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Bruno Grieco's Forum Posts

Thread Post Date Posted
Why are the .h files not in the PB project? I beleive the biggest problem is that while in C .h only contained prototypes & macros, in C++ they ... read more 09/29/2005 (5:55 am)
Why are the .h files not in the PB project? You can just drag them inside the project if you want. Something I do is drag just the .h whose f... read more 09/28/2005 (7:47 am)
What OS is best for Torque? As far as it hurts me to say so ( I'm a Mac user ) you'll be better off with a PC than a Mac. Th... read more 09/24/2005 (7:27 am)
Exporting Reflection using Max 7 Nope, but we are continuing this thread at : [url]http://www.garagegames.com/mg/forums/result.thr... read more 09/14/2005 (5:16 am)
Can't get alpha to work in the simpleshape tutorial Two tips : Check the .CFG file if it's in the same directory than the .MAX. and SAVE your ... read more 09/12/2005 (4:36 pm)
Statistical/graph math skills needed - find maximum of curve What about a Fuzzy Logic approach ?... read more 09/12/2005 (4:30 pm)
What is Show Sorted Mesh Draw order ??? Hi David. That's strange. The testereflection3.dts doesn't show up at all over here (only the sol... read more 09/08/2005 (8:54 am)
CH3 & Mac OS X? Try erasing every .DSO file you find. This will make torque re-compile the scripts.... read more 09/06/2005 (6:18 am)
What is Show Sorted Mesh Draw order ??? Any news ? David, could it be becuse the difuse texture and the reflection map texture are the sa... read more 09/05/2005 (9:16 am)
Exporting Reflection using Max 7 Ok, just uploaded the tests MAX files. TIA... read more 08/29/2005 (6:40 am)
Exporting Reflection using Max 7 Have you been able to download the files from [url]http://homepage.mac.com/bgrieco/FileSharing25.htm... read more 08/28/2005 (3:28 pm)
Tracked reflection bug - but how to fix it ??? But this is not a TST bug. Actually I should have posted a link to the prior post. The problem ... read more 08/23/2005 (5:31 pm)
Exporting from Max, please HELP Try [url]http://homepage.mac.com/bgrieco/FileSharing25.html[/url] The 3 files are DTS and 2 file... read more 08/08/2005 (1:03 pm)
Torque Showtool and OS X Tiger Guys, I recently downloaded TST Pro demo from it's product page and it hung in Tiger. Is there an... read more 08/06/2005 (8:44 am)
Exporting from Max, please HELP Thanks. They are already in the Downloads folder of [url]http://homepage.mac.com/bgrieco[/url]... read more 08/06/2005 (8:35 am)
Exporting from Max, please HELP Don't know why but TST Pro is hanging in my mac ( it used to work ). Would you mind if I sent you th... read more 08/04/2005 (8:24 pm)
How should I script a flying vehicle? Does the car have wheels on it ? If it has that means you are using a wrong datablock. A bad Datablo... read more 08/04/2005 (8:23 pm)
How should I script a flying vehicle? What exactly you want to do with the flying vehicle ? Do you want the player to fly it or do you wan... read more 08/04/2005 (7:42 am)
Exporting from Max, please HELP @LFoster Still having problems with the reflection stuff. I'm using 3DGPAI1 demos which have the ... read more 08/03/2005 (8:59 am)
Exporting from Max, please HELP @Todd, So it's not the pull-down menu that's on the create tab ? Have to look further for it. ... read more 07/28/2005 (7:01 pm)
FPS to Racing on the fly @Robert, 3DGPAI1 have a good example on how to do that. You really don't want to mix both resourc... read more 07/27/2005 (4:18 pm)
Where to Hook an AI Manager into the Engine? Just my 2 cents : I've already played a little bit with AIManager. Actually, there is NOTHING spe... read more 07/23/2005 (7:59 am)
How to rotate an object You would have to change the rotation algorithm in the Item Class in C++... read more 07/14/2005 (8:29 am)
Flying @mark, Simple flight from the link Chris Newman placed is supposed to work with the variables and... read more 07/14/2005 (8:28 am)
