Steven Chiu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NextGen Gaming In TGEA | I suggest that GG should dedicate a person to help Gerhard asap, even a add-on kit is useful for us ... read more | 09/26/2008 (1:57 am) |
| TGEA Skin Shader kit | I'll pay for this definitely! Simply awesome!... read more | 09/18/2008 (5:25 pm) |
| TGEA 1.7.1 gui editor save bug | I've found the place to fix the problem, find the lines within the function GuiEditCanvas::save( %th... read more | 08/24/2008 (7:29 am) |
| PhysX just leveled up | The physics system will be the next big thing for future games and for Torque as well!... read more | 08/11/2008 (4:01 pm) |
| Rigid shape box | @Henry: Would you mind post the code here or email it to me? I need the feature too! Thanks in... read more | 08/09/2008 (1:12 pm) |
| Not a power of 2?..." error | It fixes the exporting problem, any clue for causing this?... read more | 07/27/2008 (11:58 pm) |
| AFXA 1.1 polysoup problem | My project need the dynamic skin resource to be ported over for tgea 1.7.1, but it still crash the e... read more | 07/23/2008 (7:21 pm) |
| AFXA 1.1 polysoup problem | I can almost confirm that afxa 1.1 conflict with the polysoup implementation for TGEA 1.03. After re... read more | 07/23/2008 (5:05 pm) |
| Not a power of 2?..." error | Yes, I use 1.0.5.1. I'll send file to you, thanks.... read more | 07/22/2008 (7:23 am) |
| Not a power of 2?..." error | I've checked the texture size in used on map section, they are all power of 2.... read more | 07/21/2008 (7:26 pm) |
| Shader and transparency? | Would you mind post a material setting example to show it works?... read more | 07/21/2008 (10:26 am) |
| Rename the arcane.fx folder name | I'll regenerate my atlas terrain, thanks.... read more | 07/14/2008 (7:46 pm) |
| Rename the arcane.fx folder name | Ok, it works for legacy terrain, but how about for the atlas terrain?... read more | 07/14/2008 (8:39 am) |
| Bounding Box Resizing problem | Are you sure that the code inside the processTick method works? I try it in 1.7.1 just crash the eng... read more | 07/12/2008 (7:13 am) |
| AFX Camera rotation | @Jeff: I'll try what you propose asap, any progress would be post here.... read more | 07/10/2008 (8:47 am) |
| AFX Camera rotation | I can do that customization, so any clue for this?... read more | 07/10/2008 (7:45 am) |
| GuiObjectView, guiPlayerView | Yes, I put a guiObjectView in PlayGui and it works. I don't know why it not works in T3D though. ... read more | 06/30/2008 (6:56 pm) |
| GuiObjectView, guiPlayerView | FYI, I use the guiObjectView in AFXA without any problem.... read more | 06/30/2008 (2:12 am) |
| TGEA 1.71 GuiBitmap control bitmap field caption problem | I set the border field to 1 and it fixes the problem. Thanks.... read more | 06/27/2008 (6:53 pm) |
| TGEA 1.71 GuiBitmap control bitmap field caption problem | Not quit understand what you mean, so the possible solution is? Edit: And I don't think that this... read more | 06/27/2008 (5:21 pm) |
| AFX for TGEA 1.7.1 | Just purchased the AFX 1.1.2 core tech for TGEA and I got one question about the spells pack 1. I'm ... read more | 06/24/2008 (6:21 pm) |
| AFX for TGEA 1.7.1 | Thanks, I'll upgrade the license right away.... read more | 06/23/2008 (8:36 am) |
| AFX for TGEA 1.7.1 | Just wondering if the TGEA 1.7.1 update will be available this week or next?... read more | 06/23/2008 (7:50 am) |
| Import FX And Free Web Hlsl Codes | It seems quite interesting!... read more | 06/23/2008 (7:32 am) |
| Import FX And Free Web Hlsl Codes | So, what's the purpose of EffectData here?... read more | 06/23/2008 (5:04 am) |
| AFX and Yack Pack | Still looking forward to this!... read more | 06/14/2008 (10:05 pm) |
