Nick Zafiris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Decreasing poly count | Anders, tried the demo and it's exactly what we need! Thanks! Nick... read more | 02/09/2006 (5:56 am) |
| Decreasing poly count | Thanks for your input Justin. I'm glad it's possible because those models are just perfect for our ... read more | 02/08/2006 (2:46 pm) |
| Need Help in Embedding Objects for Inventory System | I added the XML resource but can't get SimGroups saved under the player object. I'll have to think ... read more | 01/18/2006 (11:38 pm) |
| Holy Smoke! 53,300+ Developers? | Don't forget many of those are gamers. But yeah, that's a huge amount of registered users! Nick... read more | 01/17/2006 (3:47 am) |
| I didn't want anyone to miss this | Great! Can't wait to try it.... read more | 01/11/2006 (4:55 am) |
| Need Help in Embedding Objects for Inventory System | Ben, when you say "walk the objects yourself" what do you mean? Save the Inventory SimGroup separat... read more | 01/08/2006 (1:47 am) |
| Pathfinding libraries | Geom, it's the same pack. Check out [url=http://www.garagegames.com/blogs/1605/9470]Phil's[/url] pl... read more | 01/03/2006 (6:36 am) |
| Remove 1st person | Not sure, you might want to start a new thread. I think it has to do with this section in game.cs: ... read more | 01/02/2006 (6:09 am) |
| Remove 1st person | Dylan, that looks right. Don't know why it doesn't work for you. The only thing I can think of is ... read more | 01/02/2006 (4:12 am) |
| Need Help in Embedding Objects for Inventory System | I saw that XML resource and it looks interesting, however it doesn't compile with 1.4 and I posted a... read more | 01/02/2006 (3:55 am) |
| Some thoughts on MissionCleanup | Yes, the objects are created but they're not visible in the mission. I guess a setTransform() on th... read more | 12/31/2005 (5:05 pm) |
| Remove 1st person | For script only, you can play around with the camera settings in the Player's datablock in datablock... read more | 12/30/2005 (6:18 am) |
| Remove 1st person | That's strange, works for me. Did you add it in createPlayer()? How about this, same place: $fi... read more | 12/30/2005 (3:46 am) |
| Complete MMORPG Development Guide | TSE/TGE owner registered as nickz. Thanks, Nick... read more | 12/30/2005 (3:11 am) |
| Climbing ladders, ropes, walls, etc. | Interesting stuff. Thanks for keeping us updated on your progress. Nick... read more | 12/30/2005 (2:42 am) |
| Remove 1st person | Dylan, one way of doing it is to open the [b]server/scripts/game.cs[/b] file and somewhere in create... read more | 12/30/2005 (1:25 am) |
| Need Help in Embedding Objects for Inventory System | Hi Stefan, good to hear from you. For testing purposes, I save it like this: %player.save("start... read more | 12/30/2005 (1:08 am) |
| Need Help in Embedding Objects for Inventory System | So anyone know if it's possible to embed a SimGroup under a Player object? Thanks!... read more | 12/30/2005 (12:25 am) |
| Some thoughts on MissionCleanup | Sorry to bring this up again but simply exec-[i]ing[/i] the PersistGroup file isnt' enough to make t... read more | 12/28/2005 (6:29 am) |
| Back to Basics: SimGroup vs SimSet | And if you want to let's say save the game, you also need to save a copy of the mission.mis file alo... read more | 12/25/2005 (4:02 am) |
| Back to Basics: SimGroup vs SimSet | Sean, you're right I forgot that. Thanks! Rubes thanks for your input. Though I think that when... read more | 12/24/2005 (6:58 am) |
| Back to Basics: SimGroup vs SimSet | Good info. I believe SimGroups are perfect for inventory. When you add items through the mission e... read more | 12/23/2005 (7:58 am) |
| Triggered Sound | Big thanks Tim! I finally got my music to stop whenever I need to!... read more | 12/16/2005 (2:38 am) |
| Where are the devs? | Just noticed you already have signed up :)... read more | 12/02/2005 (2:30 am) |
