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Mak Andrew's Forum Posts

Thread Post Date Posted
Singapore As far as i know, the group is certainly not that huge ...... read more 11/02/2006 (12:20 am)
More than 192 objects in one DTS file I uses the old exporter. Saw the new one but since it's not broken, i decided not to change it. May ... read more 07/24/2006 (6:45 am)
More than 192 objects in one DTS file I can't join the objects together as the UV coordinates will be in a mess. And time would need to be... read more 07/24/2006 (6:34 am)
More than 192 objects in one DTS file Personally i would prefer not to have too many objects in one dts too, but unfortunately i'm reusing... read more 07/20/2006 (6:22 pm)
TSIntegerSet::setAll: out of range Anyone can help???... read more 07/18/2006 (7:27 pm)
Exporting Character Model Just solve all the problems and now everything is up and running. First, 1) I didn't include the... read more 06/22/2006 (6:01 pm)
Exporting Character Model I tried to debug in the code level and realise that i crashes due to the lack of eyeNode. And surpri... read more 06/21/2006 (8:40 pm)
Exporting Character Model After deleting the debrisShapeName and debris attribute from datablock PlayerData(AISoldierBody), it... read more 06/21/2006 (8:04 pm)
Exporting Character Model I wrote this in player.cs which is logged. exec("~/data/shapes/soldier/soldier.cs"); As for th... read more 06/21/2006 (3:24 am)
Loading animated object Thank guys, you all are the man...s... :>... read more 08/08/2005 (12:25 am)
Running two Torque Demo in One PC I can't, when i'm running the application through MSVC, i'm able to run two separate application, ho... read more 04/22/2005 (12:06 am)
Running two Torque Demo in One PC I just commented the if/return false statement, and recompile again, however the "second" applicatio... read more 04/20/2005 (6:18 pm)
Multithreading In fact, i'm able to get the multithreading stuffs only to see torque crash in the profiler...and ju... read more 01/19/2005 (4:31 pm)
Selection You are certainly right Zepp, but just that it's kind of a habit for me not to use dynamic cast caus... read more 12/21/2004 (3:19 pm)
Selection Yes, you are right Zepp, that's why i'm trying to search for a better solution than dynamic cast on ... read more 12/20/2004 (8:32 pm)
Selection Ok, so you are saying that RTSUnit inherited from SceneObject, (sorry still don't quite understand t... read more 12/20/2004 (4:47 pm)
Gui interact with the engine Sorry Zepp cause i never expect that *.gui will be used to keep function(thought that is only use to... read more 12/17/2004 (3:34 pm)
Gui interact with the engine Anyway do anyone know where the CommandMenu::OnMoveClick can be found... read more 12/17/2004 (4:51 am)
Gui interact with the engine Thank Zepp, i did run through the inputHandler.cs but i realise that playGui.cs is also doing a sim... read more 12/16/2004 (3:10 am)
Lightning pack Thank zepp, that's great it works...... read more 12/02/2004 (6:36 am)
Lightning pack No it's not.... i name the folder "enviroment"... (Sorry poor command of the language)... read more 12/02/2004 (5:35 am)
Precipitation Yes just downloaded and install 2 days ago... wonder if the fault may lie in me??? anyway will t... read more 11/27/2004 (7:41 am)
Drawing circle on terrain Actually the biggest problem that i have now, is to place my Ai class(finish written to a certain de... read more 11/21/2004 (4:20 pm)
Drawing circle on terrain I have create a RTSAiManager myself. But still not to sure of where the ai and the rtsUnit interact ... read more 11/20/2004 (10:44 am)
Drawing circle on terrain Hi Zepp, would like to ask a separate question? where will you code in the ai of the rts unit? curre... read more 11/20/2004 (10:15 am)
Welcome to the RTS Starter Kit forums! Ok... thought that i should place the question else where... sorry still pretty new in the forum... read more 11/18/2004 (4:06 am)
Welcome to the RTS Starter Kit forums! Try the follow command too but fail again the other thing : what's "Throw it on the list" so... read more 11/17/2004 (3:20 am)
Torque from scratch Hope that i did not offend anyone... (if yes, i'm sorry i didn't mean it specially the "proper doc... read more 11/16/2004 (8:27 am)
Welcome to the RTS Starter Kit forums! Tried that. but the console return unknown command... read more 11/15/2004 (4:21 pm)
Welcome to the RTS Starter Kit forums! Hi, just kind of realising that the particle system(F5) is gone... or is it" transfer" else where?... read more 11/14/2004 (11:44 pm)
Server Thank, that's helpful of you... anyway at the moment, i'm writing business plan to secure funding... read more 11/06/2004 (4:11 pm)
Server That's cheap, for under $200 with such hardware setup... but kind of wonder it's there any web site ... read more 11/05/2004 (3:33 pm)
Server Josh, regarding the number of players in the game, i afraid due to the nature of the game, i will ha... read more 11/05/2004 (3:00 pm)
Server Ye, a "client hosted game"... but as Stefan Lundmark mention, this may lead to cheating and heavy l... read more 11/05/2004 (6:39 am)
Server Regarding the posting,... it seem that whenever i refresh this thread, the post seem to be submited... read more 11/05/2004 (4:15 am)
Server After reading my old thread, i realize that some mistakes that i have made.... i mean when a user... read more 11/05/2004 (3:51 am)
Server Please correct me... if i'm wrong... or maybe i'm not clear with my description "gameservers will... read more 11/05/2004 (3:46 am)
Server I just wonder... if it's a lobby server... the game data don't really have to throws back and forth... read more 11/05/2004 (3:08 am)
Server 1) i would probably use TGE as lobby server 2) i would limit to 8 in a game just like B.net 3) how... read more 11/04/2004 (3:46 pm)
Server Imagine a scenerio..... User "A" log in into 'BattleNet' and hosted a game. The server will then ... read more 11/03/2004 (3:21 pm)
Make an RTS game with the Torque engine Ok, ... kind of a bit dumb when i ask the question, "where can i download this???" sorry if th... read more 11/02/2004 (3:43 pm)
Make an RTS game with the Torque engine So it's there anywhere i can download this??? Just can't wait to get my hand on it... read more 11/02/2004 (6:58 am)
Make an RTS game with the Torque engine So, how much is the pack... and "It's in Release Candidate mode right now" i just can't find... read more 11/01/2004 (4:19 pm)
Exporting in Max 6 Thank... you are the man...... read more 11/01/2004 (4:14 pm)
Make an RTS game with the Torque engine Some very interesting answer... hahahaha AND i really apreciate the answer.... hahahahahah an... read more 10/31/2004 (4:09 pm)
Make an RTS game with the Torque engine I'm kind of curious here... just wonder if the RTS Pack is sold separately? or a add-on to the TGE..... read more 10/31/2004 (2:39 am)
NewBie hoping for a answer Ok, probably will look through that book.... anyway thank for all these support and the time spen... read more 10/24/2004 (3:45 pm)
NewBie hoping for a answer Yes certainly i have checked through the various supports online in the garagegames... (Correct m... read more 10/24/2004 (6:06 am)
NewBie hoping for a answer 1) regarding the documentations in the options panel, i have gone through before but just hope to f... read more 10/23/2004 (4:37 pm)