Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMO's and torque | Speaking for myself, I was able to create an MMO with TGE: [url]http://www.crownsofpower.com[/url... read more | 04/11/2008 (9:49 am) |
| Memory usage tools for Torque | @Stephen - Nonetheless, Windows seems to be allocating over a gig of RAM on most systems. We are get... read more | 04/04/2008 (1:20 pm) |
| Memory usage tools for Torque | I have been having people run tests on their PCs to get some data on memory usuage. Each person has ... read more | 04/04/2008 (12:01 pm) |
| Memory usage tools for Torque | @James - Thanks for your response. To be clear, did you end up disabling TMM or just increasing the ... read more | 04/03/2008 (3:37 pm) |
| Memory usage tools for Torque | My system and some of the other machines have 512MB graphics cards, so that doesn't seem to be the f... read more | 04/03/2008 (2:47 pm) |
| Vista Graphics Bug? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=67104[/url]... read more | 03/30/2008 (7:38 pm) |
| Version rollback | SVN is a great version system: http://tortoisesvn.tigris.org/ You will need to setup a server ... read more | 03/30/2008 (1:18 pm) |
| N doesn't create a new line? | Use a GuiMLTextCtrl instead of GuiTextCtrl.... read more | 03/30/2008 (11:53 am) |
| C# or C | Start out learning Torque Script (the scripting language Torque uses). You can then move onto C++ if... read more | 03/30/2008 (11:24 am) |
| Object type bit shift too large... | Shapebase declares a few masks that you probably don't need (like cloaking, repair, etc). You can al... read more | 03/30/2008 (9:31 am) |
| Needing Clarification on AI Model swapping. | @ Edward - Duplicating code is never the right option. If you feel it is the only way to solve a pro... read more | 03/29/2008 (7:45 pm) |
| Needing Clarification on AI Model swapping. | Change all your Demoplayer calls to PlayerData calls. When Torque calls a function, it searches for ... read more | 03/29/2008 (6:39 pm) |
| A newbie's question(Help!!) | Players are a GameBase object, and therefore require a datablock. Change it to something like this: ... read more | 03/23/2008 (9:47 pm) |
| Where is all the ai | [quote]But simply saying something has a higher proirity doesnt mean a issue shouldnt be addressed[/... read more | 03/23/2008 (4:16 pm) |
| Where is all the ai | GarageGames has a lot on their plate. I would much rather have them spend time upgrading core engine... read more | 03/23/2008 (3:32 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | How are you going to develop such an Uber game while delivering packages for IPS?... read more | 03/22/2008 (4:34 pm) |
| VSide Beta 3 released | Congratulations Orion! 500 users online at the same time is quite a feat!... read more | 03/20/2008 (9:42 pm) |
| Debugging source code | You need to set your "working directory". Goto your project settings and set the working directory t... read more | 03/20/2008 (6:14 pm) |
| Debugging source code | Not exactly sure what you are asking. If you compile a debug build in VS you can set breakpoints and... read more | 03/20/2008 (5:46 pm) |
| Bad Request' from TCPObject | By sending the data through GET, PHP will only receive it when it is first connected. You would need... read more | 03/18/2008 (6:22 pm) |
| How/can i turn Mission lighting off ? | I added a runtime flag called -noLighting that I use to disable mission lighting. You need to edit c... read more | 03/16/2008 (1:51 pm) |
| Constructor update coming soon... | Is GarageGames compensating you for all your efforts Jaimi? If not, if you post your Paypal address,... read more | 03/15/2008 (1:16 pm) |
| Bugfix to actually allow ~512 animation sequences | I think moving the shape constructor to the client would be the best solution. There is no advantage... read more | 03/14/2008 (1:55 pm) |
| GG Xbox Live Name (GamerTag) | Mahamoti5... read more | 03/14/2008 (11:08 am) |
| Ninja Concept Art from New 3D Fighting Game | [quote]I love to see people display there high school eduction tho[/quote] ... ohh the irony.... read more | 03/12/2008 (4:33 pm) |
