Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Whatever happened to Development Snapshot of the day | @Stephen Zepp switching from all to resources didn't help. But the idea of having a google server i... read more | 05/16/2005 (8:00 am) |
| Whatever happened to Development Snapshot of the day | Ok, they are at the community page, but, could I have only one ( instead of three ), on the menu on ... read more | 05/15/2005 (8:22 am) |
| Unread posts problem | Clicking on "mark all as read" resets it. obviously keeping me out of what happened. But the thing i... read more | 05/10/2005 (3:36 pm) |
| Unread posts problem | Well, I sort of apologized for posting here but there is a real reason. When this bug happens an... read more | 05/10/2005 (2:19 pm) |
| New Site | Really great.... read more | 05/10/2005 (7:02 am) |
| Windows Programmer migrating to MAC | Carbon is for C. Cocoa is for Objective-C ( that you'll need to learn ), but it makes the developme... read more | 05/03/2005 (1:59 pm) |
| Windows Programmer migrating to MAC | If you're just trying to port TGE to mac that isn't really a problem. All you have to do is decompre... read more | 05/03/2005 (7:52 am) |
| Mac`s Tilde key |
Try using an american keyboard layout. the tilde key is the one right under |
04/29/2005 (12:41 pm) |
| Flying Vehicle Class | Have you tried using the HoverVehicle Class instead ?... read more | 04/22/2005 (8:46 am) |
| Cross-platform porting | There are some pitfalls though : compiled script files don't work out of the box when ported betw... read more | 04/21/2005 (4:00 pm) |
| AIWheeledVehicle don't follow the path... | Luis, O seu problema est... read more | 04/20/2005 (10:45 am) |
| AIWheeledVehicle don't follow the path... | Oi Chonli, N... read more | 04/19/2005 (7:16 am) |
| Shrink-ray a possibility? | An easier approach would be switching datablocks. You'd have a big and a small DB for each character... read more | 04/15/2005 (4:56 am) |
| Problem local varaibles in new instances | Tim, what Edward and me are trying to tell you is that : You cannot create local values inside a ... read more | 04/14/2005 (9:04 am) |
| Problem local varaibles in new instances | Just try moving the %col, %row & %elev atributions to outside the new command. for(...) { f... read more | 04/13/2005 (7:07 pm) |
| Non-mounted weapons! Is it possible? | I did something like that on my Crowmania game. The plane had an expansible propeller ( cartoonish l... read more | 04/13/2005 (9:25 am) |
| Ai vehicle | There are several resources about this. Try searching the resources area ( or the forums ) for "AI ... read more | 04/10/2005 (7:53 am) |
| Making Item fall | Items aren't supposed to fall, they are supposed to be powerups, bonuses, etc. Try using a Shape ins... read more | 04/08/2005 (9:41 am) |
| Ai not spawning... | @Dreamer, But you still wouldn't have the physics. The resource isn't that hard to implement and ... read more | 04/07/2005 (8:13 am) |
| Type of bots | Yes, all you have to do is having different datablocks for each bot.... read more | 04/04/2005 (8:52 pm) |
| Ai not spawning... | It won't work that way. An AIPlayer is an object that derives (inherits) from Player. A vehicle is a... read more | 04/04/2005 (8:48 pm) |
| Neural Nets & Games | Hmmm, I think I wasn't clear enough in my first post. Let me put it again : I'm writing an academ... read more | 04/01/2005 (4:22 am) |
| Deploy bots from moving vehical | It's not that hard. 1) create a vehicle with several mount points. 2) mount all your bots in ... read more | 03/27/2005 (6:53 pm) |
| Parallel computing with common lisp | Eric, AFAIK, paralell languages compiler do not stick to any ANSI standard. That's because they n... read more | 03/19/2005 (2:16 pm) |
| Local variable in console not working? | Aren't you missing a parameter over there ? Shouldn't Function #2 be : UpdateInventoryHUD(%this,%da... read more | 03/19/2005 (6:34 am) |
