Game Development Community

Steve George's Forum Posts

Thread Post Date Posted
Suggested Behaviors How about a flocking behavior. If its already in there (downloading now) I appologise.... read more 04/02/2007 (5:53 pm)
Lighting 3D Shapes Yea, it's a full sphere ...2 actually..one for an atmosphere(with cloud texture) which rotates at a ... read more 03/06/2007 (11:43 am)
Lighting 3D Shapes Cary, Here is an image of a 3D planet using a 2D gradiated image to achieve Fake shadows. It does... read more 03/05/2007 (5:53 pm)
Xeno Versus: Space Melee Chris, thats looks great! Can't wait to give it a wirl..I dig space games :)... read more 02/21/2007 (3:43 pm)
Recording TGB to Movie File Kevin, I'm pretty sure I used the free version of Fraps. It was limited to 30 second clips..... read more 01/23/2007 (1:03 pm)
I can once again show screens of an upcoming title..Enjoy Posted a video on youtube http://www.youtube.com/watch?v=WpNh2vLRphc little fuzzy but you shou... read more 11/24/2006 (9:47 am)
I can once again show screens of an upcoming title..Enjoy I'll start posting details here http://www.vectorblast.com It's really a very simple concept. ... read more 11/23/2006 (8:58 pm)
Possible to put exact link spot in game builder? What I do is place a temporary red pixel on the source art(on every link point). When everything is ... read more 11/19/2006 (11:36 pm)
World limit... Non-square limits possible? Just a thought. Would a trigger object work in this situation? Using the onExit trigger (or whatever... read more 11/19/2006 (11:32 pm)
I can once again show screens of an upcoming title..Enjoy Everything was hand painted with photoshop. I use to have some 3d objects in there (3d planets and a... read more 11/18/2006 (12:17 pm)
I can once again show screens of an upcoming title..Enjoy Think..... Sinistar meets Blasteroids..:)... read more 11/18/2006 (9:51 am)
How to cache particle effects? When you mount a particle, ad a reference to the object you mounted it to. $object.particleRef = ... read more 11/04/2006 (12:31 pm)
How to cache particle effects? Set the "ownedbymount" flag in the mount function to FALSE. No more deleted particles.... read more 11/04/2006 (6:03 am)
How to cache particle effects? I create a particle manager which works like so: 1. make a simset for each particle type 2. crea... read more 11/01/2006 (8:06 pm)
Smooth zooming with a camera? Hey Melv, Could you toss in camera rotation with that feature tweak... ~SG... read more 07/01/2006 (12:31 am)
T2dAngleBetween() wierdness? version 1.1 release Thanks, J. Alan for pointing that out. All fixed now. I had that function throughout my entire pro... read more 06/24/2006 (10:48 am)
Rotation What I do is, when the key is pressed: turn on autorotation. When the release happens stop the rotat... read more 06/23/2006 (9:14 am)
Torsion problem:: could not inject the debug hook Tom, A little more detail for you . The only file that ever disappears is main.cs. The one which r... read more 06/21/2006 (7:00 am)
Torsion problem:: could not inject the debug hook This happens to me often. Its seems that when you exit a t2d app, it doesnt release the file or some... read more 06/20/2006 (6:27 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Jason, is it safe to assume that your updating the sourcefiles for RC3? I've become pretty depende... read more 06/17/2006 (12:01 pm)
Player following enemy My bad, I wasn't trying to fill out the entire function. I was assuming that Richard would fill in a... read more 06/12/2006 (5:04 pm)
Player following enemy More details. //pseudocode - function followPlayer(%this) { %this.rotateTo( t2dAngleBetween($p... read more 06/12/2006 (8:03 am)
Heres a fun project I'm working on lately(UPDATED) Soon I hope. I want to get all systems in place before showing it off. Plus . I need a reality check... read more 06/10/2006 (5:40 pm)
Player following enemy 1. set the enemy to always move forward setForwardMovementOnly give the enemy som... read more 06/08/2006 (6:10 pm)
