Game Development Community

Nick Zafiris's Forum Posts

Thread Post Date Posted
Tiled 2D Images Sorry can't help you on ideas to implement this but If I were you I'd wait for [url=http://www.garag... read more 02/17/2005 (12:49 am)
Map2Dif Alpha ver 0.96 I'd really like this thread to return to it's original state. I think it was a good idea to release... read more 02/17/2005 (12:26 am)
How important is story to you? But how far can you take combat? How will it end if no killing is involved? I guess with a knockou... read more 02/16/2005 (1:26 am)
Best way to Portalize "Open/Destroyed" Buildings? Yeah that's true Stephen. But even with cashed info, it still takes some time although don't have a... read more 02/16/2005 (1:08 am)
What changes have you made to the engine? [b]3rd Person Action/RPG Single Player[/b] So far I've included the following resources: - Comm... read more 02/16/2005 (12:46 am)
What kinds if games can you make w/ the t game engine? Hey why did you list RPG as last? :(... read more 02/16/2005 (12:14 am)
Best way to Portalize "Open/Destroyed" Buildings? You're right Alex. I just finished a 3 hour long testing on this. I tried every possible combinati... read more 02/15/2005 (4:30 pm)
ODE Physics Anyone interested in ODE integration with Torque should check this out. [url=http://www.garagegames... read more 02/14/2005 (2:43 pm)
About Map2Dif+ Alpha Version Perhaps you've missed this thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25... read more 02/14/2005 (5:50 am)
Single-Player support Thanks Ben! Anything I can do to optimize my single-player game is usefull. Nick... read more 02/14/2005 (12:14 am)
Single-Player support Ben are you referring to this? $pref::Net::PacketSize = "450"; And can you tell me where can I f... read more 02/13/2005 (5:00 am)
Why Should I Buy Torque? 7. Torque is the best engine in the world. Buy Torque now! :) Nick... read more 02/12/2005 (12:29 pm)
Single-Player support Nice to hear Ben... Nick... read more 02/10/2005 (11:58 pm)
Tunnels through terrain! Dave, I put a subway in my map and didn't have any openings around it after using "set empty". Didn... read more 02/10/2005 (11:56 pm)
Save game / saving and loading single player game thoughts. Ok after messing it for about 45 minutes, here are my findings: I'm going to use the PersistGroup... read more 02/10/2005 (8:17 am)
Single-Player support It'd be nice if we had some standard tweaking examples for single-layer ONLY games. I've seen somew... read more 02/10/2005 (4:29 am)
Using the GuiBitmapButtonCtrl Maybe the path is not correct. Try setting the bitmap field to [b]starter.fps/client/ui/blue[/b]. ... read more 02/10/2005 (1:05 am)
Rpg Stats Clint, that's some very usefull information! Thanks for posting! Nick... read more 02/09/2005 (11:59 pm)
How important is story to you? [quote]Why not incorporate something like driving the car as a mini-game so it has more reason to be... read more 02/09/2005 (2:07 pm)
TSE Early Adopter lisence Milestone 4 in summer would be nice, but I'd be happy if it's done within '05. Nick... read more 02/09/2005 (6:00 am)
FORTRAN 2-3 times faster than C++ I had a FORTRAN class in high school back in 1990, don't remember it though. It's good for what it ... read more 02/09/2005 (5:41 am)
How important is story to you? Thanks Mare, I'll check out your journal. I really like to see how Vagrant Story plays but don't ... read more 02/09/2005 (4:35 am)
How important is story to you? Yeah, that's exactly what I meant when I wrote [i]"- Show few and small in-game cut scenes that are ... read more 02/09/2005 (3:22 am)
Refreshing files Well I use [b]setModPaths(getModPaths());[/b] to refresh text files. Give it a try. Nick... read more 02/09/2005 (2:54 am)
FORTRAN 2-3 times faster than C++ How about Dark Horizontal and Vertical Robots?... read more 02/09/2005 (2:50 am)
How important is story to you? Well Mare, not everyone can write a story. But I can agree with you because you've done something t... read more 02/09/2005 (1:39 am)
Save game / saving and loading single player game thoughts. Ok, while I have already put tens of hours into creating this database saving/loading approach, I th... read more 02/08/2005 (1:56 pm)
Fixed start points? No, you can do it in either the World Editor OR in script. Just to make sure did you save the mis... read more 02/08/2005 (6:46 am)
Fixed start points? Yes it's due to the spawnsheres. Go to the World Editor (F11) and delete all vehicle spawnspheres e... read more 02/08/2005 (4:42 am)
Save game / saving and loading single player game thoughts. Ok, I'm also doing a single player game with some RPG elements. Saving/Loading is one of my biggest... read more 02/08/2005 (4:35 am)
Has anyone created an overhead map display GUI? I'm curious if it's a good idea to include that mini-map from the RTS pack in an action/RPG game? W... read more 02/08/2005 (3:52 am)
SURVEY: How Old Are You??? Yup, totally different animals...... read more 02/07/2005 (11:48 pm)
SURVEY: How Old Are You??? Hey Bryce, why not update these results?... read more 02/07/2005 (2:43 am)
Decals Great work Erik! You're moving on it pretty quick!... read more 02/06/2005 (2:21 pm)
How to make an internationalization support on Torque? Ok, thanks guys.... read more 02/06/2005 (2:36 am)
How to make an internationalization support on Torque? Would this work for non-latin characters (Greek, Chinese, Russian)? Anyone know if Torque is able t... read more 02/05/2005 (1:43 pm)
Decals I gotta say decals are a necessity for certain games and I do hope there is support for them in the ... read more 02/04/2005 (2:45 am)
Who wasted there money? :P Since I bought Torque in April, there probably have been a total of 5 days that I haven't used it. ... read more 02/02/2005 (3:28 am)
Turning off Dif collision Ok, thanks. I won't bother turning off collision on distant buildings then. Nick... read more 02/01/2005 (1:14 am)
Turning off Dif collision Matthew, lets say you have distant buildings that the player will never collide with that are used j... read more 01/31/2005 (2:40 pm)
Okay everybody represent your `hood(neighborhood that is) Born in Chicago, live in Athens, Greece... read more 01/26/2005 (11:31 am)
SURVEY: How Old Are You??? 31 with a 10-day old baby!... read more 01/24/2005 (1:45 pm)
Plans for RPG starter pack? I'd be interested in the RPG pack too. Right now I'm working on the various features for my action/... read more 01/23/2005 (2:13 pm)
Any news on TSE and Milestone 2? Wondering too since I'm planning on moving my work over to TSE once Milestone 2 is released. Nick... read more 01/13/2005 (6:13 am)
Camera movement You can start by looking at how it's done in the demo. Check out the [b]demo\server\scripts\scene.c... read more 01/13/2005 (2:47 am)
Making Interiors? Same here, I'm interested in it!... read more 01/13/2005 (12:02 am)
Creating an in-game Journal using GuiMessageVectorCtrl You know, now that you guys triggered my thinking, using a global array instead of saving and loadin... read more 01/12/2005 (5:46 am)
Creating an in-game Journal using GuiMessageVectorCtrl Using an array sounds like a great idea. I'll test it again though with a LOT of text to see if it ... read more 01/10/2005 (7:31 am)
Creating an in-game Journal using GuiMessageVectorCtrl Tried your code and works flawlessly! I see you don't need an onSleep function this way. I also no... read more 01/10/2005 (1:53 am)
Creating an in-game Journal using GuiMessageVectorCtrl Thanks Matthew for your helpful replies. I have already tried [b]TempVector.dump(file.txt);[/b] but... read more 01/07/2005 (12:39 am)