Nick Zafiris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tiled 2D Images | Sorry can't help you on ideas to implement this but If I were you I'd wait for [url=http://www.garag... read more | 02/17/2005 (12:49 am) |
| Map2Dif Alpha ver 0.96 | I'd really like this thread to return to it's original state. I think it was a good idea to release... read more | 02/17/2005 (12:26 am) |
| How important is story to you? | But how far can you take combat? How will it end if no killing is involved? I guess with a knockou... read more | 02/16/2005 (1:26 am) |
| Best way to Portalize "Open/Destroyed" Buildings? | Yeah that's true Stephen. But even with cashed info, it still takes some time although don't have a... read more | 02/16/2005 (1:08 am) |
| What changes have you made to the engine? | [b]3rd Person Action/RPG Single Player[/b] So far I've included the following resources: - Comm... read more | 02/16/2005 (12:46 am) |
| What kinds if games can you make w/ the t game engine? | Hey why did you list RPG as last? :(... read more | 02/16/2005 (12:14 am) |
| Best way to Portalize "Open/Destroyed" Buildings? | You're right Alex. I just finished a 3 hour long testing on this. I tried every possible combinati... read more | 02/15/2005 (4:30 pm) |
| ODE Physics | Anyone interested in ODE integration with Torque should check this out. [url=http://www.garagegames... read more | 02/14/2005 (2:43 pm) |
| About Map2Dif+ Alpha Version | Perhaps you've missed this thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25... read more | 02/14/2005 (5:50 am) |
| Single-Player support | Thanks Ben! Anything I can do to optimize my single-player game is usefull. Nick... read more | 02/14/2005 (12:14 am) |
| Single-Player support | Ben are you referring to this? $pref::Net::PacketSize = "450"; And can you tell me where can I f... read more | 02/13/2005 (5:00 am) |
| Why Should I Buy Torque? | 7. Torque is the best engine in the world. Buy Torque now! :) Nick... read more | 02/12/2005 (12:29 pm) |
| Single-Player support | Nice to hear Ben... Nick... read more | 02/10/2005 (11:58 pm) |
| Tunnels through terrain! | Dave, I put a subway in my map and didn't have any openings around it after using "set empty". Didn... read more | 02/10/2005 (11:56 pm) |
| Save game / saving and loading single player game thoughts. | Ok after messing it for about 45 minutes, here are my findings: I'm going to use the PersistGroup... read more | 02/10/2005 (8:17 am) |
| Single-Player support | It'd be nice if we had some standard tweaking examples for single-layer ONLY games. I've seen somew... read more | 02/10/2005 (4:29 am) |
| Using the GuiBitmapButtonCtrl | Maybe the path is not correct. Try setting the bitmap field to [b]starter.fps/client/ui/blue[/b]. ... read more | 02/10/2005 (1:05 am) |
| Rpg Stats | Clint, that's some very usefull information! Thanks for posting! Nick... read more | 02/09/2005 (11:59 pm) |
| How important is story to you? | [quote]Why not incorporate something like driving the car as a mini-game so it has more reason to be... read more | 02/09/2005 (2:07 pm) |
| TSE Early Adopter lisence | Milestone 4 in summer would be nice, but I'd be happy if it's done within '05. Nick... read more | 02/09/2005 (6:00 am) |
| FORTRAN 2-3 times faster than C++ | I had a FORTRAN class in high school back in 1990, don't remember it though. It's good for what it ... read more | 02/09/2005 (5:41 am) |
| How important is story to you? | Thanks Mare, I'll check out your journal. I really like to see how Vagrant Story plays but don't ... read more | 02/09/2005 (4:35 am) |
| How important is story to you? | Yeah, that's exactly what I meant when I wrote [i]"- Show few and small in-game cut scenes that are ... read more | 02/09/2005 (3:22 am) |
| Refreshing files | Well I use [b]setModPaths(getModPaths());[/b] to refresh text files. Give it a try. Nick... read more | 02/09/2005 (2:54 am) |