Rotation Matrix Nightmare's! @Dave, here goes an explanation on rotation matrixes extracted from [Foley, van Dam, Feiner,Hugh... read more 07/14/2005 (8:22 am)
Basic game documentation What's TDN ?... read more 07/12/2005 (7:12 am)
Hover vechicle That's not that simple. You have to create a hover vehicle instead of a wheeled vehicle with the ... read more 07/11/2005 (5:55 pm)
Inconsistent Positions in editor I really don't know what was wrong with the DTS in first place. I just modified the mesh and exporte... read more 07/07/2005 (7:59 am)
Inconsistent Positions in editor I had a strange problem with object positions once. I placed a house at position (0,0,0) and procedu... read more 07/06/2005 (6:50 am)
Hover vehicle Hover vehicles are extremely dependent on their datablocks. A bad datablock will give you HVs that w... read more 07/06/2005 (6:46 am)
Mounted objects and the players that love them Put as many mount points you need. Moving the sword left would change the mount point of the inv. co... read more 07/04/2005 (1:28 pm)
Mounted objects and the players that love them Another sollution you may try is creating an invisible object ( all you have to do is use an invisib... read more 07/03/2005 (8:09 am)
Mounted objects and the players that love them @Ramen, Mounting an image does not require any C++ changes. All you gotta do is use the MountIma... read more 07/02/2005 (7:18 am)
For Ken F. : May I use parts of your book in a course @Josh Just did that, thanks for the tip.... read more 06/30/2005 (4:11 pm)
Mounted objects and the players that love them That's because you probably mounted it as an object. Mount it as an image instead. HTH... read more 06/30/2005 (4:08 pm)
3DSMax & TGE or TSE what does work Thanks Matt.... read more 06/29/2005 (7:27 am)
3DSMax & TGE or TSE what does work Hi Logan, Thanks for your time. Difs : It's better to teach people Quark anyway, since they w... read more 06/28/2005 (3:31 pm)
Mac development apps Used Lightwave for charater modelling.... read more 06/24/2005 (5:29 am)
Swimming There is a swimming resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 06/24/2005 (5:26 am)
Tilde doesn't work! Try changing your keyboard layout driver, from the english to the U.S.... read more 06/23/2005 (7:27 am)
Cross-platform compatibility After compiling the engine in the other platform, you must be sure to recompile the .DSOs. There a... read more 06/23/2005 (7:23 am)
Flat terrain how to @Karl, It's possible, you have to delete the terrain directive from the mission file. You'll find... read more 06/11/2005 (7:27 am)
Flying player? @CDavid. I received your mail, but I rather try to respond it over here cause other people may jo... read more 06/10/2005 (2:58 pm)
Apple switching to Intel Guys, You are all MISSING THE POINT here. The real problem is that as soon as the P4Macs are ... read more 06/08/2005 (6:35 pm)
Flat terrain how to Just a hint : Flat terrains sometime generate strange rendering errors. If that happens, try making ... read more 06/06/2005 (3:19 pm)
Independent courses & TGE Thanks Stephen, Please do contact me next week. My Idea is to put something like 10-15 guys in... read more 06/04/2005 (5:28 pm)
Independent courses & TGE Joshua, Thanks for the answer but some questions still remain : 1) As an associate, are you a... read more 06/04/2005 (2:38 pm)
Adding AI Players @Germain What exactly is not working ? the bot doesn't appear ? it doesn't follow the path ? Has... read more 05/23/2005 (7:28 pm)
Neural network ia @Arthur, I'm also studying Neural Networks and how they would interface with TGE, could you post ... read more 05/18/2005 (11:22 am)
Whatever happened to Development Snapshot of the day @ Stephen Can't tell if there are Tabs instead of spaces. The code came from source programs, they ... read more 05/17/2005 (7:32 am)