Nick Zafiris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Post Nuclear Idea | Erik/Eric, thanks for the suggestions. Got a lot of reading to do:) TG, thanks...Future shots wi... read more | 04/19/2005 (3:09 am) |
| Post Nuclear Idea | Travis, I'll try to explain...It'll have both elements. For the horror, a lot of time will be spent... read more | 04/14/2005 (3:54 am) |
| Post Nuclear Idea | Yeah, it's a nice concept. Have you started work on it? Do you have a team? Nick... read more | 04/13/2005 (2:54 am) |
| Polish letters | Glad to hear you guys have at least thought about adding Unicode support Ben:)... read more | 04/11/2005 (12:26 pm) |
| GarageGames Website Moderator? | Sounds like an interesting idea...... read more | 04/10/2005 (1:22 pm) |
| When I finish a game ,how to sell in U.S.?I from China. | I'll try to re-word the sentence for you... The only real difficulty or the filling of complex fo... read more | 04/10/2005 (10:32 am) |
| New water | Nice! That's a big milestone for you guys, keep it up! Nick... read more | 04/07/2005 (1:54 am) |
| GarageGames Website Moderator? | That's true Charlie. I don't think any of us so far in this thread don't realize what these guys do... read more | 04/05/2005 (1:28 pm) |
| GarageGames Website Moderator? | If not the Forums, the Projects and Company pages definately need to be cleaned up. Maybe have a ti... read more | 04/05/2005 (7:30 am) |
| Post Nuclear Idea | Thanks for the replies guys. It's a bit challenging to NOT make this just an action FPS shooter. W... read more | 04/05/2005 (7:17 am) |
| TGE-ODE integration 2 | Great work Akio! Count me in:) Nick... read more | 04/05/2005 (2:34 am) |
| Post Nuclear Idea | What do you think about the idea?... read more | 04/04/2005 (1:43 pm) |
| Post Nuclear Idea | The lighting has not been worked on yet but keep in mind that it's a post-nuclear setting during nig... read more | 04/04/2005 (1:25 pm) |
| Localized fog | Erik, care to share which method worked best for you? I have tried adding volumetric fog but didn't... read more | 03/28/2005 (6:47 am) |
| 'Member Since' is empty | Been watchin' "The Others" lately Adam? hehe... read more | 03/23/2005 (4:56 am) |
| 'Member Since' is empty | Same problem here... Nick... read more | 03/23/2005 (12:21 am) |
| Item categories in world/mission editor | Philip, One way to do it is to organize them folder-wise. Go into the [b]example/starter.fps/dat... read more | 03/22/2005 (7:41 am) |
| GG is under appreciated | @Anton: One of the nicest posts I've ever read! Nick... read more | 03/22/2005 (12:39 am) |
| Torque programming services available | You asked for it John! Now you'll be working on GG's next big secret project. Torque 4D! Just kidd... read more | 03/18/2005 (1:43 am) |
| Help I am stuck | Willie have you seen this [url=http://www.garagegames.com/mg/projects/torque1/]page?[/url] It has a... read more | 03/18/2005 (1:02 am) |
| --- | Maybe they do need to in general, but what's wrong with number 7.? You're not explaining why. Ni... read more | 03/17/2005 (1:44 am) |
| Is it just me: Forum double posts.. | I thought he meant cross-posting.... read more | 03/16/2005 (2:19 am) |
| Is it just me: Forum double posts.. | I think it's the second one...... read more | 03/16/2005 (2:03 am) |
| Lighting Pack | The Lighting Pack for TSE is not out yet. It currently only works for TGE so you'll have to wait an... read more | 03/15/2005 (8:03 am) |
| Player (camera) breathing | Have you seen this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4993]... read more | 03/15/2005 (5:17 am) |
| Trouble Throwing Objects | Have you seen this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22253]fix[/url] fo... read more | 03/15/2005 (5:15 am) |
| Torque Constructor - info please :) | The only differnece (at least for now) between building for TGE and building for TSE is the map2dif.... read more | 03/15/2005 (5:13 am) |
