Andrew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Funny Errors | In halflife I remember trying to connect to a server and getting: 'Error: No error'.... read more | 08/28/2005 (1:38 am) |
| Real time. | What are you smoking? And where can I get some?... read more | 02/23/2005 (12:08 am) |
| Okay everybody represent your `hood(neighborhood that is) | Another Canberra, Australia.... read more | 02/19/2005 (6:04 pm) |
| Fantasy medieval and castle games | Just remember, gameplay is all about game mechanics, not game scenarios. Look at good games for insp... read more | 01/21/2005 (2:22 am) |
| Crazy Arena 3D | Solid, polished low poly semi cartoony graphics look good, run fast, are relatively easy to model an... read more | 01/10/2005 (3:05 am) |
| New idea? "Situation Simulators" | Is it fun though?... read more | 11/27/2004 (6:22 pm) |
| Spyware hurting indies? | There are plenty of sites out there with free game downloads designed soley to get spyware on to PCs... read more | 11/14/2004 (2:11 pm) |
| Western RTS | Where's the new gameplay though? All the suggestions I've read in this thread are basically to take ... read more | 10/20/2004 (2:55 am) |
| WWI game idea... | I don't think there are many valuable gameplay opportunities presented by a WWI scenario over WWII, ... read more | 10/18/2004 (2:30 am) |
| 2 ideas from the smoldering labs of Rhi... | [url]http://ludocraft.oulu.fi/airbuccaneers/index.php[/url] AirBuccaneers for ut2004, kinda like ... read more | 10/07/2004 (1:05 am) |
| Hiro's Run | [url]http://www.gamedev.net/reference/articles/article1988.asp[/url] Give that a read. Short (ver... read more | 09/23/2004 (3:03 am) |
| Hiro's Run | How many bots do you expect to have in the game at once? Will they share NNs or each have their own?... read more | 09/22/2004 (11:18 pm) |
| Java 2D Game toolkit | Gl4java (sp?) is (or was) pretty sweet...... read more | 09/13/2004 (3:59 am) |
| Hiro's Run | What type and size of neural nets are you using/going to use?... read more | 09/11/2004 (9:31 pm) |
| Lore vs Think Tank's | OT: Some might benefit from a quick look at [url=http://www.penny-arcade.com/view.php3?date=2002-10-... read more | 09/08/2004 (8:55 pm) |
| Online game need help and what do u think | A game with decent code and crappy models can still be a good game. A game with nice artowrk and cra... read more | 09/03/2004 (10:16 pm) |
| GX: Biohazard | You might need to consider gameplay originality on a deeper level. Your ideas sound cool, but are st... read more | 08/23/2004 (1:09 am) |
| Online game need help and what do u think | Models and graphics alone won't make a game...... read more | 08/23/2004 (1:02 am) |
| GX: Biohazard | Don't you think you should concentrate on developing some original gameplay to make all your hard wo... read more | 08/21/2004 (10:07 pm) |
| Online game need help and what do u think | Everyone has their own ideas... There are plenty of articles around that follow the topic of "So you... read more | 08/20/2004 (7:57 pm) |
| Super Mario MMORPG (idea) | But wouldn't that get boring after 5 minutes? Current MMORPGs have politics and economies etc to kee... read more | 08/13/2004 (12:18 am) |
| Super Mario MMORPG (idea) | One reason a Mario MMORPG sounds so good is we're all familiar with the characters, the worlds and t... read more | 08/10/2004 (4:00 am) |
| New Game Called Robotz | Not that I'm a mac fan, but a G5 1.6 Ghz is a lot different to a P4 1.6, which is also a lot differe... read more | 07/28/2004 (2:31 am) |
| Stranded: Survival Simulation | You mean something like this?: http://www.monkkonen.net/notrium.php Pretty cool game, and its ... read more | 07/24/2004 (8:52 pm) |
| Another take on MMOs? MMODRPG | Putting limits on progression in each world still won't work due to the number of worlds (if you lim... read more | 07/21/2004 (2:53 am) |
| I am open to suggestions for ideas | How about branching tech trees/belief systems. Let players develop their identity as they play. It w... read more | 07/20/2004 (3:24 am) |
| Rts/fps | I like something fun and original... who doesn't... It's been a long time since I've actually had fu... read more | 07/16/2004 (9:00 pm) |
| Spanking new Particle Engine | If I have to give up a day's pay to save months of work, I'd say it's worth it :). And I'll pay extr... read more | 07/16/2004 (4:23 am) |
| Notable RPG Elements | I hate it when an RPG begins with a long intro followed by a long period of 'go here, do this, go th... read more | 07/09/2004 (10:34 pm) |
| Rts/fps | Have a look at www.gamedev.net game design articles (many of which are on www.gamasutra.com), partic... read more | 07/06/2004 (2:20 am) |
| How far can I get?? | Just remember, there is a big difference between 'Software engineering' and 'Programming'. Programmi... read more | 06/26/2004 (8:27 pm) |
| Halo influenced game dubbed INSANE | "i have come up with a game idea for a halo clone" Bit of a contradiction don't you think? I hav... read more | 06/26/2004 (7:46 pm) |
| The problem with adventure games with computers | There's not much a controller can do that a keyboard and mouse can't. I think mouse gestures could b... read more | 06/21/2004 (2:50 am) |
| Game Play for Cleopatra VII Goddess of Egypt | So what makes your game idea different? Where's the new gameplay? What new concepts do you have? ... read more | 06/18/2004 (10:55 pm) |
| Idea! | Graal online? So where's the idea?... read more | 06/15/2004 (7:12 pm) |
| Make $$$ playing Game | The problem is the same people will win every time. If you have a ranking system similar to warcraft... read more | 06/15/2004 (7:10 pm) |
| Ronin: 3024 game idea - pre production... | 1000 years in the future is sci-fi...... read more | 05/26/2004 (1:20 am) |
| Anyone Else Sick To Death Of Fps's | I think this is relevant to the 'shooter' discussion: [url]http://www.vancouver.wsu.edu/fac/peabo... read more | 05/15/2004 (1:46 am) |
| Who's attending the Australian IGDC? | I'd love to go but i have two uni exams during the event. Is there any chance of material presented ... read more | 05/14/2004 (1:40 am) |