Game Development Community

Bruno Grieco's Forum Posts

Thread Post Date Posted
Can someone with a Mac test this ??? Bruno, 1) you need a new compressor. The file isn't decopressing by default. Try using just .tar ... read more 03/27/2006 (8:02 am)
The Mac and K. Finney's Book Well, This isn't how people use the forums. Using the book specific forums you'll help other peop... read more 03/27/2006 (7:27 am)
Utah teapot at cinema Search google for "movies trivia utah teopot".... read more 03/27/2006 (7:15 am)
Extended Level Editor tutorial please As I've seen, the level editor tutorial presents pretty much everything it does. To control the rock... read more 03/26/2006 (1:43 pm)
The Mac and K. Finney's Book Check the 3DGPAIO forum, this question was already presented over there.... read more 03/26/2006 (1:39 pm)
Changing Fonts in GUI Thanks Jason, but there is still : How to create a new profile ?... read more 03/26/2006 (1:34 pm)
Understanding Send & Receive Collisions So if the wall has a send collision, my player only needs a receive collision ?... read more 03/26/2006 (6:37 am)
The Mac and K. Finney's Book I beleive the new version already includes a Mac Install. I would say that 99% works great on a m... read more 03/25/2006 (4:57 pm)
Can someone with a Mac test this ??? Oi Xará, Acho que tem um problema no seu .ZIP. Eu só consegui abrir com outro compactador e para ... read more 03/25/2006 (6:12 am)
Cant get the Torque 2D Level Builer to load I had the same problem, tracked it to OGL. Make sure the drivers are properly installed. Also, br... read more 03/25/2006 (6:07 am)
Several Q's for the community. I'm no T2D expert, but what I think you should do is place a trigger on the building and script it f... read more 03/25/2006 (6:05 am)
TGB_LevelBuilder_Beta2 Have you tried erasing datablock.cs.dso before starting T2D ?... read more 03/25/2006 (6:02 am)
Relief Mapping. I personally know him. Releif Mapping could be implemented in TSE, since it's a shader technolog... read more 03/23/2006 (10:27 am)
OOP trouble @Christian That's because %this.player is of class t2DStaticSprite, not of Class Player. Just... read more 03/23/2006 (7:03 am)
Confusion with datablocks Just be shure to execute Player.cs before AIGuard.cs, this would be set in server/game.cs... read more 03/22/2006 (3:41 pm)
Extracting TorqueScript TorqueScript's implementation isn't really easy to copy, it's all based on the console which is also... read more 03/22/2006 (11:18 am)
Video of "Spore" by Will Wright Those are all very good points. Yes, this game will be a technological breakthrough. Will it ... read more 03/18/2006 (3:10 pm)
Getting Player Rotation-Still Stuck That's because player() isn't a defined function :-) The player is an object, usually referenced ... read more 03/18/2006 (5:35 am)
Distressing XCode bug -- Please help This was the last thing I installed before the problem showed up. Wait until we get more news on thi... read more 03/17/2006 (4:46 pm)
Distressing XCode bug -- Please help Well, I reported the bug to Apple and 3 hours later they asked me to send them a sample of Xcode. Bu... read more 03/16/2006 (7:08 pm)
Types of files Chris, Take a look at [url=http://www.alexswanson.com/torque/dts]This page[/url]. It shows what 3... read more 03/15/2006 (6:46 pm)
Types of files There is no such thing. You must create your DTS by using the exporter from each modeler. The fac... read more 03/15/2006 (2:32 pm)
Bounds Problem It also looks like a texture problem. Have you copied the textures you applied to your gun to the to... read more 03/15/2006 (2:29 pm)
Sequences confusion Just a thought : Have you tried exporting all the sequences inside the DTS instead of separated D... read more 03/15/2006 (6:01 am)
Bounds Problem Check your hierarchical view, maybe there's some other lost or invisible bounds object.... read more 03/14/2006 (3:18 pm)
