David Massey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fading sound on interrupt() | I am getting the same behavior using those datablocks... Using these blocks, after I call .interr... read more | 08/19/2011 (9:31 am) |
| Fading sound on interrupt() | I am not using FMOD... using whatever the default is (OpenAL?)... Here is how I am setting the fa... read more | 08/18/2011 (9:40 am) |
| drawPolygon used in gui | sometimes... your code can just make you just feel stupid... drawPolygon works easy-peasy.. the... read more | 08/17/2011 (3:12 pm) |
| drawPolygon used in gui | Still trying to solve this.. no one has any ideas? fyi - the goal is to make circular progress ba... read more | 08/17/2011 (9:59 am) |
| Same Effect on Multiple Nodes | Awesome work! I'll get this added in. Thanks for the fast solution!... read more | 08/15/2011 (7:20 pm) |
| Same Effect on Multiple Nodes | Cool deal.. thanks for looking into it...... read more | 08/15/2011 (12:24 pm) |
| more than 1 GameTSCtrl - odd behavior | Gotya - thanks for tracking that down....... read more | 08/14/2011 (3:11 am) |
| afxEffecton.interrupt() | Hey... Came across a post that had the solution for this... Setting this in the effectron durat... read more | 08/13/2011 (11:19 am) |
| more than 1 GameTSCtrl - odd behavior | @S2P i actually tried that as well.. but same effect... @Alfio Thanks for the snooper link - tryi... read more | 08/10/2011 (2:34 pm) |
| afxEffecton.interrupt() | Hey there.. Still not able to get the start/stop of the effectron to work like I want, would yo... read more | 08/10/2011 (10:11 am) |
| afxCamera strafing offset | Hmm. the thirdpersondistance line does make it work better... Still not quite what I'm after, but I... read more | 08/09/2011 (9:41 am) |
| afxCamera strafing offset | I've tried... shoot.. maybe 50 different combos... I would *think* something like... %this.camer... read more | 08/08/2011 (8:41 pm) |
| afxCamera strafing offset | Thanks for the pointer, but I havent had any luck along those lines.. .I ran across that post previo... read more | 08/07/2011 (8:00 pm) |
| Some questions on 3D software... | Another tool to consider is Ultimate Unwrap 3d - its marketed as a UV Unwrapper... but I find it inf... read more | 04/06/2011 (1:58 pm) |
| Hifi terrain | I've made some good progress on the parallax side.. but im still having major problems getting the c... read more | 12/17/2009 (1:24 pm) |
| Hifi terrain | Thanks for the excellent reply... I'm pretty sure my normal map does not have Parallax info in the... read more | 12/16/2009 (5:52 pm) |
| Shadows - Dithered? | Excellent - thanks for the pointer!... read more | 12/15/2009 (9:21 am) |
| Polysoup Overlapped objects collision failure | Has anyone had any success in resolving this issue yet? ( Side note: it appears not to affect proje... read more | 10/28/2008 (9:57 am) |
| Vista Ultimate Mouse Problem | Problem Solved. System: MSI Notebook, AMD TL-60, geForce 7600 go (latest beta drivers) The iss... read more | 04/09/2007 (2:13 pm) |
| Vista Ultimate Mouse Problem | No splitters envolved... I've used generic windows driver for the touchpad, trackball, and optica... read more | 04/09/2007 (7:19 am) |
| Switching collision during animation. | I have successfully animated a collision shape (made a gate with a door... when activated, the door ... read more | 09/15/2003 (7:53 am) |
| Interior AI | Yeah... I'm using a Worldcraft/hammer placed node system atm... But.. it'd be nice if map2dif can d... read more | 11/26/2002 (3:45 pm) |
| aiClient.cc & aiClient.h | I have posted a Dijkistra-algorithm for interiors that uses worldcraft/hammer to place the nodes... ... read more | 11/26/2002 (3:44 pm) |
| simple node-based interior pathfinding working... | I replaced the AIPath->Delay() hack with a much better system... when the NPC gets within a certain... read more | 11/25/2002 (10:45 pm) |
| Need a Book Recommendation | I ran across a book called Game Design: Secrets of the Sages 2nd Edition... Think I got it with a VC... read more | 11/25/2002 (7:05 pm) |
