Steven Chiu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cursor on and control the default 3rd person camera | Already implemented the advanced camera resource before and I think there is a bug in 3rd person orb... read more | 01/13/2005 (7:19 am) |
| Trouble rearranging camera! | [quote]By deafault you can do that ,go to 3rd person by pressing tab. . .the hold Z and move mouse t... read more | 01/12/2005 (12:23 am) |
| Projective textures | @Gabriel: Just upgrade to the new TGE 1.3 code base and try to implement the same thing. S... read more | 01/05/2005 (8:52 am) |
| SceneState and rendering to texture | @Kyle: No problem! I'll mail the code and some screenshots to you asap, hope we can work together ... read more | 12/04/2004 (1:24 am) |
| Latest updates | I replace the texture solidmetal to reflect_solidmetal in orkbase and rebuild the dif from Quark wit... read more | 11/02/2004 (7:39 pm) |
| Latest updates | @Zik: Yes, it works! Thank you.... read more | 10/29/2004 (12:32 am) |
| Latest updates | Try to set break points in VS.NET 2003 for TSE project but I found that cannot execute the program i... read more | 10/28/2004 (11:13 am) |
| SceneState and rendering to texture | Almost finish the planar reflection part of it and I can see the reflection now. But the texture coo... read more | 10/25/2004 (10:12 am) |
| SceneState and rendering to texture | @Kyle: Just wondering what's the modelview matrix you use to mirror the terrain about the clip pl... read more | 10/06/2004 (7:55 am) |
| Particle Systems and Water | Will you release it as a resource for both TGE and TSE?... read more | 09/30/2004 (12:03 am) |
| SceneState and rendering to texture | @Kyle: Check the glBase web site below: http://www.futurenation.net/glbase/reflect.htm It h... read more | 09/28/2004 (11:23 pm) |
| Maya2DTS updates | Another question about the mount1 node: When I try to mount a sword to the mount1 node in the l... read more | 09/14/2004 (12:52 pm) |
| Maya2DTS updates | The mount node problems been solved! Forgot to check the reference tutorial again. @Danny: T... read more | 09/09/2004 (6:31 am) |
| Maya2DTS updates | Questions about mount nodes: I've added two mount nodes mount0 and mount1 to my character model, ... read more | 09/08/2004 (8:59 am) |
| Reselling? | I think the price depends on the release schedule of the TSE. If TSE come out ready this year or... read more | 08/31/2004 (8:01 pm) |
| Maya2dts Faqs | After about two weeks trying exporting several maya models using current maya2Dts tool. We got the r... read more | 08/20/2004 (11:18 pm) |
| Maya2DTS updates | Just wondering if the exporter currently support texture coordinate animations? Thanks.... read more | 08/11/2004 (11:08 am) |
| Melee Combat | The problem been solved! Cause I put the code in wrong place. Thanks anyway.... read more | 08/06/2004 (12:29 pm) |
| Melee Combat | @Josh: Have implemented the melee resource above, everything seems OK so far. But when I fire... read more | 07/29/2004 (12:50 am) |
| A question about calling the script | Forgot to check the type defined in console.h, sorry for that! It works now,anyway thanks Ben.... read more | 07/21/2004 (8:37 am) |
| A question about calling the script | No, It deosn't work! It crash the engine, any clue for this?... read more | 07/20/2004 (7:37 pm) |
| Melee Combat | I'm interesting about the AI code, would you please post it? Thanks.... read more | 07/19/2004 (10:00 am) |
| Brain Editor | @Howard Just wondering if you've figured out how to set the breakpoints to work?... read more | 07/07/2004 (7:51 am) |
| Torque Game Studio | I agree with Ben. Any tool would improve the game making workflow is good!... read more | 07/05/2004 (1:16 am) |
| Torque Game Studio | Just wondering what's the current status of the torgue game studio?... read more | 07/04/2004 (8:19 am) |
| TSE Demo? Please, please, pretty please? | For those who response to my post, I really hope that the TSE will beat off the Virtools DEV 3.0 and... read more | 05/03/2004 (9:53 am) |
| TSE Demo? Please, please, pretty please? | The virtools just release a Dev 3.0 cool shader demo(www.virtools.com). I'm wondering if the TSE dem... read more | 05/02/2004 (8:40 am) |