Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TDN "log in" broken | Same over here... read more | 12/30/2005 (7:01 am) |
| A great Mac-only code editor | I like Smultron, very simple and FREE... read more | 12/13/2005 (6:42 am) |
| How to show Morph Animation in the game...? | You actually have a programming problem. First you need to determine what kind of object the fla... read more | 12/13/2005 (6:39 am) |
| Feedback on the Torque 1.4 Getting Started tutorial | @David Blake So I'll have to download the new 1.4 from CVS and install it to check it ?... read more | 11/30/2005 (6:17 am) |
| Feedback on the Torque 1.4 Getting Started tutorial | @Josh, Couldn't find the tutorial. Is it included in the demo version ? How to download it ? ... read more | 11/28/2005 (6:22 am) |
| AI issue | You seem to have reached a point where even Ben Garney wrote once : Bot's don't like reaching dest... read more | 11/20/2005 (6:28 pm) |
| X Y Z For Player | Also, the updateMove uses some global variables from the script that can be found in the client map ... read more | 11/20/2005 (6:18 am) |
| Linking in max | Since you are working just with a mesh, you are probably using morph animations. They won't work wit... read more | 11/16/2005 (6:11 am) |
| Torque Education in SouthAmerica? | I just lectured a 10 day class on TGE for a Game Designer course not on a university, though. Alt... read more | 11/16/2005 (6:08 am) |
| Linking in max | Try following the simpleshape tutorial instead of trying to export your character at once. The ma... read more | 11/15/2005 (6:52 am) |
| WheeledVehicle setMoveDestination for AIPlayer | Check this : http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079 It wo... read more | 11/14/2005 (11:11 am) |
| Players xyz coordinates | Shouldn't it be getTransform instead of getPosition ?... read more | 11/12/2005 (5:02 am) |
| How to Change "Player" to a Vehicle, "airPlane | There are two ways of doing that : The first is modifiying the OnEnterGame function in Game.CS t... read more | 11/10/2005 (5:23 am) |
| Can't access TDN | Deleted all gg relate cookies. I can get acces to TDN : http://tdn.garagegames.com/wiki/TDN_Home ... read more | 11/06/2005 (8:36 am) |
| Help with odd environment map problem | Clint, I'm not sure what the problem is, it should be engine related, but David Wyand and others ... read more | 11/06/2005 (8:22 am) |
| My Degree Thesis - A I for non-player charachters | Rehan, I'd love to help you further, but I lost track of what exactly your problem was. As a rule... read more | 11/06/2005 (7:43 am) |
| Can't access TDN | It still ask me to login every time I try to access. I login and it still asks me. The same happe... read more | 11/05/2005 (2:01 pm) |
| Help with odd environment map problem | UnmessDTS did the trick over here too !!! THANKS ! Now, the big question : What unmessDTS DOE... read more | 11/05/2005 (6:42 am) |
| What is Show Sorted Mesh Draw order ??? | Nope, never worked. never worked with solid blocks either. Tested even with items with the emap ... read more | 11/04/2005 (5:02 pm) |
| Official help the n00b post ( :-) ) | RFM info ( interface.html ) : Global tab [quote] If you wish to have a collision mesh for you... read more | 11/02/2005 (6:14 am) |
| 2 sided materials | What max version are you using ? Are you using the right exporter for this version ? Try exportin... read more | 11/02/2005 (6:05 am) |
| Torque Scripting question | Never mind, datablocks are confusing :-) Datablocks don't create a new object. They create a one ... read more | 11/01/2005 (12:38 pm) |
| Problems with billboards | Got it working. The BBox had a correct alignment but the shape didn't. Since I created it in the... read more | 11/01/2005 (12:25 pm) |
| 2 sided materials | Without the .cfg file the exporter doesn't work properly. It's simple as that. Just copy the .cfg fi... read more | 11/01/2005 (4:16 am) |
