Game Development Community

Bruno Grieco's Forum Posts

Thread Post Date Posted
Disabling level flight - space vehicle I beleive you're in the right path. Or, if you won't use the flying vehicles for other purposes, jus... read more 03/04/2006 (3:08 pm)
Universal Binaries are Here I know this may sound like a stupid question, but since I installed V1.4 from a installer and not fr... read more 03/03/2006 (6:24 pm)
Problem launching External Apps while passing arguments Gonzo, I don't have the carbon manuals to fully understand your function at hands. But shuouldn'... read more 02/25/2006 (5:15 pm)
TwotyFruity - InitializeFruit Function It's probably just a glitch that passed the revision.... read more 02/22/2006 (7:58 am)
Problem compiling TGE under Xcode 2.2 on 10.4.3 @Jesse, Check this same Mac forum for previous messages about the Jam error.... read more 02/22/2006 (7:48 am)
Reflective textures A DTS shape may be reflective, but it will reflect only the environment map.... read more 02/17/2006 (3:59 am)
How to animate a 3dmax object exported to dts in the game The 3dmax tutorial will show you how to create the animations in max and export them. The TGE script... read more 02/17/2006 (3:57 am)
Adding setMove,etc to staticShape There is a ShapePath Resource somewhere that implements this.... read more 02/10/2006 (8:15 am)
Flying vehicle auto-orient Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]The Flight Co... read more 02/09/2006 (1:56 pm)
Strange Behaviour of TGE 1.4 and FPS @Paul IT WORKS !!. Thanks a lot, Paul. Now that was a tricky bug, wasn't it ? @Rubes Thanks ... read more 02/08/2006 (5:45 pm)
Games as Academic Work Check Gamasutra. There is a whole database of thesis in videogames over there. I am currently workin... read more 02/08/2006 (12:47 pm)
Strange Behaviour of TGE 1.4 and FPS Compiler directives seem to be one of the suspects. But one of the biggest problems with Xcode is th... read more 02/08/2006 (12:37 pm)
Strange Behaviour of TGE 1.4 and FPS Guys, I haven't still fixed this problem. Could we leave the intel x Motorola discussion for othe... read more 02/08/2006 (10:54 am)
Default errors and my simple fixes @Ace & Tim, Still better fix for point 4 is executing the original function that is already there... read more 02/08/2006 (4:08 am)
How does the PlayerDts datablock get associated w/ the player ? I managed to do something similar by just changing the player datablock on the fly. I made two da... read more 02/03/2006 (5:08 am)
Having trouble with example from 3DGPAIO There is a proper forum for questions about the book. You'll be able to find more info over there. ... read more 02/02/2006 (5:12 am)
Draw Line in TGE @Stefan How ? Is it only a matter of creating a Consolefunction with that part of code ?... read more 02/01/2006 (4:03 pm)
AI Flight Yep. Just change new FlyingVehicle to new HoverVehicle and use the proper datablock.... read more 02/01/2006 (4:00 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 @ALL I see you guys are running the Demo DEBUG version. Have any of you had problems with the DEP... read more 02/01/2006 (5:13 am)
Draw Line in TGE I was going to ask for the same thing right now. Is there a way of doing it thru scripts ?... read more 02/01/2006 (5:10 am)
Config file not found A common error for not finding the config file is trying to export before you save the document.... read more 01/31/2006 (8:00 am)
3DGPAi1 and SDK 1.4 @Martin, Starting a game from scratch is probably the desire of everyone that buys TGE. But it's ... read more 01/31/2006 (7:58 am)
Are emaps working? I had a similar problem with DTS shapes done in Max 6 and 7. Try running unmessDTS with your shape.... read more 01/31/2006 (7:51 am)
Data/terrains/scorched/propertyMap.cs missing Probably because the GG guys are looking more into the engine and less in the demo resources. The st... read more 01/30/2006 (7:48 am)
