Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can someone with a Mac test this ??? | Bruno, 1) you need a new compressor. The file isn't decopressing by default. Try using just .tar ... read more | 03/27/2006 (8:02 am) |
| The Mac and K. Finney's Book | Well, This isn't how people use the forums. Using the book specific forums you'll help other peop... read more | 03/27/2006 (7:27 am) |
| Utah teapot at cinema | Search google for "movies trivia utah teopot".... read more | 03/27/2006 (7:15 am) |
| Extended Level Editor tutorial please | As I've seen, the level editor tutorial presents pretty much everything it does. To control the rock... read more | 03/26/2006 (1:43 pm) |
| The Mac and K. Finney's Book | Check the 3DGPAIO forum, this question was already presented over there.... read more | 03/26/2006 (1:39 pm) |
| Changing Fonts in GUI | Thanks Jason, but there is still : How to create a new profile ?... read more | 03/26/2006 (1:34 pm) |
| Understanding Send & Receive Collisions | So if the wall has a send collision, my player only needs a receive collision ?... read more | 03/26/2006 (6:37 am) |
| The Mac and K. Finney's Book | I beleive the new version already includes a Mac Install. I would say that 99% works great on a m... read more | 03/25/2006 (4:57 pm) |
| Can someone with a Mac test this ??? | Oi Xará, Acho que tem um problema no seu .ZIP. Eu só consegui abrir com outro compactador e para ... read more | 03/25/2006 (6:12 am) |
| Cant get the Torque 2D Level Builer to load | I had the same problem, tracked it to OGL. Make sure the drivers are properly installed. Also, br... read more | 03/25/2006 (6:07 am) |
| Several Q's for the community. | I'm no T2D expert, but what I think you should do is place a trigger on the building and script it f... read more | 03/25/2006 (6:05 am) |
| TGB_LevelBuilder_Beta2 | Have you tried erasing datablock.cs.dso before starting T2D ?... read more | 03/25/2006 (6:02 am) |
| Relief Mapping. | I personally know him. Releif Mapping could be implemented in TSE, since it's a shader technolog... read more | 03/23/2006 (10:27 am) |
| OOP trouble | @Christian That's because %this.player is of class t2DStaticSprite, not of Class Player. Just... read more | 03/23/2006 (7:03 am) |
| Confusion with datablocks | Just be shure to execute Player.cs before AIGuard.cs, this would be set in server/game.cs... read more | 03/22/2006 (3:41 pm) |
| Extracting TorqueScript | TorqueScript's implementation isn't really easy to copy, it's all based on the console which is also... read more | 03/22/2006 (11:18 am) |
| Video of "Spore" by Will Wright | Those are all very good points. Yes, this game will be a technological breakthrough. Will it ... read more | 03/18/2006 (3:10 pm) |
| Getting Player Rotation-Still Stuck | That's because player() isn't a defined function :-) The player is an object, usually referenced ... read more | 03/18/2006 (5:35 am) |
| Distressing XCode bug -- Please help | This was the last thing I installed before the problem showed up. Wait until we get more news on thi... read more | 03/17/2006 (4:46 pm) |
| Distressing XCode bug -- Please help | Well, I reported the bug to Apple and 3 hours later they asked me to send them a sample of Xcode. Bu... read more | 03/16/2006 (7:08 pm) |
| Types of files | Chris, Take a look at [url=http://www.alexswanson.com/torque/dts]This page[/url]. It shows what 3... read more | 03/15/2006 (6:46 pm) |
| Types of files | There is no such thing. You must create your DTS by using the exporter from each modeler. The fac... read more | 03/15/2006 (2:32 pm) |
| Bounds Problem | It also looks like a texture problem. Have you copied the textures you applied to your gun to the to... read more | 03/15/2006 (2:29 pm) |
| Sequences confusion | Just a thought : Have you tried exporting all the sequences inside the DTS instead of separated D... read more | 03/15/2006 (6:01 am) |
| Bounds Problem | Check your hierarchical view, maybe there's some other lost or invisible bounds object.... read more | 03/14/2006 (3:18 pm) |
