Game Development Community

Steven Chiu's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 I modify this resource to support movement without path and use the velocity to move the shape. But ... read more 10/25/2007 (7:27 am)
L3dt >2048 exporter bug + fix? So we can use the atlas2 with > 2048 HF exported without any problem in game? Or just bypass the war... read more 08/23/2007 (9:37 am)
Underwater Terrain Shading It's really awesome. Can't wait for it to be fixed!... read more 06/09/2007 (1:48 pm)
AFX for TGEA Testing I own both TGEA and AFX and would like to test it for the atlas terrain. The request been sent to yo... read more 06/02/2007 (12:24 am)
When will the 1.02 out? The unicode support seems broken so far? I hope it got fixed in the new release.... read more 06/02/2007 (12:13 am)
OMFG! 1.5.2 builds on Linux I got the sdk compiled OK for OpenSuse 10.2. But when run it, the following error message occur: ... read more 05/26/2007 (12:17 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes @Richard: I got the sdk compiled OK for OpenSuse 10.2. But when run it, the following error mes... read more 05/25/2007 (7:31 am)
Face Extrude Plugin @Jaimi: Would you mind post this as a resource or it will be included as a plugin for the next... read more 05/13/2007 (4:24 am)
Terrain Super Shader Simply awesome!... read more 05/11/2007 (10:08 am)
Multi-processor parallel programming in TGE @Duncan: Just wondering if you would uncover the detail how you do this in the near future? ... read more 05/11/2007 (12:54 am)
Skin Shader Awesome! Care to share the code or more detail about this?... read more 04/23/2007 (10:48 pm)
L3dt pro atlas exporter bug? The problem been solved! My bad for mistype the detail texture file name.... read more 04/22/2007 (8:16 am)
L3dt pro atlas exporter bug? The problem still occurs even after I recompile sdk using the latest directx sdk(feb or april editio... read more 04/21/2007 (11:23 pm)
L3dt pro atlas exporter bug? Which directx version do you use to compile the SDK?... read more 04/21/2007 (11:17 am)
Rts Port To Tgea @Vicent: Just wondering what's the purpose of the hardcoded values and how to use them? ... read more 04/15/2007 (9:20 am)
Mirror... Extrude... You mean use duplicate and negative scale to do mirror?... read more 04/14/2007 (10:58 am)
The arch tool not available. Great to hear that still planned!... read more 04/09/2007 (4:51 am)
The arch tool not available. So maybe a pro version will come out soon, I guess.... read more 04/08/2007 (10:04 am)
L3DT Atlas plugin binary When linking the plugin, I got the following error messages: nafxcwd.lib(arcobj.obj) : error LNK2... read more 04/05/2007 (11:39 pm)
L3DT Atlas plugin binary @Jeremiah I still have problem compile the plugin, just wondering if you got the new 1.01 versio... read more 04/05/2007 (11:20 am)
TGEA 1.01 Out @Pete I've tried turn on the definition and it don't work. Anyway thanks for sharing this. Ste... read more 04/05/2007 (11:07 am)
TGEA 1.01 Out @Pete I've tried turn on the definition and it don't work. Anyway thanks for sharing this. Ste... read more 04/05/2007 (11:03 am)
TGEA 1.01 Out Anyone built the l3dt exporter successfully? When link the plunin I got the following error message... read more 04/05/2007 (8:26 am)
TGEA Compass Resource Randy: Would you mind send me a copy at zv6.at.mail.stut.edu.tw also? Thanks in advance. St... read more 04/04/2007 (10:08 am)
Titas (mmokit For Tse) Licensing Thread Chih-Ming Chiu zv6@mail.stut.edu.tw username: stevenmbiz... read more 04/04/2007 (8:33 am)
AFX for TGEA Migration Progress Understand, thanks for your quick reply.... read more 04/02/2007 (7:56 pm)
AFX for TGEA Migration Progress Just wondering if getting zodiacs functioning with Atlas terrain will be available soon?... read more 04/02/2007 (9:31 am)
The things I like most I hope can get the AFX gryphon patch soon!... read more 03/30/2007 (12:48 pm)
L3DT Atlas plugin binary I used to set the Heightfield resoultion to 0.50 m for my design map, the reason is to get more deta... read more 03/29/2007 (11:16 am)
Server-Side selected object reference Dave: Would you mind post the code to merge AFX with MMORPG Kit asap especially the target sele... read more 01/05/2007 (5:41 pm)
MS4 is up Awesome! Are you gonna release it as a resource?... read more 10/02/2006 (3:31 am)
RtNEAT AI engine resource Yes! I'm very interesting about this resource. Steven... read more 08/10/2006 (9:57 pm)
Text To Speech for Torque (flite) I also need the file, would you please email me a copy of it. My email is stevenmbiz@hotmail.com, th... read more 05/25/2006 (8:45 am)
PlayerModel.setModel is bugged/doesnt work E-mail sent, thanks in advance1 Steven.... read more 05/20/2006 (12:04 pm)
PlayerModel.setModel is bugged/doesnt work E-mail sent, thanks in advance! Steven.... read more 05/20/2006 (12:02 pm)
Complete MMORPG Development Guide @Tom: Been re-registered as stevenchiu, please re-activate my subscribed membership. Thanks. ... read more 05/15/2006 (3:10 am)
Complete MMORPG Development Guide @Dreamer: I'm wondering if my account (stevenmbiz) still in your DB? The login seems not w... read more 05/14/2006 (9:51 pm)
Complete MMORPG Development Guide Awesome! Can't wait the new tutorials online again! Steven... read more 05/12/2006 (9:23 pm)
Outline Shading Issue The most valuable resource #2! Steven... read more 04/24/2006 (7:32 pm)
Outline Shading Issue The most valuable resource #2 this year! Steven... read more 04/24/2006 (7:29 pm)
TGE water upgrades The most valuable resource for TGE this year! I can help sort out the bugs. So just release it asap.... read more 04/22/2006 (11:03 pm)
An "unofficial" TSE demo. That's really awesome! Edit: BTW hope you can post the link as well here when you finish it.... read more 04/05/2006 (2:46 pm)
1.4 yet? Will this release have the Legions tech demo stuff checked in? Steven... read more 04/03/2006 (9:28 pm)
1.4 and RTS compiled and working Anyone try merge this with the TLK 1.4? The engine crash when launch the demo mission. Edit: Foun... read more 04/02/2006 (3:15 am)
An "unofficial" TSE demo. I suggest you to release this as a resource, because as you said add CG support is easy but to rende... read more 04/01/2006 (9:20 pm)
Help me...Unicode chating What's the file size of your Pyunji R_18.uft font file in common/ui/cache directory?... read more 03/28/2006 (10:50 am)
Help me...Unicode chating What's the file size of your Pyunji R_18.uft font file in common/ui/cache directory?... read more 03/28/2006 (10:49 am)
Help me...Unicode chating This is the part I've not fixed before for TSE. I'll take a look for this!... read more 03/28/2006 (8:46 am)
Help me...Unicode chating What's the exact setting you put in the profile? Can you cut and paste the code block here?... read more 03/28/2006 (1:24 am)
Help me...Unicode chating What version of TSE you use? What's the HANGUL font setting you put the in the profile?... read more 03/21/2006 (10:43 am)