Game Development Community

Simon Waite's Forum Posts

Thread Post Date Posted
Bundling App Contents Sounds very much like concatenating a zip archive on the end of a self extracting exe stub. Without... read more 11/21/2004 (8:40 pm)
Josh Ritter I personally think erasing posts in a forum to be a gross breach of netiquette(sp?), and in the proc... read more 07/18/2004 (7:29 am)
Downloading assets Resmanager.cc (line 579) [code] RESOURCE_CREATE_FN ResManager::getCreateFunction (const char *name... read more 07/07/2004 (1:00 pm)
Compiler? I'm not sure there are any nmake files out there, but you can download the commandline compiler tool... read more 06/29/2004 (12:25 pm)
C#/vb.net David: I've not looked at it recently - maybe someone *has* converted it to C# (eww) VM-based l... read more 06/29/2004 (12:21 pm)
Mmorpg Graveyard Apolgies if my post wasn't clear :) When you start out most ships have a pityful cargo capacity, ... read more 06/29/2004 (12:17 pm)
C#/vb.net "The Quake 2 engine was ported extremely successfully and relatively painlessly to .NET managed code... read more 06/29/2004 (8:38 am)
Mmorpg Graveyard I disagree. It's still a horrible level treadmill. A typical session when I played it: newbie:... read more 06/29/2004 (5:39 am)
Specifications & Features of a New Torque Mapping Tool I'm sorry if I sound like I'm banging on about Ogre3d again and again, but this info belongs here I ... read more 06/15/2004 (2:49 pm)
Elite Multiplayer? Why not a Torque I wish you luck Johnny :)... read more 06/15/2004 (3:21 am)
Let's make a new tool for DIF? @Jorgen I was being semi-serious about the IP theft, hence the smiley! But I don't see why I shoul... read more 06/15/2004 (1:32 am)
Let's make a new tool for DIF? @Matthew "Why not just load 3ds directly (with collision)" Because I wouldn't want other people ... read more 06/14/2004 (4:10 pm)
Elite Multiplayer? Why not a Torque John, newkind (or atleast the old version I have) is spurising easy to read. The old elite info ... read more 06/14/2004 (4:00 pm)
Let's make a new tool for DIF? To elaborate on my earlier post, and to counter some of Bens arguments :) The hypothetical tools,... read more 06/14/2004 (3:42 pm)
Tse Diff Well done Westy!... read more 06/14/2004 (9:12 am)
Let's make a new tool for DIF? Back when I used to do maps for DoomII I found the tools very easy to use, and again with duke nukem... read more 06/13/2004 (5:56 pm)
Elite Multiplayer? Why not a Torque Johnny, I sincerly hope you get further than the pipedream stage. But adapting torque to something... read more 06/10/2004 (3:16 pm)
Elite Multiplayer? Why not a Torque "Edzup is making a Elite multiplayer game using Blitz Basic" For thoses google impaired thats [ur... read more 06/10/2004 (2:54 pm)
Informal survey: reason you got interested in Torque? All of the above :D In fact a lot of the posts above appear to mirror my reasons too, so I'll jus... read more 06/07/2004 (6:41 am)
Programming Programming in general or game programming? (Forgive my lack of urls, but I guess you know how to... read more 06/07/2004 (6:09 am)
Best Data Compressor? ZIP,RAR,ACE,SIT,LHA...? "Best" ? You could say "best" was (Info/PK)Zip as the zip algorithm is well known and can be reco... read more 06/06/2004 (4:00 pm)
Vid card version bug The original demo didn't have the check in it. The current demo (and I guess current CVS) does. P... read more 06/06/2004 (3:30 pm)
Does TSE work without TGE? I'm not sure that second statement is quite correct. If so, then TSE would be merely a rewrite of th... read more 06/05/2004 (1:51 am)
TSE Artifacts @Brian/Ben - You going to be checking driver versions ? Great! Another thing you/the community ... read more 06/04/2004 (6:51 pm)
I just bought TSE!!! Me too, well yesterday anyhow :D... read more 06/04/2004 (3:19 am)
TSE Artifacts @Stefan: I read that GF4s aren't really supported as they're really GF2 technology. (NV10 rather tha... read more 06/03/2004 (1:44 am)
TSE around the corner!?! Looks like Jason posted before his upload was complete :/ However, I don't get a crc error from h... read more 06/03/2004 (12:56 am)
TSE around the corner!?! Just downloaded it - from the catandfish site - it complains of a crc error ?... read more 06/03/2004 (12:47 am)
TSE around the corner!?! Bah, FTP is still down :(... read more 06/03/2004 (12:31 am)
Ogre3D vs. Torque I've really got nothing more to add to Simon and Lois's comments, I just want to say that I agree wi... read more 05/26/2004 (10:53 pm)
Pleae let me know if you check something into HEAD Commit notification, either as a forum post/email list/updated web page would be excellent ! This... read more 05/25/2004 (8:14 pm)
Adding weapons Just my 2p ... For a newbie, thats done a fair bit of research on these forums - it's quite diff... read more 05/23/2004 (7:00 pm)
C# or c++ ? Well, as someone that cuts C# code day in day out that a similar sized project to Torque won't compi... read more 05/23/2004 (9:36 am)
Questions Ogre [url]http://www.ogre3d.org[/url] Free gaming resources [url]http://www.thefreecountry.com/sour... read more 05/07/2004 (5:08 pm)
Odd vehicle behavior... @Jack Try searching on the forum or google for drone and flyingvehicledata - thats what i'm using t... read more 05/06/2004 (2:16 am)
Game Engine Well theres a few, take a look in the resources section. In case that you can't get there, heres a f... read more 05/05/2004 (4:41 pm)
Odd vehicle behavior... [quote] As for the four wheels having a problem, it shouldn't be related [/quote] Sorry, no tha... read more 05/05/2004 (2:36 pm)
Has anyone built an ActiveX control around the Torque engine? @ Jarod [quote] it has been discussed MANY MANY MANY times on the fourms in the past few years. [/q... read more 05/04/2004 (7:20 am)
Odd vehicle behavior... [code] Function WheeledVehicleData::onAdd(%this,%obj) { // Setup the car with some defaults tires... read more 05/04/2004 (7:09 am)
Has anyone built an ActiveX control around the Torque engine? @Jarrod You can build TGE as a .lib - I imagine you can build a dll or active X control out of it... read more 05/03/2004 (7:46 pm)
Odd vehicle behavior... At the sound of sounding a "me too", I've found this problem too with collisions - However I think i... read more 05/03/2004 (7:14 pm)