| Death Code breakpoints | Have you checked the player::OnDeath ?... read more | 03/14/2005 (2:16 pm) |
| Turns - Controlling who gets to move when? | Have you checked how the RTS pack works ?... read more | 03/14/2005 (2:15 pm) |
| What do I need to do different RE: Character Animations in DTS? | @Manoel, This only works with separate .DSQs. @Edward If everything is inside a DTS, forget a... read more | 03/11/2005 (11:44 am) |
| Ppc Linux | That's because TGE now comes with installers. You'll probably need to download it and extract it in ... read more | 03/10/2005 (7:43 am) |
| Can TGE support Linux for powerpc(Yellowdog linux)? | Just my 2 cents : Although Linux has several flavours, it's supposed to be Linux. So is OpenGL. S... read more | 03/10/2005 (7:39 am) |
| Rotating Objects-Help-Please | You'll need to purchase the Torque license to do that and view the resources.... read more | 03/10/2005 (7:19 am) |
| Rotating Objects-Help-Please | I really don't know if there is an EASY answer for this problem. Items do rotate, but you cannot ... read more | 03/09/2005 (12:15 pm) |
| Local variable in console not working? | Sorry, that's because TScript syntax doesn't really support braces not connected to a function or ot... read more | 03/07/2005 (12:36 pm) |
| Local variable in console not working? | @Portalguy, I beleive that's because when you type your command in the console you create ( and d... read more | 03/07/2005 (6:08 am) |
| Ai Vehicle... | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]This Resource... read more | 03/04/2005 (5:25 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | @Anders, I compiled all the info in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 03/04/2005 (5:23 pm) |
| Game ideas you | Sim Girl This would be kind of tutorial for nerds on how girls behave. You would be a girl and wo... read more | 02/26/2005 (7:41 pm) |
| AIWheeledVehicle don't follow the path... | Stop moaning, Gonzo, there is enough room for everybody.... read more | 02/24/2005 (4:34 am) |
| AIWheeledVehicle don't follow the path... | D... read more | 02/23/2005 (12:31 pm) |
| AIWheeledVehicle don't follow the path... | Para cotrolar a velocidade ser... read more | 02/18/2005 (11:08 am) |
| AIWheeledVehicle don't follow the path... | Bom, Eu nunca fiz isso. O que voc... read more | 02/17/2005 (4:56 am) |
| AIWheeledVehicle don't follow the path... | That's because you are controlling the object when you are mounting on it. The AIvehicle will only r... read more | 02/16/2005 (1:02 pm) |
| AIWheeledVehicle don't follow the path... | Yes, I'm still here ( even though this week and the next will be very hard ). What do you mean by... read more | 02/15/2005 (12:48 pm) |
| Vehicle Spawns | The racing example is shipped with torque on the demo version.You might as well already have it. ... read more | 02/15/2005 (12:44 pm) |
| Flying Vehicle Class Control Surfaces | On the datablock, there are values for the vertical and horizontal wing. They specify how much those... read more | 02/15/2005 (12:39 pm) |
| AIWheeledVehicle don't follow the path... | Does your MasterBlaster vehicle has an eye node ? Also, do your vehicle has a getEyeTransform method... read more | 02/14/2005 (6:46 am) |
| Vehicle Spawns | Don't use the parenthesis. you'll also need to add the desired Datablock. %vehicle = new FlyingVe... read more | 02/14/2005 (6:43 am) |
| Bots going nowhere (well, "0,0,0") | Aparently there was no error in my .DTS, they just appeared elsewhere. So, my hint is just try it wi... read more | 02/14/2005 (6:40 am) |
| Vehicle Spawns | Transform = "10 20 30" will make your vehicle spawn in X=10, Y=20, Z=30. You should place this co... read more | 02/13/2005 (7:11 am) |
| Vehicle Spawns | %vehicle = new FlyingVehicle { transform = " ( the place where you want it to appear ) "; }... read more | 02/12/2005 (5:31 pm) |