| FORTRAN 2-3 times faster than C++ | How about Dark Horizontal and Vertical Robots?... read more | 02/09/2005 (2:50 am) |
| How important is story to you? | Well Mare, not everyone can write a story. But I can agree with you because you've done something t... read more | 02/09/2005 (1:39 am) |
| Save game / saving and loading single player game thoughts. | Ok, while I have already put tens of hours into creating this database saving/loading approach, I th... read more | 02/08/2005 (1:56 pm) |
| Fixed start points? | No, you can do it in either the World Editor OR in script. Just to make sure did you save the mis... read more | 02/08/2005 (6:46 am) |
| Fixed start points? | Yes it's due to the spawnsheres. Go to the World Editor (F11) and delete all vehicle spawnspheres e... read more | 02/08/2005 (4:42 am) |
| Save game / saving and loading single player game thoughts. | Ok, I'm also doing a single player game with some RPG elements. Saving/Loading is one of my biggest... read more | 02/08/2005 (4:35 am) |
| Has anyone created an overhead map display GUI? | I'm curious if it's a good idea to include that mini-map from the RTS pack in an action/RPG game? W... read more | 02/08/2005 (3:52 am) |
| SURVEY: How Old Are You??? | Yup, totally different animals...... read more | 02/07/2005 (11:48 pm) |
| SURVEY: How Old Are You??? | Hey Bryce, why not update these results?... read more | 02/07/2005 (2:43 am) |
| Decals | Great work Erik! You're moving on it pretty quick!... read more | 02/06/2005 (2:21 pm) |
| How to make an internationalization support on Torque? | Ok, thanks guys.... read more | 02/06/2005 (2:36 am) |
| How to make an internationalization support on Torque? | Would this work for non-latin characters (Greek, Chinese, Russian)? Anyone know if Torque is able t... read more | 02/05/2005 (1:43 pm) |
| Decals | I gotta say decals are a necessity for certain games and I do hope there is support for them in the ... read more | 02/04/2005 (2:45 am) |
| Who wasted there money? :P | Since I bought Torque in April, there probably have been a total of 5 days that I haven't used it. ... read more | 02/02/2005 (3:28 am) |
| Turning off Dif collision | Ok, thanks. I won't bother turning off collision on distant buildings then. Nick... read more | 02/01/2005 (1:14 am) |
| Turning off Dif collision | Matthew, lets say you have distant buildings that the player will never collide with that are used j... read more | 01/31/2005 (2:40 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Born in Chicago, live in Athens, Greece... read more | 01/26/2005 (11:31 am) |
| SURVEY: How Old Are You??? | 31 with a 10-day old baby!... read more | 01/24/2005 (1:45 pm) |
| Plans for RPG starter pack? | I'd be interested in the RPG pack too. Right now I'm working on the various features for my action/... read more | 01/23/2005 (2:13 pm) |
| Any news on TSE and Milestone 2? | Wondering too since I'm planning on moving my work over to TSE once Milestone 2 is released. Nick... read more | 01/13/2005 (6:13 am) |
| Camera movement | You can start by looking at how it's done in the demo. Check out the [b]demo\server\scripts\scene.c... read more | 01/13/2005 (2:47 am) |
| Making Interiors? | Same here, I'm interested in it!... read more | 01/13/2005 (12:02 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | You know, now that you guys triggered my thinking, using a global array instead of saving and loadin... read more | 01/12/2005 (5:46 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | Using an array sounds like a great idea. I'll test it again though with a LOT of text to see if it ... read more | 01/10/2005 (7:31 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | Tried your code and works flawlessly! I see you don't need an onSleep function this way. I also no... read more | 01/10/2005 (1:53 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | Thanks Matthew for your helpful replies. I have already tried [b]TempVector.dump(file.txt);[/b] but... read more | 01/07/2005 (12:39 am) |