Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Md5 results | There is no built in MD5 support, but there are resources for it. Search for MD5... read more | 12/24/2007 (7:57 pm) |
| How can I optimize? | TORQUE_DEBUG is a big slowdown. If you disable this pre-def you can still debug (in C++) but you wil... read more | 12/17/2007 (8:54 pm) |
| How can I optimize? | You need to find the source of your slowdowns. Read up on the profiler: [url]http://tdn.garagegam... read more | 12/17/2007 (2:45 am) |
| Config.cs always overwritten? | Config.cs and prefs.cs will be resaved every time on exit.... read more | 12/16/2007 (8:26 pm) |
| Wish: More find in files | Are there any plans to add find in files caching? It is the one missing feature that noticeably slow... read more | 11/28/2007 (8:26 pm) |
| First Person Shooter | Demo: [url]http://www.garagegames.com/pg/demo.php?id=111[/url]... read more | 11/27/2007 (12:43 am) |
| Script arithmatic woes w/ getRealTime() | Torquescript doesn't handle large numbers very well. To get around this I added some console functio... read more | 11/26/2007 (4:42 pm) |
| Christmas Present Ideas??? | How about a can of spam?... read more | 11/25/2007 (11:10 am) |
| Question for those who have a liscense | When you buy the license, you get access to the C++ source code. Also, you cannot publish a title wi... read more | 11/24/2007 (1:28 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | Thanks for the resource Orion. Unfortunately the MLTextEditCtrl is still just as buggy with these fi... read more | 11/20/2007 (6:02 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | And GG wonders why people say they don't provide good support. This is a prime example.... read more | 11/19/2007 (7:45 pm) |
| Recognition for wiki contributors could help the wiki grow | I agree with Diego here. I think he has some very interesting ideas.... read more | 11/13/2007 (10:25 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | Can we at least get a confirmation this bug is "known" to GG?... read more | 11/13/2007 (10:02 pm) |
| Crash after 3 hours and couldn't save | "Save early, save often". You should never wait 3 hours to save your work. Get in the habit of hitti... read more | 11/11/2007 (4:50 pm) |
| Change displayed error message | A license grants you full access to the source. You can do a find and replace on any instance of "To... read more | 11/08/2007 (12:14 am) |
| Getting "Copy of Torque is already running; exiting" error | I'm running several Torque instances on a dedicated server. It sounds like the engine is ignoring th... read more | 11/06/2007 (12:33 am) |
| ERROR: "Copy of Torque is already running; exiting. | You should launch your server using the -dedicated parameter.... read more | 11/04/2007 (9:21 pm) |
| GuiCanvas::renderFrame: ctrl is not awake | Try having your thread show your gui by using the scheduler. If you set a schedule for 0ms it should... read more | 11/03/2007 (4:38 pm) |
| SetTransform at end of RayCast | The client renders objects in a different position from the server. Server objects are "Ghosted" to ... read more | 10/30/2007 (3:31 pm) |
| Animated textures | IFL = Image File List... read more | 10/28/2007 (9:50 pm) |
| AFX crashing in scoping code | Well, I got it to stop crashing, but I do not like the solution. I had to remove the TGE integrated ... read more | 10/28/2007 (4:55 pm) |
| Forest Pack Q&A | Thanks for releasing this pack Ben! Here are some issues/questions I have: 1) What is the best wa... read more | 10/28/2007 (2:02 pm) |
| AFX crashing in scoping code | Unfortunately the behavior is still the same. I will try adding some debug code to see if I can trac... read more | 10/26/2007 (3:55 pm) |
| Selectively Ignore Collision | How I would do it: -Create a new class called PermiableShape that is derived from TSSTatic -Crea... read more | 10/23/2007 (3:18 pm) |
