Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why are the .h files not in the PB project? | I beleive the biggest problem is that while in C .h only contained prototypes & macros, in C++ they ... read more | 09/29/2005 (5:55 am) |
| Why are the .h files not in the PB project? | You can just drag them inside the project if you want. Something I do is drag just the .h whose f... read more | 09/28/2005 (7:47 am) |
| What OS is best for Torque? | As far as it hurts me to say so ( I'm a Mac user ) you'll be better off with a PC than a Mac. Th... read more | 09/24/2005 (7:27 am) |
| Exporting Reflection using Max 7 | Nope, but we are continuing this thread at : [url]http://www.garagegames.com/mg/forums/result.thr... read more | 09/14/2005 (5:16 am) |
| Can't get alpha to work in the simpleshape tutorial | Two tips : Check the .CFG file if it's in the same directory than the .MAX. and SAVE your ... read more | 09/12/2005 (4:36 pm) |
| Statistical/graph math skills needed - find maximum of curve | What about a Fuzzy Logic approach ?... read more | 09/12/2005 (4:30 pm) |
| What is Show Sorted Mesh Draw order ??? | Hi David. That's strange. The testereflection3.dts doesn't show up at all over here (only the sol... read more | 09/08/2005 (8:54 am) |
| CH3 & Mac OS X? | Try erasing every .DSO file you find. This will make torque re-compile the scripts.... read more | 09/06/2005 (6:18 am) |
| What is Show Sorted Mesh Draw order ??? | Any news ? David, could it be becuse the difuse texture and the reflection map texture are the sa... read more | 09/05/2005 (9:16 am) |
| Exporting Reflection using Max 7 | Ok, just uploaded the tests MAX files. TIA... read more | 08/29/2005 (6:40 am) |
| Exporting Reflection using Max 7 | Have you been able to download the files from [url]http://homepage.mac.com/bgrieco/FileSharing25.htm... read more | 08/28/2005 (3:28 pm) |
| Tracked reflection bug - but how to fix it ??? | But this is not a TST bug. Actually I should have posted a link to the prior post. The problem ... read more | 08/23/2005 (5:31 pm) |
| Exporting from Max, please HELP | Try [url]http://homepage.mac.com/bgrieco/FileSharing25.html[/url] The 3 files are DTS and 2 file... read more | 08/08/2005 (1:03 pm) |
| Torque Showtool and OS X Tiger | Guys, I recently downloaded TST Pro demo from it's product page and it hung in Tiger. Is there an... read more | 08/06/2005 (8:44 am) |
| Exporting from Max, please HELP | Thanks. They are already in the Downloads folder of [url]http://homepage.mac.com/bgrieco[/url]... read more | 08/06/2005 (8:35 am) |
| Exporting from Max, please HELP | Don't know why but TST Pro is hanging in my mac ( it used to work ). Would you mind if I sent you th... read more | 08/04/2005 (8:24 pm) |
| How should I script a flying vehicle? | Does the car have wheels on it ? If it has that means you are using a wrong datablock. A bad Datablo... read more | 08/04/2005 (8:23 pm) |
| How should I script a flying vehicle? | What exactly you want to do with the flying vehicle ? Do you want the player to fly it or do you wan... read more | 08/04/2005 (7:42 am) |
| Exporting from Max, please HELP | @LFoster Still having problems with the reflection stuff. I'm using 3DGPAI1 demos which have the ... read more | 08/03/2005 (8:59 am) |
| Exporting from Max, please HELP | @Todd, So it's not the pull-down menu that's on the create tab ? Have to look further for it. ... read more | 07/28/2005 (7:01 pm) |
| FPS to Racing on the fly | @Robert, 3DGPAI1 have a good example on how to do that. You really don't want to mix both resourc... read more | 07/27/2005 (4:18 pm) |
| Where to Hook an AI Manager into the Engine? | Just my 2 cents : I've already played a little bit with AIManager. Actually, there is NOTHING spe... read more | 07/23/2005 (7:59 am) |
| How to rotate an object | You would have to change the rotation algorithm in the Item Class in C++... read more | 07/14/2005 (8:29 am) |
| Flying | @mark, Simple flight from the link Chris Newman placed is supposed to work with the variables and... read more | 07/14/2005 (8:28 am) |
