Game Development Community

Steven Chiu's Forum Posts

Thread Post Date Posted
NextGen Gaming In TGEA I suggest that GG should dedicate a person to help Gerhard asap, even a add-on kit is useful for us ... read more 09/26/2008 (1:57 am)
TGEA Skin Shader kit I'll pay for this definitely! Simply awesome!... read more 09/18/2008 (5:25 pm)
TGEA 1.7.1 gui editor save bug I've found the place to fix the problem, find the lines within the function GuiEditCanvas::save( %th... read more 08/24/2008 (7:29 am)
PhysX just leveled up The physics system will be the next big thing for future games and for Torque as well!... read more 08/11/2008 (4:01 pm)
Rigid shape box @Henry: Would you mind post the code here or email it to me? I need the feature too! Thanks in... read more 08/09/2008 (1:12 pm)
Not a power of 2?..." error It fixes the exporting problem, any clue for causing this?... read more 07/27/2008 (11:58 pm)
AFXA 1.1 polysoup problem My project need the dynamic skin resource to be ported over for tgea 1.7.1, but it still crash the e... read more 07/23/2008 (7:21 pm)
AFXA 1.1 polysoup problem I can almost confirm that afxa 1.1 conflict with the polysoup implementation for TGEA 1.03. After re... read more 07/23/2008 (5:05 pm)
Not a power of 2?..." error Yes, I use 1.0.5.1. I'll send file to you, thanks.... read more 07/22/2008 (7:23 am)
Not a power of 2?..." error I've checked the texture size in used on map section, they are all power of 2.... read more 07/21/2008 (7:26 pm)
Shader and transparency? Would you mind post a material setting example to show it works?... read more 07/21/2008 (10:26 am)
Rename the arcane.fx folder name I'll regenerate my atlas terrain, thanks.... read more 07/14/2008 (7:46 pm)
Rename the arcane.fx folder name Ok, it works for legacy terrain, but how about for the atlas terrain?... read more 07/14/2008 (8:39 am)
Bounding Box Resizing problem Are you sure that the code inside the processTick method works? I try it in 1.7.1 just crash the eng... read more 07/12/2008 (7:13 am)
AFX Camera rotation @Jeff: I'll try what you propose asap, any progress would be post here.... read more 07/10/2008 (8:47 am)
AFX Camera rotation I can do that customization, so any clue for this?... read more 07/10/2008 (7:45 am)
GuiObjectView, guiPlayerView Yes, I put a guiObjectView in PlayGui and it works. I don't know why it not works in T3D though. ... read more 06/30/2008 (6:56 pm)
GuiObjectView, guiPlayerView FYI, I use the guiObjectView in AFXA without any problem.... read more 06/30/2008 (2:12 am)
TGEA 1.71 GuiBitmap control bitmap field caption problem I set the border field to 1 and it fixes the problem. Thanks.... read more 06/27/2008 (6:53 pm)
TGEA 1.71 GuiBitmap control bitmap field caption problem Not quit understand what you mean, so the possible solution is? Edit: And I don't think that this... read more 06/27/2008 (5:21 pm)
AFX for TGEA 1.7.1 Just purchased the AFX 1.1.2 core tech for TGEA and I got one question about the spells pack 1. I'm ... read more 06/24/2008 (6:21 pm)
AFX for TGEA 1.7.1 Thanks, I'll upgrade the license right away.... read more 06/23/2008 (8:36 am)
AFX for TGEA 1.7.1 Just wondering if the TGEA 1.7.1 update will be available this week or next?... read more 06/23/2008 (7:50 am)
Import FX And Free Web Hlsl Codes It seems quite interesting!... read more 06/23/2008 (7:32 am)
Import FX And Free Web Hlsl Codes So, what's the purpose of EffectData here?... read more 06/23/2008 (5:04 am)
AFX and Yack Pack Still looking forward to this!... read more 06/14/2008 (10:05 pm)
Bullet Physics Engine Just play the demo and it seems quite impressive! A resource for this will be nice.... read more 06/13/2008 (11:10 pm)
Yack Pack 1.1 Wishlist I hope it'll be compatible with the upcoming AFX TGEA 1.7 version.... read more 06/10/2008 (9:25 am)
GuiBitmapButtonCtrl bitmap path problems That fix the problem, thanks.... read more 05/10/2008 (9:31 pm)
GuiBitmapButtonCtrl bitmap path problems For the button to have different states, I need to edit the path and here is the problem.... read more 04/30/2008 (10:32 am)
GuiBitmapButtonCtrl bitmap path problems Yes that's just what I did and press enter.... read more 04/29/2008 (10:29 pm)
The usage of GuiTabBookCtrl and GuiTabPageCtrl It works! Thanks for sharing this.... read more 04/21/2008 (4:33 am)
Out now: 'L3DT for Torque' 2.5c Just tried the blended atlas exporting for TGEA 1.7 BETA 2 and it works like a charm!... read more 04/03/2008 (10:29 am)
Finally got some good looking Atlas2 terrain... Follow the steps proposed to export my blended terrain using TGEA 1.03, I always got the error messa... read more 04/02/2008 (6:33 pm)
TGEA 1.7 Beta Atlas? I always got the "Not an allocated block!" error message from platformmemory.cpp for the blended atl... read more 04/02/2008 (8:24 am)
Transparent texture Thank you guys, I'll use the DTS instead.... read more 02/22/2008 (9:10 am)
Transparent texture Sorry, I mean the DIF model in constructor.... read more 02/21/2008 (4:07 pm)
ComputeBounds problem This code seems broken for TGE 1.52 and TGEA currently. Just wondering if anyone got this working?... read more 02/21/2008 (9:18 am)
Forest Pack Q&A Is the forest pack possible to be ported over to TGEA soon? I know one company is doing this, but it... read more 02/18/2008 (3:19 pm)
Sword trace effects @Nick: Care to release this as a resource? I'm interested about doing the same thing.... read more 02/08/2008 (9:07 am)
Controlled object in AFXA The problem is gone now. I forgot there is a dead orc inside the mission, so it should have two of t... read more 02/06/2008 (9:18 am)
Controlled object in AFXA No, I use the default third-person camera in AFX demo. It works in default TGEA camera mode, so I'm ... read more 02/01/2008 (8:47 pm)
TGEA Texture Layer code assistance So, what's the effect of the setMaterial method you've tried?... read more 01/18/2008 (8:31 am)
TGEA Texture Layer code assistance Do you try pMatList->setMaterial(pMatPos, texName) in generateTexture method(inside the if (pMatPos ... read more 01/18/2008 (12:03 am)
Are Decals on DTS possible in TGEA? Try texture.set( baseBitmap, &GFXDefaultStaticDiffuseProfile, true); And it should compile.... read more 01/12/2008 (12:53 am)
Are Decals on DTS possible in TGEA? Try texture.set( baseBitmap, &GFXDefaultStaticDiffuseProfile, true); And it should compile.... read more 01/11/2008 (8:01 pm)
How to enable the unicode input? The unicode display is OK, but I can't input the character in the textEdit control. I already set th... read more 01/03/2008 (9:33 am)
Launch anothe .exe program during game play Guys, thanks for sharing this. I'll try as you suggested.... read more 11/17/2007 (6:33 pm)
Platforms Players can Ride Version 1.1 Adam, I'll check the collision mesh again today. Thanks for sharing this.... read more 11/07/2007 (3:13 pm)
Platforms Players can Ride Version 1.1 I replace the platform DTS with my own one, but player slide away when jump on it. Anyone had the s... read more 11/07/2007 (6:46 am)