Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Datablock confusion | You don't need to add an onAdd() method in script. The object will be created fine without one. T... read more | 06/03/2007 (3:05 pm) |
| Returning a class object | They are pretty much the same thing. addField is a macro that will essentially create the console me... read more | 06/02/2007 (4:13 pm) |
| LFW - Browser based MMO programmer | I am the owner of a successful (70,000 user) web based MMO. Check it out at [url]www.outwar.com[/url... read more | 06/01/2007 (5:56 pm) |
| Question about Torque, and RPG and FPS's | @Carl - Torque would have no problem handling that at all. If you use the starter.fps as the base of... read more | 06/01/2007 (3:52 pm) |
| Urgent!] Dual Core CPU's with TGEA | Torque is not multi-threaded. It has a few components that use threads (such as the video player), b... read more | 06/01/2007 (3:20 am) |
| Power of 2 Error on Export??? | I had the same problem on one of my maps. I ended up having to delete entire rooms until I could ... read more | 05/29/2007 (11:01 am) |
| Question about inheritence |
I believe you can use a dynamic_cast:
[code]
Player* plr = dynamic_cast |
05/26/2007 (3:05 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | Make sure the emitted you created is valid. Start off by just making a particle emitter infront of t... read more | 05/24/2007 (2:57 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | Double check your packUpdate and unpackUpdate code. If they are not in exactly the right places, you... read more | 05/24/2007 (12:15 pm) |
| How can i access mDataBlock variables from within getNextMove?? | Try including game/Player.h in the header file for GameConnection... read more | 05/23/2007 (2:14 pm) |
| Ben Garney's Forest Pack Status? | @Tom - Yup, we are planning on starting out with the $1000 eval license and eventually buying the fu... read more | 05/23/2007 (12:48 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | @Highlander - Try building a debug build. Even a slight error in merging the resource can cause unex... read more | 05/23/2007 (9:16 am) |
| MountObject using any object node? $75 bounty | @Rubes - The offset is the added to the node. This lets you mount say a helm to the player and fine ... read more | 05/21/2007 (5:01 pm) |
| MountObject using any object node? $75 bounty | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10304[/url]... read more | 05/21/2007 (1:27 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10893[/url]... read more | 05/21/2007 (12:59 pm) |
| Want to implement players can choose a player.cs, $50 reward | We really need a bounties section. I remember there being one for TGB but not for TGE. I have lots o... read more | 05/17/2007 (10:45 am) |
| Ben Garney's Forest Pack Status? | I'm ready to buy a SpeedTree license as soon as this is released =)... read more | 05/17/2007 (8:30 am) |
| Torque Constructor 1.0.1 Released | Have the release notes been released yet?... read more | 05/16/2007 (1:10 pm) |
| Torque Script Array Implemented | Are you familiar with this existing resource? [url]http://www.garagegames.com/index.php?sec=mg&mo... read more | 05/15/2007 (12:03 pm) |
| WIP section? | @Anthony - I believe the snapshots section of the site is the best place for displaying WIP. @Cal... read more | 05/13/2007 (3:29 pm) |
| Mapquest pathfinding | It's what you need. It has been discussed many many times on these forums, and there is actually qui... read more | 05/12/2007 (9:47 am) |
| Mapquest pathfinding | Do a search for A*... read more | 05/12/2007 (9:30 am) |
| Vacation Time | Hey Jeff, have fun on the vacation, you deserve one. My question is are the "conventional" (non-e... read more | 05/10/2007 (7:39 am) |
| IDs on server and client and how to map them? | Check out this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 05/08/2007 (8:57 am) |
| IDs on server and client and how to map them? | You can pack it into the updates. PackUpdate passes the ClientConnection so you can use that to quer... read more | 05/08/2007 (7:32 am) |
