Adam Larson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building with vc 2005 express | In the next release, T2D will build in VC Express with a single click. I know this because I was the... read more | 01/12/2006 (1:47 pm) |
| Alpha 2: Possible Collision Bug | I have a quick fix for this but I need to test it out a bit and get either Josh or Melv's input befo... read more | 01/12/2006 (1:34 pm) |
| TDN Platformer Tutorial - PlayerAnimation error | Definitely feel free to change errors. That's the spirit of a wiki. For something like this that ... read more | 01/06/2006 (9:13 pm) |
| Console.log - Unable to find parent object | On around line 100 of common/ui/defaultProfiles.cs there is this: [code] if(!isObject(GuiToolboxBu... read more | 01/06/2006 (10:04 am) |
| Minor Bug with Loading Mounted Objects | Wow, didn't see this thread before. I wish I would have before I wasted time tracking down the probl... read more | 01/06/2006 (9:55 am) |
| T2D TDN wishlist | Done and done. What you did was create all of the links with the same name, so they all linked to th... read more | 01/04/2006 (4:02 pm) |
| Texture size | You can definitely set the grid size to 1x16. That tutorial was written before all the image map upd... read more | 01/04/2006 (12:17 pm) |
| TDN T2D Strategy Article (Coming Soon) | I'm thinking split it up into separate pages. It just seems like it would be easier to pick up where... read more | 01/04/2006 (12:11 pm) |
| Collision %normal behaviour | %normal is a 2 dimensional vector, which in Torque script land makes it a string. So, you need to us... read more | 11/08/2005 (11:50 am) |
| TDN Platformer Tutorial | You're right about the fx..2D stuff. The setCollisionResponse problem is only available in the newes... read more | 11/05/2005 (8:07 pm) |
| TDN Platformer Tutorial | Alright, it's not a problem with the camera specifically. It has to do with the fact that the camera... read more | 11/03/2005 (1:10 pm) |
| TDN... am I missing a new version of T2D? | No, the new build isn't out yet. I just wrote the tutorials using the new version because it has a l... read more | 11/03/2005 (11:46 am) |
| TDN Platformer Tutorial | Hey Melv, I actually didn't really look into this much as once I found a fix I sort of ignored it... read more | 11/03/2005 (11:41 am) |
| TDN Platformer Tutorial | Ah yes. I had this problem when I was trying to backport everything to 1.02 a while ago. Very annoyi... read more | 11/03/2005 (7:48 am) |
| TDN Platformer Tutorial | The second two errors are only there because of the first error. The first error is basically saying... read more | 11/02/2005 (7:47 pm) |
| Easy way to clear background? | You'll probably want to create a new gui profile with your desired fill color. Something like this. ... read more | 10/30/2005 (9:09 pm) |
| T2D Level Editor | Interesting, it's been almost a month and I still haven't followed through with this. I honestly don... read more | 10/29/2005 (4:15 pm) |
| No OnMouseMove callback while button depressed | I think in the usual case you probably want to do something different when the mouse is being dragge... read more | 10/28/2005 (8:00 am) |
| No OnMouseMove callback while button depressed | That's because sceneWindow2D::onMouseDragged/onRightMouseDragged is being called instead.... read more | 10/27/2005 (7:35 pm) |
| TDN Platformer Tutorial | Alright. I wasn't aware of this, but I'm fairly sure it's not supposed to be that way. Since it does... read more | 10/24/2005 (12:49 pm) |
| TDN Platformer Tutorial | The only thing that is frame rate dependent because of this is the fall delay (which explains your p... read more | 10/16/2005 (10:09 am) |
| SimSet usage question | I'm pretty sure when an object is removed from the set, the last object in the set is moved to its l... read more | 10/15/2005 (5:33 pm) |
| TDN Platformer Tutorial | Hmmm, I had that problem a while ago and thought I fixed it. Thanks for the info.... read more | 10/13/2005 (5:53 pm) |
| TDN Platformer Tutorial | @David Glad to hear it! The camera works, too? [url=www.pirhogames.com/PlatformerTutorial.zip]He... read more | 10/13/2005 (4:49 pm) |
| How should I make my art so that it's more useful? | As a general rule, any directional movement will be handled in code. I don't know how I'm going to d... read more | 10/13/2005 (10:32 am) |
