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Adam Larson's Forum Posts

Thread Post Date Posted
TGB is pretty nice Most definitely.... read more 06/16/2006 (3:17 pm)
RC3: Object Library Background Colors Fixed.... read more 06/16/2006 (3:15 pm)
Problem running T2D after building it I've been dev'ing TGB on VC Express for the last 6 months and I'm fairly sure we have several users ... read more 06/16/2006 (1:49 pm)
How to get the Level Builder to place items in a specific scene? Also, all of the loadLevel and addToLevel functions return the level's scenegraph. Nothing wrong wit... read more 06/16/2006 (1:41 pm)
RC3/Mac bugs... The first bug should be fixed - though I thought I got it in before RC3. Guess not.... read more 06/16/2006 (1:37 pm)
RC2: Some minor dependency tweaks All of these are fixed in RC3. Thanks for the reports, though. By the way, TorqueScript does not ... read more 06/16/2006 (1:36 pm)
RC3: Can't open/create new projects / no changes being saved Yep - but the fix I posted above should work for both cases. Whatever you decide, could you test the... read more 06/15/2006 (2:49 pm)
RC3: Can't open/create new projects / no changes being saved $scripts::ignoreDSOs tells the script interpreter to always recompile DSOs regardless of whether or ... read more 06/15/2006 (2:38 pm)
RC3: Can't open/create new projects / no changes being saved Fix for the level saving issue. This goes in tools/levelEditor/scripts/levelManagement.cs at line 17... read more 06/15/2006 (2:34 pm)
RC2: Particle Emitters will not align to paths Sorry, I should have clarified. I just added it. It's not in RC2 but will be in the next release.... read more 06/12/2006 (8:44 am)
RC2: setMousePosition does not work This has been fixed - thanks for the report. Looking forward to the article. :)... read more 06/12/2006 (12:08 am)
RC2: Particle Emitters will not align to paths I added a property to pathed objects called rotation offset. Basically it will allow you to specify ... read more 06/12/2006 (12:06 am)
RC2: (old, logged) Image builder editing img settings not save Thanks for reposting this (and your other bugs) Alex. Makes it a lot easier to find than trapsing th... read more 06/11/2006 (11:56 pm)
Link point easy to access from script? Nope. There is a t2dSceneObject method in the engine that can mount to an existing link point, but i... read more 06/11/2006 (11:51 pm)
Object scenegraph2d not found SceneWindow2D.loadLevel will use the scenegraph in the level file, so creating 'sceneGraph2D' is unn... read more 06/11/2006 (11:47 pm)
RC2: Grouping Objects Thanks Oliver. I have logged this in our bug tracker.... read more 06/10/2006 (11:27 am)
RC1 - datablocks.cs seems to get munged sometimes.. Alright, neither me or Justin were able to repro this, but we cleaned up some stuff anyway that may ... read more 06/08/2006 (4:08 pm)
RC1 - datablocks.cs seems to get munged sometimes.. When this happens, is the datablocks.cs file completely empty? Or does it have something like $manag... read more 06/07/2006 (9:17 am)
Sprite selection issues Well, the selection process is just looking for objects under the cursor. Or, it should be. I'm not ... read more 06/06/2006 (11:14 am)
RC1 - KEY'd sprites squashed The fix. Put this on line 224 of tools\leveleditor\scripts\forms\objectlibrary\objectLibraryBaseType... read more 06/05/2006 (4:59 pm)
Level Builder Outputs 4gb file... The only way I can think of that would cause looping during level saving is if you somehow managed t... read more 05/12/2006 (5:16 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Hey Matt - I did get your email and I'll be taking a look at it as soon as I can. Thanks again for d... read more 02/14/2006 (1:09 pm)
Taming the physics engine.. What you're looking for is: [code] t2dSceneObject.setCollisionMaxIterations(2); [/code] The defa... read more 02/11/2006 (1:28 pm)
Updating TDN platformer tutorial for Beta1.1 - let's pitch in Thanks for doing this Matt! Feel free to update this on the actual TDN page as well.... read more 02/09/2006 (7:08 pm)
Level Builder Show Off (post your screens here) Can't let Justin dominate the thread... [image]http://www.team5150.com/~av0n/gg/lb/adamLevelBuild... read more 02/07/2006 (6:58 pm)
