Bruno Grieco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Level controlling from script | You must implement some kind of control ( #killed enemies, or a trigger at the end of the level ) th... read more | 05/21/2006 (8:34 am) |
| Cant figure this out.....involving schedule() | That's not how you'll acomplish what you want to do. 1st, create an ANIMATION in level Builder. S... read more | 05/20/2006 (8:02 pm) |
| A little more on the "Tunneling" problem | Never mind moving the thread to the bugs forum. The collision system is FULL of bugs. They have a sc... read more | 05/19/2006 (12:53 pm) |
| A little more on the "Tunneling" problem | Seems that below is a magic word. The tunneling also happened when hitting a wall from below. Th... read more | 05/19/2006 (11:00 am) |
| A little more on the "Tunneling" problem | @Oliver, Thanks, that seemed to solve the problem. Do you also had the problem of the player s... read more | 05/19/2006 (9:37 am) |
| Environment map: how to get it? | I don't think so. The envmap is generated based on the reflection map and and the sky's 7th bitmap. ... read more | 05/18/2006 (4:51 am) |
| Environment map: how to get it? | How did you export the shape ? I had some troubles exporting a shape with a reflection map with Max.... read more | 05/17/2006 (5:55 pm) |
| Battlestar Galactica Viper Simulator | @andrew Have you looked at the VegaStrike engine ? It's a GPL free engine ( i think it's made in ... read more | 05/14/2006 (8:15 pm) |
| AIPlayer couldn't detect Player? | Bom, existem varios brazucas por aqui. Tem portugueses tb. Eu j... read more | 05/13/2006 (6:34 pm) |
| Is it possible to implement a GUI like this in Torque? | First of all, keep in mind that .gui files ARE .cs files they are both written in TorqueScript. ... read more | 05/13/2006 (6:31 pm) |
| AIPlayer couldn't detect Player? | Sou. Que bom que voce resolveu. Abracos ( o chato e que os foruns tao cortando os acentos... read more | 05/13/2006 (2:43 am) |
| Is it possible to implement a GUI like this in Torque? | @PJerry, Yes, you can make tables in Torque GUI, I've recently made a game that needed a level co... read more | 05/13/2006 (2:42 am) |
| AIPlayer couldn't detect Player? | Maybe your player isn't of Player class. Try echoing the %searchResult variable and see what's actua... read more | 05/12/2006 (2:35 pm) |
| Have collision call late problem. | Go to your account page and click on the TGB product link.... read more | 05/11/2006 (7:16 am) |
| Anyone Compiled TGB Beta 3 for Mac? | I downloaded it but haven't tryied to compile it yet Will do that only next week, probably.... read more | 05/11/2006 (6:59 am) |
| TGB Physics issues | @Josh, Really appreciated your message, certainly it took time and patience to write it all down.... read more | 05/10/2006 (7:50 pm) |
| Class method/function confusion | That's because you are creating a new t2StaticSprite copying stuff from a ScriptObject. They are bot... read more | 05/10/2006 (7:09 am) |
| Have collision call late problem. | I would say D3D is enabled thru this part of the console : [quote] Video Init: Accelerated OpenGL... read more | 05/10/2006 (7:02 am) |
| TGB Beta 3 is live | Downloading it right now, But the Mac version is still Beta 1.1 Is that right or just the HTML wasn'... read more | 05/10/2006 (6:59 am) |
| Flying vehicle | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]this[/url] ... read more | 05/10/2006 (6:54 am) |
| Have collision call late problem. | Tim, check in the console.log if D3D is REALLY enabled. You could have this set but T2D may be falli... read more | 05/08/2006 (2:59 pm) |
| Collisions: source and destination... | Can't you add something like : onCollision(src,dest) if src.Xspeed = 0 and src.Yspeed = 0 r... read more | 05/08/2006 (2:56 pm) |
| Have collision call late problem. | Check common/prefs.cs see if this is set : $pref::Video::displayDevice = "D3D"; ... read more | 05/07/2006 (4:58 pm) |
| T2D (TGB) License | @Jason : This definition is still in a "gray area". What is to be considered as a script API ? ... read more | 05/07/2006 (7:12 am) |
