Game Development Community

Peter Simard's Forum Posts

Thread Post Date Posted
Md5 results There is no built in MD5 support, but there are resources for it. Search for MD5... read more 12/24/2007 (7:57 pm)
How can I optimize? TORQUE_DEBUG is a big slowdown. If you disable this pre-def you can still debug (in C++) but you wil... read more 12/17/2007 (8:54 pm)
How can I optimize? You need to find the source of your slowdowns. Read up on the profiler: [url]http://tdn.garagegam... read more 12/17/2007 (2:45 am)
Config.cs always overwritten? Config.cs and prefs.cs will be resaved every time on exit.... read more 12/16/2007 (8:26 pm)
Wish: More find in files Are there any plans to add find in files caching? It is the one missing feature that noticeably slow... read more 11/28/2007 (8:26 pm)
First Person Shooter Demo: [url]http://www.garagegames.com/pg/demo.php?id=111[/url]... read more 11/27/2007 (12:43 am)
Script arithmatic woes w/ getRealTime() Torquescript doesn't handle large numbers very well. To get around this I added some console functio... read more 11/26/2007 (4:42 pm)
Christmas Present Ideas??? How about a can of spam?... read more 11/25/2007 (11:10 am)
Question for those who have a liscense When you buy the license, you get access to the C++ source code. Also, you cannot publish a title wi... read more 11/24/2007 (1:28 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 Thanks for the resource Orion. Unfortunately the MLTextEditCtrl is still just as buggy with these fi... read more 11/20/2007 (6:02 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 And GG wonders why people say they don't provide good support. This is a prime example.... read more 11/19/2007 (7:45 pm)
Recognition for wiki contributors could help the wiki grow I agree with Diego here. I think he has some very interesting ideas.... read more 11/13/2007 (10:25 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 Can we at least get a confirmation this bug is "known" to GG?... read more 11/13/2007 (10:02 pm)
Crash after 3 hours and couldn't save "Save early, save often". You should never wait 3 hours to save your work. Get in the habit of hitti... read more 11/11/2007 (4:50 pm)
Change displayed error message A license grants you full access to the source. You can do a find and replace on any instance of "To... read more 11/08/2007 (12:14 am)
Getting "Copy of Torque is already running; exiting" error I'm running several Torque instances on a dedicated server. It sounds like the engine is ignoring th... read more 11/06/2007 (12:33 am)
ERROR: "Copy of Torque is already running; exiting. You should launch your server using the -dedicated parameter.... read more 11/04/2007 (9:21 pm)
GuiCanvas::renderFrame: ctrl is not awake Try having your thread show your gui by using the scheduler. If you set a schedule for 0ms it should... read more 11/03/2007 (4:38 pm)
SetTransform at end of RayCast The client renders objects in a different position from the server. Server objects are "Ghosted" to ... read more 10/30/2007 (3:31 pm)
Animated textures IFL = Image File List... read more 10/28/2007 (9:50 pm)
AFX crashing in scoping code Well, I got it to stop crashing, but I do not like the solution. I had to remove the TGE integrated ... read more 10/28/2007 (4:55 pm)
Forest Pack Q&A Thanks for releasing this pack Ben! Here are some issues/questions I have: 1) What is the best wa... read more 10/28/2007 (2:02 pm)
AFX crashing in scoping code Unfortunately the behavior is still the same. I will try adding some debug code to see if I can trac... read more 10/26/2007 (3:55 pm)
Selectively Ignore Collision How I would do it: -Create a new class called PermiableShape that is derived from TSSTatic -Crea... read more 10/23/2007 (3:18 pm)
Increasing max heightmap This is not a trivial task. Portions of the terrain rendering code are written in assembly. If more ... read more 10/21/2007 (2:40 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 This control is essentially unusable. This is a standard component included with TGE so I would expe... read more 10/18/2007 (1:27 pm)
Easy Math Question - Rounding and Decimals Use mFloor or mCeil to round a number.... read more 10/13/2007 (3:07 pm)
Annoyance:formatImageNumber The same thing was driving me crazy. Luckily you can change that behavior, without losing intellisen... read more 10/12/2007 (9:08 pm)
Final Fantasy Damage Output Popup? Yes, I have AFX and would love to see that code.... read more 10/08/2007 (11:56 am)
Final Fantasy Damage Output Popup? I would be interested in seeing your solution Michael. I submitted a textured font resource a long t... read more 10/08/2007 (11:46 am)
TGE 1.5.2] Using dglDrawBitmap crashes engine. You need to set the "Working Directory" in your project settings to where your game files are.... read more 10/07/2007 (7:28 pm)
Render collision meshes in-game? Take a look at the player.cc render code. It has some debug code there for rendering the bounding bo... read more 10/03/2007 (1:40 pm)
Need help with ray casting This resource should do what you need: [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more 10/02/2007 (2:42 pm)
Array question You could add the datablocks to a simset, then all your simsets to a master simset or simgroup.... read more 10/01/2007 (11:11 pm)
Ben Garney's Forest Pack Status? Anyone want to take bets when this will be released? I have $20 on 2012.... read more 09/30/2007 (2:47 pm)
Constructor Exporting Bugfix Test I'm still seeing missing faces: [image]http://www.petesimard.com/images/screenshot_010-00001.jpg[/i... read more 09/26/2007 (5:15 pm)
Wait, I have to buy the engine too? You are free to develop your game without a license until you are ready to sell it. The biggest diff... read more 09/25/2007 (6:40 pm)
Passing variables through guis Just assign the variable to the namespace of your LoginScreen.. eg: [code] function CreateGame::... read more 09/22/2007 (12:27 pm)
Ask for the Minimum Hardware Requirement Http://www.garagegames.com/products/torque/tgea/requirements/... read more 09/19/2007 (9:21 pm)
Destroying torquescript objects Simsets, like any object can be deleted from script by invoking the delete() method: [code] $myS... read more 09/15/2007 (6:25 pm)
Getting player direction (in degrees) There are several ways you could go about it. The most simple answer would be to create a looping sc... read more 09/13/2007 (1:22 pm)
Getting player direction (in degrees) Try this: [code] function getAngleofVector(%vec) { %vector = VectorNormalize(%vec); %vecx =... read more 09/13/2007 (11:32 am)
Sound Designer for Hire Please contact me at petesimard@rampid.com. We are looking to hire a sound designer for our MMO.... read more 09/12/2007 (8:13 pm)
Wish: More find in files I'll add one more: File searches should be cached in the same way as Ultraedit and Visual Studio. As... read more 09/10/2007 (4:00 pm)
Constructor 1.0.3 Issue List [quote]Seems from a number of the people here would agree that it should have been[/quote] I disa... read more 09/07/2007 (2:58 pm)
Constructor 1.0.3 Issue List I'm very disappointed that not one GG employee has commented in this thread.... read more 09/07/2007 (12:07 pm)
User Authentication Take a look at httpObject. You can use that to connect to a PHP script and return data.... read more 09/05/2007 (9:17 pm)
Controlling animation speed You can use this if you only want to change the speed in a datablock: [url]http://www.garagegames... read more 09/05/2007 (7:32 pm)
TGE License for TorqueWOW account [quote][b]China[/b] Torque Forum[/quote]... read more 09/04/2007 (10:34 am)
100 Bounty - Camera transform to mission area Thanks Gabriel! I think this will work out nicely. If you send me your paypal address I will send yo... read more 09/03/2007 (3:29 pm)