Game Development Community

Nick Zafiris's Forum Posts

Thread Post Date Posted
Watched threads I usually download the threads that I find useful or that I might need in the future. I have a stru... read more 01/05/2005 (1:50 am)
How To Make AI Discussion Nice work Mark! You do a great job! Nick... read more 12/13/2004 (10:42 pm)
AI for next torque release I think I heard $50 once but don't take my word for it. Nick... read more 12/02/2004 (11:53 am)
Change dif's textures etc in runtime... About the decals, is it possible to apply them on DIFs during level creation (Mission Editor) and no... read more 12/02/2004 (12:01 am)
Reducing level load time Thanks! I wonder what else can be changed to improve performance when making a singe player game...... read more 12/01/2004 (10:55 pm)
Maya2MAP - compiled for Maya 6.0 Interesting! I'll be waiting to see how it comes along. Nick... read more 12/01/2004 (3:20 am)
5 quick Qs 1. Do you want to add it on top of another image or next to it? Just start up the engine, hit F10, ... read more 12/01/2004 (2:29 am)
IS the engine generic enough to port it to the new amigas? The Amiga 500 was ahead of it's time. Those were the days...... read more 11/29/2004 (5:28 am)
Persistent World Rountable: The RPG Interface... I like that idead too guys. So to combine objects, you would have a Craft GUI but instead of bitm... read more 11/25/2004 (6:03 am)
Persistent World Rountable: The RPG Interface... That should be the goal I think. To have a system that is as less cluttered as possible and the abi... read more 11/24/2004 (12:28 pm)
Persistent World Rountable: The RPG Interface... I'd like to continue on this and get some more feedback on the inventory GUIs. Do you guys like t... read more 11/24/2004 (6:12 am)
Crash on loading terrain textures manually You're right, he doesn't specify which file to change and I don't have TSE with me right now. Hopef... read more 11/23/2004 (3:55 am)
Crash on loading terrain textures manually Well, the bug fix is posted for us to apply it. Until you see a reply from a GG employee stating th... read more 11/23/2004 (3:32 am)
SetCollisionTimeout Crash Just ran into this problem yesterday when I decided to start the throwing functionality and was driv... read more 11/23/2004 (1:04 am)
Crash on loading terrain textures manually [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=23367]Tom Spilman[/url] just posted a... read more 11/22/2004 (11:54 pm)
How to keep GUI elements' relative position consistent? I believe that if you want to use "relative", it's parent must also be set to "relative". And the p... read more 11/22/2004 (11:28 pm)
Fix for GuiBitmapButtonTextCtrl I cannot get the text to properly move in the correct location when I use "relative" in the horizSiz... read more 11/19/2004 (10:06 pm)
Precipitation bug in HEAD Does the rain datablock in your environment.cs look like this? [code]datablock PrecipitationData(... read more 11/18/2004 (2:13 am)
Precipitation bug in HEAD I don't think it has anything to do with the video card. It's using the old datablock. Open the ... read more 11/18/2004 (1:54 am)
Another screen shot question Well, I just tried it and it didn't seem to work for the Mission Editor. I'm sure there is anothe... read more 11/16/2004 (11:28 pm)
Torque Development Plans Thanks Ben! I already have TSE. So I'll stick to plan and port to TSE sometime in the next couple ... read more 11/16/2004 (6:06 am)
AI pack Yeah I think that's where I read it. I'll have to look harder.... read more 11/15/2004 (11:30 pm)
AI pack There was a recent talk about it (no more that 2 weeks) but I can't find the thread. They will soon... read more 11/15/2004 (11:12 pm)
Another screen shot question You can insert the command right after you save the screenshot, before you want to reference it, or ... read more 11/15/2004 (10:54 pm)
Torque Development Plans Ok, I have a concern here. While I fully agree with Ben's and Josh's posts in the beginning of the ... read more 11/15/2004 (10:43 pm)