| Where are the devs? | Hey Dylan, have a look at our project: [url=http://www.nuclearnightmare.com]Nuclear Nightmare[/url] ... read more | 12/02/2005 (2:29 am) |
| Torgue w/ lighting | [quote]Torque Lighting Kit - if you don't have it yet what are you waiting for? :)[/quote] I've s... read more | 12/02/2005 (12:47 am) |
| Anyone see the new GameDev.net? | I didn't like the old design at all. This one is pretty good.... read more | 12/01/2005 (12:27 am) |
| REAL AAA Artwork for Independent Developers | I really like your work. Looking at your web site I realize that I might have stumbled upon it in t... read more | 11/22/2005 (12:12 pm) |
| Spells pack | [url]http://www.garagegames.com/blogs/29233/9148[/url] EDIT: Damn, beat me to it!... read more | 11/15/2005 (1:50 pm) |
| What do you believe is the future of game AI ? | Now I get it:)... read more | 11/15/2005 (3:15 am) |
| What do you believe is the future of game AI ? | Thanks, I hope it will cause we have some great code. What do you mean by "Never say you'll be righ... read more | 11/15/2005 (2:50 am) |
| What do you believe is the future of game AI ? | [quote]...and yet that moment still chokes me up. It was entirely scripted though, not at all AI bas... read more | 11/15/2005 (2:39 am) |
| Who takes the time to read GG community blogs? | I go through all of them but only finish the ones that are interesting.... read more | 11/10/2005 (4:56 am) |
| Some thoughts on MissionCleanup | Cool, thanks for the clarification. Nick... read more | 11/04/2005 (6:32 am) |
| What are the latest updates on TSE | Interesting info Ben. If you don't mind me asking, does that also mean that MS4 will get worked on ... read more | 11/04/2005 (5:49 am) |
| Some thoughts on MissionCleanup | Tom, [quote]It seems that an interesting use of the code would be something like ... new SimGr... read more | 11/04/2005 (5:36 am) |
| Need new team members | Can't believe some of you fell for that!... read more | 11/04/2005 (5:04 am) |
| 1.4rc2 Placing trigger in mission editor causes crash to desktop | I struggled with this a lot. Figured it out though...The thing is that with 1.4RC2 there is no defa... read more | 10/13/2005 (4:24 am) |
| How to create GUI for my game | Open up main.cs and change [b]$defaultGame = "demo";[/b] to [b]$defaultGame = "starter.fps";[/b]... read more | 09/25/2005 (11:55 pm) |
| Reducing level load time | [quote]I'm working on it.[/quote] That's great to hear.... read more | 09/22/2005 (7:29 am) |
| How to create GUI for my game | Have you looked at the [url=http://www.garagegames.com/docs/tge/general/pt02.php]GUI documentation[/... read more | 09/21/2005 (12:25 am) |
| Lightning-fast A* implementation resource? | Thanks for posting this MUCH needed resource on AI pathfinding Bjarne.... read more | 08/24/2005 (12:17 am) |
| Forum Etiquette? | BBQ! Now there's an idea for a game! mmm beefee... read more | 08/21/2005 (1:54 am) |
| Script or C++... and Maintaining State between missions. | Well if you exec your savedgame[b].cs[/b] file after saving the game it will create a savedgame[b].c... read more | 08/19/2005 (6:35 am) |
| Forum Etiquette? | Basically from my experience here, avoid cross posting, avoid posting a new thread asking about some... read more | 08/19/2005 (12:28 am) |
| TGE Programmer looking for a team that needs a melee system | Alex, [quote]This technology is a base that allows for a variety of gameplay effects. One of thes... read more | 08/10/2005 (1:31 am) |
| Fluid Camera Movement | This is something that has been bugging me also.... read more | 08/03/2005 (4:38 am) |
| Map2Dif Plus | @Matthew, Congradulations on getting Map2Dif Plus to ver 1.0. @Josh, is there a way we can see yo... read more | 07/26/2005 (7:40 am) |
| The Brainstorming Stage | Maybe you can start categorizing your ideas by the major features it will have until you move them t... read more | 07/20/2005 (5:04 am) |
| GG site polls? | I thought he meant GG created polls on a sidebar or something like you see in many news sites not fo... read more | 07/08/2005 (2:07 am) |