Peter Simard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Atlas for TGE? | No, it's TGEA only.... read more | 07/24/2008 (1:29 pm) |
| Dynamic_cast to ShapeBase | Are you sure the object is derived from ShapeBase and not ShapeBaseData or another class? dynamic_ca... read more | 07/24/2008 (12:55 pm) |
| Arteria3d launch Cave Pack, with free demo | Do these have collision meshes or is polysoup required for collision?... read more | 07/21/2008 (3:08 am) |
| Debug problem | Choose a Release build instead of Debug from the menu inside the VC IDE.... read more | 07/20/2008 (2:31 am) |
| How do I .add(%newgui) with a variable parent name? | I don't fully understand your question, but are you looking for eval? [code] eval("container_" @... read more | 07/18/2008 (10:16 pm) |
| Object/Datablock methods | Why not use a script object? [code] new ScriptObject(InterfaceController); [/code]... read more | 07/18/2008 (11:01 am) |
| Scheduling Recurring Event | If your object is one that has a processTick, you can build your own recurring event using an intern... read more | 07/17/2008 (2:53 pm) |
| Showtool SDK | Is there a reason it's closed source? I would love to upgrade the model select with a modern directo... read more | 07/17/2008 (1:23 pm) |
| Player::initPersistFields not exposed on client | I'm a little confused, you say the values are fine on the client, but %clientObject.field is... read more | 07/17/2008 (3:57 am) |
| Player::initPersistFields not exposed on client | You need to pack your variables in packUpdate on the server, with a matching unpackUpdate for the cl... read more | 07/17/2008 (3:13 am) |
| Canceled project | I think you are not getting many comments because threads like these pop up pretty regularly. Unfort... read more | 07/11/2008 (12:57 am) |
| Weird problem with dump and delete | Change your function to: [code] function WSPermanentEffect::create() { %pef = new [b]ScriptObje... read more | 07/10/2008 (7:01 pm) |
| Help Wanted For MMO "EPIC | This thread should be good...... read more | 07/07/2008 (9:40 pm) |
| Afx Lod......? | I've seen this too. It looks like AFX (or possible particles in general) do not leave scope like reg... read more | 07/05/2008 (11:17 pm) |
| Content Pack Poll | I'll buy just about any good quality fantasy/medieval pack.... read more | 07/02/2008 (4:49 pm) |
| How does a huge game like halo 3 or call of duty cost 15 million | @Konstantin - We are currently hiring a TGE programmer, and can offer a decent salary. The contact f... read more | 06/30/2008 (10:44 pm) |
| Bitstream Assistance please | Have you tried increasing the packet rate? [code] $Pref::Net::PacketRateToClient = 32; //Rate co... read more | 06/29/2008 (10:47 pm) |
| Crate monster ? | He means create.... read more | 06/29/2008 (2:18 am) |
| But seriously - why is my mission relighting - every time? | Have you made any changed to the code? If anything dynamically edits an object in the MissionGroup b... read more | 06/27/2008 (10:58 pm) |
| How does a huge game like halo 3 or call of duty cost 15 million | Good summation but your salaries are way too low. A mid-level programmer is looking at 60k+ and seni... read more | 06/27/2008 (7:28 pm) |
| How does a huge game like halo 3 or call of duty cost 15 million | Open up your favorite game and click "credits". There is your answer.... read more | 06/27/2008 (6:50 pm) |
| Alt-Tab Crash | Anyone running the shader water enhancement seeing a crash when the window is restored? It looks lik... read more | 06/26/2008 (4:12 pm) |
| Need people willing to learn NO PAY | @Martin - You should take your own advice, "no one likes a know it all". Thus far, you have ignored ... read more | 06/19/2008 (4:07 pm) |
| Pass a parameter in command? | Try adding a semicolon to the command: [code] command = "someFunc(needsAParam);"; [/code]... read more | 06/12/2008 (6:02 pm) |
| King of dragon need help making | Martin, how you present yourself is more important than you think. The only means of gauging the ser... read more | 06/10/2008 (7:55 pm) |
