Game Development Community

Frank Bignone's Forum Posts

Thread Post Date Posted
Torque on PSP Questions For those that still want to dig into their PSP, just head here [url=http://ps2dev.org/]PS2Dev[/url]... read more 08/15/2005 (4:54 am)
3D Text ability Here is a link [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6745]3D T... read more 12/13/2004 (9:27 pm)
3D Text ability For the 3D text no problem as I did it and post a resource for that. Moreover, it's easy to implemen... read more 12/12/2004 (12:01 pm)
Some help for outlining an object Ok, I've found that: - EyePos, is expressed according to model coordinates (true?) - so Normal, ... read more 11/24/2004 (9:47 pm)
Alien Model @Roger: you do not need to buy Lighting pack to add shadows support to static shape. $pref::shadows... read more 11/14/2004 (4:52 am)
Indie Games Con '04 -- Ride Sharing Shit, I will be in Japan during this date :(... read more 07/22/2004 (3:46 am)
Indie Games Con '04 -- Ride Sharing When it is, please?... read more 07/21/2004 (10:24 pm)
Terrain Blending Error The white jaggie can also be due to problem with mipmap textures (wrong mipmap). It was a bug I had ... read more 07/15/2004 (5:15 am)
Pb with weird graphic - hints needed Yep it is this line. In fact, the Map has a lot of problem and I was too xxxx (<- put paresseux here... read more 06/14/2004 (12:51 am)
Pb with weird graphic - hints needed GFXCardProfile was using tsDictionary class. I have changed it by using internalDictionary class whi... read more 06/12/2004 (5:24 pm)
Pb with weird graphic - hints needed Patch sent today: - mipmap software support - font bug handling better and nicer - utility ... read more 06/11/2004 (11:16 pm)
Pb with weird graphic - hints needed For sure. Concerning the font I did some changes that handle a little bit better the unusual case.... read more 06/11/2004 (6:19 pm)
Pb with weird graphic - hints needed @Brian: I did it ;) and it says ok. I have looked at all the D3DCAPS and my card support all (NVidia... read more 06/10/2004 (9:38 pm)
Pb with weird graphic - hints needed Ok problem is almost solved. It was easy to add some support for mipmap as all functions are already... read more 06/10/2004 (1:19 am)
Pb with weird graphic - hints needed @Ben: I'm on the way to add 'software mipmap generation' if needed (andd link it with your graphic c... read more 06/09/2004 (4:28 pm)
Pb with weird graphic - hints needed [b]I found it![/b] It's the automatic mipmap generation which is 'bugged' with my video-drivers it ... read more 06/09/2004 (4:54 am)
Pb with weird graphic - hints needed At the moment, I have corrected another problem with the font system I think. It seems my problem is... read more 06/08/2004 (10:10 pm)
Pb with weird graphic - hints needed I think it is heavely related with some font problems and texture management. Yesterday night, I dig... read more 06/08/2004 (5:01 pm)
Pb with weird graphic - hints needed It seems to be a problem related with texture and memory management. I have tried 'light' GUI and it... read more 06/08/2004 (5:50 am)
TSE: Font bug Email sent. BTW, there is a side problem as I do not take into account the data set with insertBitma... read more 06/08/2004 (5:49 am)
TSE: Font bug I am in office at the moment (working in a japanese company these days); so I will email you the fil... read more 06/07/2004 (9:40 pm)
TSE: Font bug I had exactly the same problem for this font. Indeed, this bug is cause but something else. It did n... read more 06/07/2004 (4:03 pm)
Pb with weird graphic - hints needed It is the newer drivers from the dell site (release 6.14.10.5382). NVIDIA website do not have Fx Go1... read more 06/07/2004 (2:54 pm)
I just bought TSE!!! Got it also. Small pb with my Fx1000Go om my laptop but very nice indeed.... read more 06/05/2004 (5:36 am)
Just load a .dts... You can also use the DTS viewer GUI.... read more 02/13/2004 (6:27 am)
