Adam Larson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB is pretty nice | Most definitely.... read more | 06/16/2006 (3:17 pm) |
| RC3: Object Library Background Colors | Fixed.... read more | 06/16/2006 (3:15 pm) |
| Problem running T2D after building it | I've been dev'ing TGB on VC Express for the last 6 months and I'm fairly sure we have several users ... read more | 06/16/2006 (1:49 pm) |
| How to get the Level Builder to place items in a specific scene? | Also, all of the loadLevel and addToLevel functions return the level's scenegraph. Nothing wrong wit... read more | 06/16/2006 (1:41 pm) |
| RC3/Mac bugs... | The first bug should be fixed - though I thought I got it in before RC3. Guess not.... read more | 06/16/2006 (1:37 pm) |
| RC2: Some minor dependency tweaks | All of these are fixed in RC3. Thanks for the reports, though. By the way, TorqueScript does not ... read more | 06/16/2006 (1:36 pm) |
| RC3: Can't open/create new projects / no changes being saved | Yep - but the fix I posted above should work for both cases. Whatever you decide, could you test the... read more | 06/15/2006 (2:49 pm) |
| RC3: Can't open/create new projects / no changes being saved | $scripts::ignoreDSOs tells the script interpreter to always recompile DSOs regardless of whether or ... read more | 06/15/2006 (2:38 pm) |
| RC3: Can't open/create new projects / no changes being saved | Fix for the level saving issue. This goes in tools/levelEditor/scripts/levelManagement.cs at line 17... read more | 06/15/2006 (2:34 pm) |
| RC2: Particle Emitters will not align to paths | Sorry, I should have clarified. I just added it. It's not in RC2 but will be in the next release.... read more | 06/12/2006 (8:44 am) |
| RC2: setMousePosition does not work | This has been fixed - thanks for the report. Looking forward to the article. :)... read more | 06/12/2006 (12:08 am) |
| RC2: Particle Emitters will not align to paths | I added a property to pathed objects called rotation offset. Basically it will allow you to specify ... read more | 06/12/2006 (12:06 am) |
| RC2: (old, logged) Image builder editing img settings not save | Thanks for reposting this (and your other bugs) Alex. Makes it a lot easier to find than trapsing th... read more | 06/11/2006 (11:56 pm) |
| Link point easy to access from script? | Nope. There is a t2dSceneObject method in the engine that can mount to an existing link point, but i... read more | 06/11/2006 (11:51 pm) |
| Object scenegraph2d not found | SceneWindow2D.loadLevel will use the scenegraph in the level file, so creating 'sceneGraph2D' is unn... read more | 06/11/2006 (11:47 pm) |
| RC2: Grouping Objects | Thanks Oliver. I have logged this in our bug tracker.... read more | 06/10/2006 (11:27 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | Alright, neither me or Justin were able to repro this, but we cleaned up some stuff anyway that may ... read more | 06/08/2006 (4:08 pm) |
| RC1 - datablocks.cs seems to get munged sometimes.. | When this happens, is the datablocks.cs file completely empty? Or does it have something like $manag... read more | 06/07/2006 (9:17 am) |
| Sprite selection issues | Well, the selection process is just looking for objects under the cursor. Or, it should be. I'm not ... read more | 06/06/2006 (11:14 am) |
| RC1 - KEY'd sprites squashed | The fix. Put this on line 224 of tools\leveleditor\scripts\forms\objectlibrary\objectLibraryBaseType... read more | 06/05/2006 (4:59 pm) |
| Level Builder Outputs 4gb file... | The only way I can think of that would cause looping during level saving is if you somehow managed t... read more | 05/12/2006 (5:16 pm) |
| Updating TDN platformer tutorial for Beta1.1 - let's pitch in | Hey Matt - I did get your email and I'll be taking a look at it as soon as I can. Thanks again for d... read more | 02/14/2006 (1:09 pm) |
| Taming the physics engine.. | What you're looking for is: [code] t2dSceneObject.setCollisionMaxIterations(2); [/code] The defa... read more | 02/11/2006 (1:28 pm) |
| Updating TDN platformer tutorial for Beta1.1 - let's pitch in | Thanks for doing this Matt! Feel free to update this on the actual TDN page as well.... read more | 02/09/2006 (7:08 pm) |
| Level Builder Show Off (post your screens here) | Can't let Justin dominate the thread... [image]http://www.team5150.com/~av0n/gg/lb/adamLevelBuild... read more | 02/07/2006 (6:58 pm) |
