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Bruno Grieco's Forum Posts

Thread Post Date Posted
Level controlling from script You must implement some kind of control ( #killed enemies, or a trigger at the end of the level ) th... read more 05/21/2006 (8:34 am)
Cant figure this out.....involving schedule() That's not how you'll acomplish what you want to do. 1st, create an ANIMATION in level Builder. S... read more 05/20/2006 (8:02 pm)
A little more on the "Tunneling" problem Never mind moving the thread to the bugs forum. The collision system is FULL of bugs. They have a sc... read more 05/19/2006 (12:53 pm)
A little more on the "Tunneling" problem Seems that below is a magic word. The tunneling also happened when hitting a wall from below. Th... read more 05/19/2006 (11:00 am)
A little more on the "Tunneling" problem @Oliver, Thanks, that seemed to solve the problem. Do you also had the problem of the player s... read more 05/19/2006 (9:37 am)
Environment map: how to get it? I don't think so. The envmap is generated based on the reflection map and and the sky's 7th bitmap. ... read more 05/18/2006 (4:51 am)
Environment map: how to get it? How did you export the shape ? I had some troubles exporting a shape with a reflection map with Max.... read more 05/17/2006 (5:55 pm)
Battlestar Galactica Viper Simulator @andrew Have you looked at the VegaStrike engine ? It's a GPL free engine ( i think it's made in ... read more 05/14/2006 (8:15 pm)
AIPlayer couldn't detect Player? Bom, existem varios brazucas por aqui. Tem portugueses tb. Eu j... read more 05/13/2006 (6:34 pm)
Is it possible to implement a GUI like this in Torque? First of all, keep in mind that .gui files ARE .cs files they are both written in TorqueScript. ... read more 05/13/2006 (6:31 pm)
AIPlayer couldn't detect Player? Sou. Que bom que voce resolveu. Abracos ( o chato e que os foruns tao cortando os acentos... read more 05/13/2006 (2:43 am)
Is it possible to implement a GUI like this in Torque? @PJerry, Yes, you can make tables in Torque GUI, I've recently made a game that needed a level co... read more 05/13/2006 (2:42 am)
AIPlayer couldn't detect Player? Maybe your player isn't of Player class. Try echoing the %searchResult variable and see what's actua... read more 05/12/2006 (2:35 pm)
Have collision call late problem. Go to your account page and click on the TGB product link.... read more 05/11/2006 (7:16 am)
Anyone Compiled TGB Beta 3 for Mac? I downloaded it but haven't tryied to compile it yet Will do that only next week, probably.... read more 05/11/2006 (6:59 am)
TGB Physics issues @Josh, Really appreciated your message, certainly it took time and patience to write it all down.... read more 05/10/2006 (7:50 pm)
Class method/function confusion That's because you are creating a new t2StaticSprite copying stuff from a ScriptObject. They are bot... read more 05/10/2006 (7:09 am)
Have collision call late problem. I would say D3D is enabled thru this part of the console : [quote] Video Init: Accelerated OpenGL... read more 05/10/2006 (7:02 am)
TGB Beta 3 is live Downloading it right now, But the Mac version is still Beta 1.1 Is that right or just the HTML wasn'... read more 05/10/2006 (6:59 am)
Flying vehicle Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]this[/url] ... read more 05/10/2006 (6:54 am)
Have collision call late problem. Tim, check in the console.log if D3D is REALLY enabled. You could have this set but T2D may be falli... read more 05/08/2006 (2:59 pm)
Collisions: source and destination... Can't you add something like : onCollision(src,dest) if src.Xspeed = 0 and src.Yspeed = 0 r... read more 05/08/2006 (2:56 pm)
Have collision call late problem. Check common/prefs.cs see if this is set : $pref::Video::displayDevice = "D3D"; ... read more 05/07/2006 (4:58 pm)
T2D (TGB) License @Jason : This definition is still in a "gray area". What is to be considered as a script API ? ... read more 05/07/2006 (7:12 am)
