Game Development Community

Steven Chiu's Forum Posts

Thread Post Date Posted
Cursor on and control the default 3rd person camera Already implemented the advanced camera resource before and I think there is a bug in 3rd person orb... read more 01/13/2005 (7:19 am)
Trouble rearranging camera! [quote]By deafault you can do that ,go to 3rd person by pressing tab. . .the hold Z and move mouse t... read more 01/12/2005 (12:23 am)
Projective textures @Gabriel: Just upgrade to the new TGE 1.3 code base and try to implement the same thing. S... read more 01/05/2005 (8:52 am)
SceneState and rendering to texture @Kyle: No problem! I'll mail the code and some screenshots to you asap, hope we can work together ... read more 12/04/2004 (1:24 am)
Latest updates I replace the texture solidmetal to reflect_solidmetal in orkbase and rebuild the dif from Quark wit... read more 11/02/2004 (7:39 pm)
Latest updates @Zik: Yes, it works! Thank you.... read more 10/29/2004 (12:32 am)
Latest updates Try to set break points in VS.NET 2003 for TSE project but I found that cannot execute the program i... read more 10/28/2004 (11:13 am)
SceneState and rendering to texture Almost finish the planar reflection part of it and I can see the reflection now. But the texture coo... read more 10/25/2004 (10:12 am)
SceneState and rendering to texture @Kyle: Just wondering what's the modelview matrix you use to mirror the terrain about the clip pl... read more 10/06/2004 (7:55 am)
Particle Systems and Water Will you release it as a resource for both TGE and TSE?... read more 09/30/2004 (12:03 am)
SceneState and rendering to texture @Kyle: Check the glBase web site below: http://www.futurenation.net/glbase/reflect.htm It h... read more 09/28/2004 (11:23 pm)
Maya2DTS updates Another question about the mount1 node: When I try to mount a sword to the mount1 node in the l... read more 09/14/2004 (12:52 pm)
Maya2DTS updates The mount node problems been solved! Forgot to check the reference tutorial again. @Danny: T... read more 09/09/2004 (6:31 am)
Maya2DTS updates Questions about mount nodes: I've added two mount nodes mount0 and mount1 to my character model, ... read more 09/08/2004 (8:59 am)
Reselling? I think the price depends on the release schedule of the TSE. If TSE come out ready this year or... read more 08/31/2004 (8:01 pm)
Maya2dts Faqs After about two weeks trying exporting several maya models using current maya2Dts tool. We got the r... read more 08/20/2004 (11:18 pm)
Maya2DTS updates Just wondering if the exporter currently support texture coordinate animations? Thanks.... read more 08/11/2004 (11:08 am)
Melee Combat The problem been solved! Cause I put the code in wrong place. Thanks anyway.... read more 08/06/2004 (12:29 pm)
Melee Combat @Josh: Have implemented the melee resource above, everything seems OK so far. But when I fire... read more 07/29/2004 (12:50 am)
A question about calling the script Forgot to check the type defined in console.h, sorry for that! It works now,anyway thanks Ben.... read more 07/21/2004 (8:37 am)
A question about calling the script No, It deosn't work! It crash the engine, any clue for this?... read more 07/20/2004 (7:37 pm)
Melee Combat I'm interesting about the AI code, would you please post it? Thanks.... read more 07/19/2004 (10:00 am)
Brain Editor @Howard Just wondering if you've figured out how to set the breakpoints to work?... read more 07/07/2004 (7:51 am)
Torque Game Studio I agree with Ben. Any tool would improve the game making workflow is good!... read more 07/05/2004 (1:16 am)
Torque Game Studio Just wondering what's the current status of the torgue game studio?... read more 07/04/2004 (8:19 am)
TSE Demo? Please, please, pretty please? For those who response to my post, I really hope that the TSE will beat off the Virtools DEV 3.0 and... read more 05/03/2004 (9:53 am)
TSE Demo? Please, please, pretty please? The virtools just release a Dev 3.0 cool shader demo(www.virtools.com). I'm wondering if the TSE dem... read more 05/02/2004 (8:40 am)
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