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Peter Simard's Forum Posts

Thread Post Date Posted
water block holes? Ill put in for a bounty for an updated waterblock class. What I really need is different terrain siz... read more 02/07/2006 (2:59 pm)
Web Worlds Http://www.outwar.com Thats is a website my company runs. We currently have about 70,000 active p... read more 02/06/2006 (1:25 pm)
Torque Script--->Why? This has been addressed many times in the forums, do a search and you find lots threads on it. If yo... read more 02/03/2006 (5:05 pm)
Dexsoft - Free Textures and FREE MODELS Hi Dejan, just wanted to check up on how the DTS conversion was going. Thanks, Pete... read more 01/31/2006 (6:56 pm)
Waterblock less than 32 units /bump for great justice... read more 01/27/2006 (8:58 am)
Torquescript seems ambiguous I agree, it can make starting out quite diffucult. Your best bet is to build your engine in debug an... read more 01/25/2006 (11:03 am)
Dexsoft - Free Textures and FREE MODELS Great! Wich packs are you going to convert? The ones that Im really interested in are the Fantasy In... read more 01/23/2006 (4:20 am)
Dexsoft - Free Textures and FREE MODELS Any way to get these in DTS format? Id be willing to pay more than the asking price for something li... read more 01/23/2006 (4:03 am)
Clip brushes for Inerior dif I created a custom class called InvisbleWall that I use to block players. Its a DTS based object so ... read more 01/23/2006 (3:58 am)
Any modifiable Torque games, pay or free? Whats the deal with the RealmWars codebase? Can the code/effects be freely used in other projects?... read more 01/23/2006 (2:40 am)
Anti-aliasing Ive asked this question before. The only FSAA code in there now is for Mac. You will need to find th... read more 01/20/2006 (1:01 pm)
Detecting if players is indoors (Need Help) Cast a ray down below the player. If it hits an interior object they are indoors. If you have some i... read more 01/19/2006 (8:47 pm)
Google Answers / Experts Exchange For Torque I would love to see a system like that. It would allow developers faster anwers, and would grow the ... read more 01/17/2006 (12:21 am)
Persistent Characters and MMORPG Network Architectures A well configured PHP/MySQL setup can be just as effective. Its pretty simple to setup permissions t... read more 01/15/2006 (10:28 pm)
Complete MMORPG Development Guide Registered as bigpete591 SDK Owner... read more 01/12/2006 (1:19 am)
Terrain increase texture tiling? From what I gather, you are pretty much stuck with 512x512 with TGE. If your looking to make a game ... read more 01/08/2006 (2:08 pm)
CastRay with box extends? Right, thats why I didnt want to go that route. Not only would it be CPU intensive, it wouldnt be ac... read more 12/21/2005 (10:50 am)
CastRay with box extends? Has anyone accomplished this yet? My current problem is that sometimes my AI thinks it has line of s... read more 12/21/2005 (10:32 am)
Collision bug Incase anyone else still needs this, the solution to enabling collisions with corpses is commenting ... read more 12/04/2005 (6:30 am)
Upgrade to TGE1.4? Has anyone converted their project from 1.3 to 1.4? Id like to upgrade to 1.4 but I am concerned its... read more 11/27/2005 (9:35 am)
Packet send on demand? You can put a flag at the top of the wrritepacket for when it needs to send the data. Then if its fa... read more 11/26/2005 (3:31 am)
Textured Fonts in Torque? Anyone have a way to get ahold of Paul? I would like to speak to him about his work... read more 11/19/2005 (11:11 pm)
Particle explosion do not work at client-side !! Thanks for the reply Stephen!... read more 11/19/2005 (11:10 pm)
Particle explosion do not work at client-side !! *bump*... read more 11/19/2005 (12:17 am)
Textured Fonts in Torque? Nice work, looks great! Any way you can post it as a resource or post your changes in here? Thanks!... read more 11/14/2005 (4:14 pm)
3rd Person camera collision Thank you Duncan!! getCameraTransform was the function I have been searching for. I updated the coll... read more 11/07/2005 (1:39 pm)
3rd Person camera collision This little problem is causing me alot of headaches. I am willing to put a bounty on this one if som... read more 11/07/2005 (11:52 am)
Particle explosion do not work at client-side !! Can anyone confirm that 1.4 fixes explosions? My current build I am spawning blood particles and the... read more 10/11/2005 (9:16 pm)
3rd Person camera collision *bump* This problem is really frustrating me :/... read more 10/10/2005 (9:26 pm)
GuiOjectView crash @Anthony: Yup, I tried calling setEmpty() on close @Chris: I have the lighting pack and already a... read more 09/27/2005 (9:16 pm)
Cancelling Left-Mouse Trigger Try: [code]function throwGrenade(%val) { if(%val && !$MouseOn) commandToServer('Throw... read more 09/22/2005 (12:05 am)
Reading datablocks on the client Its more of a convenience really. The spell datablocks only contain information about the spell, no ... read more 09/21/2005 (8:19 pm)
Reading datablocks on the client For those interested in accessing the datablock on the client like it was on the server, add the fol... read more 09/21/2005 (1:59 pm)
Reading datablocks on the client Thanks Davide! I think that info will help alot of people... read more 09/21/2005 (1:23 pm)
Reading datablocks on the client I checked out the serverConnection group and was able to find the datablocks. My question now would ... read more 09/21/2005 (1:03 am)
Changing the AI Player Excellent Ben! Thats been one things about TScript thats been driving me crazy. If I have already ma... read more 09/13/2005 (1:56 pm)
Binding to the Tab key If you are using the mouse cursor in your program, you will need to comment out the following lines ... read more 09/13/2005 (1:44 pm)
Explosions not working on a dedicated client Finally figured it out. When I tried putting the datablock on the client before it would crash the c... read more 09/09/2005 (10:06 pm)
Client Damage Notification No go. I replaced the function with: function Player::onDamageUpdate(%this) Its not firing in ... read more 09/09/2005 (9:58 pm)
Client Damage Notification I am defining the function as: [code]function Armor::onDamageUpdate(%this)[/code] It works jus... read more 09/09/2005 (7:46 pm)
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