| Beta 1 - level editor issues | Yes, tilemap handling is very messed up at the moment. The reason is that tilemaps are such differen... read more | 02/07/2006 (5:17 pm) |
| Ideas about creating configurable keyboard and joystick input? | Just to make this more clear. Any keybinding that gets set during the execution of the loadKeybindin... read more | 02/07/2006 (1:55 pm) |
| Beta 1 Particle System Problem? | The only thing I can think of is maybe you just saved the emitter and are trying to load it as an ef... read more | 02/07/2006 (1:52 pm) |
| Camera Mount Problem | Pasting this code: [code] $player = new t2dStaticSprite() { scenegraph = t2dScene; imageMap =... read more | 02/07/2006 (10:47 am) |
| Ideas about creating configurable keyboard and joystick input? | This made its first appearance in T2D with the new directory structure. So, any version post alpha3b... read more | 02/07/2006 (10:35 am) |
| Retro-Asteroids-Remake | Since the hub page uses a template, what you have to do is click on 'edit' at the very top of the pa... read more | 02/07/2006 (9:52 am) |
| Beta 1.1 LevelBuilder OptionDlg | This isn't happening to me. Could you post some more info on the problem?... read more | 02/07/2006 (9:35 am) |
| BETA 1.1 Datablock not transfered | Thanks for catching this Michael. Two problems actually. You pretty much solved one of them. t2dB... read more | 02/06/2006 (6:24 pm) |
| 1.1 Beta: how to load/ unload levels? | Deleting the scenegraph will, in fact, clean up all the objects it contains. t2dScenegraph::onRemove... read more | 02/06/2006 (4:50 pm) |
| Beta 1 - Level Editor resets TileLayer size and layer | Ah yes. Thanks for the catch. To fix this add: [code] mTileLayerList[n]->updateFieldSelect... read more | 02/06/2006 (2:02 pm) |
| Tile Images not appearing in Tile Editor | This is a side effect of [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39465]this b... read more | 02/02/2006 (9:55 am) |
| Alpha4: addToSceneGraph() resets sprite? | Alright. Quick fix. Just add this to the end of t2dSceneGraph::removeFromScene on about line 700 of ... read more | 02/02/2006 (9:47 am) |
| Alpha4: addToSceneGraph() resets sprite? | Well, it does reset the attributes... but it shouldn't. I will fix this as soon as I can and post th... read more | 02/01/2006 (4:30 pm) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | This sounds like a side effect of a recent change we made. t2dSceneGraphs are now inheriting from Si... read more | 02/01/2006 (3:49 pm) |
| Changes alpha2 > alpha3 | Adam is correct. The setDebugOn/Off functions now take either a string or comma separated list of de... read more | 01/23/2006 (10:30 pm) |
| How can I limit the framerate? | All of T2D's systems are built to be frame rate independent (i.e run the same speed, no matter the f... read more | 01/21/2006 (4:31 pm) |
| Collison in only one direction | The way I was planning on doing this when I wrote the platformer tutorial was using the custom colli... read more | 01/20/2006 (7:56 pm) |
| Building with vc 2005 express | Maintaining a project file for one compiler is simple. But maintaining them for multiple becomes a p... read more | 01/20/2006 (7:45 pm) |
| Alpha3 1.1 is live | The nice thing about the string arguments is you can do things like [code] %thing.setPosition(%oth... read more | 01/20/2006 (12:03 pm) |
| InitCanvas | InitCanvas is called from the common directory now (meaning, it doesn't need to be called by the gam... read more | 01/20/2006 (11:50 am) |
| Building with vc 2005 express | I'm guessing you're doing a release build? If that is the case, are you also getting an error simila... read more | 01/20/2006 (4:04 am) |
| Alpha3 1.1 is live | The directory structure is almost definitely going to change permanently to something similar to tha... read more | 01/19/2006 (8:52 pm) |
| Potential Alpha bug | I actually just ran across this in a pass I was doing over all the console methods. All the pick fun... read more | 01/16/2006 (9:12 am) |
| Key combo example. | Very nice! I know the T2D TDN page is moderately unwieldy at the moment, but this is exactly the typ... read more | 01/13/2006 (8:39 am) |
| Alpha 2: Possible Collision Bug | I also wanted to point out that this is the perfect way to complain about a bug. Aaron described the... read more | 01/12/2006 (1:50 pm) |