Joseph Albon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I don't understand setTileCustomData() | Wouldn't something like the following work too? [code] for (%i = 0; %i < getWord(%dstObj.get... read more | 02/16/2006 (8:15 am) |
| Simgroup/Simset Documentation | Another handy method that you may not be aware of is dump(). It will display all an object's methods... read more | 02/13/2006 (9:17 am) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | Ok, so I didn't just change it to a SimSet. In Tools\tileEditor\scripts\imageSelection.cs I changed... read more | 02/01/2006 (7:17 pm) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | The issue shows up in the tilemap editor too...can't select any brushes since it adds them to a SimG... read more | 02/01/2006 (3:19 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Beta would be awesome. If you're open to the idea of releasing betas for future releases as well, I'... read more | 09/08/2005 (8:17 am) |
| Pinball game problems | Couldn't you use the key up event to trigger the paddle going back to its original loction?... read more | 07/26/2005 (7:07 am) |
| Round 'em up... | Not exactly a game, but it's the best looking thing I've made with the engine (hooray programmer art... read more | 07/07/2005 (4:20 pm) |
| My sprite wont move up | Is your definition of playerUp all on one line of code like you have posted? You need to break it on... read more | 07/07/2005 (7:49 am) |
| Send-to-mount flicker | Haven't tried, but could you make the image invisible before the mounting and make it visible afterw... read more | 05/27/2005 (9:21 am) |
| Fixed) New layout mis-alignment on IE 6 SP2 | For me, it only seems to happen when there's an image that's larger than the screen size. This post... read more | 05/23/2005 (12:30 pm) |
| Active/Inactive seats in a poker game | You could just change your image map to be celled instead of full, and put all the seat images in th... read more | 05/10/2005 (12:08 pm) |
| Weird static sprite issue | Using OpenGL in 800x600 resolution, windowed. Get the same results in full screen though. Just t... read more | 04/30/2005 (9:28 am) |
| Weird static sprite issue | No issues with my code, the space shooter demo does the exact same thing. The tile maps all display ... read more | 04/30/2005 (7:44 am) |
| Indoor / Outdoor / Paralax | Is something like this what you're looking for? (Don't have docs, doing this from memory so I apo... read more | 04/08/2005 (7:15 am) |
| Initial Feedback and thoughts | Excellent. We have another convert. Melv, your plans for world domination seem to be going perfe... read more | 04/08/2005 (7:10 am) |
| Please post your specs and framerate | Not necessarily a demo, but I made a script that brought my 2.3 ghz machine with a Radeon 9700 to it... read more | 04/08/2005 (7:05 am) |
| Zooming a mounted camera | In one of my testing apps I have a little fly that flies around a kitchen. The camera is mounted to ... read more | 04/06/2005 (7:22 am) |
| TileIt Demo! | Awww, I liked that bug. I was kinda hoping the tiles would fall off the screen though.... read more | 04/05/2005 (7:11 pm) |
| TileIt Demo! | Are you supposed to be able to select two border tiles and have them go away? It's kind of cool to ... read more | 04/05/2005 (6:22 pm) |
| Do you need files/images hosted for T2D demos ? | I might just take you up on that =)... read more | 04/01/2005 (11:49 am) |
| Using Multiple Tilemaps | Don't have the docs with me, but doesn't a scenegraph have a clear method? Couldn't you unload ever... read more | 03/31/2005 (3:51 pm) |
| Dealing with Multiple Key Presses... | If you're issue is that when you release the up key you stop moving left/right This looks like it ... read more | 03/30/2005 (7:49 am) |
| A few more questions | You can maintain a second scenegraph object to keep everything locked to the camera. new fxSceneG... read more | 03/29/2005 (4:41 pm) |
| Non (POT bitmap)? and other fun questions of T2D! | Is $player a fxStaticSprite2D still? Or did you change it to be an fxAnimatedSprite2D? Also as fa... read more | 03/29/2005 (2:10 pm) |
| Non (POT bitmap)? and other fun questions of T2D! | In your animation datablock you need to specify your frames. As far as I know it doesn't default to... read more | 03/29/2005 (12:45 pm) |
| Sizes and Positions | I haven't played around with that yet, but from what I remember from another thread it uses the spri... read more | 03/28/2005 (12:17 pm) |
| Sizes and Positions | Exactly. I think the goal was to abstract it from screen resolutions though. Because regardless o... read more | 03/28/2005 (11:56 am) |
| Sizes and Positions | They're based on the coordinates you set up with this line: spaceScrollerSceneWindow2D.setCurrent... read more | 03/28/2005 (11:51 am) |
| Question about isometrics | Running on no sleep is cool. After seeing Melv's comment about this turning in to a religious debate... read more | 03/28/2005 (8:01 am) |
| Binding mouse to an object | Paul - here's most of the script I'm using to do my inventory. When a person clicks on an object it ... read more | 03/26/2005 (4:06 pm) |
| Binding mouse to an object | Check out fxSceneWindow2D.setUseMouse and fxSceneWindow2D::onMouseMove I'm using them ... read more | 03/25/2005 (12:29 pm) |
| RPG's in T2D | Good luck Chris! You probably won't need all that much. T2D is the easiest engine I've ever worke... read more | 03/25/2005 (11:36 am) |
| RPG's in T2D | Chris, not sure the exact license on the tiles, but I know they're free if your application is free ... read more | 03/24/2005 (2:33 pm) |
| Mini Tbs | Does it pop up if you specifically set the layer? As in $moveMap.setLayer(0)?... read more | 03/24/2005 (5:54 am) |
| RPG's in T2D | Oops. Just kidding. I stripped out all the editors (including gui, is that one ok?) and removed a... read more | 03/24/2005 (5:44 am) |
| RPG's in T2D | Chris - Sent you the ugliness that is my RPG.... read more | 03/23/2005 (5:51 pm) |
| FxTileLayer2D.getVisible()? | Hah hah! My tile-map inventory is fully functional! I can click on an object in the grid, move... read more | 03/23/2005 (5:25 pm) |
| FxTileLayer2D.getVisible()? | Hah! Found my issue. I had the tilemap mounted to the player object so it would move as the player m... read more | 03/23/2005 (2:58 pm) |
| RPG's in T2D | I have something, VERY rough at this point in time though. What features were you looking for? A... read more | 03/23/2005 (2:03 pm) |
| FxTileLayer2D.getVisible()? | Thanks Melv! I know I intended to use the tile-layer to change visibility. I even double checked ... read more | 03/23/2005 (11:40 am) |
| FxTileLayer2D.getVisible()? | @Philip - I can't think of any game I've played that can't handle up arrow + right arrow + i. I'll h... read more | 03/23/2005 (11:38 am) |
| Dynamically changing tile images | Thanks Melv! I'm glad I wasn't missing something simple at least. I'll take a look at mounting... read more | 03/04/2005 (4:09 am) |
| Dynamically changing tile images | @Matthew - saw that one too. The only problem is my image map name is a constant, just a white image... read more | 03/03/2005 (7:33 pm) |
| Dynamically changing tile images | I tried using pickTile, but the results weren't what I was expecting. I echo'ed a getClassName() ... read more | 03/03/2005 (7:29 pm) |
| Favorite Dynamix made game? | Hmm...appears I might be the odd one out. My favorites were Betrayal at Krondor and The Incredible M... read more | 12/11/2002 (7:53 am) |
| V12 Vehicle Modeling | All of the stuff I found out was from looking at the Tribes 2 models. To have a fully functional veh... read more | 09/14/2001 (9:39 pm) |