| A game to test your Core Duo | You just discovered the game you have been developing?... read more | 05/07/2007 (1:22 am) |
| GuiTheoraCtrl Callback...? | Not really familiar with the Theora control, but what I would do is something like this: When the... read more | 04/30/2007 (8:58 pm) |
| GuiTheoraCtrl Callback...? | Torque is not thread safe. I believe Theora is multi threaded so attempting to call script functions... read more | 04/30/2007 (8:28 pm) |
| Room causing crash during in-game relight | [b]UPDATE[/b] I had inadvertently changed the light map size to 2048. Reducing it to a reasonable... read more | 04/27/2007 (7:20 am) |
| Horsepack Purchase Thread | Just purchased it (pete AT rampid.com)... read more | 04/21/2007 (1:22 pm) |
| MountObject | Maybe this resource will help you: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 04/19/2007 (2:24 am) |
| Simulating max clients on a server | Try upping the servers tick rate from 32ms to 64ms. You typically don't need the high precision in a... read more | 04/13/2007 (1:33 pm) |
| Ben Garney's Forest Pack Status? | Bump.... read more | 04/10/2007 (7:20 pm) |
| Modernization Kit Beta | I'm getting the same problem: [code] mkCgTests.cpp ..\engine\ModernizationKit\UnitTests\mkCgTes... read more | 03/09/2007 (7:32 pm) |
| Assigning methods to dynamically created controls | Use the classname as the namespace: [code] function GuiMouseEventCtrl::onMouseEnter(%this) { ... read more | 03/08/2007 (9:26 pm) |
| Server crashed if spell is not completed | I had the exact same issue. My fix was to turn the dynamic_casts into static_casts. I think it the s... read more | 03/08/2007 (8:35 am) |
| Setting a custom windows cursor inside TGE | Thanks for the response Tim, the problem is we use custom mouse cursors for different things (gears ... read more | 02/26/2007 (4:50 pm) |
| Problem stepping up angled stairs | Is the player scaled at all? Try setting the scale to 1 1 1... read more | 02/26/2007 (4:04 pm) |
| Problem stepping up angled stairs | Cant get your video to play right, but try this: [url]http://www.garagegames.com/index.php?sec=mg... read more | 02/25/2007 (12:30 pm) |
| Finally got some good looking Atlas2 terrain... | [quote] and I also found a way to inlarge the legacy terrain unit size greater then 256x256 :)[/quo... read more | 02/23/2007 (12:59 am) |
| Hardware Cursor | Well, what I thought was a trivial task has really stumped me. I am unable to set a custom cursor fo... read more | 02/22/2007 (9:03 pm) |
| Hardware Cursor | Thanks for the quick response Tim! I have succesfully got my program to use the hardware cursor. ... read more | 02/22/2007 (5:40 pm) |
| Ben Garney's Forest Pack Status? | Ben, you can have my first born if you release this pack sometime soon!... read more | 02/19/2007 (10:12 am) |
| Free Torque Supported Game Models | Screenshots?... read more | 02/10/2007 (3:51 pm) |
| Network Performance: Datablocks | I am using the MoM approach of pre-loading datablocks and it is working well. The most ideal solutio... read more | 02/08/2007 (9:52 pm) |
| FLyingVehicle: how to make it stationary upon command? | I dont know much about vehice physics... but you want to move that deployed flag out of the databloc... read more | 01/23/2007 (1:14 am) |
| Packets error when making Array networkable | The problem is the client doesnt know how many elements to read: [code] // the unpackUpdate fu... read more | 01/09/2007 (10:35 am) |
| Torque AI Pack | I would pay... alot... just for the basic pathfinding.... read more | 01/06/2007 (6:15 pm) |
| SpeedHacking Torque for fun and profit. | I'm fairly certain Mr. Ritter has stated he created a custom movement system for MoM using ray-casts... read more | 01/04/2007 (5:33 pm) |
| Having more players | [quote]I just said 4 million cuz thats the estimated sale[/quote] I'm not even going to touch tha... read more | 12/16/2006 (4:15 am) |