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Adam Larson's Forum Posts

Thread Post Date Posted
Building with vc 2005 express In the next release, T2D will build in VC Express with a single click. I know this because I was the... read more 01/12/2006 (1:47 pm)
Alpha 2: Possible Collision Bug I have a quick fix for this but I need to test it out a bit and get either Josh or Melv's input befo... read more 01/12/2006 (1:34 pm)
TDN Platformer Tutorial - PlayerAnimation error Definitely feel free to change errors. That's the spirit of a wiki. For something like this that ... read more 01/06/2006 (9:13 pm)
Console.log - Unable to find parent object On around line 100 of common/ui/defaultProfiles.cs there is this: [code] if(!isObject(GuiToolboxBu... read more 01/06/2006 (10:04 am)
Minor Bug with Loading Mounted Objects Wow, didn't see this thread before. I wish I would have before I wasted time tracking down the probl... read more 01/06/2006 (9:55 am)
T2D TDN wishlist Done and done. What you did was create all of the links with the same name, so they all linked to th... read more 01/04/2006 (4:02 pm)
Texture size You can definitely set the grid size to 1x16. That tutorial was written before all the image map upd... read more 01/04/2006 (12:17 pm)
TDN T2D Strategy Article (Coming Soon) I'm thinking split it up into separate pages. It just seems like it would be easier to pick up where... read more 01/04/2006 (12:11 pm)
Collision %normal behaviour %normal is a 2 dimensional vector, which in Torque script land makes it a string. So, you need to us... read more 11/08/2005 (11:50 am)
TDN Platformer Tutorial You're right about the fx..2D stuff. The setCollisionResponse problem is only available in the newes... read more 11/05/2005 (8:07 pm)
TDN Platformer Tutorial Alright, it's not a problem with the camera specifically. It has to do with the fact that the camera... read more 11/03/2005 (1:10 pm)
TDN... am I missing a new version of T2D? No, the new build isn't out yet. I just wrote the tutorials using the new version because it has a l... read more 11/03/2005 (11:46 am)
TDN Platformer Tutorial Hey Melv, I actually didn't really look into this much as once I found a fix I sort of ignored it... read more 11/03/2005 (11:41 am)
TDN Platformer Tutorial Ah yes. I had this problem when I was trying to backport everything to 1.02 a while ago. Very annoyi... read more 11/03/2005 (7:48 am)
TDN Platformer Tutorial The second two errors are only there because of the first error. The first error is basically saying... read more 11/02/2005 (7:47 pm)
Easy way to clear background? You'll probably want to create a new gui profile with your desired fill color. Something like this. ... read more 10/30/2005 (9:09 pm)
T2D Level Editor Interesting, it's been almost a month and I still haven't followed through with this. I honestly don... read more 10/29/2005 (4:15 pm)
No OnMouseMove callback while button depressed I think in the usual case you probably want to do something different when the mouse is being dragge... read more 10/28/2005 (8:00 am)
No OnMouseMove callback while button depressed That's because sceneWindow2D::onMouseDragged/onRightMouseDragged is being called instead.... read more 10/27/2005 (7:35 pm)
TDN Platformer Tutorial Alright. I wasn't aware of this, but I'm fairly sure it's not supposed to be that way. Since it does... read more 10/24/2005 (12:49 pm)
TDN Platformer Tutorial The only thing that is frame rate dependent because of this is the fall delay (which explains your p... read more 10/16/2005 (10:09 am)
SimSet usage question I'm pretty sure when an object is removed from the set, the last object in the set is moved to its l... read more 10/15/2005 (5:33 pm)
TDN Platformer Tutorial Hmmm, I had that problem a while ago and thought I fixed it. Thanks for the info.... read more 10/13/2005 (5:53 pm)
TDN Platformer Tutorial @David Glad to hear it! The camera works, too? [url=www.pirhogames.com/PlatformerTutorial.zip]He... read more 10/13/2005 (4:49 pm)
How should I make my art so that it's more useful? As a general rule, any directional movement will be handled in code. I don't know how I'm going to d... read more 10/13/2005 (10:32 am)
