Game Development Community

Nick Zafiris's Forum Posts

Thread Post Date Posted
Post Nuclear Idea Erik/Eric, thanks for the suggestions. Got a lot of reading to do:) TG, thanks...Future shots wi... read more 04/19/2005 (3:09 am)
Post Nuclear Idea Travis, I'll try to explain...It'll have both elements. For the horror, a lot of time will be spent... read more 04/14/2005 (3:54 am)
Post Nuclear Idea Yeah, it's a nice concept. Have you started work on it? Do you have a team? Nick... read more 04/13/2005 (2:54 am)
Polish letters Glad to hear you guys have at least thought about adding Unicode support Ben:)... read more 04/11/2005 (12:26 pm)
GarageGames Website Moderator? Sounds like an interesting idea...... read more 04/10/2005 (1:22 pm)
When I finish a game ,how to sell in U.S.?I from China. I'll try to re-word the sentence for you... The only real difficulty or the filling of complex fo... read more 04/10/2005 (10:32 am)
New water Nice! That's a big milestone for you guys, keep it up! Nick... read more 04/07/2005 (1:54 am)
GarageGames Website Moderator? That's true Charlie. I don't think any of us so far in this thread don't realize what these guys do... read more 04/05/2005 (1:28 pm)
GarageGames Website Moderator? If not the Forums, the Projects and Company pages definately need to be cleaned up. Maybe have a ti... read more 04/05/2005 (7:30 am)
Post Nuclear Idea Thanks for the replies guys. It's a bit challenging to NOT make this just an action FPS shooter. W... read more 04/05/2005 (7:17 am)
TGE-ODE integration 2 Great work Akio! Count me in:) Nick... read more 04/05/2005 (2:34 am)
Post Nuclear Idea What do you think about the idea?... read more 04/04/2005 (1:43 pm)
Post Nuclear Idea The lighting has not been worked on yet but keep in mind that it's a post-nuclear setting during nig... read more 04/04/2005 (1:25 pm)
Localized fog Erik, care to share which method worked best for you? I have tried adding volumetric fog but didn't... read more 03/28/2005 (6:47 am)
'Member Since' is empty Been watchin' "The Others" lately Adam? hehe... read more 03/23/2005 (4:56 am)
'Member Since' is empty Same problem here... Nick... read more 03/23/2005 (12:21 am)
Item categories in world/mission editor Philip, One way to do it is to organize them folder-wise. Go into the [b]example/starter.fps/dat... read more 03/22/2005 (7:41 am)
GG is under appreciated @Anton: One of the nicest posts I've ever read! Nick... read more 03/22/2005 (12:39 am)
Torque programming services available You asked for it John! Now you'll be working on GG's next big secret project. Torque 4D! Just kidd... read more 03/18/2005 (1:43 am)
Help I am stuck Willie have you seen this [url=http://www.garagegames.com/mg/projects/torque1/]page?[/url] It has a... read more 03/18/2005 (1:02 am)
--- Maybe they do need to in general, but what's wrong with number 7.? You're not explaining why. Ni... read more 03/17/2005 (1:44 am)
Is it just me: Forum double posts.. I thought he meant cross-posting.... read more 03/16/2005 (2:19 am)
Is it just me: Forum double posts.. I think it's the second one...... read more 03/16/2005 (2:03 am)
Lighting Pack The Lighting Pack for TSE is not out yet. It currently only works for TGE so you'll have to wait an... read more 03/15/2005 (8:03 am)
Player (camera) breathing Have you seen this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993]... read more 03/15/2005 (5:17 am)
Trouble Throwing Objects Have you seen this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22253]fix[/url] fo... read more 03/15/2005 (5:15 am)
Torque Constructor - info please :) The only differnece (at least for now) between building for TGE and building for TSE is the map2dif.... read more 03/15/2005 (5:13 am)
Any advice for RPG development? Josh, are you at some point going to be gathering ideas for features or is it going to be completely... read more 03/15/2005 (5:04 am)
When? is release date TSE You can view many screenshots [url=http://www.garagegames.com/mg/snapshot/gallery.php]here[/url] and... read more 03/12/2005 (2:59 am)
Searching resources by developer is hosed. CEC, yeah this used to work up until last summer I think. You would click on a person's profile and... read more 03/11/2005 (7:45 am)
Tge 1.4 [url=http://www.garagegames.com/projectmanager/module.php?qpj=4]This[/url] will give you an idea. ... read more 03/11/2005 (3:04 am)
.png files/Photoshop/texture art questions... I currently have no problems using the default .png files created by Photoshop in both TGE and TSE. ... read more 03/11/2005 (2:55 am)
Making bumpmap textures Stephen, your normal map is ok but it's a little "soft". If you're using the nVidia Normal Map Filt... read more 03/11/2005 (12:05 am)
Making bumpmap textures I can view your pic but not GG's. It gives me an error. Nick... read more 03/10/2005 (8:38 am)
Making bumpmap textures The bumpmap you created is actually correct. You need to edit the materials.cs and materialMap.cs f... read more 03/10/2005 (1:25 am)
RAM issues Josh, is texture compression a setting in the prefs file or is it something more complex? Nick... read more 03/08/2005 (11:53 pm)
RAM issues John, thats some very insightfull and useful info!! Personally though, I'll probably end up using... read more 03/08/2005 (5:54 am)
RAM issues Josh, that's the solution to my problem too! I had created a thread asking about it but didn't find... read more 03/08/2005 (12:49 am)
In game cut-scenes Actually, I have seen a few threads discussing cut scenes. I haven't gotten that far in my project ... read more 03/06/2005 (11:33 pm)
Map2Dif Alpha ver 0.96 Have you seen Matthew's post above posted on Feb 17, 2005 21:55 GMT? He talks about this. Nick... read more 03/06/2005 (10:48 pm)
"PC CD-ROM Software" Icon rights? That's some usefull info. Thanks Todd! Nick... read more 03/02/2005 (7:31 am)
Best way to Portalize "Open/Destroyed" Buildings? Ok I found a solution for the large amount of system memory used when adding many complex buildings.... read more 03/01/2005 (7:38 am)
How to speed up movement? Henrik, open up the [b]starter.fps/server/scripts/player.cs[/b] file and find the following block o... read more 03/01/2005 (6:12 am)
StartupGui Just save the same image as a .png. I think Torque loads .jpg files first as default so you'll have... read more 02/25/2005 (1:25 am)
Nintendo launches garage games site? Jeff, you might want to consider filing for a [url=http://oami.eu.int]European[/url] trademark or an... read more 02/23/2005 (12:26 am)
Save game / saving and loading single player game thoughts. For travelling from Area to Area like you mentioned, the flow needs to be worked out and I'm thinkin... read more 02/21/2005 (6:59 am)
Save game / saving and loading single player game thoughts. Finally found time to get back to this. Clint, same concerns here for the mission loading. What ... read more 02/21/2005 (6:58 am)
FORTRAN 2-3 times faster than C++ And easier too!... read more 02/18/2005 (2:01 am)
3d models in guis But doesn't a non-animated 3D object in the GUI look pretty much the same as having it as a png? Un... read more 02/18/2005 (12:44 am)
Best way to Portalize "Open/Destroyed" Buildings? Romano, you mean as 3D models (.dts)? Yeah that's one possibility. The truth is, I don't need prec... read more 02/17/2005 (3:18 am)