| This.schedule... help | I think it's basically because you have both an object and a class called "CTest" try changing : ... read more | 05/07/2006 (7:07 am) |
| This.schedule... help | Jason, This might be something that exists in TGB but not in TGE : I'm not sure there is a class... read more | 05/06/2006 (12:36 pm) |
| T2D (TGB) License | @David, The problem is exactly this. In TGE, inner workings == C++. But what are the inner workin... read more | 05/06/2006 (12:31 pm) |
| T2D (TGB) License | @Stephen So please clarify something for me : If the docs will be availble for DL, What can an... read more | 05/06/2006 (7:55 am) |
| T2D (TGB) License | @Doug & Mathew I agree that T2D is a good product. But it's learning curve isn't really that sim... read more | 05/04/2006 (6:33 pm) |
| Any method to #include in TorqueScript? | Have you tried the following : subcontrol.gui : [code] GuiControl(SubControl) { ... read more | 05/04/2006 (6:15 pm) |
| Have collision call late problem. | The easiest way to solve it is making a larger collision polygon instead. But I'm not sure if I u... read more | 05/04/2006 (6:38 am) |
| T2D (TGB) License | Just my 2 cents. I actually agree with Ricky in some points. I have an artist working in a projec... read more | 05/03/2006 (7:43 pm) |
| Have collision call late problem. | I have a collision problem that sticks two objects that collide together, even though the method is ... read more | 05/03/2006 (6:42 am) |
| Noob Help! Mac Tutorial | Sorry, but your question is somewhat vague. Probably, the loadMyMission() function you binded to... read more | 04/30/2006 (5:36 am) |
| Integrate level builder with script | @Mike, AFAIK your quote only applies to the distribution of complete games. There is a big secti... read more | 04/29/2006 (6:51 pm) |
| Integrate level builder with script | Unfortunately it can't. Level builder loads the level saved in yourgame/data/levels/levelname.t2... read more | 04/29/2006 (5:54 am) |
| Basic script object question. | You can access the object thru it also : objectname.x = 3; And you can use it for inheritance... read more | 04/29/2006 (5:40 am) |
| Can't get AI to work correctly or at all. | Check [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7079]this[/url] ... read more | 04/27/2006 (12:37 pm) |
| My New Name | It sounds interesting : a duck named "Wolf"... read more | 04/27/2006 (12:34 pm) |
| OS X and -game | There is also the "maccmdline.txt" alternative : Just create a file with that name on your game r... read more | 04/23/2006 (10:09 am) |
| Collision poly doesn't follow flip settings | @Scott, That's an interesting discovery that the polygon's winding interfere with the collision ... read more | 04/14/2006 (4:21 pm) |
| T2D OSX (Demo) Sound Problem? | Have you installed OAL on your system ? It's not included in the demo. You may download it here : ... read more | 04/11/2006 (7:34 am) |
| Beta 2 1.1: TabBook not rendering properly. | BTW, When you click on a tabpage, what callback it should activate ? OnWake() ? Cause if it is, ... read more | 04/06/2006 (10:58 am) |
| 2-sided and Opacity issues | Have you checked your .cfg file ? Is it in the same path as the .max file ?... read more | 04/02/2006 (6:10 pm) |
| 2 Korks, on 2 paths...spawns 1 Kork | @Mike, Try putting some echos in AIPlayer::SpawnOnPath and AIPLayer::Spawn and track down what's ... read more | 04/02/2006 (6:08 pm) |
| Problem with Gonzo's 1st GUI tutorial | Lauri, You didn't say what's actually happening, ( or not happening ). Since you had some OpenGl ... read more | 04/02/2006 (6:00 pm) |
| Processes...? | In scripting, all you have to do is : $evt = schedule(time_in_miliseconds, reference_object, "fun... read more | 04/01/2006 (6:51 am) |
| A few Mac questions | @Stephen You can add me also to your T2D mac development list. But I beleive there are others too... read more | 04/01/2006 (4:59 am) |
| How do you declare a string in the engine? | There is no type declaration in torque script. So you may choose between : %MyLocalVariable = "St... read more | 03/31/2006 (1:25 pm) |
| Torque memory error | Are you running as the administrator or as a user ? Try running as admin.... read more | 03/31/2006 (1:20 pm) |