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Adam Larson's Forum Posts

Thread Post Date Posted
TGB 1.5 Beta 2 released You should be able to add whatever frames you want to an animation. Just drag a frame them from the ... read more 04/02/2007 (1:00 pm)
BUG: Unable to create new tile layer Alright, sorry for the delay on a response to this. I found the problem. We bumped the version on th... read more 04/02/2007 (11:14 am)
Suggested Behaviors I want to include as many behaviors as possible with the final release of this, so keep the suggesti... read more 04/02/2007 (9:16 am)
Question about using behaviors? As with most things, there are several ways you could go about this. The way I would do it: Creat... read more 04/02/2007 (9:09 am)
Questions about behaviors Yep, you can assign behaviors dynamically. That would be done like this: [code] %behavior = M... read more 04/01/2007 (7:03 pm)
TGB 1.5 Beta 2 released Yep, the physics are ticked. This was a major change in the engine, so I wouldn't be surprised if so... read more 04/01/2007 (6:44 pm)
TGB 1.5 Beta 2 released @Tom You should use the behaviors in the Behavior Playground project as examples as opposed to th... read more 04/01/2007 (4:49 pm)
Torsion 1.1.53 Beta [quote]* You can now use shift+delete to delete the entire editor line the cursor is on.[/quote] ... read more 03/27/2007 (9:42 am)
TGBX Bug: Copy and Paste This was definitely actually a bug. It has been fixed.... read more 02/13/2007 (3:30 pm)
Particle LINEX Emission Size Problem Definitely a bug. Thanks for reporting it. TGBX isn't saving out the area size, and thus everything ... read more 02/06/2007 (2:05 pm)
Important note for TGB Pro users and beta 1.0.2.5 TGBX is packaged in with the updated TorqueX installer. We just wanted to make sure nobody in the cl... read more 01/26/2007 (8:07 pm)
TGBX not loading anything I'm not entirely sure how the data for Torque Combat is set up, but I do know that TGBX was not used... read more 12/13/2006 (10:30 pm)
No Suitable Graphics Device Exception This seems to happen sometimes when TGBX is open and you run your TorqueX game. If you minimize TGBX... read more 12/12/2006 (2:03 pm)
Cant open the TGBX editor I don't know of a specific reason this would be happening, and I haven't been able to reproduce it. ... read more 12/12/2006 (2:00 pm)
Save/Load Tilemap Layer Crashes TGBX The reason it's crashing is because TorqueX can't find the test texture image. If you erase those mi... read more 12/05/2006 (9:45 am)
Beta 3 - TGBX not working? And thus the problem becomes even more strange. The version that went out with the beta was built wi... read more 12/04/2006 (3:07 pm)
Beta 3 - TGBX not working? Well, I just diffed the source of TGB and TGBX and nothing net related has seemed to change. I'm rea... read more 12/04/2006 (2:23 pm)
Save/Load Tilemap Layer Crashes TGBX Tile layers are saved out inline in the TGBX .txscene files so there is no need to save them individ... read more 12/02/2006 (3:44 pm)
Txscene file not moved to debug directory Ok, TGBX is not passing the project filename with quotes around it, so project filenames with spaces... read more 12/02/2006 (2:39 pm)
TGBX bug: Sort mode layer is incorrect. Thanks for the report Tom. The fix is pretty simple: On Line 271 of (TorqueX Install)/TGBX/Torque... read more 12/02/2006 (12:59 pm)
TGB project/level import TorqueX doesn't support keyed images, and so therefore TGBX doesn't support them. They are either ig... read more 12/02/2006 (12:53 pm)
TGBX: breaks collision This is definitely an issue on the TGBX side, though I'm not sure about the TorqueX side. TGBX shoul... read more 12/02/2006 (12:44 pm)
Txscene file not moved to debug directory TGBX should be automatically updating the GSE project file whenever a level is saved, which it sound... read more 12/02/2006 (12:40 pm)
Problems with TGB compiled with VC++ 2005 Express You need to set the working directory. In Visual Studio, go to Project->T2D Properties... In the 'Co... read more 11/30/2006 (5:23 pm)
