Frank Bignone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fullscreen effects standard now? | I found the issue with the DRL code. In fact, issue is regarding this line of code: [code] sgSurfa... read more | 05/20/2008 (8:43 am) |
| Fullscreen effects standard now? | Got it work yesterday night, with only an issue regarding DRL rendering which screw up everything. I... read more | 05/18/2008 (4:24 pm) |
| Fullscreen effects standard now? | I'm currently porting my previous Pelorea code to TGEA 1.7.0. I will let you know as soon as I finis... read more | 05/18/2008 (6:19 am) |
| Fog of War example | @Cory: ok, I just accept today your offer through GG website. Do not hesitate to contact me by email... read more | 05/09/2008 (6:52 am) |
| Using TCPObject | By chunked data, I mean that the server (HTTP server) will not send all your information in one bloc... read more | 04/17/2008 (10:28 pm) |
| Using TCPObject | You have to be carefull with chunk data. I'm currently using a modifier release of TCPObject to supp... read more | 04/16/2008 (7:51 pm) |
| Fog of War example | You can look at it in motion inside this [url=http://www.youtube.com/watch?v=GVSju0AugbY]video[/url]... read more | 04/06/2008 (3:38 pm) |
| RTS Starter Kit Community Project | Ok signed also to see what you will like to do exactly and also give you some help from times to tim... read more | 03/31/2008 (10:18 pm) |
| AFX/AFXA License Confirmation | AFX Combo for TGE / TGEA... read more | 01/28/2008 (7:33 pm) |
| HUD with dept effect | You can look at the resource allowing display of GUI control on a 3D shape. This might solve your is... read more | 01/28/2008 (7:26 pm) |
| Conform player's bounding box to ground | One comment, you may add a foot mount point inside your model, and then check that this point is alw... read more | 01/28/2008 (7:23 pm) |
| Finally got some good looking Atlas2 terrain... | @Robert: lol, you should remove the logo on the lower right part of the screenshot.... read more | 11/20/2007 (4:44 pm) |
| Full screen FX | It's up and running but in my current codebase of Pelorea: Tactical War. I did not yet merge with la... read more | 11/02/2007 (4:56 pm) |
| Full screen FX | As an example, here is two shots with different fx shaders. Spot shader activated on the 3D rende... read more | 09/26/2007 (3:43 am) |
| Full screen FX | For information, I'm currently changing the codebase in order to have the possibility of screen fx s... read more | 09/26/2007 (3:26 am) |
| Full screen FX | @SimOps: blurring effect is possible as long as it is a full-scene blurring effect you are trying to... read more | 09/03/2007 (6:20 pm) |
| Env map | What kind of object are you using? StaticShape or TSStatic?... read more | 08/31/2007 (7:07 pm) |
| Full screen FX | You're welcome but the resource is not yet approved :). If you try some fancy shaders, please post ... read more | 08/29/2007 (7:13 am) |
| Full screen FX | In fact I merged my code with a brand new install of TGEA 1.0.2. But after looking at the archive f... read more | 08/28/2007 (2:25 am) |
| Full screen FX | @Matt: the file provided inside the archive (from the resource) should have all definitions already ... read more | 08/27/2007 (6:54 am) |
| Full screen FX | Definitions are in the file shdrConsts.h that you can find inside example/shaders. Still waiting fo... read more | 08/26/2007 (10:52 pm) |
| Ghost object and Sim::findObject() | In fact, there is a drawback to do so when you have server / client at same time (it means no dedica... read more | 08/26/2007 (2:10 am) |
| Full screen FX | Looks like my resource is late to be accepted... so it is still not available in the resource pages.... read more | 08/26/2007 (1:57 am) |
| Full screen FX | I have posted a resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 08/21/2007 (6:14 am) |