| Rotation Matrix Nightmare's! | @Dave, here goes an explanation on rotation matrixes extracted from [Foley, van Dam, Feiner,Hugh... read more | 07/14/2005 (8:22 am) |
| Basic game documentation | What's TDN ?... read more | 07/12/2005 (7:12 am) |
| Hover vechicle | That's not that simple. You have to create a hover vehicle instead of a wheeled vehicle with the ... read more | 07/11/2005 (5:55 pm) |
| Inconsistent Positions in editor | I really don't know what was wrong with the DTS in first place. I just modified the mesh and exporte... read more | 07/07/2005 (7:59 am) |
| Inconsistent Positions in editor | I had a strange problem with object positions once. I placed a house at position (0,0,0) and procedu... read more | 07/06/2005 (6:50 am) |
| Hover vehicle | Hover vehicles are extremely dependent on their datablocks. A bad datablock will give you HVs that w... read more | 07/06/2005 (6:46 am) |
| Mounted objects and the players that love them | Put as many mount points you need. Moving the sword left would change the mount point of the inv. co... read more | 07/04/2005 (1:28 pm) |
| Mounted objects and the players that love them | Another sollution you may try is creating an invisible object ( all you have to do is use an invisib... read more | 07/03/2005 (8:09 am) |
| Mounted objects and the players that love them | @Ramen, Mounting an image does not require any C++ changes. All you gotta do is use the MountIma... read more | 07/02/2005 (7:18 am) |
| For Ken F. : May I use parts of your book in a course | @Josh Just did that, thanks for the tip.... read more | 06/30/2005 (4:11 pm) |
| Mounted objects and the players that love them | That's because you probably mounted it as an object. Mount it as an image instead. HTH... read more | 06/30/2005 (4:08 pm) |
| 3DSMax & TGE or TSE what does work | Thanks Matt.... read more | 06/29/2005 (7:27 am) |
| 3DSMax & TGE or TSE what does work | Hi Logan, Thanks for your time. Difs : It's better to teach people Quark anyway, since they w... read more | 06/28/2005 (3:31 pm) |
| Mac development apps | Used Lightwave for charater modelling.... read more | 06/24/2005 (5:29 am) |
| Swimming | There is a swimming resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 06/24/2005 (5:26 am) |
| Tilde doesn't work! | Try changing your keyboard layout driver, from the english to the U.S.... read more | 06/23/2005 (7:27 am) |
| Cross-platform compatibility | After compiling the engine in the other platform, you must be sure to recompile the .DSOs. There a... read more | 06/23/2005 (7:23 am) |
| Flat terrain how to | @Karl, It's possible, you have to delete the terrain directive from the mission file. You'll find... read more | 06/11/2005 (7:27 am) |
| Flying player? | @CDavid. I received your mail, but I rather try to respond it over here cause other people may jo... read more | 06/10/2005 (2:58 pm) |
| Apple switching to Intel | Guys, You are all MISSING THE POINT here. The real problem is that as soon as the P4Macs are ... read more | 06/08/2005 (6:35 pm) |
| Flat terrain how to | Just a hint : Flat terrains sometime generate strange rendering errors. If that happens, try making ... read more | 06/06/2005 (3:19 pm) |
| Independent courses & TGE | Thanks Stephen, Please do contact me next week. My Idea is to put something like 10-15 guys in... read more | 06/04/2005 (5:28 pm) |
| Independent courses & TGE | Joshua, Thanks for the answer but some questions still remain : 1) As an associate, are you a... read more | 06/04/2005 (2:38 pm) |
| Adding AI Players | @Germain What exactly is not working ? the bot doesn't appear ? it doesn't follow the path ? Has... read more | 05/23/2005 (7:28 pm) |
| Neural network ia | @Arthur, I'm also studying Neural Networks and how they would interface with TGE, could you post ... read more | 05/18/2005 (11:22 am) |
| Whatever happened to Development Snapshot of the day | @ Stephen Can't tell if there are Tabs instead of spaces. The code came from source programs, they ... read more | 05/17/2005 (7:32 am) |