Another screen shot question Doesn't this command: [b]setModPaths(getModPaths());[/b] tell the ResourceManager about the ne... read more 11/15/2004 (11:20 am)
3d platformer game with torque 1. You can display 3D on a GUI. The Realm Wars demo does it before a mission starts where it displ... read more 11/15/2004 (4:40 am)
Removing Collision from Complex DIFs Thanks! I'll try that this evening. Nick... read more 11/10/2004 (10:30 pm)
Removing Collision from Complex DIFs Thanks Matthew, So in reality, the buildings will in the end be DTS objects instead of DIFs? That ... read more 11/10/2004 (1:18 pm)
Newbie help please I assume you are using Visual C++ 6.0 right? Have you installed the latest DirectX SDK? You need... read more 11/10/2004 (5:53 am)
Making Interiors? Personally, I think the combination of DTS/DIF is a good idea if you want more complex objects and t... read more 11/07/2004 (11:14 pm)
GuiTextListCtrl and usuage of the columns attribute Perfect! I had actually tried the getField function but must have not used it correctly. This is... read more 11/07/2004 (12:23 pm)
GuiTextListCtrl and usuage of the columns attribute Man you just made my day! It's exactly what I needed. Let me just point out that it's: %word_o... read more 11/07/2004 (1:57 am)
GuiTextListCtrl and usuage of the columns attribute This thread solved a big problem of mine. I'm wondering though if it's possible that when you click... read more 11/07/2004 (1:16 am)
Torque AI Pack From another thread... [quote]Torque is now in a very stable form, and we are working on some maj... read more 11/03/2004 (4:24 am)
Torque AI Pack Thanks for the much needed info. I have a concern though. Will the AI pack break when the Torque... read more 11/03/2004 (3:50 am)
Game Demo recording headaches That's right, it doesn't work flawlessly with stock TGE. It skips the beginning and the camera seem... read more 10/25/2004 (5:07 am)
GuiAviBitmapCtrl replacement That was fast! Thanks! I tried it and works perfectly although I didn't hear any sound. I'll tr... read more 10/22/2004 (4:25 am)
Play back a recorded game You need to type this in the console to bring up the Demo Recordings GUI: Canvas.pushDialog("record... read more 10/22/2004 (1:38 am)
GuiAviBitmapCtrl replacement That would be very helpfull Billy. If you can upload it we'd appreciate it. Nick... read more 10/21/2004 (10:58 pm)
SQLite and Torque Thanks, it works perfectly now!! Just had to replace your single quotes with the single quotes on m... read more 10/20/2004 (5:21 am)
MissionArea questions Even at higher settings? Since you're doing a space sim you might wanna read [url=http://www.gara... read more 10/12/2004 (4:06 am)
MissionArea questions Well regarding your second question, I guess you can play around with the ambient lighting in the mi... read more 10/12/2004 (2:02 am)
In-game cutscenes Unless there is something going on that you don't want the player to miss I guess. Like in a more R... read more 10/12/2004 (1:52 am)
Mission Loading Screen In the "starter.fps/client/ui/loadingGui.gui" file, near the top you'll see "bitmap = "./background"... read more 09/24/2004 (5:07 am)
Space Patch/Resource Here are the resources regardnig Space. Never used any of them and don't know if they work though. ... read more 09/24/2004 (3:16 am)
What is up with %this Hey Robert, I just want to say that your examples and explanations are excellent! Cleared up a few ... read more 09/23/2004 (12:57 am)
A Useful change to consoledlg Don't know if it helps Gonzo but I compared your block of code to mine and it's exactly the same. I... read more 09/20/2004 (1:43 am)
Question on the TSE roadmap.. Thanks! I'll take your advice and start messing with TSE. I have a good artist and I'm confident we... read more 09/19/2004 (11:15 pm)
Question on the TSE roadmap.. [quote]By Milestone 2 you will pretty safely be able to make your game on TSE. If you know what you ... read more 09/17/2004 (12:10 am)