Frank Bignone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque on PSP Questions | For those that still want to dig into their PSP, just head here [url=http://ps2dev.org/]PS2Dev[/url]... read more | 08/15/2005 (4:54 am) |
| 3D Text ability | Here is a link [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6745]3D T... read more | 12/13/2004 (9:27 pm) |
| 3D Text ability | For the 3D text no problem as I did it and post a resource for that. Moreover, it's easy to implemen... read more | 12/12/2004 (12:01 pm) |
| Some help for outlining an object | Ok, I've found that: - EyePos, is expressed according to model coordinates (true?) - so Normal, ... read more | 11/24/2004 (9:47 pm) |
| Alien Model | @Roger: you do not need to buy Lighting pack to add shadows support to static shape. $pref::shadows... read more | 11/14/2004 (4:52 am) |
| Indie Games Con '04 -- Ride Sharing | Shit, I will be in Japan during this date :(... read more | 07/22/2004 (3:46 am) |
| Indie Games Con '04 -- Ride Sharing | When it is, please?... read more | 07/21/2004 (10:24 pm) |
| Terrain Blending Error | The white jaggie can also be due to problem with mipmap textures (wrong mipmap). It was a bug I had ... read more | 07/15/2004 (5:15 am) |
| Pb with weird graphic - hints needed | Yep it is this line. In fact, the Map has a lot of problem and I was too xxxx (<- put paresseux here... read more | 06/14/2004 (12:51 am) |
| Pb with weird graphic - hints needed | GFXCardProfile was using tsDictionary class. I have changed it by using internalDictionary class whi... read more | 06/12/2004 (5:24 pm) |
| Pb with weird graphic - hints needed | Patch sent today: - mipmap software support - font bug handling better and nicer - utility ... read more | 06/11/2004 (11:16 pm) |
| Pb with weird graphic - hints needed | For sure. Concerning the font I did some changes that handle a little bit better the unusual case.... read more | 06/11/2004 (6:19 pm) |
| Pb with weird graphic - hints needed | @Brian: I did it ;) and it says ok. I have looked at all the D3DCAPS and my card support all (NVidia... read more | 06/10/2004 (9:38 pm) |
| Pb with weird graphic - hints needed | Ok problem is almost solved. It was easy to add some support for mipmap as all functions are already... read more | 06/10/2004 (1:19 am) |
| Pb with weird graphic - hints needed | @Ben: I'm on the way to add 'software mipmap generation' if needed (andd link it with your graphic c... read more | 06/09/2004 (4:28 pm) |
| Pb with weird graphic - hints needed | [b]I found it![/b] It's the automatic mipmap generation which is 'bugged' with my video-drivers it ... read more | 06/09/2004 (4:54 am) |
| Pb with weird graphic - hints needed | At the moment, I have corrected another problem with the font system I think. It seems my problem is... read more | 06/08/2004 (10:10 pm) |
| Pb with weird graphic - hints needed | I think it is heavely related with some font problems and texture management. Yesterday night, I dig... read more | 06/08/2004 (5:01 pm) |
| Pb with weird graphic - hints needed | It seems to be a problem related with texture and memory management. I have tried 'light' GUI and it... read more | 06/08/2004 (5:50 am) |
| TSE: Font bug | Email sent. BTW, there is a side problem as I do not take into account the data set with insertBitma... read more | 06/08/2004 (5:49 am) |
| TSE: Font bug | I am in office at the moment (working in a japanese company these days); so I will email you the fil... read more | 06/07/2004 (9:40 pm) |
| TSE: Font bug | I had exactly the same problem for this font. Indeed, this bug is cause but something else. It did n... read more | 06/07/2004 (4:03 pm) |
| Pb with weird graphic - hints needed | It is the newer drivers from the dell site (release 6.14.10.5382). NVIDIA website do not have Fx Go1... read more | 06/07/2004 (2:54 pm) |
| I just bought TSE!!! | Got it also. Small pb with my Fx1000Go om my laptop but very nice indeed.... read more | 06/05/2004 (5:36 am) |
| Just load a .dts... | You can also use the DTS viewer GUI.... read more | 02/13/2004 (6:27 am) |