Beta 1 - level editor issues Yes, tilemap handling is very messed up at the moment. The reason is that tilemaps are such differen... read more 02/07/2006 (5:17 pm)
Ideas about creating configurable keyboard and joystick input? Just to make this more clear. Any keybinding that gets set during the execution of the loadKeybindin... read more 02/07/2006 (1:55 pm)
Beta 1 Particle System Problem? The only thing I can think of is maybe you just saved the emitter and are trying to load it as an ef... read more 02/07/2006 (1:52 pm)
Camera Mount Problem Pasting this code: [code] $player = new t2dStaticSprite() { scenegraph = t2dScene; imageMap =... read more 02/07/2006 (10:47 am)
Ideas about creating configurable keyboard and joystick input? This made its first appearance in T2D with the new directory structure. So, any version post alpha3b... read more 02/07/2006 (10:35 am)
Retro-Asteroids-Remake Since the hub page uses a template, what you have to do is click on 'edit' at the very top of the pa... read more 02/07/2006 (9:52 am)
Beta 1.1 LevelBuilder OptionDlg This isn't happening to me. Could you post some more info on the problem?... read more 02/07/2006 (9:35 am)
BETA 1.1 Datablock not transfered Thanks for catching this Michael. Two problems actually. You pretty much solved one of them. t2dB... read more 02/06/2006 (6:24 pm)
1.1 Beta: how to load/ unload levels? Deleting the scenegraph will, in fact, clean up all the objects it contains. t2dScenegraph::onRemove... read more 02/06/2006 (4:50 pm)
Beta 1 - Level Editor resets TileLayer size and layer Ah yes. Thanks for the catch. To fix this add: [code] mTileLayerList[n]->updateFieldSelect... read more 02/06/2006 (2:02 pm)
Tile Images not appearing in Tile Editor This is a side effect of [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39465]this b... read more 02/02/2006 (9:55 am)
Alpha4: addToSceneGraph() resets sprite? Alright. Quick fix. Just add this to the end of t2dSceneGraph::removeFromScene on about line 700 of ... read more 02/02/2006 (9:47 am)
Alpha4: addToSceneGraph() resets sprite? Well, it does reset the attributes... but it shouldn't. I will fix this as soon as I can and post th... read more 02/01/2006 (4:30 pm)
Alpha 1.4]Adding sceneobject to SimSet stops rendering This sounds like a side effect of a recent change we made. t2dSceneGraphs are now inheriting from Si... read more 02/01/2006 (3:49 pm)
Changes alpha2 > alpha3 Adam is correct. The setDebugOn/Off functions now take either a string or comma separated list of de... read more 01/23/2006 (10:30 pm)
How can I limit the framerate? All of T2D's systems are built to be frame rate independent (i.e run the same speed, no matter the f... read more 01/21/2006 (4:31 pm)
Collison in only one direction The way I was planning on doing this when I wrote the platformer tutorial was using the custom colli... read more 01/20/2006 (7:56 pm)
Building with vc 2005 express Maintaining a project file for one compiler is simple. But maintaining them for multiple becomes a p... read more 01/20/2006 (7:45 pm)
Alpha3 1.1 is live The nice thing about the string arguments is you can do things like [code] %thing.setPosition(%oth... read more 01/20/2006 (12:03 pm)
InitCanvas InitCanvas is called from the common directory now (meaning, it doesn't need to be called by the gam... read more 01/20/2006 (11:50 am)
Building with vc 2005 express I'm guessing you're doing a release build? If that is the case, are you also getting an error simila... read more 01/20/2006 (4:04 am)
Alpha3 1.1 is live The directory structure is almost definitely going to change permanently to something similar to tha... read more 01/19/2006 (8:52 pm)
Potential Alpha bug I actually just ran across this in a pass I was doing over all the console methods. All the pick fun... read more 01/16/2006 (9:12 am)
Key combo example. Very nice! I know the T2D TDN page is moderately unwieldy at the moment, but this is exactly the typ... read more 01/13/2006 (8:39 am)
Alpha 2: Possible Collision Bug I also wanted to point out that this is the perfect way to complain about a bug. Aaron described the... read more 01/12/2006 (1:50 pm)