Mak Andrew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Singapore | As far as i know, the group is certainly not that huge ...... read more | 11/02/2006 (12:20 am) |
| More than 192 objects in one DTS file | I uses the old exporter. Saw the new one but since it's not broken, i decided not to change it. May ... read more | 07/24/2006 (6:45 am) |
| More than 192 objects in one DTS file | I can't join the objects together as the UV coordinates will be in a mess. And time would need to be... read more | 07/24/2006 (6:34 am) |
| More than 192 objects in one DTS file | Personally i would prefer not to have too many objects in one dts too, but unfortunately i'm reusing... read more | 07/20/2006 (6:22 pm) |
| TSIntegerSet::setAll: out of range | Anyone can help???... read more | 07/18/2006 (7:27 pm) |
| Exporting Character Model | Just solve all the problems and now everything is up and running. First, 1) I didn't include the... read more | 06/22/2006 (6:01 pm) |
| Exporting Character Model | I tried to debug in the code level and realise that i crashes due to the lack of eyeNode. And surpri... read more | 06/21/2006 (8:40 pm) |
| Exporting Character Model | After deleting the debrisShapeName and debris attribute from datablock PlayerData(AISoldierBody), it... read more | 06/21/2006 (8:04 pm) |
| Exporting Character Model | I wrote this in player.cs which is logged. exec("~/data/shapes/soldier/soldier.cs"); As for th... read more | 06/21/2006 (3:24 am) |
| Loading animated object | Thank guys, you all are the man...s... :>... read more | 08/08/2005 (12:25 am) |
| Running two Torque Demo in One PC | I can't, when i'm running the application through MSVC, i'm able to run two separate application, ho... read more | 04/22/2005 (12:06 am) |
| Running two Torque Demo in One PC | I just commented the if/return false statement, and recompile again, however the "second" applicatio... read more | 04/20/2005 (6:18 pm) |
| Multithreading | In fact, i'm able to get the multithreading stuffs only to see torque crash in the profiler...and ju... read more | 01/19/2005 (4:31 pm) |
| Selection | You are certainly right Zepp, but just that it's kind of a habit for me not to use dynamic cast caus... read more | 12/21/2004 (3:19 pm) |
| Selection | Yes, you are right Zepp, that's why i'm trying to search for a better solution than dynamic cast on ... read more | 12/20/2004 (8:32 pm) |
| Selection | Ok, so you are saying that RTSUnit inherited from SceneObject, (sorry still don't quite understand t... read more | 12/20/2004 (4:47 pm) |
| Gui interact with the engine | Sorry Zepp cause i never expect that *.gui will be used to keep function(thought that is only use to... read more | 12/17/2004 (3:34 pm) |
| Gui interact with the engine | Anyway do anyone know where the CommandMenu::OnMoveClick can be found... read more | 12/17/2004 (4:51 am) |
| Gui interact with the engine | Thank Zepp, i did run through the inputHandler.cs but i realise that playGui.cs is also doing a sim... read more | 12/16/2004 (3:10 am) |
| Lightning pack | Thank zepp, that's great it works...... read more | 12/02/2004 (6:36 am) |
| Lightning pack | No it's not.... i name the folder "enviroment"... (Sorry poor command of the language)... read more | 12/02/2004 (5:35 am) |
| Precipitation | Yes just downloaded and install 2 days ago... wonder if the fault may lie in me??? anyway will t... read more | 11/27/2004 (7:41 am) |
| Drawing circle on terrain | Actually the biggest problem that i have now, is to place my Ai class(finish written to a certain de... read more | 11/21/2004 (4:20 pm) |
| Drawing circle on terrain | I have create a RTSAiManager myself. But still not to sure of where the ai and the rtsUnit interact ... read more | 11/20/2004 (10:44 am) |
| Drawing circle on terrain | Hi Zepp, would like to ask a separate question? where will you code in the ai of the rts unit? curre... read more | 11/20/2004 (10:15 am) |