Torque Engine as a window in a larger application You can look here [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=12357[/url]. I did... read more 09/12/2003 (12:00 am)
ConsoleFunction macros and embedded Torque I'm cutting down all the features we wanted to put on DoP as the team is now greatly reduced. I'm fo... read more 08/28/2003 (12:16 am)
ConsoleFunction macros and embedded Torque @Phil: I do not have any ideas if I will share it or not. I'm using it for the Eclipse framework (if... read more 08/23/2003 (2:27 pm)
Precipitation - Weird TexCoords Have a look [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3781]here[/u... read more 07/28/2003 (3:52 am)
Terrain 'Preview' Sample Map.... I have an update release with camera motion in it ;) It was done by one of our team developper. It's... read more 07/18/2003 (9:02 am)
Terrain 'Preview' Sample Map.... I will have to make some code-archeology in order to find back this GUI ;) Give me few days, and I w... read more 07/17/2003 (1:04 pm)
Add altivec code Check [url]http://www.simdtech.org/altivec[/url]... read more 07/08/2003 (4:38 am)
DOP : What's the status? Thanks Marco ;) Here is an extract from the news :[quote] As you may have notice, lots of our team ... read more 07/03/2003 (5:26 am)
Torque Modules I'm currently working on that things. If you remember a quite old .plan I submit, I show ed the inte... read more 07/02/2003 (4:34 am)
Tribes 2: Rain should add more than one smilies :)... read more 06/10/2003 (1:06 pm)
Tribes 2: Rain for sure, our project is free ;) But as you know, if you do not try, you will never know if you can ... read more 06/10/2003 (9:39 am)
Nice cartoon flash game will look at it tonight. I'm in the office at the moment ;)... read more 06/10/2003 (9:39 am)
Tribes 2: Rain @Erik: I really like your rain texture. If you have some free time, i will enjoy to have some of you... read more 06/10/2003 (1:45 am)
Is Japanese hard to learn? @Mark: sure there are many kanji; but you should concentrate on the 1945 official ones (and every bo... read more 06/07/2003 (12:09 am)
cartoon outlining (cartoon rendering part1) Other known bugs : - draw objets 2 times for silhouette + shading and i suspect it draws unecessar... read more 06/01/2003 (9:22 pm)
cartoon outlining (cartoon rendering part1) Ok, you will kill me DJMystic. Here is a link to the code for those who want to look at it [url=htt... read more 06/01/2003 (12:54 pm)
cartoon outlining (cartoon rendering part1) Pal, i know about mirc and irc thanks ;p Nevertheless, i cannot accept your invitation as i have so... read more 06/01/2003 (7:14 am)
cartoon outlining (cartoon rendering part1) @DjMystic : it seems i forgot you or never get your email. Nevertheless, you should have receive it ... read more 06/01/2003 (6:57 am)
cartoon outlining (cartoon rendering part1) I never posted my code here 'cause i see it more as an hack as something else. Nevertheless, some pe... read more 06/01/2003 (4:49 am)
How could I load a mission to the mainMenuGui ? Done. Look at the resource here [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 04/28/2003 (1:36 pm)
Player position client side From memory, getTransform works on the client side. This is what is used in the different map gui. ... read more 04/25/2003 (4:16 am)
How could I load a mission to the mainMenuGui ? @Gilles: ok, as soon as I'm back home I will send you a code snipits (I will be back on Sunday).... read more 04/22/2003 (10:51 pm)
How could I load a mission to the mainMenuGui ? You need to put a GameTSCtrl in your main GUI. I have done it in one game. If you want, i can send ... read more 04/22/2003 (4:08 am)
TGEBuildMaster Released Nice as usual.... read more 02/21/2003 (7:22 pm)
is GG not telling us something? Thanks George for the info.... read more 02/10/2003 (4:27 am)