Nick Zafiris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Missions? | What type of game are you planning? Torque missions have been used in RPG, racing, and FPS games.... read more | 09/14/2004 (10:56 pm) |
| Where do I put my script files? | I believe that the root game folder is [b]starter.fps[/b] or whatever you call it. All script files... read more | 09/09/2004 (5:24 am) |
| Where do I put my script files? | You can create a script file and place it in a different directory if you want. Just make sure you ... read more | 09/09/2004 (3:54 am) |
| Help with Scripting Inventory | Great! That's what I was looking for. I see arrays are pretty flexible. This is how I did it. I... read more | 09/08/2004 (1:17 pm) |
| Help with Scripting Inventory | Yes I meant the syntax to what you suggested above: [quote]...then stuff ScriptObjects containing t... read more | 09/07/2004 (10:36 pm) |
| Help with Scripting Inventory | Thanks, I think I'll go with the array. But I'm having trouble figuring out how I would index the a... read more | 09/07/2004 (12:11 am) |
| How do I add a bot to the game? | The way to add bots is through the scripts. You can add them using the mission editor but you first... read more | 09/03/2004 (2:55 pm) |
| Bye Bye Acclaim | 6. Pay millions to buy popular movie, sport, etc. licenses and then make low quality games off of th... read more | 09/01/2004 (11:08 pm) |
| Add Rain and Snow to starter.fps | Thanks Billy, this is very clean and usefull! Nick... read more | 08/31/2004 (5:32 am) |
| Does the Torque have any functionality for saving games? | Thanks for your help guys. I'll look into them. Nick... read more | 08/28/2004 (1:21 pm) |
| Does the Torque have any functionality for saving games? | You're right that save/load functionality is implementation based. But I'm not very experienced wit... read more | 08/27/2004 (1:36 pm) |
| Does the Torque have any functionality for saving games? | It's been a while since the last post but it covers the subject. What would be a clean and simple m... read more | 08/27/2004 (5:04 am) |
| GuiControl Questions | Ok for number 1 in my first post I found out after playing around with the C++ code that you can hav... read more | 08/04/2004 (6:44 am) |
| GuiControl Questions | Thanks again Ben! I did do a quick grep though and couldn't find which file produces those error me... read more | 08/03/2004 (12:05 am) |
| GuiControl Questions | Thanks for your reply Ben. Here's what I've got. 1. I was able to just use one image like you sa... read more | 08/02/2004 (1:44 pm) |
| Help on creating a city environment | Wouldn't it be a good idea to create separate city blocks in Hammer/Quark and then put them together... read more | 07/23/2004 (9:30 am) |
| Action/RPG Elements | You guys made some great points. My game will be single player. It will also not be hack 'n' slash... read more | 07/23/2004 (9:12 am) |
| Transparent/Animated Texture Question | I'm curious, isn't there anyone using transparent textures on DIFs? I mean has anyone implemented a... read more | 07/12/2004 (10:29 pm) |
| Transparent/Animated Texture Question | Thanks, I'll go ahead and try one of the resources.... read more | 07/12/2004 (12:08 am) |
| Transparent/Animated Texture Question | Yes, I was referring to textures on DIFs. Nick... read more | 07/11/2004 (10:27 pm) |
| AIPlayer Questions - Populating missions with different bots | Shane, My code above will get you a couple bots and you can also read [url=http://www.garagegames... read more | 07/09/2004 (4:36 am) |
| Using Maya for levels/buildings/interior | Hey thanks, you've been very helpfull!... read more | 07/05/2004 (1:47 am) |
| Using Maya for levels/buildings/interior | [quote]When explosions are considered- from my, "art" side of view all You need to have it done quic... read more | 07/05/2004 (12:54 am) |
| Using Maya for levels/buildings/interior | Taking a long shot here on Stephen's example. What if you created a DIF that already had holes or w... read more | 07/02/2004 (11:09 pm) |
| Using Maya for levels/buildings/interior | Dan, have you gotten anywhere with the Level Tools? Are they any good? I'm also interested in usin... read more | 06/30/2004 (11:08 pm) |
| 3D Studio MAX | I didn't get a chance to try it last night. Hopefully today. Someone from another thread mentioned... read more | 06/30/2004 (10:44 pm) |
| 3D Studio MAX | Alex it's a free plugin for Maya. You need to register for free on the Maya site and then once your... read more | 06/29/2004 (11:07 pm) |
| 3D Studio MAX | What about Maya Level Tools? Do you know if that prevents you from producing invalid geometry like ... read more | 06/28/2004 (10:32 pm) |
| anyone tried Game Level Builder 2.1? | But doesn't Torque only support BSP geometry anyway? Nick... read more | 06/23/2004 (10:31 pm) |
| Object selection resource not working | Cool, thanks.... read more | 06/22/2004 (10:41 pm) |
| Object selection resource not working | That makes sense why I can't select them. But if they're missing collision boxes then how are they ... read more | 06/22/2004 (6:06 am) |
| anyone tried Game Level Builder 2.1? | Thanks Matthew. So if I want to make some city streets with various buildings would it be a good id... read more | 06/22/2004 (1:26 am) |
| anyone tried Game Level Builder 2.1? | I'm bumping this thread cause I'm interested to find out if people are currently using this to build... read more | 06/22/2004 (12:59 am) |
| Inventory functionality in TGE v1.2?!? | Hey S... read more | 06/20/2004 (1:14 pm) |
| Objects in DIF Interiors | Thanks guys!... read more | 06/18/2004 (1:37 pm) |
| How do I playback my recordings? | Anyone?... read more | 06/18/2004 (11:01 am) |
| I just bought TSE!!! | Got mine today!... read more | 06/18/2004 (10:03 am) |
| Objects in DIF Interiors | Sorry to butt in, but can the Lighting Pack be used on TSE? Thanks, Nick... read more | 06/18/2004 (2:59 am) |
| Torque Retro 2D! | I just got one thing to say... Your aaaaaawesome!!!... read more | 06/18/2004 (2:03 am) |
| What makes a good Horror Game? | Brrrrrrrrrrr...... read more | 06/17/2004 (1:38 am) |
| How do I playback my recordings? | While Fraps is probably the best solution for intros, I was referring to in-game cut-scenes like how... read more | 06/16/2004 (11:40 pm) |
| How do I playback my recordings? | Recording and playback using F3 and F4 works just fine. However, as Luis pointed out, there are s... read more | 06/16/2004 (11:47 am) |
| MissionObject - Camera | Thanks for replying Thomas. That is actually what I need. However, implementing this requires the ... read more | 06/16/2004 (10:54 am) |
| yes I bought the SDK | Bought it in April. How could I have missed this thread?... read more | 06/16/2004 (6:46 am) |
| TSE & Backwards Compatability | So Alex, would you say it will not be a big task to port a TGE game to TSE? When you say that you c... read more | 06/16/2004 (1:38 am) |
| Object selection resource not working | You're right Ben. The command SelectObject withing playGui.cs should have single quotes instead of ... read more | 06/06/2004 (9:13 pm) |
| Object selection resource not working | I'm getting the same error in the console when I try to select an object - "Remote Command Error - c... read more | 06/06/2004 (8:42 am) |
| PickSpawnPoint Question | I'm doing single player too. Thanks for the update. Nick... read more | 06/03/2004 (5:21 am) |
| PickSpawnPoint Question | Thanks a lot guys. There are many good ideas here for others to read too that can be used depending... read more | 06/02/2004 (5:06 am) |
| PickSpawnPoint Question | So Ace, in your example you're using 6 different paths each having only one marker in them. I under... read more | 06/01/2004 (5:56 am) |