Adam Larson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A quick question | Indeed... read more | 08/01/2005 (10:21 am) |
| Drawing the data from datablocks | It sounds to me like you're asking where the engine decides which animation to play. I can't be sure... read more | 07/31/2005 (2:15 pm) |
| Creator??? | Looking at main.cs, it seems creator is loaded by default and thus '-mod creator' isn't necessary. I... read more | 07/31/2005 (2:09 pm) |
| Update Gui Text ? | You want: [code]guiProspectGold.setText("Gold" SPC $player1.gold);[/code] In the future, you can... read more | 07/31/2005 (11:06 am) |
| Creator??? | It's the same editors as before, just moved outside of the common folder. The purpose is to make it ... read more | 07/31/2005 (10:47 am) |
| How to put tilemap everywhere? | As long as the player's velocity is not "0 0", what I wrote should work. I should have specified, th... read more | 07/30/2005 (5:58 pm) |
| How to put tilemap everywhere? | Ah, I gotcha. Just make 4 tilemaps, place them in a 2 x 2 grid, and move them based on where the pla... read more | 07/30/2005 (4:10 pm) |
| How to put tilemap everywhere? | If the camera is mounted to (and thus moves with) the player, wouldn't you want the background to be... read more | 07/30/2005 (3:30 pm) |
| What is best to work with (Torque engine)..... | What I would do, is make a copy of the whole starter.fps folder and name it ImperiaWorld. Then, in C... read more | 07/30/2005 (11:19 am) |
| A quick question | GuiTextCtrls have a variable field specifically for this purpose. Just put '$myVariable' in that fie... read more | 07/30/2005 (10:25 am) |
| What is best to work with (Torque engine)..... | In my interpretation of the question it seems you are asking in what folders you should put the file... read more | 07/30/2005 (10:16 am) |
| File name extension? | From editorScreenGui.gui line 1243: [quote]getLoadFilename("T2D/client/emitters/*.emi", loadEmitter... read more | 07/29/2005 (6:04 pm) |
| T2D Level Editor | In case anyone has downloaded this already, I just updated the file so that physics are no longer su... read more | 07/28/2005 (12:49 pm) |
| Level Editor | Yeah, I've heard of that happening before. Should work now.... read more | 07/21/2005 (4:50 pm) |
| Level Editor | OK, I added a link to it in my first post. For some reason doing that never crossed my mind.... read more | 07/21/2005 (4:19 pm) |
| Key combos | Make a global variable that holds the direction your character is moving. Update the variable in you... read more | 07/07/2005 (11:13 am) |
| THE Debugger? | Try calling exec("common/debugger/debugger.cs"); some time after the call to initCanvas(). The engin... read more | 07/01/2005 (3:59 pm) |
| Deleting a script file from script... | The functionality is already built into the engine but it isn't exposed to script. Check [url=http:/... read more | 05/05/2005 (6:42 pm) |
| Class/struct/union type Error | Mat is declared as a MatrixF pointer... so you have to use the '->' operator (as opposed to the '.')... read more | 04/27/2005 (8:20 pm) |
| Guibitmapbutton help | What's the name of your image files? Referencing ngbutton causes the engine to look for the four fil... read more | 04/26/2005 (5:51 pm) |
| Getting GUI childred | You should be able to access it by just its name. For instance just thisbutton1.setText("something n... read more | 02/19/2005 (1:39 pm) |
| Edits to the SDK not working? | Robert is right. To change these values you have to edit the datablock which can be found in starter... read more | 02/14/2005 (7:52 pm) |
| GuiTextProfile question | [code] // At the top of the file $Gui::resRatio = getWord(getRes(), 0) / 640; new GuiControlPro... read more | 02/13/2005 (7:11 pm) |
| GuiBitmapButtonCtrl | There are three ways you can reference files from scripts. If you put "./blue" in the bitmap field,... read more | 02/09/2005 (4:44 pm) |
| Structs with funcs | Generally c++ structs don't have methods, but they can. Basically, a c++ struct is the same as a cla... read more | 02/09/2005 (12:25 am) |
| GuiTextProfile question | I would guess that you can't modify gui profiles on the fly, but I'm not sure. Glad to hear you got ... read more | 02/04/2005 (5:24 pm) |
| GuiTextProfile question | Reloading the profile: Although I haven't tried it yet, I believe all you would have to do is re-ex... read more | 02/02/2005 (7:21 pm) |
| GuiTextProfile question | Maybe I'm misunderstanding you're problem. I'm assuming you want your text to [i]appear[/i] the same... read more | 02/01/2005 (9:47 pm) |
| GuiTextProfile question | I actually just did this a couple of days ago. You don't really want the text to get scaled because... read more | 02/01/2005 (5:21 pm) |
| FxSunLight Scale | That actually was the problem I was having. I don't want it to be independent of screen resolution s... read more | 01/25/2005 (3:49 pm) |
| SURVEY: How Old Are You??? | 00010101... read more | 01/24/2005 (3:58 pm) |
| Num. Pad? | I think this has something to do with the debug vs release builds because I have had the number pad ... read more | 12/07/2004 (7:27 pm) |
| Error on build with player.cc | In glancing, I notice you have a semicolon after JumpSkipContactsMax. I'm guessing that shouldn't be... read more | 12/04/2004 (2:07 pm) |
| C++ debugging | Calling [i]Con::printf("Stuff To Print");[/i] from the engine code is the same as calling [i]echo("S... read more | 12/03/2004 (10:37 am) |
| Changing Terrain "squaresize" value | The terrain block is always the same number of polygons. Changing the squaresize parameter will incr... read more | 11/28/2004 (8:47 pm) |
| EULA changed in 1.3? | I think [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23033]this[/url] thread cover... read more | 11/23/2004 (9:04 am) |
| Where can I call camera.setTransform()? | The position of the camera relative to your player is determined by a node in the .dts file. I belie... read more | 11/22/2004 (10:24 pm) |
| I just bought TSE!!! | Got it!... read more | 11/22/2004 (4:45 pm) |
| Xbox Controller problems | I built one for myself using [url=http://www.llamma.com/xbox/Mods/xbox_controller_to_pc_usb.htm]this... read more | 10/19/2004 (9:47 pm) |
| Tutorial.base | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5190]this[/url] reso... read more | 10/14/2004 (10:39 am) |
| Getting a ShapeBase datablock value | Check out [url=http://www.garagegames.com/docs/torque/general/ch07s04.php]this[/url] section of the ... read more | 10/13/2004 (11:01 pm) |
| Config.cs | Config.cs is exported by the engine everytime it closes to store keybindings. When the engine loads,... read more | 10/05/2004 (9:56 am) |
| First person camera question | I'm pretty sure the 'cam' node is for the third person camera location. You want to change (or add) ... read more | 10/02/2004 (10:39 pm) |
| Dual monitor for debugging fullscreen? | I've never done this myself, but [url=http://www.gamedev.net/reference/articles/article590.asp]here[... read more | 09/30/2004 (3:46 pm) |
| Space Patch/Resource | I created a space environment simply by replacing the skybox, removing the terrain, and changing the... read more | 09/24/2004 (9:28 am) |
| Getting Started | I'm pretty sure that common/defaults.cs is not needed and isn't normally there. The two prefs files ... read more | 09/23/2004 (7:35 pm) |
| Getting Started | @Fredric: Every button in the gui that is represented by a bitmap has four states - each represented... read more | 09/23/2004 (6:27 pm) |