
| MMO rpg/fps with mmo kit | Here we go again... lol... read more | 10/16/2006 (1:51 pm) |
| Player and terrain | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148[/url]... read more | 10/15/2006 (6:44 pm) |
| In need of programmers and others | [quote]If everyhting works out like i want it will be better than galaxies with a hell of alot less ... read more | 10/11/2006 (4:40 pm) |
| In need of programmers and others | Brian, why do you insist on trying to create the hardest game you can? You have stated you have no p... read more | 10/11/2006 (1:21 pm) |
| ConsoleMethod not able to return SceneObject? | Try: [code] ConsoleMethod( GuiRTSTSCtrl, getSelected, S32, 2, 2, "") { if(object->getSelect... read more | 10/08/2006 (4:40 pm) |
| Delay timer | Use: [code] %client.schedule(1000, "jointeam", %teamid) [/code]... read more | 10/07/2006 (10:36 am) |
| Delay timer | Use Schedule [code] schedule(10000, 0, "doSomething"); [/code]... read more | 10/06/2006 (7:40 pm) |
| Texture Detail Level | With todays modern video cards I doubt you will see an improvement. TGE is mostly capped by the CPU ... read more | 10/06/2006 (9:17 am) |
| A new Halo game | LOL @ David... read more | 10/04/2006 (4:49 pm) |
| A new Halo game | Man the quality of posts has really gone down these past few months.... read more | 10/04/2006 (1:38 pm) |
| How to make a good looking Atlas terrain? | Yes I was wonder this too. I really need high quality terrains not long view distances. Dont get me ... read more | 10/02/2006 (4:30 pm) |
| How would I debug this? | [b]FIXED![/b] I decided to take hplus's advice in adding checks to the destructors... so I went i... read more | 10/02/2006 (2:52 pm) |
| Performance issues on multicore + fix | I'm willing to bet you have a dual core processor. Try assigning the process to a single CPU and see... read more | 10/02/2006 (12:59 pm) |
| LawMaker info | You might want to ask Lawmaker questions on... the Lawmaker forums.... read more | 10/01/2006 (6:10 pm) |
| How would I debug this? | @Frank - There was a mismatched packupdate/unpackupdate in the Questlog class. After fixing it I got... read more | 10/01/2006 (1:07 pm) |
| How would I debug this? | Thanks for the reply Drew. I enabled the network debugger but unfortunatly it crashes in the exac... read more | 10/01/2006 (12:39 pm) |
| TLK and Day Night system problem with DTS | I think the TLK day/night system went the way of Duke Nukem Forever. I've been waiting for that thin... read more | 09/28/2006 (5:01 pm) |
| Camera movement with mouse | Check the resources. If I recall someone recently uploaded one that allowed for a WoW style control ... read more | 09/28/2006 (10:10 am) |
| Atlas in game Editor? | [quote]IMO, much better than any in game editor we could write without a year+ of additional develop... read more | 09/27/2006 (8:37 pm) |
| Which Script Editor to use? | Cant go wrong with [url=http://www.ultraedit.com/]UltraEdit[/url]... read more | 09/27/2006 (9:37 am) |
| Atlas in game Editor? | In-game editing was one of the big features I was waiting for before porting my game to TSE. I compl... read more | 09/26/2006 (6:38 pm) |
| Shadows not displaying on my player | Thanks John! Not only did enabling that option make the models look much better, but it fixed the sh... read more | 09/26/2006 (2:11 pm) |
| Shadows not displaying on my player | Nope, bounding box is fine. It encompasses the entire mesh.... read more | 09/26/2006 (1:43 pm) |
| New user questions | Question 1: Bounds defines the bounding box of your object. It is used by the engine for culling and... read more | 09/25/2006 (10:28 pm) |
| GUI/binding question | Any file you want. I personally would put it right in default.bind.cs.... read more | 09/25/2006 (9:57 pm) |
| GUI/binding question | Look in default.bind.cs and add this [code] moveMap.bindCmd(keyboard, "i", "AdminDlg.toggle();",... read more | 09/25/2006 (9:35 pm) |
| First person shooter "Weapon | Sounds exactly like the Firearms mod for Halflife.... read more | 09/25/2006 (6:30 pm) |
| Realistic Vehicle Pathfinding | Look up A*. There is actually a few resources here on the GG website that you can just plug in. It w... read more | 09/25/2006 (2:08 pm) |
| CommandToServer functions not carrying values | Use this: [code] function EchoItem(%eitem) { commandToServer('EchoItem',%eitem); } [/code]... read more | 09/24/2006 (8:05 pm) |
| How long to get a resource moderated? | Ive waited a month and a half for a resource to be approved.... read more | 09/24/2006 (2:47 pm) |
| Traversal root error????? | You probably have multiple interiors with bounding boxes that overlap. Even if the buildings themsel... read more | 09/23/2006 (5:21 pm) |
| Mission Editor bug: dropping shapes through terrain | Yes, your doing something wrong in not using a fxShapeReplicator :) It is designed for doing exac... read more | 09/21/2006 (4:54 pm) |
| Gravity | Check player.cc: [code] F32 Player::mGravity = -33; [/code]... read more | 09/20/2006 (7:11 pm) |