Data/terrains/scorched/propertyMap.cs missing This is a remain from an old tutorial...... read more 01/29/2006 (12:11 pm)
Multiple Players (not multiplay) Buy Kenneth Finney's book 3D game programming all in one. It comes with a demo torque version and it... read more 01/29/2006 (8:30 am)
Strange Behaviour of TGE 1.4 and FPS Hi Paul, Both hang. The starter.fps mod and the FPS in the demo. But that only happens with the d... read more 01/29/2006 (6:21 am)
C++ Programming - Is this OK !? Thanks, I checked out the Vector template and it indeed used an array to manage the list. My doubt w... read more 01/28/2006 (3:22 pm)
Strange Behaviour of TGE 1.4 and FPS The deployment version not working is still a mistery !! I actually made it work by commenting th... read more 01/27/2006 (5:30 pm)
Strange Behaviour of TGE 1.4 and FPS I Tracked the OnNeedRelight bug to the editor files at the creator directory. OnNeedRelight resid... read more 01/27/2006 (5:27 pm)
Mesh exports but no animations Try animating a simple shape without the skeleton. See if it exports.... read more 01/27/2006 (5:11 am)
CH3 & Mac OS X? The bug was in the mac version of 1.3. It was fixed in 1.4. I am still having some problems with... read more 01/27/2006 (5:09 am)
Anyone having a working hover vehicle for 1.4? As Master Treb already said, hover vehicles ARE GLITCHY. The first thing you must check is for a cor... read more 01/27/2006 (5:05 am)
AI Flight [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]This Resorce[/url] ... read more 01/27/2006 (5:01 am)
CH3 & Mac OS X? Hi Rob. TGE 1.4 Demo from GG site has the demo game placed inside the application. If you right c... read more 01/26/2006 (4:20 am)
CH3 & Mac OS X? Create a text file called maccmdline.txt it's contents should be : [code] -game -CH2 [/code] ... read more 01/25/2006 (12:36 pm)
Y a t il des personnes de langue francaise dans la salle ? Bon, je ne suis pas un francophone naturel mais je peut compris. Rio de Janeiro, Bresil... read more 01/25/2006 (12:31 pm)
Can someone look at this? There is a semicolon missing after %totalCost=0, before this loop. But there is also a specific f... read more 01/24/2006 (4:34 am)
I Need Help Please Are you running in XP as a user ? I've seen something similar before. Try logging in as administrato... read more 01/23/2006 (7:59 am)
Torque on a Mac 1. Torque in OSX works great. I do all development on it. 2. Sure. You would export the files to ... read more 01/21/2006 (4:40 am)
Intel Mac and Torque Benchmarks are statistics. You must interpret them in order to have a meanigful result. If you are c... read more 01/20/2006 (8:24 am)
Dumb question: what is unicode? In a very short answer : Unicode is the substitute for ASCII... read more 01/19/2006 (8:51 am)
Intel Mac and Torque Have any of you seen the Macworlds's benchmark of the new intel iMac ? It sucks.... read more 01/19/2006 (8:48 am)
TGE 1.4 and XCode 2.2.1 BLOG Strangely, this also fixed the jam problems I was having before !!! But the problem I posted in o... read more 01/17/2006 (3:13 pm)
TGE 1.4 and XCode 2.2.1 BLOG After upgrading Map2DifPlus, the project wouldn't compile also. I tracked the bug to the fix.framewo... read more 01/17/2006 (3:12 pm)
TGE 1.4 and XCode 2.2.1 BLOG Problems with JAM After sucessfully compiling TGE for the first time, I got a strange error while... read more 01/17/2006 (3:10 pm)
Possible to get training for SouthAmerica? As soon as I have more info about the next course, I'll post it.... read more 01/14/2006 (5:28 am)
Possible to get training for SouthAmerica? Xentar, Here in Brazil, I already made a small course of TGE for designers. This year we will p... read more 01/13/2006 (4:46 am)
Possible to get training for SouthAmerica? Where are you ?... read more 01/12/2006 (5:41 am)
PlayThread call not working Try calling : [code] onguy.playthread(0,"sequence01"); [/code]... read more 01/12/2006 (5:40 am)