| King of dragon need help making | ^^^^ This.... read more | 06/10/2008 (7:30 pm) |
| Chat suddenly stops. | This bug is still in 1.5.2, 5 years later. Any plans on fixing it?... read more | 06/08/2008 (9:52 pm) |
| Ominous Shack | Looks good. I would take a look at the textures on the board. It looks like it's being stretched hor... read more | 06/08/2008 (8:58 pm) |
| A little weird, but she works.... | The model wouldn't be too bad if you could smooth out the elbow and shoulder joints.... read more | 06/05/2008 (4:28 pm) |
| Polysoup Overlapped objects collision failure | Sounds like a pretty serious bug. I would like to see it resolved before I switch anything over to P... read more | 05/24/2008 (8:36 am) |
| Cursor Position in guiMLTextEditCtrl | I posted about this months ago without any response. The code is rather complex and will take some h... read more | 05/23/2008 (7:56 am) |
| Make executable | Chill Willie.. with an attitude like that, you will never see much help from the community.... read more | 05/22/2008 (12:19 pm) |
| How can I change texture on a TSStatic Shape ? | SetSkinName is a shapeBase function. If you want to use it, you will need to use StaticShape instead... read more | 05/20/2008 (7:55 am) |
| Object direction in respect to another | Try this code: [code] function GetAngle(%sourceObj,%targetObj) { return check2DAngletoTarget(... read more | 05/17/2008 (6:28 pm) |
| Protecting .mis files | There is no reason to want to encrypt your .mis files. If you are running dedicated servers, your... read more | 05/17/2008 (9:11 am) |
| Bots... | How do you have BankDlg, GuildDlg, PostDlg, etc defined? What does the code look like for "action"? ... read more | 05/16/2008 (7:43 pm) |
| Protecting .mis files | You do not need to distribute your .mis files to your players. .mis files are only loaded on the ... read more | 05/16/2008 (7:30 pm) |
| Totally not about game development . . . | I'm a big fan of Papa Bear: [url]http://www.youtube.com/watch?v=5j2YDq6FkVE[/url] (nsfw)... read more | 05/16/2008 (4:53 pm) |
| Need help with multiplayer | The demo game that comes with Torque has all of that already in it. Just copy what you need.... read more | 05/16/2008 (8:01 am) |
| Official TGE Documentation Feedback | For a great example of what online documentation should look like, take a look at the PHP docs. For ... read more | 05/15/2008 (8:05 am) |
| Quick bit of code assistance please | When are you calling this function? Make sure the vehicle materials are actually loaded.... read more | 05/12/2008 (10:31 pm) |
| Nothing, delete this account. | You should try searching the site before posting. Searching for "flat terrain" brings up several ... read more | 05/11/2008 (3:01 pm) |
| Mmorpg Question | [shameless plug][url]http://www.crownsofpower.com/[/url][/shameless plug] That is an MMO made wit... read more | 04/22/2008 (7:37 pm) |
| Kotaku loving on Rokkit Ball (Instantaction.com) | Are you guys familiar with the custom TF2 maps like volleyball, football, soccer, etc? They are a bl... read more | 04/18/2008 (7:29 pm) |
| Dynamic Vars added to engine, but not working. | [quote]%targetObject.sightRange..but I got null... so i didn't know for sure what was correct.[/quot... read more | 04/18/2008 (9:18 am) |
| Llmozlib Mac | You will get a much better response from the forums at Mozilla.... read more | 04/17/2008 (3:24 pm) |
| TGE Possible to have Pre-rendered Cinematics? | Torque supports video playing using the Theora codec.... read more | 04/16/2008 (8:10 pm) |
| NPC's for RPG's | You do realize that this thread is 4 years old?... read more | 04/16/2008 (1:42 pm) |
| WritePacketData readPacketData and latency | This is a fascinating conversation and I am learning a lot. This kind of thing has always been a bit... read more | 04/14/2008 (2:46 pm) |
| TGE - Dual Core Problem | Try this: [b]Add this to winWindow.cc[/b] [code] ConsoleFunction( SetProcessAffinityMask, void,... read more | 04/11/2008 (9:57 am) |