Adam Larson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.5 Beta 2 released | You should be able to add whatever frames you want to an animation. Just drag a frame them from the ... read more | 04/02/2007 (1:00 pm) |
| BUG: Unable to create new tile layer | Alright, sorry for the delay on a response to this. I found the problem. We bumped the version on th... read more | 04/02/2007 (11:14 am) |
| Suggested Behaviors | I want to include as many behaviors as possible with the final release of this, so keep the suggesti... read more | 04/02/2007 (9:16 am) |
| Question about using behaviors? | As with most things, there are several ways you could go about this. The way I would do it: Creat... read more | 04/02/2007 (9:09 am) |
| Questions about behaviors | Yep, you can assign behaviors dynamically. That would be done like this: [code] %behavior = M... read more | 04/01/2007 (7:03 pm) |
| TGB 1.5 Beta 2 released | Yep, the physics are ticked. This was a major change in the engine, so I wouldn't be surprised if so... read more | 04/01/2007 (6:44 pm) |
| TGB 1.5 Beta 2 released | @Tom You should use the behaviors in the Behavior Playground project as examples as opposed to th... read more | 04/01/2007 (4:49 pm) |
| Torsion 1.1.53 Beta | [quote]* You can now use shift+delete to delete the entire editor line the cursor is on.[/quote] ... read more | 03/27/2007 (9:42 am) |
| TGBX Bug: Copy and Paste | This was definitely actually a bug. It has been fixed.... read more | 02/13/2007 (3:30 pm) |
| Particle LINEX Emission Size Problem | Definitely a bug. Thanks for reporting it. TGBX isn't saving out the area size, and thus everything ... read more | 02/06/2007 (2:05 pm) |
| Important note for TGB Pro users and beta 1.0.2.5 | TGBX is packaged in with the updated TorqueX installer. We just wanted to make sure nobody in the cl... read more | 01/26/2007 (8:07 pm) |
| TGBX not loading anything | I'm not entirely sure how the data for Torque Combat is set up, but I do know that TGBX was not used... read more | 12/13/2006 (10:30 pm) |
| No Suitable Graphics Device Exception | This seems to happen sometimes when TGBX is open and you run your TorqueX game. If you minimize TGBX... read more | 12/12/2006 (2:03 pm) |
| Cant open the TGBX editor | I don't know of a specific reason this would be happening, and I haven't been able to reproduce it. ... read more | 12/12/2006 (2:00 pm) |
| Save/Load Tilemap Layer Crashes TGBX | The reason it's crashing is because TorqueX can't find the test texture image. If you erase those mi... read more | 12/05/2006 (9:45 am) |
| Beta 3 - TGBX not working? | And thus the problem becomes even more strange. The version that went out with the beta was built wi... read more | 12/04/2006 (3:07 pm) |
| Beta 3 - TGBX not working? | Well, I just diffed the source of TGB and TGBX and nothing net related has seemed to change. I'm rea... read more | 12/04/2006 (2:23 pm) |
| Save/Load Tilemap Layer Crashes TGBX | Tile layers are saved out inline in the TGBX .txscene files so there is no need to save them individ... read more | 12/02/2006 (3:44 pm) |
| Txscene file not moved to debug directory | Ok, TGBX is not passing the project filename with quotes around it, so project filenames with spaces... read more | 12/02/2006 (2:39 pm) |
| TGBX bug: Sort mode layer is incorrect. | Thanks for the report Tom. The fix is pretty simple: On Line 271 of (TorqueX Install)/TGBX/Torque... read more | 12/02/2006 (12:59 pm) |
| TGB project/level import | TorqueX doesn't support keyed images, and so therefore TGBX doesn't support them. They are either ig... read more | 12/02/2006 (12:53 pm) |
| TGBX: |
This is definitely an issue on the TGBX side, though I'm not sure about the TorqueX side. TGBX shoul... read more | 12/02/2006 (12:44 pm) |
| Txscene file not moved to debug directory | TGBX should be automatically updating the GSE project file whenever a level is saved, which it sound... read more | 12/02/2006 (12:40 pm) |
| Problems with TGB compiled with VC++ 2005 Express | You need to set the working directory. In Visual Studio, go to Project->T2D Properties... In the 'Co... read more | 11/30/2006 (5:23 pm) |
