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David Massey's Forum Posts

Thread Post Date Posted
Fading sound on interrupt() I am getting the same behavior using those datablocks... Using these blocks, after I call .interr... read more 08/19/2011 (9:31 am)
Fading sound on interrupt() I am not using FMOD... using whatever the default is (OpenAL?)... Here is how I am setting the fa... read more 08/18/2011 (9:40 am)
drawPolygon used in gui sometimes... your code can just make you just feel stupid... drawPolygon works easy-peasy.. the... read more 08/17/2011 (3:12 pm)
drawPolygon used in gui Still trying to solve this.. no one has any ideas? fyi - the goal is to make circular progress ba... read more 08/17/2011 (9:59 am)
Same Effect on Multiple Nodes Awesome work! I'll get this added in. Thanks for the fast solution!... read more 08/15/2011 (7:20 pm)
Same Effect on Multiple Nodes Cool deal.. thanks for looking into it...... read more 08/15/2011 (12:24 pm)
more than 1 GameTSCtrl - odd behavior Gotya - thanks for tracking that down....... read more 08/14/2011 (3:11 am)
afxEffecton.interrupt() Hey... Came across a post that had the solution for this... Setting this in the effectron durat... read more 08/13/2011 (11:19 am)
more than 1 GameTSCtrl - odd behavior @S2P i actually tried that as well.. but same effect... @Alfio Thanks for the snooper link - tryi... read more 08/10/2011 (2:34 pm)
afxEffecton.interrupt() Hey there.. Still not able to get the start/stop of the effectron to work like I want, would yo... read more 08/10/2011 (10:11 am)
afxCamera strafing offset Hmm. the thirdpersondistance line does make it work better... Still not quite what I'm after, but I... read more 08/09/2011 (9:41 am)
afxCamera strafing offset I've tried... shoot.. maybe 50 different combos... I would *think* something like... %this.camer... read more 08/08/2011 (8:41 pm)
afxCamera strafing offset Thanks for the pointer, but I havent had any luck along those lines.. .I ran across that post previo... read more 08/07/2011 (8:00 pm)
Some questions on 3D software... Another tool to consider is Ultimate Unwrap 3d - its marketed as a UV Unwrapper... but I find it inf... read more 04/06/2011 (1:58 pm)
Hifi terrain I've made some good progress on the parallax side.. but im still having major problems getting the c... read more 12/17/2009 (1:24 pm)
Hifi terrain Thanks for the excellent reply... I'm pretty sure my normal map does not have Parallax info in the... read more 12/16/2009 (5:52 pm)
Shadows - Dithered? Excellent - thanks for the pointer!... read more 12/15/2009 (9:21 am)
Polysoup Overlapped objects collision failure Has anyone had any success in resolving this issue yet? ( Side note: it appears not to affect proje... read more 10/28/2008 (9:57 am)
Vista Ultimate Mouse Problem Problem Solved. System: MSI Notebook, AMD TL-60, geForce 7600 go (latest beta drivers) The iss... read more 04/09/2007 (2:13 pm)
Vista Ultimate Mouse Problem No splitters envolved... I've used generic windows driver for the touchpad, trackball, and optica... read more 04/09/2007 (7:19 am)
Switching collision during animation. I have successfully animated a collision shape (made a gate with a door... when activated, the door ... read more 09/15/2003 (7:53 am)
Interior AI Yeah... I'm using a Worldcraft/hammer placed node system atm... But.. it'd be nice if map2dif can d... read more 11/26/2002 (3:45 pm)
aiClient.cc & aiClient.h I have posted a Dijkistra-algorithm for interiors that uses worldcraft/hammer to place the nodes... ... read more 11/26/2002 (3:44 pm)
simple node-based interior pathfinding working... I replaced the AIPath->Delay() hack with a much better system... when the NPC gets within a certain... read more 11/25/2002 (10:45 pm)
Need a Book Recommendation I ran across a book called Game Design: Secrets of the Sages 2nd Edition... Think I got it with a VC... read more 11/25/2002 (7:05 pm)