| Tooltips | Nicely done Jacob. And thanks for the credit.... read more | 08/10/2007 (7:01 am) |
| Tooltips | @Jacob: maybe will be a good idea to make a ressource, so it can be shared among many GG fellows. I ... read more | 08/08/2007 (10:19 pm) |
| Full screen FX | Basically you define your own shader, for example: [code] new ShaderData( HotSpotFxShader ) { D... read more | 08/07/2007 (5:43 pm) |
| Tooltips | Ok here is my contribution for your tooltip. First, add the following member inside GuiControl.h ... read more | 08/07/2007 (7:49 am) |
| Tooltips | I made quick changes in the control to do it. I will post it soon if you like as I want also to add ... read more | 08/06/2007 (6:31 pm) |
| Example of RTS Environment Maps | Concerning the few changes in the shader, it is mainly related to discrepancies between 1.0 and 2.0 ... read more | 08/06/2007 (6:29 pm) |
| Tooltips | @Jacob: I think your problem is that you put the rendering code inside a method which is called only... read more | 08/05/2007 (10:04 pm) |
| Ghost object and Sim::findObject() | Thanks for your answers.... read more | 08/05/2007 (9:30 pm) |
| Example of RTS Environment Maps | Nothing special in fact, it was mainly to show some terrains from RTS environment inside TGEA as I t... read more | 07/27/2007 (6:28 am) |
| Modernization Kit Beta | Thanks it works now... read more | 05/01/2007 (1:35 am) |
| Modernization Kit Beta | @Skanda I'm in Beijing too :) and tried it but cannot get the files (cannot connect to site). So it... read more | 05/01/2007 (12:49 am) |
| Modernization Kit Beta | Sorry to ask this, but i have issue to access the archive file (mainly due to some limitation to acc... read more | 04/30/2007 (11:56 pm) |
| Abandoning Torque after six months of development | Just to add few remarks, I got the same problem than Nir with dual core processors and debug/prof... read more | 01/31/2007 (2:29 am) |
| Gui Arrow Guide. | You're welcome.... read more | 10/25/2006 (2:22 am) |
| GUI onload. | You have onWake and onSleep methods.... read more | 10/22/2006 (12:34 am) |
| Gui Arrow Guide. | It all depends if you want to do it in 2D or 3D. A quick way: You can (on server side), take the... read more | 10/22/2006 (12:32 am) |
| Yukki ona- concept doodles | Cool I like japanese bestiary... read more | 10/19/2005 (1:32 pm) |
| ATLAS: Some help needed for strange issue? | @Ben: thanks for the info. It is much more clear for me now.... read more | 09/25/2005 (3:57 am) |
| ATLAS: Some help needed for strange issue? | @Ben: I thought ATLAS support only signed RAW images? Am I wrong? Concerning the range, you mean i... read more | 09/22/2005 (10:21 am) |
| ATLAS: Some help needed for strange issue? | @Ben: the range are values inside the raw file. I have put an example of a problematic raw file w... read more | 09/22/2005 (7:32 am) |
| ATLAS: Some help needed for strange issue? | @Ben: you were right by playing with scaling factor before converting my data, I succeeded to import... read more | 09/21/2005 (12:16 pm) |
| ATLAS: Some help needed for strange issue? | Yes I scaled it down. Currently the height ranging is from 1000m to 1500m... I divided by 10; then d... read more | 09/21/2005 (5:05 am) |
| TSE GIS application | Tree looks like in 3D because I'm using a dense digital surface model (which have Z point for terrai... read more | 09/20/2005 (8:24 am) |
| TSE GIS application | I have made a simple 3D GIS data viewer that I'm using for demo purpose. Here are two screenshot... read more | 09/20/2005 (2:47 am) |
| Looking for UK DEM files | In fact, there is a world DEM (SRTM mission) that can be downloaded free of charge. GSD is 30m and t... read more | 09/08/2005 (2:19 am) |
| Content Pack2 and white terrain | One simpler method may be to add a relativeTexturePath attribute in your terrain datablock. This way... read more | 08/15/2005 (5:43 am) |