| Welcome to the RTS Starter Kit forums! | Ok... thought that i should place the question else where... sorry still pretty new in the forum... read more | 11/18/2004 (4:06 am) |
| Welcome to the RTS Starter Kit forums! | Try the follow command too but fail again the other thing : what's "Throw it on the list" so... read more | 11/17/2004 (3:20 am) |
| Torque from scratch | Hope that i did not offend anyone... (if yes, i'm sorry i didn't mean it specially the "proper doc... read more | 11/16/2004 (8:27 am) |
| Welcome to the RTS Starter Kit forums! | Tried that. but the console return unknown command... read more | 11/15/2004 (4:21 pm) |
| Welcome to the RTS Starter Kit forums! | Hi, just kind of realising that the particle system(F5) is gone... or is it" transfer" else where?... read more | 11/14/2004 (11:44 pm) |
| Server | Thank, that's helpful of you... anyway at the moment, i'm writing business plan to secure funding... read more | 11/06/2004 (4:11 pm) |
| Server | That's cheap, for under $200 with such hardware setup... but kind of wonder it's there any web site ... read more | 11/05/2004 (3:33 pm) |
| Server | Josh, regarding the number of players in the game, i afraid due to the nature of the game, i will ha... read more | 11/05/2004 (3:00 pm) |
| Server | Ye, a "client hosted game"... but as Stefan Lundmark mention, this may lead to cheating and heavy l... read more | 11/05/2004 (6:39 am) |
| Server | Regarding the posting,... it seem that whenever i refresh this thread, the post seem to be submited... read more | 11/05/2004 (4:15 am) |
| Server | After reading my old thread, i realize that some mistakes that i have made.... i mean when a user... read more | 11/05/2004 (3:51 am) |
| Server | Please correct me... if i'm wrong... or maybe i'm not clear with my description "gameservers will... read more | 11/05/2004 (3:46 am) |
| Server | I just wonder... if it's a lobby server... the game data don't really have to throws back and forth... read more | 11/05/2004 (3:08 am) |
| Server | 1) i would probably use TGE as lobby server 2) i would limit to 8 in a game just like B.net 3) how... read more | 11/04/2004 (3:46 pm) |
| Server | Imagine a scenerio..... User "A" log in into 'BattleNet' and hosted a game. The server will then ... read more | 11/03/2004 (3:21 pm) |
| Make an RTS game with the Torque engine | Ok, ... kind of a bit dumb when i ask the question, "where can i download this???" sorry if th... read more | 11/02/2004 (3:43 pm) |
| Make an RTS game with the Torque engine | So it's there anywhere i can download this??? Just can't wait to get my hand on it... read more | 11/02/2004 (6:58 am) |
| Make an RTS game with the Torque engine | So, how much is the pack... and "It's in Release Candidate mode right now" i just can't find... read more | 11/01/2004 (4:19 pm) |
| Exporting in Max 6 | Thank... you are the man...... read more | 11/01/2004 (4:14 pm) |
| Make an RTS game with the Torque engine | Some very interesting answer... hahahaha AND i really apreciate the answer.... hahahahahah an... read more | 10/31/2004 (4:09 pm) |
| Make an RTS game with the Torque engine | I'm kind of curious here... just wonder if the RTS Pack is sold separately? or a add-on to the TGE..... read more | 10/31/2004 (2:39 am) |
| NewBie hoping for a answer | Ok, probably will look through that book.... anyway thank for all these support and the time spen... read more | 10/24/2004 (3:45 pm) |
| NewBie hoping for a answer | Yes certainly i have checked through the various supports online in the garagegames... (Correct m... read more | 10/24/2004 (6:06 am) |
| NewBie hoping for a answer | 1) regarding the documentations in the options panel, i have gone through before but just hope to f... read more | 10/23/2004 (4:37 pm) |