This.schedule... help I think it's basically because you have both an object and a class called "CTest" try changing : ... read more 05/07/2006 (7:07 am)
This.schedule... help Jason, This might be something that exists in TGB but not in TGE : I'm not sure there is a class... read more 05/06/2006 (12:36 pm)
T2D (TGB) License @David, The problem is exactly this. In TGE, inner workings == C++. But what are the inner workin... read more 05/06/2006 (12:31 pm)
T2D (TGB) License @Stephen So please clarify something for me : If the docs will be availble for DL, What can an... read more 05/06/2006 (7:55 am)
T2D (TGB) License @Doug & Mathew I agree that T2D is a good product. But it's learning curve isn't really that sim... read more 05/04/2006 (6:33 pm)
Any method to #include in TorqueScript? Have you tried the following : subcontrol.gui : [code] GuiControl(SubControl) { ... read more 05/04/2006 (6:15 pm)
Have collision call late problem. The easiest way to solve it is making a larger collision polygon instead. But I'm not sure if I u... read more 05/04/2006 (6:38 am)
T2D (TGB) License Just my 2 cents. I actually agree with Ricky in some points. I have an artist working in a projec... read more 05/03/2006 (7:43 pm)
Have collision call late problem. I have a collision problem that sticks two objects that collide together, even though the method is ... read more 05/03/2006 (6:42 am)
Noob Help! Mac Tutorial Sorry, but your question is somewhat vague. Probably, the loadMyMission() function you binded to... read more 04/30/2006 (5:36 am)
Integrate level builder with script @Mike, AFAIK your quote only applies to the distribution of complete games. There is a big secti... read more 04/29/2006 (6:51 pm)
Integrate level builder with script Unfortunately it can't. Level builder loads the level saved in yourgame/data/levels/levelname.t2... read more 04/29/2006 (5:54 am)
Basic script object question. You can access the object thru it also : objectname.x = 3; And you can use it for inheritance... read more 04/29/2006 (5:40 am)
Can't get AI to work correctly or at all. Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]this[/url] ... read more 04/27/2006 (12:37 pm)
My New Name It sounds interesting : a duck named "Wolf"... read more 04/27/2006 (12:34 pm)
OS X and -game There is also the "maccmdline.txt" alternative : Just create a file with that name on your game r... read more 04/23/2006 (10:09 am)
Collision poly doesn't follow flip settings @Scott, That's an interesting discovery that the polygon's winding interfere with the collision ... read more 04/14/2006 (4:21 pm)
T2D OSX (Demo) Sound Problem? Have you installed OAL on your system ? It's not included in the demo. You may download it here : ... read more 04/11/2006 (7:34 am)
Beta 2 1.1: TabBook not rendering properly. BTW, When you click on a tabpage, what callback it should activate ? OnWake() ? Cause if it is, ... read more 04/06/2006 (10:58 am)
2-sided and Opacity issues Have you checked your .cfg file ? Is it in the same path as the .max file ?... read more 04/02/2006 (6:10 pm)
2 Korks, on 2 paths...spawns 1 Kork @Mike, Try putting some echos in AIPlayer::SpawnOnPath and AIPLayer::Spawn and track down what's ... read more 04/02/2006 (6:08 pm)
Problem with Gonzo's 1st GUI tutorial Lauri, You didn't say what's actually happening, ( or not happening ). Since you had some OpenGl ... read more 04/02/2006 (6:00 pm)
Processes...? In scripting, all you have to do is : $evt = schedule(time_in_miliseconds, reference_object, "fun... read more 04/01/2006 (6:51 am)
A few Mac questions @Stephen You can add me also to your T2D mac development list. But I beleive there are others too... read more 04/01/2006 (4:59 am)
How do you declare a string in the engine? There is no type declaration in torque script. So you may choose between : %MyLocalVariable = "St... read more 03/31/2006 (1:25 pm)
Torque memory error Are you running as the administrator or as a user ? Try running as admin.... read more 03/31/2006 (1:20 pm)