Nick Zafiris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Watched threads | I usually download the threads that I find useful or that I might need in the future. I have a stru... read more | 01/05/2005 (1:50 am) |
| How To Make AI Discussion | Nice work Mark! You do a great job! Nick... read more | 12/13/2004 (10:42 pm) |
| AI for next torque release | I think I heard $50 once but don't take my word for it. Nick... read more | 12/02/2004 (11:53 am) |
| Change dif's textures etc in runtime... | About the decals, is it possible to apply them on DIFs during level creation (Mission Editor) and no... read more | 12/02/2004 (12:01 am) |
| Reducing level load time | Thanks! I wonder what else can be changed to improve performance when making a singe player game...... read more | 12/01/2004 (10:55 pm) |
| Maya2MAP - compiled for Maya 6.0 | Interesting! I'll be waiting to see how it comes along. Nick... read more | 12/01/2004 (3:20 am) |
| 5 quick Qs | 1. Do you want to add it on top of another image or next to it? Just start up the engine, hit F10, ... read more | 12/01/2004 (2:29 am) |
| IS the engine generic enough to port it to the new amigas? | The Amiga 500 was ahead of it's time. Those were the days...... read more | 11/29/2004 (5:28 am) |
| Persistent World Rountable: The RPG Interface... | I like that idead too guys. So to combine objects, you would have a Craft GUI but instead of bitm... read more | 11/25/2004 (6:03 am) |
| Persistent World Rountable: The RPG Interface... | That should be the goal I think. To have a system that is as less cluttered as possible and the abi... read more | 11/24/2004 (12:28 pm) |
| Persistent World Rountable: The RPG Interface... | I'd like to continue on this and get some more feedback on the inventory GUIs. Do you guys like t... read more | 11/24/2004 (6:12 am) |
| Crash on loading terrain textures manually | You're right, he doesn't specify which file to change and I don't have TSE with me right now. Hopef... read more | 11/23/2004 (3:55 am) |
| Crash on loading terrain textures manually | Well, the bug fix is posted for us to apply it. Until you see a reply from a GG employee stating th... read more | 11/23/2004 (3:32 am) |
| SetCollisionTimeout Crash | Just ran into this problem yesterday when I decided to start the throwing functionality and was driv... read more | 11/23/2004 (1:04 am) |
| Crash on loading terrain textures manually | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23367]Tom Spilman[/url] just posted a... read more | 11/22/2004 (11:54 pm) |
| How to keep GUI elements' relative position consistent? | I believe that if you want to use "relative", it's parent must also be set to "relative". And the p... read more | 11/22/2004 (11:28 pm) |
| Fix for GuiBitmapButtonTextCtrl | I cannot get the text to properly move in the correct location when I use "relative" in the horizSiz... read more | 11/19/2004 (10:06 pm) |
| Precipitation bug in HEAD | Does the rain datablock in your environment.cs look like this? [code]datablock PrecipitationData(... read more | 11/18/2004 (2:13 am) |
| Precipitation bug in HEAD | I don't think it has anything to do with the video card. It's using the old datablock. Open the ... read more | 11/18/2004 (1:54 am) |
| Another screen shot question | Well, I just tried it and it didn't seem to work for the Mission Editor. I'm sure there is anothe... read more | 11/16/2004 (11:28 pm) |
| Torque Development Plans | Thanks Ben! I already have TSE. So I'll stick to plan and port to TSE sometime in the next couple ... read more | 11/16/2004 (6:06 am) |
| AI pack | Yeah I think that's where I read it. I'll have to look harder.... read more | 11/15/2004 (11:30 pm) |
| AI pack | There was a recent talk about it (no more that 2 weeks) but I can't find the thread. They will soon... read more | 11/15/2004 (11:12 pm) |
| Another screen shot question | You can insert the command right after you save the screenshot, before you want to reference it, or ... read more | 11/15/2004 (10:54 pm) |
| Torque Development Plans | Ok, I have a concern here. While I fully agree with Ben's and Josh's posts in the beginning of the ... read more | 11/15/2004 (10:43 pm) |