| 2 sided materials | Are you using Max ? If yes, check if you have a .cfg file in the same directory where you saved your... read more | 10/31/2005 (12:22 pm) |
| SouthAmerican Torquerers? | Pessoal, olhem aqui : www.frappr.com/garagegames... read more | 10/31/2005 (5:45 am) |
| SouthAmerican Torquerers? | Brasil, tamb... read more | 10/30/2005 (6:14 am) |
| My Degree Thesis - A I for non-player charachters | Hello Rehan, One tip : when posting code you can use the "["code"]" and "["\code"]" ( remove the... read more | 10/30/2005 (6:12 am) |
| My Degree Thesis - A I for non-player charachters | @ CU#1, do you have a name ? :-) I'm also studying Computational Inteligence applied to games for... read more | 10/29/2005 (7:44 am) |
| Problems with billboards | I'm not sure that there is a rotation transform involved, but where can I check it ? I made the p... read more | 10/28/2005 (4:30 pm) |
| Problems with billboards | Did that. Also checked if the bounding box had a correct alignment. They both did.... read more | 10/27/2005 (5:03 pm) |
| Reflective and transparent surface | All you "should" have to do is using an alpha reflection map as a bitmap in the reflection slot in M... read more | 10/26/2005 (6:23 pm) |
| Struct vs class | Yes they can have private properties and everything else. I wouldn't know about merging structs and ... read more | 10/26/2005 (6:20 pm) |
| Blending not working | Thanks, I'll give it a try.... read more | 10/25/2005 (6:57 pm) |
| Blending not working | Hmmm, sounds bad. Is there any way I could implement the stretching teapot idea ?... read more | 10/25/2005 (6:24 pm) |
| Reflective and transparent surface | I still have problems getting reflection to work. I did everything the tutorials said to but the ref... read more | 10/25/2005 (5:21 pm) |
| Torque Rigged Character | AFAIK, the gnometech exporter already has some characters for testing, a tin man and a spider. Ex... read more | 10/24/2005 (4:27 pm) |
| Common Folder | The common folder is where the "common game" is. Every folder in the demo is actually a game tha... read more | 10/24/2005 (4:19 pm) |
| Schedule and Variables...? | I wrote a post that changes the engine to allow by reference variable passing. Take a look at htt... read more | 10/21/2005 (6:36 am) |
| Students Profile | Trying to wrap it all up :) I agree with Stephen that a good price tag should maintain the "curio... read more | 10/20/2005 (4:22 pm) |
| Vehicle | I wouldn't use the vehicle class at all for a horse. It doesn't behave like one. It doesn't slip on ... read more | 10/18/2005 (11:47 am) |
| Script concurrent execution | Guys, It's not possible to have two concurrent thread unless you have two processors !! I bet ... read more | 10/17/2005 (11:58 am) |
| Basic Bob Mac Port | @Chris I'll be at bgrieco@mac.com if you need me. But as I said before, I'll only have time do di... read more | 10/15/2005 (7:35 am) |
| Script visible? | They are compiled into .DSOs. There are some resources over there that shows how to hide scripts in ... read more | 10/15/2005 (6:39 am) |
| Script concurrent execution | You could use the schedule function to start both functions at the same time... read more | 10/15/2005 (6:35 am) |
| Wheeled Flying Vehicle code problem | I would suggest you to rebuild the whole engine. I tested the Wheeled Flying Vehicle but it didn'... read more | 10/12/2005 (9:27 am) |
| Basic Bob Mac Port | If you're not in a hurry, I could help you with that. It's just that I'll be overloaded with work fo... read more | 10/08/2005 (7:23 am) |
| What is Show Sorted Mesh Draw order ??? | @Eric, I'm not sure it's a texture problem. The shape renders ok in TST Pro with the "Show sorted... read more | 10/07/2005 (6:12 am) |
| About Kork... | It's hardly one function. Kork is an AIPlayer object, which is derived from Player, shapeBase and so... read more | 09/30/2005 (6:53 am) |
| Array's | Unfortunately there is none. Arrays doesn't have a size. When you create one, you create several ... read more | 09/30/2005 (6:51 am) |