Need advice on masking objects Yea, it looks like getting into the source is the only robust solution at the moment. I'm just surpr... read more 06/07/2006 (6:23 pm)
Need advice on masking objects Michael, The transparency isn't the part im stuck on. It's trying to mask the meter as it fills up... read more 06/07/2006 (9:14 am)
Need advice on masking objects Melv, My goal is to have the meter grow and shrink just like any other meter. I also want to main... read more 06/06/2006 (9:02 am)
Code lost... so frustrating I've had great luck using this for source control. The windows client integrates nicely into explore... read more 06/05/2006 (8:32 am)
Collision response Question Thanks Bruno for the info. I guess I don't fully understand all the details of the collision system ... read more 06/02/2006 (8:34 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Does this work with B4 ? Thanks!... read more 05/24/2006 (12:49 pm)
Heres a fun project I'm working on lately(UPDATED) Thanks ,it plays pretty well also :)... read more 05/15/2006 (9:55 pm)
Heres a fun project I'm working on lately(UPDATED) Cool thanks!... read more 05/15/2006 (6:48 pm)
Heres a fun project I'm working on lately(UPDATED) Hmm why am I not seeing my images??... read more 05/15/2006 (6:40 pm)
Tgb On Umpcs ? I have a Samsung Q1 ultramobile PC and my current project runs on it.... read more 05/13/2006 (12:32 pm)
Question regarding drawing order of sprites Great info Melv. Indeed this is the functionality I need and im glad it defaults this way.Thanks for... read more 05/12/2006 (3:41 pm)
Beta 3: setFlip(),setFlipX(),setFlipY() Michael, I should have known better than that. That was it, I had the inherit attribute set to 1 whe... read more 05/12/2006 (5:10 am)
Beta 3: setFlip(),setFlipX(),setFlipY() Well, here is what I'm doing. Basically I have a sprite that I'm wanting to flip on the x axis befor... read more 05/11/2006 (11:48 pm)
Scripting That Works, Using Cameras Make sure your camera isn't mounted to anything when you call the zoom function.... read more 05/11/2006 (8:41 pm)
Has anyone made a contrail effect for T2D? I'll have to try that. The name "jetstream" sounds promising.... read more 05/08/2006 (7:28 am)
How to load a Tilemap into TGB Matt.. It should be like this. $tileMap = new t2dTileMap() { scenegraph = t2dscene; }; $tileMap.l... read more 05/02/2006 (10:21 pm)
Tile layer movement (Depth) For what I needed at this point , I used setAutoPan() using the player velocityX and Y for each laye... read more 04/29/2006 (12:44 pm)
Tile layer movement (Depth) And I even read this. For some reason it didn't sink in. Thanks Philip.... read more 04/24/2006 (12:49 pm)
Rotate camera to match object rotation? I don't mind editing the source. I would just prefer to see it implemented permenently so I can keep... read more 04/18/2006 (8:10 pm)
Camera rotation request Yea, I 'd also like to know if this is still in the works. It's not just a neat effect, it's somethi... read more 04/18/2006 (4:50 pm)
Rotate camera to match object rotation? Hmm..this stuff works with T2D? It looks like its setup for TGE.... read more 04/17/2006 (2:15 pm)
SetEffectLifeMode seems quirky?? That looks like it matches :) I knew there would be a thread , I just couldnt find it. Thanks Tom!... read more 04/16/2006 (11:35 am)
Shouldn't setAutoRotation() work with 3d objects? I do understand that the 3dshape has its own functions and "Yes" they do work. It's just that I'm in... read more 04/05/2006 (8:32 pm)
Beta 2 1.1 3D objects Thaks Michael. I will give this a try tonight! Steve... read more 03/31/2006 (2:31 pm)
Building Beta2 1.1 with Xinput mod? Thanks Nicolas! Just picked up a 360 controller this evening. Time to learn.... read more 03/28/2006 (10:28 pm)
Building Beta2 1.1 with Xinput mod? That would be way cool if you updated them Jason! ~Steve... read more 03/28/2006 (5:46 pm)
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