Game Development Community

Peter Simard's Forum Posts

Thread Post Date Posted
Datablock confusion You don't need to add an onAdd() method in script. The object will be created fine without one. T... read more 06/03/2007 (3:05 pm)
Returning a class object They are pretty much the same thing. addField is a macro that will essentially create the console me... read more 06/02/2007 (4:13 pm)
LFW - Browser based MMO programmer I am the owner of a successful (70,000 user) web based MMO. Check it out at [url]www.outwar.com[/url... read more 06/01/2007 (5:56 pm)
Question about Torque, and RPG and FPS's @Carl - Torque would have no problem handling that at all. If you use the starter.fps as the base of... read more 06/01/2007 (3:52 pm)
Urgent!] Dual Core CPU's with TGEA Torque is not multi-threaded. It has a few components that use threads (such as the video player), b... read more 06/01/2007 (3:20 am)
Power of 2 Error on Export??? I had the same problem on one of my maps. I ended up having to delete entire rooms until I could ... read more 05/29/2007 (11:01 am)
Question about inheritence I believe you can use a dynamic_cast: [code] Player* plr = dynamic_cast(this); if(!plr... read more 05/26/2007 (3:05 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Make sure the emitted you created is valid. Start off by just making a particle emitter infront of t... read more 05/24/2007 (2:57 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Double check your packUpdate and unpackUpdate code. If they are not in exactly the right places, you... read more 05/24/2007 (12:15 pm)
How can i access mDataBlock variables from within getNextMove?? Try including game/Player.h in the header file for GameConnection... read more 05/23/2007 (2:14 pm)
Ben Garney's Forest Pack Status? @Tom - Yup, we are planning on starting out with the $1000 eval license and eventually buying the fu... read more 05/23/2007 (12:48 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward @Highlander - Try building a debug build. Even a slight error in merging the resource can cause unex... read more 05/23/2007 (9:16 am)
MountObject using any object node? $75 bounty @Rubes - The offset is the added to the node. This lets you mount say a helm to the player and fine ... read more 05/21/2007 (5:01 pm)
MountObject using any object node? $75 bounty [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10304[/url]... read more 05/21/2007 (1:27 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10893[/url]... read more 05/21/2007 (12:59 pm)
Want to implement players can choose a player.cs, $50 reward We really need a bounties section. I remember there being one for TGB but not for TGE. I have lots o... read more 05/17/2007 (10:45 am)
Ben Garney's Forest Pack Status? I'm ready to buy a SpeedTree license as soon as this is released =)... read more 05/17/2007 (8:30 am)
Torque Constructor 1.0.1 Released Have the release notes been released yet?... read more 05/16/2007 (1:10 pm)
Torque Script Array Implemented Are you familiar with this existing resource? [url]http://www.garagegames.com/index.php?sec=mg&mo... read more 05/15/2007 (12:03 pm)
WIP section? @Anthony - I believe the snapshots section of the site is the best place for displaying WIP. @Cal... read more 05/13/2007 (3:29 pm)
Mapquest pathfinding It's what you need. It has been discussed many many times on these forums, and there is actually qui... read more 05/12/2007 (9:47 am)
Mapquest pathfinding Do a search for A*... read more 05/12/2007 (9:30 am)
Vacation Time Hey Jeff, have fun on the vacation, you deserve one. My question is are the "conventional" (non-e... read more 05/10/2007 (7:39 am)
IDs on server and client and how to map them? Check out this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 05/08/2007 (8:57 am)
IDs on server and client and how to map them? You can pack it into the updates. PackUpdate passes the ClientConnection so you can use that to quer... read more 05/08/2007 (7:32 am)
A game to test your Core Duo You just discovered the game you have been developing?... read more 05/07/2007 (1:22 am)
GuiTheoraCtrl Callback...? Not really familiar with the Theora control, but what I would do is something like this: When the... read more 04/30/2007 (8:58 pm)
GuiTheoraCtrl Callback...? Torque is not thread safe. I believe Theora is multi threaded so attempting to call script functions... read more 04/30/2007 (8:28 pm)
Room causing crash during in-game relight [b]UPDATE[/b] I had inadvertently changed the light map size to 2048. Reducing it to a reasonable... read more 04/27/2007 (7:20 am)
Horsepack Purchase Thread Just purchased it (pete AT rampid.com)... read more 04/21/2007 (1:22 pm)
MountObject Maybe this resource will help you: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more 04/19/2007 (2:24 am)
Simulating max clients on a server Try upping the servers tick rate from 32ms to 64ms. You typically don't need the high precision in a... read more 04/13/2007 (1:33 pm)
Ben Garney's Forest Pack Status? Bump.... read more 04/10/2007 (7:20 pm)
Modernization Kit Beta I'm getting the same problem: [code] mkCgTests.cpp ..\engine\ModernizationKit\UnitTests\mkCgTes... read more 03/09/2007 (7:32 pm)
Assigning methods to dynamically created controls Use the classname as the namespace: [code] function GuiMouseEventCtrl::onMouseEnter(%this) { ... read more 03/08/2007 (9:26 pm)
Server crashed if spell is not completed I had the exact same issue. My fix was to turn the dynamic_casts into static_casts. I think it the s... read more 03/08/2007 (8:35 am)
Setting a custom windows cursor inside TGE Thanks for the response Tim, the problem is we use custom mouse cursors for different things (gears ... read more 02/26/2007 (4:50 pm)
Problem stepping up angled stairs Is the player scaled at all? Try setting the scale to 1 1 1... read more 02/26/2007 (4:04 pm)
Problem stepping up angled stairs Cant get your video to play right, but try this: [url]http://www.garagegames.com/index.php?sec=mg... read more 02/25/2007 (12:30 pm)
Finally got some good looking Atlas2 terrain... [quote] and I also found a way to inlarge the legacy terrain unit size greater then 256x256 :)[/quo... read more 02/23/2007 (12:59 am)
Hardware Cursor Well, what I thought was a trivial task has really stumped me. I am unable to set a custom cursor fo... read more 02/22/2007 (9:03 pm)
Hardware Cursor Thanks for the quick response Tim! I have succesfully got my program to use the hardware cursor. ... read more 02/22/2007 (5:40 pm)
Ben Garney's Forest Pack Status? Ben, you can have my first born if you release this pack sometime soon!... read more 02/19/2007 (10:12 am)
Free Torque Supported Game Models Screenshots?... read more 02/10/2007 (3:51 pm)
Network Performance: Datablocks I am using the MoM approach of pre-loading datablocks and it is working well. The most ideal solutio... read more 02/08/2007 (9:52 pm)
FLyingVehicle: how to make it stationary upon command? I dont know much about vehice physics... but you want to move that deployed flag out of the databloc... read more 01/23/2007 (1:14 am)
Packets error when making Array networkable The problem is the client doesnt know how many elements to read: [code] // the unpackUpdate fu... read more 01/09/2007 (10:35 am)
Torque AI Pack I would pay... alot... just for the basic pathfinding.... read more 01/06/2007 (6:15 pm)
SpeedHacking Torque for fun and profit. I'm fairly certain Mr. Ritter has stated he created a custom movement system for MoM using ray-casts... read more 01/04/2007 (5:33 pm)
Having more players [quote]I just said 4 million cuz thats the estimated sale[/quote] I'm not even going to touch tha... read more 12/16/2006 (4:15 am)