| TDN Platformer Tutorial | I have gravity set to 100000 right now in my build and it works pretty well. Obviously you'll want t... read more | 10/13/2005 (9:31 am) |
| Copying SimSets; and SimGroup weirdness | Wow, good point. I'm not sure why that didn't cross my mind.... read more | 10/13/2005 (9:20 am) |
| Copying SimSets; and SimGroup weirdness | When you move item 0 from one SimGroup to the next, it is removed from the first. So, there is no %t... read more | 10/12/2005 (11:00 pm) |
| TDN Platformer Tutorial | Yeah, I'm planning that. Actually - I'm just going to upload the files because by the end there's qu... read more | 10/12/2005 (10:56 pm) |
| TDN Platformer Tutorial | @David: Could you describe in a little more detail the character movement? There are two minor prob... read more | 10/12/2005 (8:26 pm) |
| TDN Platformer Tutorial | @Tom: Hmmm... Couldn't replicate that. I do have a version that works which I have emailed to the a... read more | 10/12/2005 (8:16 pm) |
| TDN Platformer Tutorial | Thanks Tom. I did change your code a little bit for clarity's sake. @Philip: I'll see if I can g... read more | 10/12/2005 (1:20 pm) |
| TDN platformer tutorial problem | I wrote the tutorials against an early version of T2D 1.1. From what I heard at IGC it is a matter o... read more | 10/09/2005 (9:39 pm) |
| Mario type starter project? | I should also mention that the tutorials are for T2D 1.1. Most of the concepts are going to be the s... read more | 10/08/2005 (1:39 pm) |
| Mario type starter project? | Thanks for linking that Matthew. The platformer tutorials are not complete yet. Most of the info tha... read more | 10/08/2005 (9:38 am) |
| T2D Level Editor | GarageGames has actually taken over the development of the scene editor. I have no idea when they're... read more | 10/03/2005 (10:07 am) |
| Lan Query in Tutorial Base | You may have forgotten to add the call to setNetPort(0) to initialize the networking. I don't believ... read more | 09/30/2005 (4:43 pm) |
| More questions regarding my oscillate function | All you have to do is save the x position of the projectile when it is fired, then subtract that fro... read more | 09/30/2005 (4:38 pm) |
| Array's | Just to clarify, I'm pretty sure %array[1] would become %array1. No underscore.... read more | 09/30/2005 (12:46 pm) |
| T2D Animation Datablock Editor Video update 10-31-05 | Definitely not a waste of time. I think you're not getting a lot of responses because there's nothin... read more | 09/27/2005 (9:14 pm) |
| More questions regarding my oscillate function | I believe safeDelete will also remove the object from the group. You can remove objects yourself, th... read more | 09/26/2005 (4:12 pm) |
| More questions regarding my oscillate function | Wow, now I posted to the other thread. The post I left over there should answer your question. Let's... read more | 09/26/2005 (1:08 pm) |
| Better method for sinusoidal movement? | A couple of problems: First, $yPosition in my first post should be the y position you want the wa... read more | 09/26/2005 (1:01 pm) |
| More questions regarding my oscillate function | I can't think of a way to completely solve this problem, because I think it is due to, like Matt Lan... read more | 09/26/2005 (12:36 pm) |
| Schedules ( i think ) | Check out fxTileLayer2D.setTileScript() and fxTileMap2D.onTileScript() in the reference and TileEdit... read more | 09/25/2005 (2:54 pm) |
| Player jumping | SetImpulseForce and setLinearVelocity do close to the same thing. Basically, setLinearVelocity is ch... read more | 09/25/2005 (1:06 pm) |
| Textures backwards??? | They're definitely all flipped. Surprised I've never heard/noticed that come up before. I didn't ... read more | 09/23/2005 (4:28 pm) |
| Better method for sinusoidal movement? | Does it deal with collisions in which it needs to respond (like running into a wall for instance) or... read more | 09/23/2005 (4:09 pm) |
| Textures backwards??? | With the skyboxes, wouldn't flipping the textures be the same as reordering them? It sounds to me li... read more | 09/23/2005 (1:43 pm) |
| Better method for sinusoidal movement? | If you want sinusoidal movement, why not use a sine function?:) Try this out: [code] $frequency... read more | 09/23/2005 (1:12 pm) |