Game Development Community

Frank Bignone's Forum Posts

Thread Post Date Posted
is GG not telling us something? I should give to cesar what owns to cesar ;) (is it correct in english ? french translation 'rendre... read more 02/05/2003 (11:25 pm)
is GG not telling us something? lol nicolas, it was secret ;)... read more 02/05/2003 (2:25 pm)
Ghost from Server Object If you really want to test your game, I suggest that you run a dedicated server, and then start a cl... read more 01/31/2003 (4:38 am)
Removing the console/scripts One way of doing it : - distribute only .dso file - disable script compilation during run-time (... read more 01/27/2003 (9:53 am)
Strange lighting for .dts objects I have no idea. By the way, i looked at the screenshots on your website and they are great. You shou... read more 01/27/2003 (9:51 am)
Latency with (de)activatePackage I for sure will find it useful too :)... read more 01/27/2003 (7:32 am)
Latency with (de)activatePackage *bump*... read more 01/26/2003 (6:35 am)
Activate joystick/gamepad Look at my resource, it should solve your problem.... read more 01/19/2003 (10:47 pm)
Frameworks for different genres? @Jeff: this is a good idea. @Melv: it really seems interesting to play.... read more 01/19/2003 (11:11 am)
Rain/Snow Texture technique? Here is the promised resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 01/19/2003 (6:29 am)
Activate joystick/gamepad Here is the ressource : [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3780[/u... read more 01/19/2003 (6:27 am)
Frameworks for different genres? This is also something that i'm trying to do with one of our possible next project : SageStudio. ... read more 01/19/2003 (5:18 am)
A bug in gameGuiCtrl.cc ? It is indeed. People at BraveTree already pointed it out.... read more 01/19/2003 (5:14 am)
Activate joystick/gamepad @James: i'm using a USB flight stick for DoP with minor modification in the code and it works fine. ... read more 01/17/2003 (11:21 pm)
Activate joystick/gamepad I do not know for the steering wheel, but for a flight stick i did some change in the torque code (C... read more 01/17/2003 (1:34 pm)
Rain/Snow Texture technique? @falcon: ok. I will put it on my todo list and hopefully i will post it this week-end (i need to tes... read more 01/16/2003 (2:20 am)
Rain/Snow Texture technique? thanks ken ;) BTW, if it's interesting for someone, i can post our minor modification of the rain/s... read more 01/15/2003 (11:39 pm)
Rain/Snow Texture technique? If you look carefully at the code, you will see that your texture for rain & snow shoulb be divided ... read more 01/15/2003 (12:21 pm)
racing car cornering BTW Christophe, i did not look at it for the plane for the moment. I need to finish a new mission mo... read more 01/08/2003 (11:29 pm)
Sticking to a surface?? You can also a force that will attract your car to the racetrack. Then you can play with this force ... read more 01/04/2003 (2:37 pm)
What Was the First Game to Make You Say 'WOW'? Viewpoint on NeoGeo system Dungeon Master on Amiga FF VII on PS Warcraft3 on PC... read more 01/04/2003 (12:19 am)
Alt trigger // State action If i remember correctly, the trigger0 trigger the image0 and the trigger1 trigger the image1.... read more 01/02/2003 (2:06 pm)
Computer reboots when starting Chain Reaction It may be a problem with your video driver and windows 2000. I had exactly the same problem with my ... read more 12/14/2002 (2:31 pm)
Congratulations GG! Congratulations GG and best wishes for your player game website !... read more 12/13/2002 (5:49 am)
Ball physics in Torque? It's not too difficult to add new physics behaviour in Torque : there is a class for rigid body and ... read more 12/10/2002 (10:22 am)
Weapon polygons go crazy at angles? There is a preferOpenGl variable somewhere in a pref.cs : find it and set it to 0.... read more 12/08/2002 (6:12 am)
Mission Area Bounds Indicator and you do not want to tell it to microsoft ;)... read more 12/04/2002 (8:39 am)
Removing editors from release build... & Preventing Mods I will add also to remove the .cc file corresponding to the editor so nobody can copy script file fr... read more 12/04/2002 (8:38 am)
Spamming using GG?! same for me. already in the trash :)... read more 12/03/2002 (2:13 am)
Recording loops again ! ??? I thought he would like to loop recorded game 8)... read more 12/02/2002 (8:36 am)
GuiObjectView issue There should be no pb as i just overload the function. So if the function is called with two paramet... read more 11/17/2002 (11:28 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) For our project, we use CVS on windows and it works fine. Moreover, there is the tortoise tool that ... read more 11/08/2002 (12:00 am)
DEBUG_NET directive is broken in the latest HEAD He, found the bug manager and post the bug in it :)... read more 11/06/2002 (12:30 am)
Paying for Torque Engine Mods (Overly Idealistic ;-) @daniel : i agree with you. If someone uses one of the resources i put here, i will only ask for a g... read more 10/30/2002 (1:24 am)
torque renderer @Phil: any link or ressources about John Ratcliffe's stuff ? I do not know what it is :)... read more 10/27/2002 (2:02 am)
Blue Sky :: Hacking Simulator :: Demo available Good game i like very much too... read more 10/23/2002 (8:12 am)
A must to see and play ! I find them very entertaining. I like playing the gun game with these very low poly models and with... read more 10/23/2002 (8:11 am)
GuiObjectView issue There is an attribute 'rotate' (from memory) that you can set to 1 if you need the object to rotate ... read more 10/23/2002 (12:24 am)
Is the Torque engine capable of making Cel Shaded grafx? Oups. Someone is talking about me :) Yep in DoP, there is some code for the black outlining of the ... read more 10/16/2002 (1:08 am)
ShapeBaseImage Animation You can use the method [code]void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)[/... read more 10/15/2002 (5:19 am)
TSShow, TSCtrl, and ShowTS for an opening screen? The TS GUI works only if a server is started. Eric, in DoP we have for example made a terrain viewer... read more 10/11/2002 (1:12 am)
Hello! :) Ok i reserve the tree and dinosaur for DoP. :)... read more 10/02/2002 (12:54 am)
I've got to have this game ... and 311 was used for the trailer! lol... read more 09/29/2002 (10:39 am)
Dynamic Triggers? Sorry but my english is not very good and i did not get what you meant.... read more 09/27/2002 (4:29 am)
Dynamic Triggers? What do you want exactly ?... read more 09/25/2002 (1:44 pm)
How many games will actually go cross-platform? DoP will be released for Windows, Linux and Mac. We currently have the windows and linux build work... read more 09/23/2002 (11:00 am)
blur textures I know that for DTS object you can switch off the mipmap process during the exportation of the model... read more 09/18/2002 (12:28 am)
Dynamic Shape, path code, trigger & animation Ok, i have added a resource with this code and some help too : [url]http://www.garagegames.com/index... read more 09/16/2002 (2:31 am)
French governement study about games As i'm curious, how many french developpers are using Torque Game Engine ?... read more 09/12/2002 (6:37 am)
Dynamic Shape, path code, trigger & animation Add the file DynShape.cc to your makefile and recompile torque. it is written in the readme file :)... read more 09/08/2002 (2:54 pm)