Steven Chiu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE 1.4 Unicode IME Problem | Been very busy recently! For the upcoming TGE 1.4.2, my plan is to send my fixed code to Ben and it ... read more | 03/21/2006 (7:49 am) |
| Torque networking, applied to VOIP | Anthony, One of my TGE projects will use the VOIP feature, just wondering if you mind rel... read more | 03/12/2006 (9:51 am) |
| Map2dif_plus mirrors? | I also need this patch, thanks in advance.... read more | 03/06/2006 (8:45 am) |
| Static shapes with shadow? | The two collision meshes are just two simple boxes.... read more | 02/18/2006 (6:57 pm) |
| Static shapes with shadow? | I have a bed dts with 2 collision meshes and found that only one of the col mesh cast shadow, any cl... read more | 02/17/2006 (10:10 am) |
| Static shapes with shadow? | Just figure out how to do this! Thanks. Steven... read more | 02/16/2006 (8:57 pm) |
| Despairing about TSE - not a flame | The stenciled shadow part will also be checked in the new release? Just want to implement one!... read more | 01/03/2006 (7:42 pm) |
| Torque networking, applied to VOIP | Awsome! Just can't wait to try it. Steven... read more | 01/01/2006 (2:15 am) |
| Would you like RTS Owner Access on mydreamrpg.com | RTS kit owner, stevenmbiz at your site!... read more | 12/23/2005 (3:48 am) |
| Complete MMORPG Development Guide | SDK owner, Signed up as stevenmbiz.... read more | 12/23/2005 (3:37 am) |
| ORKVALE - Stronghold - Preorders | The email address does not work?... read more | 12/08/2005 (11:09 am) |
| TGE 1.4 Unicode IME Problem | Ok, the problem been fixed finally for the new Phonetic IME! I'll check for the other IME and post t... read more | 11/28/2005 (11:46 am) |
| TGE 1.4 Unicode IME Problem | I think the DirectInput does not steal the focus cause I still can input ascii characters.... read more | 11/27/2005 (8:37 pm) |
| TGE 1.4 Unicode IME Problem | The TextEdit gui already enable the keyboard translation in the onWake call but the IME still not av... read more | 11/27/2005 (6:48 pm) |
| 1.4 Status/Problem solving Thread. | Thanks for the information! I'll check out the SVN again. Also glad to hear about the UNICODE s... read more | 11/08/2005 (12:03 pm) |
| 1.4 Status/Problem solving Thread. | @Ben: Would you mind post the procedure or settings for creating chinese unicode fonts in the ... read more | 11/08/2005 (11:21 am) |
| 3D World Studio available for purchase | Two questions about the .dif export: 1. Will 3DWS support all the light types Torque have? ... read more | 09/27/2005 (10:07 am) |
| 3D World Studio available for purchase | Two questions about the .dif export: 1. Will 3DWS support all the light types Torque have? ... read more | 09/27/2005 (9:52 am) |
| Maya2DTS for Maya 7.0 | The download seems not works yet!... read more | 08/30/2005 (2:21 am) |
| 3D World Studio public test (formerly know as Cartography Shop) | So what's the price of the EA version?... read more | 08/29/2005 (10:41 am) |
| Another request for pipeline | Ok, looking forward to it and the importer is a awesome idea really.... read more | 08/17/2005 (10:07 am) |
| Another request for pipeline | So will you fix this problem by skip them just like map2dif_plus does and maybe report the error in ... read more | 08/17/2005 (9:49 am) |
| Another request for pipeline | Forgot to mention about the map file itself, sorry about that. It's from the Q3 Arena demo downloade... read more | 08/17/2005 (1:25 am) |
| Another request for pipeline | I try to import the QUAKE 3:AREA default map q3dm1sample.map and got the following message: ... read more | 08/16/2005 (1:18 pm) |
| Map2Dif Plus | @Matt: Is there any special steps needed to be noticed when loading the Q3 maps? All entities... read more | 08/15/2005 (10:26 am) |
| Error, no last element of zero sized array | This problem has been solved! See the quote below: Quote from Sam's update: [quote]This should c... read more | 08/01/2005 (11:46 pm) |
| Error, no last element of zero sized array | After applying tom's new debuger patch, the error message do not show up but the engine still crash ... read more | 08/01/2005 (4:12 am) |
| Error, no last element of zero sized array | I don't know if sam be able to compile a version using the old telnetdebugger? I used to debuggi... read more | 07/31/2005 (10:19 pm) |
| Error, no last element of zero sized array | @Bradon: I already use the 6060 port for dubugging not working and tried Torsion before it works... read more | 07/31/2005 (8:15 pm) |
| Torque IDE | I've post this message on the engine forum and on the Enhanced TelnetDebugger resource froum maybe t... read more | 07/31/2005 (8:34 am) |
| Torque IDE | @Sam: Understood. Finally has someone done this for us, congratulations! BTW I still need ... read more | 07/31/2005 (1:25 am) |
| Torque IDE | @Sam: Just download the new beta and found that the dot complete function not work yet, do I mis... read more | 07/30/2005 (1:14 am) |
| Torque IDE | @Sam: I've sent the screen shots to you, wish that helps. Steven... read more | 07/28/2005 (9:09 am) |
| Torque IDE | @Sam: Already use the resource. @Brandon: Still don't work. I also try to run debugging using... read more | 07/28/2005 (7:22 am) |
| Torque IDE | When I set a breakpoint and trace into the code, for a while the error: "no last element of a zero s... read more | 07/27/2005 (12:31 pm) |
| Torque IDE | @Sam: If you have a PayPal acount just let me know, I'll donate for it! Hehe. AWESOM... read more | 07/24/2005 (3:21 am) |
| Torque IDE | Yes, what I mentioned above is only for some types of class variables created like %variable = (what... read more | 07/23/2005 (10:48 am) |
| Torque IDE | As Gonzo said in this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=255... read more | 07/23/2005 (8:42 am) |
| Torque IDE | @Sam: Current script intellesense obviously support torque built in function quit well. ... read more | 07/22/2005 (8:24 am) |
| Torque IDE | Count me in, please!... read more | 07/20/2005 (7:05 am) |
| Torque IDE | Personally, I think the auto-complete feature is the most important to me. So glad that you already ... read more | 07/18/2005 (8:11 am) |
| TSE Support? | OK! I'll check it right the way, thank you.... read more | 05/29/2005 (7:49 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | @Ben: In your screenshot above, I see the healthbarhub. So just wondering if this control been... read more | 05/29/2005 (1:39 am) |
| New water | Hi Brian: I'm interesting about the geometry shader code you've done and can help improving the ... read more | 04/09/2005 (4:02 am) |
| Commander Map and project...... need some help | @Josh: I'm just wondering if you've figured out to do it? Steven... read more | 03/27/2005 (5:19 am) |
| cartoon outlining (cartoon rendering part1) | @FRANK Would you mind to share the files again? I'm interesting about the shading part instead... read more | 03/08/2005 (2:44 am) |
| Latest Checkin | Multithreading and DDS supported! That's COOL!... read more | 02/10/2005 (7:59 pm) |
| TorqueWrench - a cross-platform opensource TorqueScript IDE | Charlie: Would you mind release a beta version for testing now? Just wondering.... read more | 01/21/2005 (6:37 am) |
| Call for Advanced Camera new features/changes/fixes | And the mDamping variable also!... read more | 01/20/2005 (9:54 pm) |
| Dojo demo beta | Looks great on my mobility radeon 9600 also.... read more | 01/14/2005 (8:56 am) |