Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disabling level flight - space vehicle | I beleive you're in the right path. Or, if you won't use the flying vehicles for other purposes, jus... read more | 03/04/2006 (3:08 pm) |
| Universal Binaries are Here | I know this may sound like a stupid question, but since I installed V1.4 from a installer and not fr... read more | 03/03/2006 (6:24 pm) |
| Problem launching External Apps while passing arguments | Gonzo, I don't have the carbon manuals to fully understand your function at hands. But shuouldn'... read more | 02/25/2006 (5:15 pm) |
| TwotyFruity - InitializeFruit Function | It's probably just a glitch that passed the revision.... read more | 02/22/2006 (7:58 am) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | @Jesse, Check this same Mac forum for previous messages about the Jam error.... read more | 02/22/2006 (7:48 am) |
| Reflective textures | A DTS shape may be reflective, but it will reflect only the environment map.... read more | 02/17/2006 (3:59 am) |
| How to animate a 3dmax object exported to dts in the game | The 3dmax tutorial will show you how to create the animations in max and export them. The TGE script... read more | 02/17/2006 (3:57 am) |
| Adding setMove,etc to staticShape | There is a ShapePath Resource somewhere that implements this.... read more | 02/10/2006 (8:15 am) |
| Flying vehicle auto-orient | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]The Flight Co... read more | 02/09/2006 (1:56 pm) |
| Strange Behaviour of TGE 1.4 and FPS | @Paul IT WORKS !!. Thanks a lot, Paul. Now that was a tricky bug, wasn't it ? @Rubes Thanks ... read more | 02/08/2006 (5:45 pm) |
| Games as Academic Work | Check Gamasutra. There is a whole database of thesis in videogames over there. I am currently workin... read more | 02/08/2006 (12:47 pm) |
| Strange Behaviour of TGE 1.4 and FPS | Compiler directives seem to be one of the suspects. But one of the biggest problems with Xcode is th... read more | 02/08/2006 (12:37 pm) |
| Strange Behaviour of TGE 1.4 and FPS | Guys, I haven't still fixed this problem. Could we leave the intel x Motorola discussion for othe... read more | 02/08/2006 (10:54 am) |
| Default errors and my simple fixes | @Ace & Tim, Still better fix for point 4 is executing the original function that is already there... read more | 02/08/2006 (4:08 am) |
| How does the PlayerDts datablock get associated w/ the player ? | I managed to do something similar by just changing the player datablock on the fly. I made two da... read more | 02/03/2006 (5:08 am) |
| Having trouble with example from 3DGPAIO | There is a proper forum for questions about the book. You'll be able to find more info over there. ... read more | 02/02/2006 (5:12 am) |
| Draw Line in TGE | @Stefan How ? Is it only a matter of creating a Consolefunction with that part of code ?... read more | 02/01/2006 (4:03 pm) |
| AI Flight | Yep. Just change new FlyingVehicle to new HoverVehicle and use the proper datablock.... read more | 02/01/2006 (4:00 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | @ALL I see you guys are running the Demo DEBUG version. Have any of you had problems with the DEP... read more | 02/01/2006 (5:13 am) |
| Draw Line in TGE | I was going to ask for the same thing right now. Is there a way of doing it thru scripts ?... read more | 02/01/2006 (5:10 am) |
| Config file not found | A common error for not finding the config file is trying to export before you save the document.... read more | 01/31/2006 (8:00 am) |
| 3DGPAi1 and SDK 1.4 | @Martin, Starting a game from scratch is probably the desire of everyone that buys TGE. But it's ... read more | 01/31/2006 (7:58 am) |
| Are emaps working? | I had a similar problem with DTS shapes done in Max 6 and 7. Try running unmessDTS with your shape.... read more | 01/31/2006 (7:51 am) |
| Data/terrains/scorched/propertyMap.cs missing | Probably because the GG guys are looking more into the engine and less in the demo resources. The st... read more | 01/30/2006 (7:48 am) |
