Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constructor 1.0.3 Issue List | 5. Missing faces Faces randomly won't export. Problem is worse the longer the map is being edited... read more | 09/02/2007 (11:28 pm) |
| 100 Bounty - Camera transform to mission area | Bounty is now [b]$100[/b].... read more | 09/01/2007 (11:56 am) |
| SetMoveDestination inaccuracy help requested | Did you try just using [code] Point3F location = getPosition(); [/code]... read more | 08/28/2007 (1:37 pm) |
| Collision for stationairy things | I have the same problem in our MMO. One of our spells creates a "fire trap" on the ground. In additi... read more | 08/27/2007 (10:55 pm) |
| Scaling mount node constraints | Thanks Jeff, Worked perfectly!... read more | 08/27/2007 (11:42 am) |
| 100 Bounty - Camera transform to mission area | Getting the camera to face the ground isn't the issue. It's calculating the view fulstrom of the cam... read more | 08/26/2007 (5:22 pm) |
| 100 Bounty - Camera transform to mission area | Bounty is now $75... read more | 08/26/2007 (2:26 pm) |
| Ben Garney's Forest Pack Status? | Has the forest pack been shelved?... read more | 08/24/2007 (9:10 pm) |
| 100 Bounty - Camera transform to mission area | Thanks, there is some good info in there but not exactly what I need. Maybe someone can go through i... read more | 08/24/2007 (1:59 pm) |
| Calculator Bounty, Resolved, thanks everyone | Use these function to manipulate large numbers in script: [code] ConsoleFunction( MathAdd, const... read more | 08/24/2007 (9:55 am) |
| Display large numbers in torquescript? | Glad it helped you. Here is the full function list: [code] ConsoleFunction( MathAdd, const char*... read more | 08/20/2007 (1:49 pm) |
| Code Question | You don't actually need them. You should be able to safely delete them. I believe they are there to ... read more | 08/18/2007 (6:30 pm) |
| Mouse not over call and Right click select | Not all classes implement the mouse callbacks. You will need to edit the c++ file for the gui in que... read more | 08/16/2007 (11:42 pm) |
| My person | [url]http://chumbalum.swissquake.ch/ms3d/download.html[/url]... read more | 08/16/2007 (6:48 pm) |
| Constructor smoothing | Wow, 3 bumps in 1 minute?... read more | 08/15/2007 (9:37 pm) |
| Help!!!! Textures Textures, So Annoying | Switch to constructor.... read more | 08/14/2007 (7:52 pm) |
| I can has cheeseburger? | [image]http://www.terrorbite.com/kittens/115214800406876.jpg[/image]... read more | 08/14/2007 (10:40 am) |
| Swinging Rope Effect | [code] datablock StringObjectData(testRope) { springCount = 10; mass = 0.05; spr... read more | 08/13/2007 (3:36 pm) |
| Swinging Rope Effect | [b]stringObject.h[/b] [code] #ifndef _STRINGOBJECT_H_ #define _STRINGOBJECT_H_ #ifndef _SHAPEB... read more | 08/13/2007 (3:07 pm) |
| Swinging Rope Effect | [b]stringObject.cc[/b] [code] #include "stringObject.h" #include "dgl/dgl.h" IMPLEMENT_CO_DATA... read more | 08/13/2007 (3:06 pm) |
| Swinging Rope Effect | I played around with it at one point. I got it completely implemented but there was a major bug prev... read more | 08/13/2007 (3:05 pm) |
| Ninja Conquest Team | Jj.. royalties are not pay. When people speak of pay, it means financial compensation for developmen... read more | 08/11/2007 (10:50 am) |
| Ninja Conquest Team | Please stop spamming the forums with the same posts. You need to build up your own skill set before ... read more | 08/10/2007 (12:38 pm) |
| Full Screen Mode and GUIs | Also have reports of this from testers... GG?... read more | 08/10/2007 (10:30 am) |
| Modelers and programers needed for huge online game | Start small. You will not create this game with your current skill set. Yes, it's harsh... but you m... read more | 08/09/2007 (3:52 pm) |