| How to drag and drop a Gui? | The GuiDragAndDropControl is used in the dragging of items from the create panel to the scene in the... read more | 11/17/2006 (6:30 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Triggers can definitely be moved around. They are just scene objects like anything else. Is there... read more | 09/13/2006 (2:23 pm) |
| Callback before anything happens? | This was brought up internally a while ago, and we have been discussing it. There are repercussions ... read more | 09/13/2006 (2:04 pm) |
| Is moveMap.bind broken for mouse axis movement? | This works just fine for me. Are you setting the "noCursor" field to true on your mainScreenGui? See... read more | 09/02/2006 (4:23 pm) |
| Problems with path movement and deleting objects | This is definitely a bug and has been fixed for the next release. For now, your best bet is to remov... read more | 08/03/2006 (2:59 pm) |
| Where to update movement vars? | Just to clarify, as long as you are using setLinearVelocity, you do not need to worry about frame ti... read more | 08/01/2006 (9:43 pm) |
| Dynamic object do not accept mouse events | The namespaces won't get linked unless the 'class' member is defined during object creation. So, you... read more | 07/26/2006 (9:31 am) |
| Loading A New Level | Glad you got it working. Yep, there is no need to call endLevel. If you don't want to clean up the s... read more | 07/24/2006 (11:45 pm) |
| Loading A New Level | The reason it's crashing is because the object the callback is being called on is being deleted. The... read more | 07/24/2006 (7:26 pm) |
| Canvas.hideCursor bug? | My bad, this actually is a bug. Canvas.hideCursor just hides the cursor whereas Canvas.cursorOff/On ... read more | 07/21/2006 (1:48 pm) |
| Canvas.hideCursor bug? | This actually isn't a bug. You're probably looking for Canvas.cursorOff(), or the global function hi... read more | 07/18/2006 (5:35 pm) |
| RunWithEditors=false and persistant objects = crash | This has been fixed. Thanks Rodney.... read more | 07/14/2006 (3:05 pm) |
| FINAL: Undefined var in loadStartupProject() ?? | Fixed. Yes, %project should have been %game. Thanks.... read more | 07/13/2006 (5:21 pm) |
| A Main Menu | Leave off the '.png' when specifying the image path.... read more | 06/29/2006 (8:25 pm) |
| Can we save the object created directly to *.dso? | There is a fileDelete TorqueScript function now. Check the reference for details.... read more | 06/29/2006 (9:32 am) |
| One way platforms solved | Alright, resource posted on TDN on how to use triggers as a script only solution to this problem. Li... read more | 06/28/2006 (9:10 pm) |
| A More Usable Path Object | * Don't force paths to be closed loops. While visually paths are forced to be closed, they don't ... read more | 06/27/2006 (1:29 pm) |
| One way platforms solved | [quote] AFAIK triggers are limited to rectangular areas, aren't they? [/quote] Nope. Triggers are... read more | 06/27/2006 (10:21 am) |
| One way platforms solved | Use triggers. Put a trigger around the platform. In onEnter, check if the player is below the trigge... read more | 06/26/2006 (6:15 pm) |
| RC3 Mac OS X: Undo Config Datablock doesn't work | Logged. Thanks.... read more | 06/26/2006 (10:27 am) |
| Final: D3D + (Bezier | Catmull) path-type = Crash | Logged. Thanks for the report.... read more | 06/26/2006 (10:20 am) |
| Drawing simple lines | There is a shape vector class in the engine. We haven't documented it or really talked about it beca... read more | 06/22/2006 (11:30 am) |
| Corrup Files/Projects + Saving | This seems to be the same problem: http://www.garagegames.com/mg/forums/result.thread.php?qt=45928 ... read more | 06/22/2006 (11:24 am) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | Yep, it is necessary. The collision system will return reversed normals in some cases if the center ... read more | 06/20/2006 (3:17 pm) |
| Basetsd.h | Basetsd.h should not be there for VC Express, but is necessary for VC.net. Hence the prebuild event ... read more | 06/20/2006 (12:34 pm) |
| Rectangle and other return data types | The TGBReference.pdf has a glossary at the end with the data types defined.... read more | 06/19/2006 (10:42 pm) |