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Adam Larson's Forum Posts

Thread Post Date Posted
A quick question Indeed... read more 08/01/2005 (10:21 am)
Drawing the data from datablocks It sounds to me like you're asking where the engine decides which animation to play. I can't be sure... read more 07/31/2005 (2:15 pm)
Creator??? Looking at main.cs, it seems creator is loaded by default and thus '-mod creator' isn't necessary. I... read more 07/31/2005 (2:09 pm)
Update Gui Text ? You want: [code]guiProspectGold.setText("Gold" SPC $player1.gold);[/code] In the future, you can... read more 07/31/2005 (11:06 am)
Creator??? It's the same editors as before, just moved outside of the common folder. The purpose is to make it ... read more 07/31/2005 (10:47 am)
How to put tilemap everywhere? As long as the player's velocity is not "0 0", what I wrote should work. I should have specified, th... read more 07/30/2005 (5:58 pm)
How to put tilemap everywhere? Ah, I gotcha. Just make 4 tilemaps, place them in a 2 x 2 grid, and move them based on where the pla... read more 07/30/2005 (4:10 pm)
How to put tilemap everywhere? If the camera is mounted to (and thus moves with) the player, wouldn't you want the background to be... read more 07/30/2005 (3:30 pm)
What is best to work with (Torque engine)..... What I would do, is make a copy of the whole starter.fps folder and name it ImperiaWorld. Then, in C... read more 07/30/2005 (11:19 am)
A quick question GuiTextCtrls have a variable field specifically for this purpose. Just put '$myVariable' in that fie... read more 07/30/2005 (10:25 am)
What is best to work with (Torque engine)..... In my interpretation of the question it seems you are asking in what folders you should put the file... read more 07/30/2005 (10:16 am)
File name extension? From editorScreenGui.gui line 1243: [quote]getLoadFilename("T2D/client/emitters/*.emi", loadEmitter... read more 07/29/2005 (6:04 pm)
T2D Level Editor In case anyone has downloaded this already, I just updated the file so that physics are no longer su... read more 07/28/2005 (12:49 pm)
Level Editor Yeah, I've heard of that happening before. Should work now.... read more 07/21/2005 (4:50 pm)
Level Editor OK, I added a link to it in my first post. For some reason doing that never crossed my mind.... read more 07/21/2005 (4:19 pm)
Key combos Make a global variable that holds the direction your character is moving. Update the variable in you... read more 07/07/2005 (11:13 am)
THE Debugger? Try calling exec("common/debugger/debugger.cs"); some time after the call to initCanvas(). The engin... read more 07/01/2005 (3:59 pm)
Deleting a script file from script... The functionality is already built into the engine but it isn't exposed to script. Check [url=http:/... read more 05/05/2005 (6:42 pm)
Class/struct/union type Error Mat is declared as a MatrixF pointer... so you have to use the '->' operator (as opposed to the '.')... read more 04/27/2005 (8:20 pm)
Guibitmapbutton help What's the name of your image files? Referencing ngbutton causes the engine to look for the four fil... read more 04/26/2005 (5:51 pm)
Getting GUI childred You should be able to access it by just its name. For instance just thisbutton1.setText("something n... read more 02/19/2005 (1:39 pm)
Edits to the SDK not working? Robert is right. To change these values you have to edit the datablock which can be found in starter... read more 02/14/2005 (7:52 pm)
GuiTextProfile question [code] // At the top of the file $Gui::resRatio = getWord(getRes(), 0) / 640; new GuiControlPro... read more 02/13/2005 (7:11 pm)
GuiBitmapButtonCtrl There are three ways you can reference files from scripts. If you put "./blue" in the bitmap field,... read more 02/09/2005 (4:44 pm)
Structs with funcs Generally c++ structs don't have methods, but they can. Basically, a c++ struct is the same as a cla... read more 02/09/2005 (12:25 am)
GuiTextProfile question I would guess that you can't modify gui profiles on the fly, but I'm not sure. Glad to hear you got ... read more 02/04/2005 (5:24 pm)
GuiTextProfile question Reloading the profile: Although I haven't tried it yet, I believe all you would have to do is re-ex... read more 02/02/2005 (7:21 pm)
GuiTextProfile question Maybe I'm misunderstanding you're problem. I'm assuming you want your text to [i]appear[/i] the same... read more 02/01/2005 (9:47 pm)
GuiTextProfile question I actually just did this a couple of days ago. You don't really want the text to get scaled because... read more 02/01/2005 (5:21 pm)
FxSunLight Scale That actually was the problem I was having. I don't want it to be independent of screen resolution s... read more 01/25/2005 (3:49 pm)
SURVEY: How Old Are You??? 00010101... read more 01/24/2005 (3:58 pm)
Num. Pad? I think this has something to do with the debug vs release builds because I have had the number pad ... read more 12/07/2004 (7:27 pm)
Error on build with player.cc In glancing, I notice you have a semicolon after JumpSkipContactsMax. I'm guessing that shouldn't be... read more 12/04/2004 (2:07 pm)
C++ debugging Calling [i]Con::printf("Stuff To Print");[/i] from the engine code is the same as calling [i]echo("S... read more 12/03/2004 (10:37 am)
Changing Terrain "squaresize" value The terrain block is always the same number of polygons. Changing the squaresize parameter will incr... read more 11/28/2004 (8:47 pm)
EULA changed in 1.3? I think [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23033]this[/url] thread cover... read more 11/23/2004 (9:04 am)
Where can I call camera.setTransform()? The position of the camera relative to your player is determined by a node in the .dts file. I belie... read more 11/22/2004 (10:24 pm)
I just bought TSE!!! Got it!... read more 11/22/2004 (4:45 pm)
Xbox Controller problems I built one for myself using [url=http://www.llamma.com/xbox/Mods/xbox_controller_to_pc_usb.htm]this... read more 10/19/2004 (9:47 pm)
Tutorial.base Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5190]this[/url] reso... read more 10/14/2004 (10:39 am)
Getting a ShapeBase datablock value Check out [url=http://www.garagegames.com/docs/torque/general/ch07s04.php]this[/url] section of the ... read more 10/13/2004 (11:01 pm)
Config.cs Config.cs is exported by the engine everytime it closes to store keybindings. When the engine loads,... read more 10/05/2004 (9:56 am)
First person camera question I'm pretty sure the 'cam' node is for the third person camera location. You want to change (or add) ... read more 10/02/2004 (10:39 pm)
Dual monitor for debugging fullscreen? I've never done this myself, but [url=http://www.gamedev.net/reference/articles/article590.asp]here[... read more 09/30/2004 (3:46 pm)
Space Patch/Resource I created a space environment simply by replacing the skybox, removing the terrain, and changing the... read more 09/24/2004 (9:28 am)
Getting Started I'm pretty sure that common/defaults.cs is not needed and isn't normally there. The two prefs files ... read more 09/23/2004 (7:35 pm)
Getting Started @Fredric: Every button in the gui that is represented by a bitmap has four states - each represented... read more 09/23/2004 (6:27 pm)
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