Steve George's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Suggested Behaviors | How about a flocking behavior. If its already in there (downloading now) I appologise.... read more | 04/02/2007 (5:53 pm) |
| Lighting 3D Shapes | Yea, it's a full sphere ...2 actually..one for an atmosphere(with cloud texture) which rotates at a ... read more | 03/06/2007 (11:43 am) |
| Lighting 3D Shapes | Cary, Here is an image of a 3D planet using a 2D gradiated image to achieve Fake shadows. It does... read more | 03/05/2007 (5:53 pm) |
| Xeno Versus: Space Melee | Chris, thats looks great! Can't wait to give it a wirl..I dig space games :)... read more | 02/21/2007 (3:43 pm) |
| Recording TGB to Movie File | Kevin, I'm pretty sure I used the free version of Fraps. It was limited to 30 second clips..... read more | 01/23/2007 (1:03 pm) |
| I can once again show screens of an upcoming title..Enjoy | Posted a video on youtube http://www.youtube.com/watch?v=WpNh2vLRphc little fuzzy but you shou... read more | 11/24/2006 (9:47 am) |
| I can once again show screens of an upcoming title..Enjoy | I'll start posting details here http://www.vectorblast.com It's really a very simple concept. ... read more | 11/23/2006 (8:58 pm) |
| Possible to put exact link spot in game builder? | What I do is place a temporary red pixel on the source art(on every link point). When everything is ... read more | 11/19/2006 (11:36 pm) |
| World limit... Non-square limits possible? | Just a thought. Would a trigger object work in this situation? Using the onExit trigger (or whatever... read more | 11/19/2006 (11:32 pm) |
| I can once again show screens of an upcoming title..Enjoy | Everything was hand painted with photoshop. I use to have some 3d objects in there (3d planets and a... read more | 11/18/2006 (12:17 pm) |
| I can once again show screens of an upcoming title..Enjoy | Think..... Sinistar meets Blasteroids..:)... read more | 11/18/2006 (9:51 am) |
| How to cache particle effects? | When you mount a particle, ad a reference to the object you mounted it to. $object.particleRef = ... read more | 11/04/2006 (12:31 pm) |
| How to cache particle effects? | Set the "ownedbymount" flag in the mount function to FALSE. No more deleted particles.... read more | 11/04/2006 (6:03 am) |
| How to cache particle effects? | I create a particle manager which works like so: 1. make a simset for each particle type 2. crea... read more | 11/01/2006 (8:06 pm) |
| Smooth zooming with a camera? |
Hey Melv,
Could you toss in camera rotation with that feature tweak... |
07/01/2006 (12:31 am) |
| T2dAngleBetween() wierdness? version 1.1 release | Thanks, J. Alan for pointing that out. All fixed now. I had that function throughout my entire pro... read more | 06/24/2006 (10:48 am) |
| Rotation | What I do is, when the key is pressed: turn on autorotation. When the release happens stop the rotat... read more | 06/23/2006 (9:14 am) |
| Torsion problem:: could not inject the debug hook | Tom, A little more detail for you . The only file that ever disappears is main.cs. The one which r... read more | 06/21/2006 (7:00 am) |
| Torsion problem:: could not inject the debug hook | This happens to me often. Its seems that when you exit a t2d app, it doesnt release the file or some... read more | 06/20/2006 (6:27 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Jason, is it safe to assume that your updating the sourcefiles for RC3? I've become pretty depende... read more | 06/17/2006 (12:01 pm) |
| Player following enemy | My bad, I wasn't trying to fill out the entire function. I was assuming that Richard would fill in a... read more | 06/12/2006 (5:04 pm) |
| Player following enemy | More details. //pseudocode - function followPlayer(%this) { %this.rotateTo( t2dAngleBetween($p... read more | 06/12/2006 (8:03 am) |
| Heres a fun project I'm working on lately(UPDATED) | Soon I hope. I want to get all systems in place before showing it off. Plus . I need a reality check... read more | 06/10/2006 (5:40 pm) |
| Player following enemy | 1. set the enemy to always move forward setForwardMovementOnly give the enemy som... read more | 06/08/2006 (6:10 pm) |