| Data/terrains/scorched/propertyMap.cs missing | This is a remain from an old tutorial...... read more | 01/29/2006 (12:11 pm) |
| Multiple Players (not multiplay) | Buy Kenneth Finney's book 3D game programming all in one. It comes with a demo torque version and it... read more | 01/29/2006 (8:30 am) |
| Strange Behaviour of TGE 1.4 and FPS | Hi Paul, Both hang. The starter.fps mod and the FPS in the demo. But that only happens with the d... read more | 01/29/2006 (6:21 am) |
| C++ Programming - Is this OK !? | Thanks, I checked out the Vector template and it indeed used an array to manage the list. My doubt w... read more | 01/28/2006 (3:22 pm) |
| Strange Behaviour of TGE 1.4 and FPS | The deployment version not working is still a mistery !! I actually made it work by commenting th... read more | 01/27/2006 (5:30 pm) |
| Strange Behaviour of TGE 1.4 and FPS | I Tracked the OnNeedRelight bug to the editor files at the creator directory. OnNeedRelight resid... read more | 01/27/2006 (5:27 pm) |
| Mesh exports but no animations | Try animating a simple shape without the skeleton. See if it exports.... read more | 01/27/2006 (5:11 am) |
| CH3 & Mac OS X? | The bug was in the mac version of 1.3. It was fixed in 1.4. I am still having some problems with... read more | 01/27/2006 (5:09 am) |
| Anyone having a working hover vehicle for 1.4? | As Master Treb already said, hover vehicles ARE GLITCHY. The first thing you must check is for a cor... read more | 01/27/2006 (5:05 am) |
| AI Flight | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]This Resorce[/url] ... read more | 01/27/2006 (5:01 am) |
| CH3 & Mac OS X? | Hi Rob. TGE 1.4 Demo from GG site has the demo game placed inside the application. If you right c... read more | 01/26/2006 (4:20 am) |
| CH3 & Mac OS X? | Create a text file called maccmdline.txt it's contents should be : [code] -game -CH2 [/code] ... read more | 01/25/2006 (12:36 pm) |
| Y a t il des personnes de langue francaise dans la salle ? | Bon, je ne suis pas un francophone naturel mais je peut compris. Rio de Janeiro, Bresil... read more | 01/25/2006 (12:31 pm) |
| Can someone look at this? | There is a semicolon missing after %totalCost=0, before this loop. But there is also a specific f... read more | 01/24/2006 (4:34 am) |
| I Need Help Please | Are you running in XP as a user ? I've seen something similar before. Try logging in as administrato... read more | 01/23/2006 (7:59 am) |
| Torque on a Mac | 1. Torque in OSX works great. I do all development on it. 2. Sure. You would export the files to ... read more | 01/21/2006 (4:40 am) |
| Intel Mac and Torque | Benchmarks are statistics. You must interpret them in order to have a meanigful result. If you are c... read more | 01/20/2006 (8:24 am) |
| Dumb question: what is unicode? | In a very short answer : Unicode is the substitute for ASCII... read more | 01/19/2006 (8:51 am) |
| Intel Mac and Torque | Have any of you seen the Macworlds's benchmark of the new intel iMac ? It sucks.... read more | 01/19/2006 (8:48 am) |
| TGE 1.4 and XCode 2.2.1 BLOG | Strangely, this also fixed the jam problems I was having before !!! But the problem I posted in o... read more | 01/17/2006 (3:13 pm) |
| TGE 1.4 and XCode 2.2.1 BLOG | After upgrading Map2DifPlus, the project wouldn't compile also. I tracked the bug to the fix.framewo... read more | 01/17/2006 (3:12 pm) |
| TGE 1.4 and XCode 2.2.1 BLOG | Problems with JAM After sucessfully compiling TGE for the first time, I got a strange error while... read more | 01/17/2006 (3:10 pm) |
| Possible to get training for SouthAmerica? | As soon as I have more info about the next course, I'll post it.... read more | 01/14/2006 (5:28 am) |
| Possible to get training for SouthAmerica? | Xentar, Here in Brazil, I already made a small course of TGE for designers. This year we will p... read more | 01/13/2006 (4:46 am) |
| Possible to get training for SouthAmerica? | Where are you ?... read more | 01/12/2006 (5:41 am) |
| PlayThread call not working | Try calling : [code] onguy.playthread(0,"sequence01"); [/code]... read more | 01/12/2006 (5:40 am) |