Frank Bignone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| is GG not telling us something? | I should give to cesar what owns to cesar ;) (is it correct in english ? french translation 'rendre... read more | 02/05/2003 (11:25 pm) |
| is GG not telling us something? | lol nicolas, it was secret ;)... read more | 02/05/2003 (2:25 pm) |
| Ghost from Server Object | If you really want to test your game, I suggest that you run a dedicated server, and then start a cl... read more | 01/31/2003 (4:38 am) |
| Removing the console/scripts | One way of doing it : - distribute only .dso file - disable script compilation during run-time (... read more | 01/27/2003 (9:53 am) |
| Strange lighting for .dts objects | I have no idea. By the way, i looked at the screenshots on your website and they are great. You shou... read more | 01/27/2003 (9:51 am) |
| Latency with (de)activatePackage | I for sure will find it useful too :)... read more | 01/27/2003 (7:32 am) |
| Latency with (de)activatePackage | *bump*... read more | 01/26/2003 (6:35 am) |
| Activate joystick/gamepad | Look at my resource, it should solve your problem.... read more | 01/19/2003 (10:47 pm) |
| Frameworks for different genres? | @Jeff: this is a good idea. @Melv: it really seems interesting to play.... read more | 01/19/2003 (11:11 am) |
| Rain/Snow Texture technique? | Here is the promised resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 01/19/2003 (6:29 am) |
| Activate joystick/gamepad | Here is the ressource : [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3780[/u... read more | 01/19/2003 (6:27 am) |
| Frameworks for different genres? | This is also something that i'm trying to do with one of our possible next project : SageStudio. ... read more | 01/19/2003 (5:18 am) |
| A bug in gameGuiCtrl.cc ? | It is indeed. People at BraveTree already pointed it out.... read more | 01/19/2003 (5:14 am) |
| Activate joystick/gamepad | @James: i'm using a USB flight stick for DoP with minor modification in the code and it works fine. ... read more | 01/17/2003 (11:21 pm) |
| Activate joystick/gamepad | I do not know for the steering wheel, but for a flight stick i did some change in the torque code (C... read more | 01/17/2003 (1:34 pm) |
| Rain/Snow Texture technique? | @falcon: ok. I will put it on my todo list and hopefully i will post it this week-end (i need to tes... read more | 01/16/2003 (2:20 am) |
| Rain/Snow Texture technique? | thanks ken ;) BTW, if it's interesting for someone, i can post our minor modification of the rain/s... read more | 01/15/2003 (11:39 pm) |
| Rain/Snow Texture technique? | If you look carefully at the code, you will see that your texture for rain & snow shoulb be divided ... read more | 01/15/2003 (12:21 pm) |
| racing car cornering | BTW Christophe, i did not look at it for the plane for the moment. I need to finish a new mission mo... read more | 01/08/2003 (11:29 pm) |
| Sticking to a surface?? | You can also a force that will attract your car to the racetrack. Then you can play with this force ... read more | 01/04/2003 (2:37 pm) |
| What Was the First Game to Make You Say 'WOW'? | Viewpoint on NeoGeo system Dungeon Master on Amiga FF VII on PS Warcraft3 on PC... read more | 01/04/2003 (12:19 am) |
| Alt trigger // State action | If i remember correctly, the trigger0 trigger the image0 and the trigger1 trigger the image1.... read more | 01/02/2003 (2:06 pm) |
| Computer reboots when starting Chain Reaction | It may be a problem with your video driver and windows 2000. I had exactly the same problem with my ... read more | 12/14/2002 (2:31 pm) |
| Congratulations GG! | Congratulations GG and best wishes for your player game website !... read more | 12/13/2002 (5:49 am) |
| Ball physics in Torque? | It's not too difficult to add new physics behaviour in Torque : there is a class for rigid body and ... read more | 12/10/2002 (10:22 am) |
| Weapon polygons go crazy at angles? | There is a preferOpenGl variable somewhere in a pref.cs : find it and set it to 0.... read more | 12/08/2002 (6:12 am) |
| Mission Area Bounds Indicator | and you do not want to tell it to microsoft ;)... read more | 12/04/2002 (8:39 am) |
| Removing editors from release build... & Preventing Mods | I will add also to remove the .cc file corresponding to the editor so nobody can copy script file fr... read more | 12/04/2002 (8:38 am) |
| Spamming using GG?! | same for me. already in the trash :)... read more | 12/03/2002 (2:13 am) |
| Recording loops again ! ??? | I thought he would like to loop recorded game 8)... read more | 12/02/2002 (8:36 am) |
| GuiObjectView issue | There should be no pb as i just overload the function. So if the function is called with two paramet... read more | 11/17/2002 (11:28 pm) |
| Cheap and Easy Version Control Solutions? (Don't say CVS) | For our project, we use CVS on windows and it works fine. Moreover, there is the tortoise tool that ... read more | 11/08/2002 (12:00 am) |
| DEBUG_NET directive is broken in the latest HEAD | He, found the bug manager and post the bug in it :)... read more | 11/06/2002 (12:30 am) |
| Paying for Torque Engine Mods (Overly Idealistic ;-) | @daniel : i agree with you. If someone uses one of the resources i put here, i will only ask for a g... read more | 10/30/2002 (1:24 am) |
| torque renderer | @Phil: any link or ressources about John Ratcliffe's stuff ? I do not know what it is :)... read more | 10/27/2002 (2:02 am) |
| Blue Sky :: Hacking Simulator :: Demo available | Good game i like very much too... read more | 10/23/2002 (8:12 am) |
| A must to see and play ! | I find them very entertaining. I like playing the gun game with these very low poly models and with... read more | 10/23/2002 (8:11 am) |
| GuiObjectView issue | There is an attribute 'rotate' (from memory) that you can set to 1 if you need the object to rotate ... read more | 10/23/2002 (12:24 am) |
| Is the Torque engine capable of making Cel Shaded grafx? | Oups. Someone is talking about me :) Yep in DoP, there is some code for the black outlining of the ... read more | 10/16/2002 (1:08 am) |
| ShapeBaseImage Animation | You can use the method [code]void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)[/... read more | 10/15/2002 (5:19 am) |
| TSShow, TSCtrl, and ShowTS for an opening screen? | The TS GUI works only if a server is started. Eric, in DoP we have for example made a terrain viewer... read more | 10/11/2002 (1:12 am) |
| Hello! :) | Ok i reserve the tree and dinosaur for DoP. :)... read more | 10/02/2002 (12:54 am) |
| I've got to have this game ... and 311 was used for the trailer! | lol... read more | 09/29/2002 (10:39 am) |
| Dynamic Triggers? | Sorry but my english is not very good and i did not get what you meant.... read more | 09/27/2002 (4:29 am) |
| Dynamic Triggers? | What do you want exactly ?... read more | 09/25/2002 (1:44 pm) |
| How many games will actually go cross-platform? | DoP will be released for Windows, Linux and Mac. We currently have the windows and linux build work... read more | 09/23/2002 (11:00 am) |
| blur textures | I know that for DTS object you can switch off the mipmap process during the exportation of the model... read more | 09/18/2002 (12:28 am) |
| Dynamic Shape, path code, trigger & animation | Ok, i have added a resource with this code and some help too : [url]http://www.garagegames.com/index... read more | 09/16/2002 (2:31 am) |
| French governement study about games | As i'm curious, how many french developpers are using Torque Game Engine ?... read more | 09/12/2002 (6:37 am) |
| Dynamic Shape, path code, trigger & animation | Add the file DynShape.cc to your makefile and recompile torque. it is written in the readme file :)... read more | 09/08/2002 (2:54 pm) |