| Increasing max heightmap | This is not a trivial task. Portions of the terrain rendering code are written in assembly. If more ... read more | 10/21/2007 (2:40 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | This control is essentially unusable. This is a standard component included with TGE so I would expe... read more | 10/18/2007 (1:27 pm) |
| Easy Math Question - Rounding and Decimals | Use mFloor or mCeil to round a number.... read more | 10/13/2007 (3:07 pm) |
| Annoyance:formatImageNumber | The same thing was driving me crazy. Luckily you can change that behavior, without losing intellisen... read more | 10/12/2007 (9:08 pm) |
| Final Fantasy Damage Output Popup? | Yes, I have AFX and would love to see that code.... read more | 10/08/2007 (11:56 am) |
| Final Fantasy Damage Output Popup? | I would be interested in seeing your solution Michael. I submitted a textured font resource a long t... read more | 10/08/2007 (11:46 am) |
| TGE 1.5.2] Using dglDrawBitmap crashes engine. | You need to set the "Working Directory" in your project settings to where your game files are.... read more | 10/07/2007 (7:28 pm) |
| Render collision meshes in-game? | Take a look at the player.cc render code. It has some debug code there for rendering the bounding bo... read more | 10/03/2007 (1:40 pm) |
| Need help with ray casting | This resource should do what you need: [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more | 10/02/2007 (2:42 pm) |
| Array question | You could add the datablocks to a simset, then all your simsets to a master simset or simgroup.... read more | 10/01/2007 (11:11 pm) |
| Ben Garney's Forest Pack Status? | Anyone want to take bets when this will be released? I have $20 on 2012.... read more | 09/30/2007 (2:47 pm) |
| Constructor Exporting Bugfix Test | I'm still seeing missing faces: [image]http://www.petesimard.com/images/screenshot_010-00001.jpg[/i... read more | 09/26/2007 (5:15 pm) |
| Wait, I have to buy the engine too? | You are free to develop your game without a license until you are ready to sell it. The biggest diff... read more | 09/25/2007 (6:40 pm) |
| Passing variables through guis | Just assign the variable to the namespace of your LoginScreen.. eg: [code] function CreateGame::... read more | 09/22/2007 (12:27 pm) |
| Ask for the Minimum Hardware Requirement | Http://www.garagegames.com/products/torque/tgea/requirements/... read more | 09/19/2007 (9:21 pm) |
| Destroying torquescript objects | Simsets, like any object can be deleted from script by invoking the delete() method: [code] $myS... read more | 09/15/2007 (6:25 pm) |
| Getting player direction (in degrees) | There are several ways you could go about it. The most simple answer would be to create a looping sc... read more | 09/13/2007 (1:22 pm) |
| Getting player direction (in degrees) | Try this: [code] function getAngleofVector(%vec) { %vector = VectorNormalize(%vec); %vecx =... read more | 09/13/2007 (11:32 am) |
| Sound Designer for Hire | Please contact me at petesimard@rampid.com. We are looking to hire a sound designer for our MMO.... read more | 09/12/2007 (8:13 pm) |
| Wish: More find in files | I'll add one more: File searches should be cached in the same way as Ultraedit and Visual Studio. As... read more | 09/10/2007 (4:00 pm) |
| Constructor 1.0.3 Issue List | [quote]Seems from a number of the people here would agree that it should have been[/quote] I disa... read more | 09/07/2007 (2:58 pm) |
| Constructor 1.0.3 Issue List | I'm very disappointed that not one GG employee has commented in this thread.... read more | 09/07/2007 (12:07 pm) |
| User Authentication | Take a look at httpObject. You can use that to connect to a PHP script and return data.... read more | 09/05/2007 (9:17 pm) |
| Controlling animation speed | You can use this if you only want to change the speed in a datablock: [url]http://www.garagegames... read more | 09/05/2007 (7:32 pm) |
| TGE License for TorqueWOW account | [quote][b]China[/b] Torque Forum[/quote]... read more | 09/04/2007 (10:34 am) |
| 100 Bounty - Camera transform to mission area | Thanks Gabriel! I think this will work out nicely. If you send me your paypal address I will send yo... read more | 09/03/2007 (3:29 pm) |