| Any advice for RPG development? | Josh, are you at some point going to be gathering ideas for features or is it going to be completely... read more | 03/15/2005 (5:04 am) |
| When? is release date TSE | You can view many screenshots [url=http://www.garagegames.com/mg/snapshot/gallery.php]here[/url] and... read more | 03/12/2005 (2:59 am) |
| Searching resources by developer is hosed. | CEC, yeah this used to work up until last summer I think. You would click on a person's profile and... read more | 03/11/2005 (7:45 am) |
| Tge 1.4 | [url=http://www.garagegames.com/projectmanager/module.php?qpj=4]This[/url] will give you an idea. ... read more | 03/11/2005 (3:04 am) |
| .png files/Photoshop/texture art questions... | I currently have no problems using the default .png files created by Photoshop in both TGE and TSE. ... read more | 03/11/2005 (2:55 am) |
| Making bumpmap textures | Stephen, your normal map is ok but it's a little "soft". If you're using the nVidia Normal Map Filt... read more | 03/11/2005 (12:05 am) |
| Making bumpmap textures | I can view your pic but not GG's. It gives me an error. Nick... read more | 03/10/2005 (8:38 am) |
| Making bumpmap textures | The bumpmap you created is actually correct. You need to edit the materials.cs and materialMap.cs f... read more | 03/10/2005 (1:25 am) |
| RAM issues | Josh, is texture compression a setting in the prefs file or is it something more complex? Nick... read more | 03/08/2005 (11:53 pm) |
| RAM issues | John, thats some very insightfull and useful info!! Personally though, I'll probably end up using... read more | 03/08/2005 (5:54 am) |
| RAM issues | Josh, that's the solution to my problem too! I had created a thread asking about it but didn't find... read more | 03/08/2005 (12:49 am) |
| In game cut-scenes | Actually, I have seen a few threads discussing cut scenes. I haven't gotten that far in my project ... read more | 03/06/2005 (11:33 pm) |
| Map2Dif Alpha ver 0.96 | Have you seen Matthew's post above posted on Feb 17, 2005 21:55 GMT? He talks about this. Nick... read more | 03/06/2005 (10:48 pm) |
| "PC CD-ROM Software" Icon rights? | That's some usefull info. Thanks Todd! Nick... read more | 03/02/2005 (7:31 am) |
| Best way to Portalize "Open/Destroyed" Buildings? | Ok I found a solution for the large amount of system memory used when adding many complex buildings.... read more | 03/01/2005 (7:38 am) |
| How to speed up movement? | Henrik, open up the [b]starter.fps/server/scripts/player.cs[/b] file and find the following block o... read more | 03/01/2005 (6:12 am) |
| StartupGui | Just save the same image as a .png. I think Torque loads .jpg files first as default so you'll have... read more | 02/25/2005 (1:25 am) |
| Nintendo launches garage games site? | Jeff, you might want to consider filing for a [url=http://oami.eu.int]European[/url] trademark or an... read more | 02/23/2005 (12:26 am) |
| Save game / saving and loading single player game thoughts. | For travelling from Area to Area like you mentioned, the flow needs to be worked out and I'm thinkin... read more | 02/21/2005 (6:59 am) |
| Save game / saving and loading single player game thoughts. | Finally found time to get back to this. Clint, same concerns here for the mission loading. What ... read more | 02/21/2005 (6:58 am) |
| FORTRAN 2-3 times faster than C++ | And easier too!... read more | 02/18/2005 (2:01 am) |
| 3d models in guis | But doesn't a non-animated 3D object in the GUI look pretty much the same as having it as a png? Un... read more | 02/18/2005 (12:44 am) |
| Best way to Portalize "Open/Destroyed" Buildings? | Romano, you mean as 3D models (.dts)? Yeah that's one possibility. The truth is, I don't need prec... read more | 02/17/2005 (3:18 am) |