Setting animation priority The choice of what animation to use is done by the engine. You might need to use the setActionThread... read more 03/14/2006 (6:11 am)
Mounting and unmounting problems Check the script source code, there must be a mount function somewhere. There is one in the demo tha... read more 03/14/2006 (6:09 am)
A player/car object conflict I'm not sure a Shape can be used as a control object. There is no interpolate function for them. Alt... read more 03/14/2006 (6:07 am)
2 Datablock or Not 2 Datablock? I wouldn't put it that way. Datablocks would be closer to a static object. There is only one inst... read more 03/14/2006 (6:04 am)
Craziest bug by far... I would go with Clint's tip. I already lost some nights tracing a bug because I defined a filename (... read more 03/12/2006 (5:22 pm)
Universal Binaries are Here Universal Binary is the term used for an application that can run on both the Macs with PowerPcs pro... read more 03/12/2006 (8:08 am)
Running error Have you checked this from the Getting Started.txt file : 2.1.1) For Xcode2.1+ -----------... read more 03/09/2006 (4:17 pm)
Universal Binaries are Here Translation for Allyn : [quote] On the codegen bug: [/quote] A bug created by the compiler it... read more 03/09/2006 (4:09 pm)
Flying Vehicle problem Gotland#5, Here goes a patch made by Wendell Brown that I beleive will solve this : Some mod... read more 03/09/2006 (3:56 pm)
Adding two different bots in different paths and more If the bots are supposed to be different, yes. In that case you'll need to have two different fu... read more 03/09/2006 (3:35 pm)
Custom Steering Input Device I wrote [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5771]this resour... read more 03/08/2006 (8:07 am)
Animation and Switching Datablocks I beleive you could hide the object, change the datablock, switch the animation and show the object ... read more 03/08/2006 (8:04 am)
TGE and Cocoa on OS X I beleive this question was already asked before, but I also think it's in a private forum. TGE ... read more 03/08/2006 (8:00 am)
Animating a pump Try posting this question on the Maya Art forum. It's probably something related to your bounding bo... read more 03/08/2006 (7:58 am)
Vehicle wall climbing You'll have to tweek the WheeledVehicleDatablock ( mass, friction, dampers, etc. ). Don't ask me ... read more 03/08/2006 (7:57 am)
Adding two different bots in different paths and more Let me try to explain how it works: The Game.cs script creates a scriptObject called AIManager th... read more 03/08/2006 (7:54 am)
Problems with Universal build crashing Maybe you are getting the same bad codegen error that appeared to me a while ago. Check [url=http... read more 03/07/2006 (2:20 pm)
Universal Binaries are Here @Paul, I'm not complaining at all. Just thought that you might want a report on UBs. About the... read more 03/06/2006 (8:01 pm)
Universal Binaries are Here The UB stock version ran OK on my iMac G4 but on my PC it crashed reporting the following error : ... read more 03/06/2006 (4:48 pm)
Projecting a point from 2 vectors/point and a distance. Just putting what Stephen said in torquescript : [code] vect = VectorSub(a,b); vect = VectorNorma... read more 03/06/2006 (11:26 am)
Comiling Error Check this thread : http://www.garagegames.com/mg/forums/result.thread.php?qt=37428... read more 03/05/2006 (1:00 pm)
Comiling Error Is it a Jam error ? Check the mac forums, there's a script file that you should modify.... read more 03/05/2006 (7:14 am)
Universal Binaries are Here @Paul, Following your suggestion of comparing the files with FileMerge, that change you made in p... read more 03/04/2006 (3:48 pm)
Chapter 20 error with car.cs Try commenting the whole cameraOffset parameter. It will probalby default to some value. Edit : ... read more 03/04/2006 (3:18 pm)
Problem launching External Apps while passing arguments Gonzo, Carbon & Cocoa don't mix just like that. I beleive the best way of doing it would be crea... read more 03/04/2006 (3:13 pm)