| Setting animation priority | The choice of what animation to use is done by the engine. You might need to use the setActionThread... read more | 03/14/2006 (6:11 am) |
| Mounting and unmounting problems | Check the script source code, there must be a mount function somewhere. There is one in the demo tha... read more | 03/14/2006 (6:09 am) |
| A player/car object conflict | I'm not sure a Shape can be used as a control object. There is no interpolate function for them. Alt... read more | 03/14/2006 (6:07 am) |
| 2 Datablock or Not 2 Datablock? | I wouldn't put it that way. Datablocks would be closer to a static object. There is only one inst... read more | 03/14/2006 (6:04 am) |
| Craziest bug by far... | I would go with Clint's tip. I already lost some nights tracing a bug because I defined a filename (... read more | 03/12/2006 (5:22 pm) |
| Universal Binaries are Here | Universal Binary is the term used for an application that can run on both the Macs with PowerPcs pro... read more | 03/12/2006 (8:08 am) |
| Running error | Have you checked this from the Getting Started.txt file : 2.1.1) For Xcode2.1+ -----------... read more | 03/09/2006 (4:17 pm) |
| Universal Binaries are Here | Translation for Allyn : [quote] On the codegen bug: [/quote] A bug created by the compiler it... read more | 03/09/2006 (4:09 pm) |
| Flying Vehicle problem | Gotland#5, Here goes a patch made by Wendell Brown that I beleive will solve this : Some mod... read more | 03/09/2006 (3:56 pm) |
| Adding two different bots in different paths and more | If the bots are supposed to be different, yes. In that case you'll need to have two different fu... read more | 03/09/2006 (3:35 pm) |
| Custom Steering Input Device | I wrote [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5771]this resour... read more | 03/08/2006 (8:07 am) |
| Animation and Switching Datablocks | I beleive you could hide the object, change the datablock, switch the animation and show the object ... read more | 03/08/2006 (8:04 am) |
| TGE and Cocoa on OS X | I beleive this question was already asked before, but I also think it's in a private forum. TGE ... read more | 03/08/2006 (8:00 am) |
| Animating a pump | Try posting this question on the Maya Art forum. It's probably something related to your bounding bo... read more | 03/08/2006 (7:58 am) |
| Vehicle wall climbing | You'll have to tweek the WheeledVehicleDatablock ( mass, friction, dampers, etc. ). Don't ask me ... read more | 03/08/2006 (7:57 am) |
| Adding two different bots in different paths and more | Let me try to explain how it works: The Game.cs script creates a scriptObject called AIManager th... read more | 03/08/2006 (7:54 am) |
| Problems with Universal build crashing | Maybe you are getting the same bad codegen error that appeared to me a while ago. Check [url=http... read more | 03/07/2006 (2:20 pm) |
| Universal Binaries are Here | @Paul, I'm not complaining at all. Just thought that you might want a report on UBs. About the... read more | 03/06/2006 (8:01 pm) |
| Universal Binaries are Here | The UB stock version ran OK on my iMac G4 but on my PC it crashed reporting the following error : ... read more | 03/06/2006 (4:48 pm) |
| Projecting a point from 2 vectors/point and a distance. | Just putting what Stephen said in torquescript : [code] vect = VectorSub(a,b); vect = VectorNorma... read more | 03/06/2006 (11:26 am) |
| Comiling Error | Check this thread : http://www.garagegames.com/mg/forums/result.thread.php?qt=37428... read more | 03/05/2006 (1:00 pm) |
| Comiling Error | Is it a Jam error ? Check the mac forums, there's a script file that you should modify.... read more | 03/05/2006 (7:14 am) |
| Universal Binaries are Here | @Paul, Following your suggestion of comparing the files with FileMerge, that change you made in p... read more | 03/04/2006 (3:48 pm) |
| Chapter 20 error with car.cs | Try commenting the whole cameraOffset parameter. It will probalby default to some value. Edit : ... read more | 03/04/2006 (3:18 pm) |
| Problem launching External Apps while passing arguments | Gonzo, Carbon & Cocoa don't mix just like that. I beleive the best way of doing it would be crea... read more | 03/04/2006 (3:13 pm) |