| Need advice on masking objects | Yea, it looks like getting into the source is the only robust solution at the moment. I'm just surpr... read more | 06/07/2006 (6:23 pm) |
| Need advice on masking objects | Michael, The transparency isn't the part im stuck on. It's trying to mask the meter as it fills up... read more | 06/07/2006 (9:14 am) |
| Need advice on masking objects | Melv, My goal is to have the meter grow and shrink just like any other meter. I also want to main... read more | 06/06/2006 (9:02 am) |
| Code lost... so frustrating | I've had great luck using this for source control. The windows client integrates nicely into explore... read more | 06/05/2006 (8:32 am) |
| Collision response Question | Thanks Bruno for the info. I guess I don't fully understand all the details of the collision system ... read more | 06/02/2006 (8:34 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Does this work with B4 ? Thanks!... read more | 05/24/2006 (12:49 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Thanks ,it plays pretty well also :)... read more | 05/15/2006 (9:55 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Cool thanks!... read more | 05/15/2006 (6:48 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Hmm why am I not seeing my images??... read more | 05/15/2006 (6:40 pm) |
| Tgb On Umpcs ? | I have a Samsung Q1 ultramobile PC and my current project runs on it.... read more | 05/13/2006 (12:32 pm) |
| Question regarding drawing order of sprites | Great info Melv. Indeed this is the functionality I need and im glad it defaults this way.Thanks for... read more | 05/12/2006 (3:41 pm) |
| Beta 3: setFlip(),setFlipX(),setFlipY() | Michael, I should have known better than that. That was it, I had the inherit attribute set to 1 whe... read more | 05/12/2006 (5:10 am) |
| Beta 3: setFlip(),setFlipX(),setFlipY() | Well, here is what I'm doing. Basically I have a sprite that I'm wanting to flip on the x axis befor... read more | 05/11/2006 (11:48 pm) |
| Scripting That Works, Using Cameras | Make sure your camera isn't mounted to anything when you call the zoom function.... read more | 05/11/2006 (8:41 pm) |
| Has anyone made a contrail effect for T2D? | I'll have to try that. The name "jetstream" sounds promising.... read more | 05/08/2006 (7:28 am) |
| How to load a Tilemap into TGB | Matt.. It should be like this. $tileMap = new t2dTileMap() { scenegraph = t2dscene; }; $tileMap.l... read more | 05/02/2006 (10:21 pm) |
| Tile layer movement (Depth) | For what I needed at this point , I used setAutoPan() using the player velocityX and Y for each laye... read more | 04/29/2006 (12:44 pm) |
| Tile layer movement (Depth) | And I even read this. For some reason it didn't sink in. Thanks Philip.... read more | 04/24/2006 (12:49 pm) |
| Rotate camera to match object rotation? | I don't mind editing the source. I would just prefer to see it implemented permenently so I can keep... read more | 04/18/2006 (8:10 pm) |
| Camera rotation request | Yea, I 'd also like to know if this is still in the works. It's not just a neat effect, it's somethi... read more | 04/18/2006 (4:50 pm) |
| Rotate camera to match object rotation? | Hmm..this stuff works with T2D? It looks like its setup for TGE.... read more | 04/17/2006 (2:15 pm) |
| SetEffectLifeMode seems quirky?? | That looks like it matches :) I knew there would be a thread , I just couldnt find it. Thanks Tom!... read more | 04/16/2006 (11:35 am) |
| Shouldn't setAutoRotation() work with 3d objects? | I do understand that the 3dshape has its own functions and "Yes" they do work. It's just that I'm in... read more | 04/05/2006 (8:32 pm) |
| Beta 2 1.1 3D objects | Thaks Michael. I will give this a try tonight! Steve... read more | 03/31/2006 (2:31 pm) |
| Building Beta2 1.1 with Xinput mod? | Thanks Nicolas! Just picked up a 360 controller this evening. Time to learn.... read more | 03/28/2006 (10:28 pm) |
| Building Beta2 1.1 with Xinput mod? | That would be way cool if you updated them Jason! ~Steve... read more | 03/28/2006 (5:46 pm) |