| Torque Engine as a window in a larger application | You can look here [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=12357[/url]. I did... read more | 09/12/2003 (12:00 am) |
| ConsoleFunction macros and embedded Torque | I'm cutting down all the features we wanted to put on DoP as the team is now greatly reduced. I'm fo... read more | 08/28/2003 (12:16 am) |
| ConsoleFunction macros and embedded Torque | @Phil: I do not have any ideas if I will share it or not. I'm using it for the Eclipse framework (if... read more | 08/23/2003 (2:27 pm) |
| Precipitation - Weird TexCoords | Have a look [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3781]here[/u... read more | 07/28/2003 (3:52 am) |
| Terrain 'Preview' Sample Map.... | I have an update release with camera motion in it ;) It was done by one of our team developper. It's... read more | 07/18/2003 (9:02 am) |
| Terrain 'Preview' Sample Map.... | I will have to make some code-archeology in order to find back this GUI ;) Give me few days, and I w... read more | 07/17/2003 (1:04 pm) |
| Add altivec code | Check [url]http://www.simdtech.org/altivec[/url]... read more | 07/08/2003 (4:38 am) |
| DOP : What's the status? | Thanks Marco ;) Here is an extract from the news :[quote] As you may have notice, lots of our team ... read more | 07/03/2003 (5:26 am) |
| Torque Modules | I'm currently working on that things. If you remember a quite old .plan I submit, I show ed the inte... read more | 07/02/2003 (4:34 am) |
| Tribes 2: Rain | should add more than one smilies :)... read more | 06/10/2003 (1:06 pm) |
| Tribes 2: Rain | for sure, our project is free ;) But as you know, if you do not try, you will never know if you can ... read more | 06/10/2003 (9:39 am) |
| Nice cartoon flash game | will look at it tonight. I'm in the office at the moment ;)... read more | 06/10/2003 (9:39 am) |
| Tribes 2: Rain | @Erik: I really like your rain texture. If you have some free time, i will enjoy to have some of you... read more | 06/10/2003 (1:45 am) |
| Is Japanese hard to learn? | @Mark: sure there are many kanji; but you should concentrate on the 1945 official ones (and every bo... read more | 06/07/2003 (12:09 am) |
| cartoon outlining (cartoon rendering part1) | Other known bugs : - draw objets 2 times for silhouette + shading and i suspect it draws unecessar... read more | 06/01/2003 (9:22 pm) |
| cartoon outlining (cartoon rendering part1) | Ok, you will kill me DJMystic. Here is a link to the code for those who want to look at it [url=htt... read more | 06/01/2003 (12:54 pm) |
| cartoon outlining (cartoon rendering part1) | Pal, i know about mirc and irc thanks ;p Nevertheless, i cannot accept your invitation as i have so... read more | 06/01/2003 (7:14 am) |
| cartoon outlining (cartoon rendering part1) | @DjMystic : it seems i forgot you or never get your email. Nevertheless, you should have receive it ... read more | 06/01/2003 (6:57 am) |
| cartoon outlining (cartoon rendering part1) | I never posted my code here 'cause i see it more as an hack as something else. Nevertheless, some pe... read more | 06/01/2003 (4:49 am) |
| How could I load a mission to the mainMenuGui ? | Done. Look at the resource here [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 04/28/2003 (1:36 pm) |
| Player position client side | From memory, getTransform works on the client side. This is what is used in the different map gui. ... read more | 04/25/2003 (4:16 am) |
| How could I load a mission to the mainMenuGui ? | @Gilles: ok, as soon as I'm back home I will send you a code snipits (I will be back on Sunday).... read more | 04/22/2003 (10:51 pm) |
| How could I load a mission to the mainMenuGui ? | You need to put a GameTSCtrl in your main GUI. I have done it in one game. If you want, i can send ... read more | 04/22/2003 (4:08 am) |
| TGEBuildMaster Released | Nice as usual.... read more | 02/21/2003 (7:22 pm) |
| is GG not telling us something? | Thanks George for the info.... read more | 02/10/2003 (4:27 am) |