| Another screen shot question | Doesn't this command: [b]setModPaths(getModPaths());[/b] tell the ResourceManager about the ne... read more | 11/15/2004 (11:20 am) |
| 3d platformer game with torque | 1. You can display 3D on a GUI. The Realm Wars demo does it before a mission starts where it displ... read more | 11/15/2004 (4:40 am) |
| Removing Collision from Complex DIFs | Thanks! I'll try that this evening. Nick... read more | 11/10/2004 (10:30 pm) |
| Removing Collision from Complex DIFs | Thanks Matthew, So in reality, the buildings will in the end be DTS objects instead of DIFs? That ... read more | 11/10/2004 (1:18 pm) |
| Newbie help please | I assume you are using Visual C++ 6.0 right? Have you installed the latest DirectX SDK? You need... read more | 11/10/2004 (5:53 am) |
| Making Interiors? | Personally, I think the combination of DTS/DIF is a good idea if you want more complex objects and t... read more | 11/07/2004 (11:14 pm) |
| GuiTextListCtrl and usuage of the columns attribute | Perfect! I had actually tried the getField function but must have not used it correctly. This is... read more | 11/07/2004 (12:23 pm) |
| GuiTextListCtrl and usuage of the columns attribute | Man you just made my day! It's exactly what I needed. Let me just point out that it's: %word_o... read more | 11/07/2004 (1:57 am) |
| GuiTextListCtrl and usuage of the columns attribute | This thread solved a big problem of mine. I'm wondering though if it's possible that when you click... read more | 11/07/2004 (1:16 am) |
| Torque AI Pack | From another thread... [quote]Torque is now in a very stable form, and we are working on some maj... read more | 11/03/2004 (4:24 am) |
| Torque AI Pack | Thanks for the much needed info. I have a concern though. Will the AI pack break when the Torque... read more | 11/03/2004 (3:50 am) |
| Game Demo recording headaches | That's right, it doesn't work flawlessly with stock TGE. It skips the beginning and the camera seem... read more | 10/25/2004 (5:07 am) |
| GuiAviBitmapCtrl replacement | That was fast! Thanks! I tried it and works perfectly although I didn't hear any sound. I'll tr... read more | 10/22/2004 (4:25 am) |
| Play back a recorded game | You need to type this in the console to bring up the Demo Recordings GUI: Canvas.pushDialog("record... read more | 10/22/2004 (1:38 am) |
| GuiAviBitmapCtrl replacement | That would be very helpfull Billy. If you can upload it we'd appreciate it. Nick... read more | 10/21/2004 (10:58 pm) |
| SQLite and Torque | Thanks, it works perfectly now!! Just had to replace your single quotes with the single quotes on m... read more | 10/20/2004 (5:21 am) |
| MissionArea questions | Even at higher settings? Since you're doing a space sim you might wanna read [url=http://www.gara... read more | 10/12/2004 (4:06 am) |
| MissionArea questions | Well regarding your second question, I guess you can play around with the ambient lighting in the mi... read more | 10/12/2004 (2:02 am) |
| In-game cutscenes | Unless there is something going on that you don't want the player to miss I guess. Like in a more R... read more | 10/12/2004 (1:52 am) |
| Mission Loading Screen | In the "starter.fps/client/ui/loadingGui.gui" file, near the top you'll see "bitmap = "./background"... read more | 09/24/2004 (5:07 am) |
| Space Patch/Resource | Here are the resources regardnig Space. Never used any of them and don't know if they work though. ... read more | 09/24/2004 (3:16 am) |
| What is up with %this | Hey Robert, I just want to say that your examples and explanations are excellent! Cleared up a few ... read more | 09/23/2004 (12:57 am) |
| A Useful change to consoledlg | Don't know if it helps Gonzo but I compared your block of code to mine and it's exactly the same. I... read more | 09/20/2004 (1:43 am) |
| Question on the TSE roadmap.. | Thanks! I'll take your advice and start messing with TSE. I have a good artist and I'm confident we... read more | 09/19/2004 (11:15 pm) |
| Question on the TSE roadmap.. | [quote]By Milestone 2 you will pretty safely be able to make your game on TSE. If you know what you ... read more | 09/17/2004 (12:10 am) |