| DIF Exporter : QuArk | Yes, you should be using constructor.. but you won't have any luck making curves in any BSP editor.... read more | 08/09/2007 (3:43 pm) |
| Ben Garney's Forest Pack Status? | Any word on when that .plan is going up? Can't wait to see the progress.... read more | 08/06/2007 (9:12 pm) |
| Loading textures in a separate thread | Are you seeing any performance gains from this?... read more | 08/06/2007 (12:19 pm) |
| Torque is stretching my objects (mirror bend effect) | Sounds like the FOV is being set incorrectly. Check the fields on the playGui.... read more | 07/25/2007 (2:49 pm) |
| Melee Weapon Pack | There is already a pretty decent weapon pack featuring the basic medieval weapons. I personally thin... read more | 07/23/2007 (10:20 pm) |
| Secrets from the inside the game industry | Here are all the answers you need: [url]http://www.youtube.com/watch?v=f2b1D5w82yU[/url]... read more | 07/16/2007 (1:55 pm) |
| Load DTS and CS not working (v1.04). | Same, I've never had it work.... read more | 07/04/2007 (7:20 pm) |
| In-Game, Client Scripting | I would go with adding a second scripting language to the engine such as LUA. From there you can all... read more | 07/04/2007 (11:20 am) |
| Moving an object using script | Use the setPosition() method: [code] %DoorItem.setPosition("222.2 -727.3 111"); [/code]... read more | 07/02/2007 (3:19 pm) |
| Tackling the tge terrain | I too am using the original TGE terrain because of its current issues. The way I see it, by the t... read more | 06/25/2007 (10:01 pm) |
| Ben Garney's Forest Pack Status? | Hey Tom, any development updates?... read more | 06/25/2007 (9:28 pm) |
| Tackling the tge terrain | One word: Atlas... read more | 06/25/2007 (7:06 pm) |
| Suggestion for AFX gui element | @Jeff - I'm pretty sure both those tools are made using TGEs GUI system. It looks like they just cre... read more | 06/25/2007 (12:19 pm) |
| Bot hearing | Search is your friend. Questions like these have been asked for years. You will get a lot better ... read more | 06/24/2007 (4:21 pm) |
| Suggestion for AFX gui element | I think I remember someone making a GUI for AFX. Maybe Jeff knows the current status on that. I woul... read more | 06/23/2007 (9:12 pm) |
| New Crowns of Power screenshots | Beta will be up in about 2 months. We are working hard on getting the new skill system finished for ... read more | 06/18/2007 (1:24 pm) |
| Planning out a MMORPG | Learn the basics first. Don't just start out on an MMO. I know it sounds exciting, but without exten... read more | 06/17/2007 (8:59 pm) |
| Headshots | [image]http://img115.imageshack.us/img115/7982/fpsdoug1ei.gif[/image] Put this in your players da... read more | 06/17/2007 (2:50 pm) |
| Please help | The C++ code is only there for you to compile into the game's exe file. Torque script does not get c... read more | 06/14/2007 (5:20 pm) |
| Disabling contraint updating | Thanks Matthew! Adding the freeze modifier worked perfectly.... read more | 06/11/2007 (4:29 pm) |
| TGEA - AFX and Linux yet? | Why are you so deadset on a Linux server? Windows is actually a very capable server platform. The re... read more | 06/10/2007 (12:36 am) |
| Larger Encryptions | What do you mean trouble? Have you tried just changing the variables to 32 bit? [code] for( U32 ... read more | 06/10/2007 (12:27 am) |
| Upcoming Content Pack | Very nice texture work.... read more | 06/08/2007 (6:37 pm) |
| RPG Map w/Points of Interest | You should be able to access it if you have a TGE license. You may need to contact someone at GG and... read more | 06/07/2007 (6:09 pm) |
| Simple Question... | Alt + Enter = Maximizne/Restore Alt + Esc = Minimize... read more | 06/05/2007 (3:40 pm) |