| Medieval Farm pack -DEXSOFT-GAmes | These look great! Any collision meshes on them?... read more | 03/12/2008 (12:26 am) |
| ClassName/DataBlock/Scope Questions | The datablock is a completely separate object from your player. When you call getDataBlock() on your... read more | 03/07/2008 (5:08 pm) |
| Ive had it I found a bettr engine | Come on, who really needs that much power? Maybe in 15-20 years when hardware catches up.... read more | 03/06/2008 (2:55 pm) |
| Mmorpg | World of Warcraft is not turn-based. Turn based means you choose an action, and your opponent cho... read more | 03/05/2008 (3:36 pm) |
| Torque 1.5 Content Pack Sampler | You are free to use any resource that came with the engine for your own game (art & scripts)... read more | 03/03/2008 (1:27 pm) |
| Getting the position to the left of the character | Try this code out: [code] function offsetVector(%position, %vector, %amount) { %xAng... read more | 03/02/2008 (3:02 pm) |
| Dynamic Mass | You will need to edit the C++ code. It should be trivial though. Any place it's accessing the mas... read more | 02/29/2008 (6:05 pm) |
| Run executables from c++ boot menu | You need to set the working directory of the process. Not quite sure how to do that in C++ though. ... read more | 02/27/2008 (2:40 pm) |
| Size of strings in commandToClient and commandToServer | I had to write a special longCommandToServer/Client to support 1024 strings. I would post the soluti... read more | 02/27/2008 (12:31 pm) |
| Confused - where are the tools? | Edit main.cs and change the defaultGame to "starter.fps"... read more | 02/24/2008 (7:19 pm) |
| Serious lag after rebuild | Use the Profiler to see what objects are eating up your CPU cycles: [url]http://tdn.garagegames.c... read more | 02/24/2008 (3:41 pm) |
| Grome Editor with support for TGEA | "The Torque community will love working with Grome and it should bring an immediate increase in the ... read more | 02/24/2008 (9:23 am) |
| Net Architecture Question | The way I am handling it is with a "Realm" server. The players login through the loginserver, and ar... read more | 02/24/2008 (7:11 am) |
| C++ or C#? | You can't go wrong learning C++. Nearly every game engine and most major software applications are c... read more | 02/23/2008 (4:46 pm) |
| Free webserver for online game | I really hope you are not paying $900 a month for a single server. [url]http://www.theplanet.com/... read more | 02/22/2008 (9:06 am) |
| Sending console commands via stdin (C#) | Thank you Tim! I appreciate you posting your code here. I am getting lots of compile errors when I d... read more | 02/21/2008 (10:48 am) |
| Sending console commands via stdin (C#) | I need to issue commands from a separate process. I am not entering the commands directly into TGE. ... read more | 02/21/2008 (5:08 am) |
| Invalid net mask bits set | How did you define MyNewMask?... read more | 02/17/2008 (2:28 pm) |
| Help with custom function | Sounds like %obj isn't being passed to the function correctly. Add some echoes to the function, or u... read more | 02/17/2008 (10:56 am) |
| Singularity FPS beta 2 now available | I was getting around 50-70 fps 8600 GTS 2.6Ghz Core 2 Chris should be getting around the same... read more | 01/04/2008 (5:36 pm) |
| Any new modelers that want to help me? | You don't need a modeler to learn how to program. If you think you have a great idea for a game, sta... read more | 01/03/2008 (7:21 pm) |
| Adding features to Legacy terrain - $250-$300 | I have no use for this currently, but would absolutely love to see something like this developed. I ... read more | 01/01/2008 (8:28 pm) |
| TGEA update when? | Add to that list: -Basic in-game Atlas editor -OpenGL support... read more | 12/30/2007 (4:46 pm) |
| What is up with Microsoft Gaming? | The Nintendo Wii is the only current gen console that doesn't lose money off of the hardware.... read more | 12/30/2007 (1:21 pm) |
| Everyone makes the same games. NEW IDEAS | While I agree with you in theory, you are missing one key piece of information: More User Freedom... read more | 12/27/2007 (8:36 pm) |