Game Development Community

David House's Forum Posts

Thread Post Date Posted
Another Try Wow. I haven't been following this thread very much. Sorry for the missed responses I should have ma... read more 01/31/2008 (5:06 pm)
Another Try Totally scripted. I am trying to make this 100% script based if possible. I did an event system way ... read more 12/24/2007 (7:05 am)
Another Try Don, Thanks for the response. That pretty much confirms what I was thinking. Work has crawled to ... read more 12/14/2007 (7:58 pm)
Invoking behavior from code You can get the behavior on an object with the following code: [code] %fogOfWar = yourobject.get... read more 11/26/2007 (4:14 am)
Event System feedback The only thing that putting this in a behavior gives you is just 1 less thing to do in script. It us... read more 11/13/2007 (7:06 pm)
Event System feedback Yeah, I agree that an Example would be helpful. I'll just use the game we are working on right now a... read more 11/11/2007 (8:57 am)
Config DataBlock not showing up in editor [code] exec( "./otherDatablocks.cs"); [/code] That seems to work for me just fine.... read more 09/04/2007 (6:46 pm)
Config DataBlock not showing up in editor OK, putting the datablock into that cs file works. I figured there was a detail I was missing. I saw... read more 09/04/2007 (4:14 pm)
Adding Objects In C++ (T2D) You should definately call ->registerObject(); instead. It creates an ID and Name for the object. ... read more 12/23/2005 (5:14 am)
T2dScroller problem with whitespace Fyi: Just made that file 512x512 and the white space is gone. So thats what the issue was. No rush... read more 12/22/2005 (4:35 pm)
T2dScroller problem with whitespace Melv, yeah I had actually thought about that. Its probably not POT, so I'll try to resize it in pho... read more 12/22/2005 (5:27 am)
T2D 1.1 movement jerky compared to last version I tried going full screen and that worked a little better. Especially on the main page. But once I... read more 12/21/2005 (7:15 pm)
T2D 1.1 movement jerky compared to last version I tried running my latest T2D game on my wifes computer and it was really bad. Its an old, crappy c... read more 12/21/2005 (5:17 pm)
OnAllStopped event? Michael, Thanks for the pointers. The more I think about it, I already have a list of all the pi... read more 12/04/2005 (2:00 pm)
A tool to help with position and size OK, try this out for size. I added the capability to change to a different imageMap for the sizerBo... read more 04/23/2005 (3:01 pm)
A tool to help with position and size @Dale, You can easily load your sprite, then move the box over it and then work on the local sprite... read more 04/23/2005 (8:13 am)
A tool to help with position and size @John, OK, I have a first stab at this. Not sure if this is a great implementation yet, but I thin... read more 04/22/2005 (7:01 pm)
A tool to help with position and size Wow, that was fast. OK, I have placed a zip file with the code on my webserver. I'll write up a pr... read more 04/22/2005 (10:43 am)
T2D updates coming soon T2D Dynamite "What did you do all summer?" "I told you, I made 2d games with my uncle in Alask... read more 04/20/2005 (6:13 am)
Comments requested on cinematic system Yep. Very simple to add. Just a couple of source files to the T2D project, then recompile. I didn... read more 03/11/2005 (7:46 pm)
Comments requested on cinematic system Heh. Actually I got the jokes from Yaholigan. They were from some kids. Of course, given the natu... read more 03/11/2005 (1:16 pm)
Comments requested on cinematic system Link to the avi should be: http://www.wizkidfunhouse.com/resources/mainmenu.avi... read more 03/11/2005 (10:29 am)
OnWorldLimit fired more than once? Thanks Melv! You rock man.... read more 03/08/2005 (3:23 pm)
Time Based Movement? Great, that was what I was looking for. I'll give that a try and see how it works out. Thanks!... read more 03/06/2005 (11:49 am)
Biplane Battle - Beta 1 Cool! Excellent work for your first game ever!... read more 03/04/2005 (5:15 pm)
Unofficial Torque 2D F.A.Q. Reading between the lines from GG we will probably get some kind of wiki ( or wiki like ) implementa... read more 03/03/2005 (2:45 pm)
OnWorldLimit fired more than once? @Melv, its not just in my code, it happens using the sample as well. I went back to the base T2D c... read more 03/01/2005 (2:07 pm)
OnWorldLimit fired more than once? @Melv, all I'm doing is using .setLinearVelocityY() to a positive value so that the fruit fall downw... read more 03/01/2005 (1:35 pm)
OnWorldLimit fired more than once? No, the sprite doesn't have animation. And yeah, I agree about the SPC stuff. Still kinda new to... read more 03/01/2005 (11:35 am)
Periodic "Simulate" or "Tick" event? Well, you can do a schedule function call to make something happen every certain amount of time. Li... read more 02/27/2005 (7:09 pm)
How to set rendering Z index? Just do .setLayer( # ); Layer 0 is the topmost layer, all the way to layer 31. Thats how I put a... read more 02/27/2005 (7:04 pm)
Tilemap positioning Thanks Melv, perfect explantation. One thing I figured out that I was doing wrong is not specifyin... read more 02/26/2005 (12:08 pm)
Tilemap positioning Thanks Melv. I'll find something else to do for the next 10 minutes.... :)... read more 02/26/2005 (9:58 am)
I'm a T2D Developer! Let the 'Attack of the 2D Games' begin!!... read more 02/26/2005 (6:14 am)
SP Starter Kit for single player OK, that worked. Not sure why a few keys are getting remapped to something besides what is in defau... read more 07/31/2004 (3:56 am)
SP Starter Kit for single player I just downloaded the starter kit, but I have a small problem. Some of the keys don't work at all. ... read more 07/30/2004 (6:47 am)
Building an all interior level Good point. I think thats what I will do for now. Obviously that introduces some overhead that I d... read more 05/14/2004 (6:53 am)
Building an all interior level Cool, thanks for the input.... read more 05/14/2004 (5:21 am)