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Nick Zafiris's Forum Posts

Thread Post Date Posted
Missions? What type of game are you planning? Torque missions have been used in RPG, racing, and FPS games.... read more 09/14/2004 (10:56 pm)
Where do I put my script files? I believe that the root game folder is [b]starter.fps[/b] or whatever you call it. All script files... read more 09/09/2004 (5:24 am)
Where do I put my script files? You can create a script file and place it in a different directory if you want. Just make sure you ... read more 09/09/2004 (3:54 am)
Help with Scripting Inventory Great! That's what I was looking for. I see arrays are pretty flexible. This is how I did it. I... read more 09/08/2004 (1:17 pm)
Help with Scripting Inventory Yes I meant the syntax to what you suggested above: [quote]...then stuff ScriptObjects containing t... read more 09/07/2004 (10:36 pm)
Help with Scripting Inventory Thanks, I think I'll go with the array. But I'm having trouble figuring out how I would index the a... read more 09/07/2004 (12:11 am)
How do I add a bot to the game? The way to add bots is through the scripts. You can add them using the mission editor but you first... read more 09/03/2004 (2:55 pm)
Bye Bye Acclaim 6. Pay millions to buy popular movie, sport, etc. licenses and then make low quality games off of th... read more 09/01/2004 (11:08 pm)
Add Rain and Snow to starter.fps Thanks Billy, this is very clean and usefull! Nick... read more 08/31/2004 (5:32 am)
Does the Torque have any functionality for saving games? Thanks for your help guys. I'll look into them. Nick... read more 08/28/2004 (1:21 pm)
Does the Torque have any functionality for saving games? You're right that save/load functionality is implementation based. But I'm not very experienced wit... read more 08/27/2004 (1:36 pm)
Does the Torque have any functionality for saving games? It's been a while since the last post but it covers the subject. What would be a clean and simple m... read more 08/27/2004 (5:04 am)
GuiControl Questions Ok for number 1 in my first post I found out after playing around with the C++ code that you can hav... read more 08/04/2004 (6:44 am)
GuiControl Questions Thanks again Ben! I did do a quick grep though and couldn't find which file produces those error me... read more 08/03/2004 (12:05 am)
GuiControl Questions Thanks for your reply Ben. Here's what I've got. 1. I was able to just use one image like you sa... read more 08/02/2004 (1:44 pm)
Help on creating a city environment Wouldn't it be a good idea to create separate city blocks in Hammer/Quark and then put them together... read more 07/23/2004 (9:30 am)
Action/RPG Elements You guys made some great points. My game will be single player. It will also not be hack 'n' slash... read more 07/23/2004 (9:12 am)
Transparent/Animated Texture Question I'm curious, isn't there anyone using transparent textures on DIFs? I mean has anyone implemented a... read more 07/12/2004 (10:29 pm)
Transparent/Animated Texture Question Thanks, I'll go ahead and try one of the resources.... read more 07/12/2004 (12:08 am)
Transparent/Animated Texture Question Yes, I was referring to textures on DIFs. Nick... read more 07/11/2004 (10:27 pm)
AIPlayer Questions - Populating missions with different bots Shane, My code above will get you a couple bots and you can also read [url=http://www.garagegames... read more 07/09/2004 (4:36 am)
Using Maya for levels/buildings/interior Hey thanks, you've been very helpfull!... read more 07/05/2004 (1:47 am)
Using Maya for levels/buildings/interior [quote]When explosions are considered- from my, "art" side of view all You need to have it done quic... read more 07/05/2004 (12:54 am)
Using Maya for levels/buildings/interior Taking a long shot here on Stephen's example. What if you created a DIF that already had holes or w... read more 07/02/2004 (11:09 pm)
Using Maya for levels/buildings/interior Dan, have you gotten anywhere with the Level Tools? Are they any good? I'm also interested in usin... read more 06/30/2004 (11:08 pm)
3D Studio MAX I didn't get a chance to try it last night. Hopefully today. Someone from another thread mentioned... read more 06/30/2004 (10:44 pm)
3D Studio MAX Alex it's a free plugin for Maya. You need to register for free on the Maya site and then once your... read more 06/29/2004 (11:07 pm)
3D Studio MAX What about Maya Level Tools? Do you know if that prevents you from producing invalid geometry like ... read more 06/28/2004 (10:32 pm)
anyone tried Game Level Builder 2.1? But doesn't Torque only support BSP geometry anyway? Nick... read more 06/23/2004 (10:31 pm)
Object selection resource not working Cool, thanks.... read more 06/22/2004 (10:41 pm)
Object selection resource not working That makes sense why I can't select them. But if they're missing collision boxes then how are they ... read more 06/22/2004 (6:06 am)
anyone tried Game Level Builder 2.1? Thanks Matthew. So if I want to make some city streets with various buildings would it be a good id... read more 06/22/2004 (1:26 am)
anyone tried Game Level Builder 2.1? I'm bumping this thread cause I'm interested to find out if people are currently using this to build... read more 06/22/2004 (12:59 am)
Inventory functionality in TGE v1.2?!? Hey S... read more 06/20/2004 (1:14 pm)
Objects in DIF Interiors Thanks guys!... read more 06/18/2004 (1:37 pm)
How do I playback my recordings? Anyone?... read more 06/18/2004 (11:01 am)
I just bought TSE!!! Got mine today!... read more 06/18/2004 (10:03 am)
Objects in DIF Interiors Sorry to butt in, but can the Lighting Pack be used on TSE? Thanks, Nick... read more 06/18/2004 (2:59 am)
Torque Retro 2D! I just got one thing to say... Your aaaaaawesome!!!... read more 06/18/2004 (2:03 am)
What makes a good Horror Game? Brrrrrrrrrrr...... read more 06/17/2004 (1:38 am)
How do I playback my recordings? While Fraps is probably the best solution for intros, I was referring to in-game cut-scenes like how... read more 06/16/2004 (11:40 pm)
How do I playback my recordings? Recording and playback using F3 and F4 works just fine. However, as Luis pointed out, there are s... read more 06/16/2004 (11:47 am)
MissionObject - Camera Thanks for replying Thomas. That is actually what I need. However, implementing this requires the ... read more 06/16/2004 (10:54 am)
yes I bought the SDK Bought it in April. How could I have missed this thread?... read more 06/16/2004 (6:46 am)
TSE & Backwards Compatability So Alex, would you say it will not be a big task to port a TGE game to TSE? When you say that you c... read more 06/16/2004 (1:38 am)
Object selection resource not working You're right Ben. The command SelectObject withing playGui.cs should have single quotes instead of ... read more 06/06/2004 (9:13 pm)
Object selection resource not working I'm getting the same error in the console when I try to select an object - "Remote Command Error - c... read more 06/06/2004 (8:42 am)
PickSpawnPoint Question I'm doing single player too. Thanks for the update. Nick... read more 06/03/2004 (5:21 am)
PickSpawnPoint Question Thanks a lot guys. There are many good ideas here for others to read too that can be used depending... read more 06/02/2004 (5:06 am)
PickSpawnPoint Question So Ace, in your example you're using 6 different paths each having only one marker in them. I under... read more 06/01/2004 (5:56 am)