simple node-based interior pathfinding working... Ah.. thanks for catching those mistakes... was a bit of a rush 3:30 am job of tracking down all the... read more 11/25/2002 (4:09 pm)
movement speeds and stamina In player.cc, around line 1424, a var (F32 MoveSpeed) is defined... After the code block that clamp... read more 11/25/2002 (9:07 am)
movement speeds and stamina Dont think run speed is set in the .dts... I have a npc class that uses the player.dts and aiPlayer... read more 11/25/2002 (8:56 am)
simple node-based interior pathfinding working... Grin... i took it down a sec... guess ya missed the 'oops I left something out' edit comment :)... read more 11/25/2002 (12:51 am)
simple node-based interior pathfinding working... Allrighty... its available at this link.. [url]http://home.carolina.rr.com/brainache/aipath.zip[/ur... read more 11/25/2002 (12:24 am)
Camera Manipulation in racing mod? the renderFirstPerson variable is just used to toggle between first and thrid person cameras... Not... read more 11/25/2002 (12:15 am)
Bones showing up in the engine Never had this happen, but it sounds like you have the bones linked to the 'start' or 'shape' dummy.... read more 11/24/2002 (8:19 pm)
Newbie script question... btw... I found findObject only seems to work in the actual engine code... did it that way... would s... read more 11/24/2002 (8:17 pm)
where does this go? The console is accessed by hitting the tilde (~) key... From there, you can enter commands as for... read more 11/23/2002 (9:24 pm)
Trees No problemo :) Im sputtering my way through it too... Just learned the .dts info last week. Its a ... read more 11/23/2002 (9:21 pm)
Trees As for the replicator.. dunno.. As for a .dts static, you need to have a .dts with a collision m... read more 11/23/2002 (6:42 pm)
error, bad assumption (pEntry->windings.size() == 2, not 1) Go S You have a portal entity defined right? I got that when my portal brush shared a plane with a wor... read more 11/23/2002 (4:18 pm)
Interior Entities, Map2Dif, and pathfinding problem... I went with the last approach btw... Gobbled up the dummyInt for expansion... Question is... sho... read more 11/23/2002 (4:06 am)
Map2Dif... Anyone really poked this with a big stick? DOH! Silly me.. I screwed up and deleted the writing of ai_special_nodes... strange that the veh... read more 11/23/2002 (3:58 am)
Max2dts: Rotation changing for sequences... AhHah! Thanks for the info.... read more 11/23/2002 (3:42 am)
Script editor recommendation http://wigginout.kicks-ass.org/depot/downloads/search.asp?Category=Utility copy/paste that... its... read more 11/23/2002 (1:37 am)
Script editor recommendation One sec... looking...... read more 11/23/2002 (1:34 am)
Getting terrain and interior data for pathfinding Heya... dunno bout the terrain, but I'm working on something similar for interiors.. just noticed yo... read more 11/23/2002 (1:33 am)
Script editor recommendation TribalIDE doesnt work? Are you using a Windows PC? or something else? It works perfeclty fine on wi... read more 11/23/2002 (12:14 am)
Newbie needs help Yep.. just checked it.. it defaults to saving in the data directory.. not the missions folder... ... read more 11/22/2002 (5:44 pm)
Newbie needs help I dont really know about Melv's foilage (havent had the chance yet)... But for making new maps, A... read more 11/22/2002 (5:40 pm)
Debris files If anyone still needs this info.. I've made a simple working debris shape... Just make a basic sha... read more 11/22/2002 (3:58 pm)
Paths I would love to see that tutorial, I'm currently working on getting Dijkstra's weighted graph algori... read more 11/21/2002 (1:26 am)
Max2dts: Rotation changing for sequences... I like talking to myself... anyway, got a player model to export correctly. never found out what was... read more 11/20/2002 (7:23 pm)
Max2dts: Rotation changing for sequences... Sidenote 2: Exporting the player mesh in the Max2dts documentation has the same behavior... Am I... read more 11/20/2002 (6:17 pm)
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