TDN Platformer Tutorial I have gravity set to 100000 right now in my build and it works pretty well. Obviously you'll want t... read more 10/13/2005 (9:31 am)
Copying SimSets; and SimGroup weirdness Wow, good point. I'm not sure why that didn't cross my mind.... read more 10/13/2005 (9:20 am)
Copying SimSets; and SimGroup weirdness When you move item 0 from one SimGroup to the next, it is removed from the first. So, there is no %t... read more 10/12/2005 (11:00 pm)
TDN Platformer Tutorial Yeah, I'm planning that. Actually - I'm just going to upload the files because by the end there's qu... read more 10/12/2005 (10:56 pm)
TDN Platformer Tutorial @David: Could you describe in a little more detail the character movement? There are two minor prob... read more 10/12/2005 (8:26 pm)
TDN Platformer Tutorial @Tom: Hmmm... Couldn't replicate that. I do have a version that works which I have emailed to the a... read more 10/12/2005 (8:16 pm)
TDN Platformer Tutorial Thanks Tom. I did change your code a little bit for clarity's sake. @Philip: I'll see if I can g... read more 10/12/2005 (1:20 pm)
TDN platformer tutorial problem I wrote the tutorials against an early version of T2D 1.1. From what I heard at IGC it is a matter o... read more 10/09/2005 (9:39 pm)
Mario type starter project? I should also mention that the tutorials are for T2D 1.1. Most of the concepts are going to be the s... read more 10/08/2005 (1:39 pm)
Mario type starter project? Thanks for linking that Matthew. The platformer tutorials are not complete yet. Most of the info tha... read more 10/08/2005 (9:38 am)
T2D Level Editor GarageGames has actually taken over the development of the scene editor. I have no idea when they're... read more 10/03/2005 (10:07 am)
Lan Query in Tutorial Base You may have forgotten to add the call to setNetPort(0) to initialize the networking. I don't believ... read more 09/30/2005 (4:43 pm)
More questions regarding my oscillate function All you have to do is save the x position of the projectile when it is fired, then subtract that fro... read more 09/30/2005 (4:38 pm)
Array's Just to clarify, I'm pretty sure %array[1] would become %array1. No underscore.... read more 09/30/2005 (12:46 pm)
T2D Animation Datablock Editor Video update 10-31-05 Definitely not a waste of time. I think you're not getting a lot of responses because there's nothin... read more 09/27/2005 (9:14 pm)
More questions regarding my oscillate function I believe safeDelete will also remove the object from the group. You can remove objects yourself, th... read more 09/26/2005 (4:12 pm)
More questions regarding my oscillate function Wow, now I posted to the other thread. The post I left over there should answer your question. Let's... read more 09/26/2005 (1:08 pm)
Better method for sinusoidal movement? A couple of problems: First, $yPosition in my first post should be the y position you want the wa... read more 09/26/2005 (1:01 pm)
More questions regarding my oscillate function I can't think of a way to completely solve this problem, because I think it is due to, like Matt Lan... read more 09/26/2005 (12:36 pm)
Schedules ( i think ) Check out fxTileLayer2D.setTileScript() and fxTileMap2D.onTileScript() in the reference and TileEdit... read more 09/25/2005 (2:54 pm)
Player jumping SetImpulseForce and setLinearVelocity do close to the same thing. Basically, setLinearVelocity is ch... read more 09/25/2005 (1:06 pm)
Textures backwards??? They're definitely all flipped. Surprised I've never heard/noticed that come up before. I didn't ... read more 09/23/2005 (4:28 pm)
Better method for sinusoidal movement? Does it deal with collisions in which it needs to respond (like running into a wall for instance) or... read more 09/23/2005 (4:09 pm)
Textures backwards??? With the skyboxes, wouldn't flipping the textures be the same as reordering them? It sounds to me li... read more 09/23/2005 (1:43 pm)
Better method for sinusoidal movement? If you want sinusoidal movement, why not use a sine function?:) Try this out: [code] $frequency... read more 09/23/2005 (1:12 pm)