How to drag and drop a Gui? The GuiDragAndDropControl is used in the dragging of items from the create panel to the scene in the... read more 11/17/2006 (6:30 pm)
Solution for "riding up the walls" in Mini Platform Tutorial Triggers can definitely be moved around. They are just scene objects like anything else. Is there... read more 09/13/2006 (2:23 pm)
Callback before anything happens? This was brought up internally a while ago, and we have been discussing it. There are repercussions ... read more 09/13/2006 (2:04 pm)
Is moveMap.bind broken for mouse axis movement? This works just fine for me. Are you setting the "noCursor" field to true on your mainScreenGui? See... read more 09/02/2006 (4:23 pm)
Problems with path movement and deleting objects This is definitely a bug and has been fixed for the next release. For now, your best bet is to remov... read more 08/03/2006 (2:59 pm)
Where to update movement vars? Just to clarify, as long as you are using setLinearVelocity, you do not need to worry about frame ti... read more 08/01/2006 (9:43 pm)
Dynamic object do not accept mouse events The namespaces won't get linked unless the 'class' member is defined during object creation. So, you... read more 07/26/2006 (9:31 am)
Loading A New Level Glad you got it working. Yep, there is no need to call endLevel. If you don't want to clean up the s... read more 07/24/2006 (11:45 pm)
Loading A New Level The reason it's crashing is because the object the callback is being called on is being deleted. The... read more 07/24/2006 (7:26 pm)
Canvas.hideCursor bug? My bad, this actually is a bug. Canvas.hideCursor just hides the cursor whereas Canvas.cursorOff/On ... read more 07/21/2006 (1:48 pm)
Canvas.hideCursor bug? This actually isn't a bug. You're probably looking for Canvas.cursorOff(), or the global function hi... read more 07/18/2006 (5:35 pm)
RunWithEditors=false and persistant objects = crash This has been fixed. Thanks Rodney.... read more 07/14/2006 (3:05 pm)
FINAL: Undefined var in loadStartupProject() ?? Fixed. Yes, %project should have been %game. Thanks.... read more 07/13/2006 (5:21 pm)
A Main Menu Leave off the '.png' when specifying the image path.... read more 06/29/2006 (8:25 pm)
Can we save the object created directly to *.dso? There is a fileDelete TorqueScript function now. Check the reference for details.... read more 06/29/2006 (9:32 am)
One way platforms solved Alright, resource posted on TDN on how to use triggers as a script only solution to this problem. Li... read more 06/28/2006 (9:10 pm)
A More Usable Path Object * Don't force paths to be closed loops. While visually paths are forced to be closed, they don't ... read more 06/27/2006 (1:29 pm)
One way platforms solved [quote] AFAIK triggers are limited to rectangular areas, aren't they? [/quote] Nope. Triggers are... read more 06/27/2006 (10:21 am)
One way platforms solved Use triggers. Put a trigger around the platform. In onEnter, check if the player is below the trigge... read more 06/26/2006 (6:15 pm)
RC3 Mac OS X: Undo Config Datablock doesn't work Logged. Thanks.... read more 06/26/2006 (10:27 am)
Final: D3D + (Bezier | Catmull) path-type = Crash Logged. Thanks for the report.... read more 06/26/2006 (10:20 am)
Drawing simple lines There is a shape vector class in the engine. We haven't documented it or really talked about it beca... read more 06/22/2006 (11:30 am)
Corrup Files/Projects + Saving This seems to be the same problem: http://www.garagegames.com/mg/forums/result.thread.php?qt=45928 ... read more 06/22/2006 (11:24 am)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) Yep, it is necessary. The collision system will return reversed normals in some cases if the center ... read more 06/20/2006 (3:17 pm)
Basetsd.h Basetsd.h should not be there for VC Express, but is necessary for VC.net. Hence the prebuild event ... read more 06/20/2006 (12:34 pm)
Rectangle and other return data types The TGBReference.pdf has a glossary at the end with the data types defined.... read more 06/19/2006 (10:42 pm)