| Bullet Physics Engine | Just play the demo and it seems quite impressive! A resource for this will be nice.... read more | 06/13/2008 (11:10 pm) |
| Yack Pack 1.1 Wishlist | I hope it'll be compatible with the upcoming AFX TGEA 1.7 version.... read more | 06/10/2008 (9:25 am) |
| GuiBitmapButtonCtrl bitmap path problems | That fix the problem, thanks.... read more | 05/10/2008 (9:31 pm) |
| GuiBitmapButtonCtrl bitmap path problems | For the button to have different states, I need to edit the path and here is the problem.... read more | 04/30/2008 (10:32 am) |
| GuiBitmapButtonCtrl bitmap path problems | Yes that's just what I did and press enter.... read more | 04/29/2008 (10:29 pm) |
| The usage of GuiTabBookCtrl and GuiTabPageCtrl | It works! Thanks for sharing this.... read more | 04/21/2008 (4:33 am) |
| Out now: 'L3DT for Torque' 2.5c | Just tried the blended atlas exporting for TGEA 1.7 BETA 2 and it works like a charm!... read more | 04/03/2008 (10:29 am) |
| Finally got some good looking Atlas2 terrain... | Follow the steps proposed to export my blended terrain using TGEA 1.03, I always got the error messa... read more | 04/02/2008 (6:33 pm) |
| TGEA 1.7 Beta Atlas? | I always got the "Not an allocated block!" error message from platformmemory.cpp for the blended atl... read more | 04/02/2008 (8:24 am) |
| Transparent texture | Thank you guys, I'll use the DTS instead.... read more | 02/22/2008 (9:10 am) |
| Transparent texture | Sorry, I mean the DIF model in constructor.... read more | 02/21/2008 (4:07 pm) |
| ComputeBounds problem | This code seems broken for TGE 1.52 and TGEA currently. Just wondering if anyone got this working?... read more | 02/21/2008 (9:18 am) |
| Forest Pack Q&A | Is the forest pack possible to be ported over to TGEA soon? I know one company is doing this, but it... read more | 02/18/2008 (3:19 pm) |
| Sword trace effects | @Nick: Care to release this as a resource? I'm interested about doing the same thing.... read more | 02/08/2008 (9:07 am) |
| Controlled object in AFXA | The problem is gone now. I forgot there is a dead orc inside the mission, so it should have two of t... read more | 02/06/2008 (9:18 am) |
| Controlled object in AFXA | No, I use the default third-person camera in AFX demo. It works in default TGEA camera mode, so I'm ... read more | 02/01/2008 (8:47 pm) |
| TGEA Texture Layer code assistance | So, what's the effect of the setMaterial method you've tried?... read more | 01/18/2008 (8:31 am) |
| TGEA Texture Layer code assistance | Do you try pMatList->setMaterial(pMatPos, texName) in generateTexture method(inside the if (pMatPos ... read more | 01/18/2008 (12:03 am) |
| Are Decals on DTS possible in TGEA? | Try texture.set( baseBitmap, &GFXDefaultStaticDiffuseProfile, true); And it should compile.... read more | 01/12/2008 (12:53 am) |
| Are Decals on DTS possible in TGEA? | Try texture.set( baseBitmap, &GFXDefaultStaticDiffuseProfile, true); And it should compile.... read more | 01/11/2008 (8:01 pm) |
| How to enable the unicode input? | The unicode display is OK, but I can't input the character in the textEdit control. I already set th... read more | 01/03/2008 (9:33 am) |
| Launch anothe .exe program during game play | Guys, thanks for sharing this. I'll try as you suggested.... read more | 11/17/2007 (6:33 pm) |
| Platforms Players can Ride Version 1.1 | Adam, I'll check the collision mesh again today. Thanks for sharing this.... read more | 11/07/2007 (3:13 pm) |
| Platforms Players can Ride Version 1.1 | I replace the platform DTS with my own one, but player slide away when jump on it. Anyone had the s... read more | 11/07/2007 (6:46 am) |