| simple node-based interior pathfinding working... | Ah.. thanks for catching those mistakes... was a bit of a rush 3:30 am job of tracking down all the... read more | 11/25/2002 (4:09 pm) |
| movement speeds and stamina | In player.cc, around line 1424, a var (F32 MoveSpeed) is defined... After the code block that clamp... read more | 11/25/2002 (9:07 am) |
| movement speeds and stamina | Dont think run speed is set in the .dts... I have a npc class that uses the player.dts and aiPlayer... read more | 11/25/2002 (8:56 am) |
| simple node-based interior pathfinding working... | Grin... i took it down a sec... guess ya missed the 'oops I left something out' edit comment :)... read more | 11/25/2002 (12:51 am) |
| simple node-based interior pathfinding working... | Allrighty... its available at this link.. [url]http://home.carolina.rr.com/brainache/aipath.zip[/ur... read more | 11/25/2002 (12:24 am) |
| Camera Manipulation in racing mod? | the renderFirstPerson variable is just used to toggle between first and thrid person cameras... Not... read more | 11/25/2002 (12:15 am) |
| Bones showing up in the engine | Never had this happen, but it sounds like you have the bones linked to the 'start' or 'shape' dummy.... read more | 11/24/2002 (8:19 pm) |
| Newbie script question... | btw... I found findObject only seems to work in the actual engine code... did it that way... would s... read more | 11/24/2002 (8:17 pm) |
| where does this go? | The console is accessed by hitting the tilde (~) key... From there, you can enter commands as for... read more | 11/23/2002 (9:24 pm) |
| Trees | No problemo :) Im sputtering my way through it too... Just learned the .dts info last week. Its a ... read more | 11/23/2002 (9:21 pm) |
| Trees | As for the replicator.. dunno.. As for a .dts static, you need to have a .dts with a collision m... read more | 11/23/2002 (6:42 pm) |
| error, bad assumption (pEntry->windings.size() == 2, not 1) Go S | You have a portal entity defined right? I got that when my portal brush shared a plane with a wor... read more | 11/23/2002 (4:18 pm) |
| Interior Entities, Map2Dif, and pathfinding problem... | I went with the last approach btw... Gobbled up the dummyInt for expansion... Question is... sho... read more | 11/23/2002 (4:06 am) |
| Map2Dif... Anyone really poked this with a big stick? | DOH! Silly me.. I screwed up and deleted the writing of ai_special_nodes... strange that the veh... read more | 11/23/2002 (3:58 am) |
| Max2dts: Rotation changing for sequences... | AhHah! Thanks for the info.... read more | 11/23/2002 (3:42 am) |
| Script editor recommendation | http://wigginout.kicks-ass.org/depot/downloads/search.asp?Category=Utility copy/paste that... its... read more | 11/23/2002 (1:37 am) |
| Script editor recommendation | One sec... looking...... read more | 11/23/2002 (1:34 am) |
| Getting terrain and interior data for pathfinding | Heya... dunno bout the terrain, but I'm working on something similar for interiors.. just noticed yo... read more | 11/23/2002 (1:33 am) |
| Script editor recommendation | TribalIDE doesnt work? Are you using a Windows PC? or something else? It works perfeclty fine on wi... read more | 11/23/2002 (12:14 am) |
| Newbie needs help | Yep.. just checked it.. it defaults to saving in the data directory.. not the missions folder... ... read more | 11/22/2002 (5:44 pm) |
| Newbie needs help | I dont really know about Melv's foilage (havent had the chance yet)... But for making new maps, A... read more | 11/22/2002 (5:40 pm) |
| Debris files | If anyone still needs this info.. I've made a simple working debris shape... Just make a basic sha... read more | 11/22/2002 (3:58 pm) |
| Paths | I would love to see that tutorial, I'm currently working on getting Dijkstra's weighted graph algori... read more | 11/21/2002 (1:26 am) |
| Max2dts: Rotation changing for sequences... | I like talking to myself... anyway, got a player model to export correctly. never found out what was... read more | 11/20/2002 (7:23 pm) |
| Max2dts: Rotation changing for sequences... | Sidenote 2: Exporting the player mesh in the Max2dts documentation has the same behavior... Am I... read more | 11/20/2002 (6:17 pm) |