Game Development Community

Bruno Grieco's Forum Posts

Thread Post Date Posted
Whatever happened to Development Snapshot of the day @Stephen Zepp switching from all to resources didn't help. But the idea of having a google server i... read more 05/16/2005 (8:00 am)
Whatever happened to Development Snapshot of the day Ok, they are at the community page, but, could I have only one ( instead of three ), on the menu on ... read more 05/15/2005 (8:22 am)
Unread posts problem Clicking on "mark all as read" resets it. obviously keeping me out of what happened. But the thing i... read more 05/10/2005 (3:36 pm)
Unread posts problem Well, I sort of apologized for posting here but there is a real reason. When this bug happens an... read more 05/10/2005 (2:19 pm)
New Site Really great.... read more 05/10/2005 (7:02 am)
Windows Programmer migrating to MAC Carbon is for C. Cocoa is for Objective-C ( that you'll need to learn ), but it makes the developme... read more 05/03/2005 (1:59 pm)
Windows Programmer migrating to MAC If you're just trying to port TGE to mac that isn't really a problem. All you have to do is decompre... read more 05/03/2005 (7:52 am)
Mac`s Tilde key Try using an american keyboard layout. the tilde key is the one right under . You may try a... read more 04/29/2005 (12:41 pm)
Flying Vehicle Class Have you tried using the HoverVehicle Class instead ?... read more 04/22/2005 (8:46 am)
Cross-platform porting There are some pitfalls though : compiled script files don't work out of the box when ported betw... read more 04/21/2005 (4:00 pm)
AIWheeledVehicle don't follow the path... Luis, O seu problema est... read more 04/20/2005 (10:45 am)
AIWheeledVehicle don't follow the path... Oi Chonli, N... read more 04/19/2005 (7:16 am)
Shrink-ray a possibility? An easier approach would be switching datablocks. You'd have a big and a small DB for each character... read more 04/15/2005 (4:56 am)
Problem local varaibles in new instances Tim, what Edward and me are trying to tell you is that : You cannot create local values inside a ... read more 04/14/2005 (9:04 am)
Problem local varaibles in new instances Just try moving the %col, %row & %elev atributions to outside the new command. for(...) { f... read more 04/13/2005 (7:07 pm)
Non-mounted weapons! Is it possible? I did something like that on my Crowmania game. The plane had an expansible propeller ( cartoonish l... read more 04/13/2005 (9:25 am)
Ai vehicle There are several resources about this. Try searching the resources area ( or the forums ) for "AI ... read more 04/10/2005 (7:53 am)
Making Item fall Items aren't supposed to fall, they are supposed to be powerups, bonuses, etc. Try using a Shape ins... read more 04/08/2005 (9:41 am)
Ai not spawning... @Dreamer, But you still wouldn't have the physics. The resource isn't that hard to implement and ... read more 04/07/2005 (8:13 am)
Type of bots Yes, all you have to do is having different datablocks for each bot.... read more 04/04/2005 (8:52 pm)
Ai not spawning... It won't work that way. An AIPlayer is an object that derives (inherits) from Player. A vehicle is a... read more 04/04/2005 (8:48 pm)
Neural Nets & Games Hmmm, I think I wasn't clear enough in my first post. Let me put it again : I'm writing an academ... read more 04/01/2005 (4:22 am)
Deploy bots from moving vehical It's not that hard. 1) create a vehicle with several mount points. 2) mount all your bots in ... read more 03/27/2005 (6:53 pm)
Parallel computing with common lisp Eric, AFAIK, paralell languages compiler do not stick to any ANSI standard. That's because they n... read more 03/19/2005 (2:16 pm)
Local variable in console not working? Aren't you missing a parameter over there ? Shouldn't Function #2 be : UpdateInventoryHUD(%this,%da... read more 03/19/2005 (6:34 am)
Death Code breakpoints Have you checked the player::OnDeath ?... read more 03/14/2005 (2:16 pm)
Turns - Controlling who gets to move when? Have you checked how the RTS pack works ?... read more 03/14/2005 (2:15 pm)
What do I need to do different RE: Character Animations in DTS? @Manoel, This only works with separate .DSQs. @Edward If everything is inside a DTS, forget a... read more 03/11/2005 (11:44 am)
Ppc Linux That's because TGE now comes with installers. You'll probably need to download it and extract it in ... read more 03/10/2005 (7:43 am)
Can TGE support Linux for powerpc(Yellowdog linux)? Just my 2 cents : Although Linux has several flavours, it's supposed to be Linux. So is OpenGL. S... read more 03/10/2005 (7:39 am)
Rotating Objects-Help-Please You'll need to purchase the Torque license to do that and view the resources.... read more 03/10/2005 (7:19 am)
Rotating Objects-Help-Please I really don't know if there is an EASY answer for this problem. Items do rotate, but you cannot ... read more 03/09/2005 (12:15 pm)
Local variable in console not working? Sorry, that's because TScript syntax doesn't really support braces not connected to a function or ot... read more 03/07/2005 (12:36 pm)
Local variable in console not working? @Portalguy, I beleive that's because when you type your command in the console you create ( and d... read more 03/07/2005 (6:08 am)
Ai Vehicle... Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]This Resource... read more 03/04/2005 (5:25 pm)
Adding Z Co-Ord to AIPlayer::getAIMove @Anders, I compiled all the info in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more 03/04/2005 (5:23 pm)
Game ideas you Sim Girl This would be kind of tutorial for nerds on how girls behave. You would be a girl and wo... read more 02/26/2005 (7:41 pm)
AIWheeledVehicle don't follow the path... Stop moaning, Gonzo, there is enough room for everybody.... read more 02/24/2005 (4:34 am)
AIWheeledVehicle don't follow the path... D... read more 02/23/2005 (12:31 pm)
AIWheeledVehicle don't follow the path... Para cotrolar a velocidade ser... read more 02/18/2005 (11:08 am)
AIWheeledVehicle don't follow the path... Bom, Eu nunca fiz isso. O que voc... read more 02/17/2005 (4:56 am)
AIWheeledVehicle don't follow the path... That's because you are controlling the object when you are mounting on it. The AIvehicle will only r... read more 02/16/2005 (1:02 pm)
AIWheeledVehicle don't follow the path... Yes, I'm still here ( even though this week and the next will be very hard ). What do you mean by... read more 02/15/2005 (12:48 pm)
Vehicle Spawns The racing example is shipped with torque on the demo version.You might as well already have it. ... read more 02/15/2005 (12:44 pm)
Flying Vehicle Class Control Surfaces On the datablock, there are values for the vertical and horizontal wing. They specify how much those... read more 02/15/2005 (12:39 pm)
AIWheeledVehicle don't follow the path... Does your MasterBlaster vehicle has an eye node ? Also, do your vehicle has a getEyeTransform method... read more 02/14/2005 (6:46 am)
Vehicle Spawns Don't use the parenthesis. you'll also need to add the desired Datablock. %vehicle = new FlyingVe... read more 02/14/2005 (6:43 am)
Bots going nowhere (well, "0,0,0") Aparently there was no error in my .DTS, they just appeared elsewhere. So, my hint is just try it wi... read more 02/14/2005 (6:40 am)
Vehicle Spawns Transform = "10 20 30" will make your vehicle spawn in X=10, Y=20, Z=30. You should place this co... read more 02/13/2005 (7:11 am)
Vehicle Spawns %vehicle = new FlyingVehicle { transform = " ( the place where you want it to appear ) "; }... read more 02/12/2005 (5:31 pm)