Game Development Community

Frank Bignone's Forum Posts

Thread Post Date Posted
New GarageGames.com Feedback Same as other people: [li]All my watchlist disapears [li]Need of unread forums link [li]Where are... read more 01/14/2009 (1:37 am)
TGEA 1.7.1 Browser Plugin @Saravanan: If you have a build without any errors and a resulting DLL file, then it should be ok to... read more 01/07/2009 (3:25 pm)
MMOWorkshop Models If you have Torque Show Tool Pro, you can load the model and see the name of all their animation. It... read more 01/01/2009 (12:42 am)
MMOWorkshop Models My remarks was mainly if you will like to buy the models + the other texture packs (like armor pack.... read more 12/31/2008 (7:40 pm)
MMOWorkshop Models Tried them inside Pelorea, and it works fine for me. You should just be careful that you cannot use ... read more 12/30/2008 (6:44 pm)
AfxXM_GroundConformData question Thanks Jeff. I'm using indeed the DTS object trick after reading your comment that Zodiac are only o... read more 12/08/2008 (6:32 pm)
AfxXM_GroundConformData question You are right, it is a TSStatic object. Indeed, I'm trying to achieve an effect with a zodiac floati... read more 12/07/2008 (8:43 am)
Torque for browser-based games? By the way, latest update of our work here [url]http://www.garagegames.com/blogs/3519/15714[/url]... read more 11/24/2008 (11:20 pm)
Trouble Connecting to Voice Server I have those messages since I bought Green Ear SDK and use it. Did not took attention of it as it lo... read more 11/19/2008 (9:18 pm)
Bug on vcco @Misha: i think it is better to keep the same order as in the doc. Indeed, if you have a user which ... read more 11/19/2008 (9:16 pm)
Group Channel How? The issue with the rquc command is that only the client requesting the private channel id will be aw... read more 11/19/2008 (9:14 pm)
Bug with channel connection from doc Does it means that if we release something now, it might not work when you will upgrade your server ... read more 11/19/2008 (9:13 pm)
Crash locking computer @Misha: there were no more any process running GreenEarTester app. And I did not use the same login ... read more 11/19/2008 (9:11 pm)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib Fine :)... read more 11/19/2008 (9:10 pm)
Torque for browser-based games? If you are looking at the big flash-game portals, then it is better to code in flash...... read more 11/19/2008 (4:23 am)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib It is strange as I do not have the crash when linking in DEBUG mode with the release library of Gree... read more 11/18/2008 (4:38 pm)
Torque for browser-based games? @Alexander: Yes for sure you need to install the plugin first. After, you can view any game released... read more 11/18/2008 (4:36 pm)
Help required on ttco (crazy sound) Regarding the first point, if we refer to the documentation: [quote] Broadcast a text to speech me... read more 11/18/2008 (3:01 am)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib Be careful this lib will crash you app... See my message with linking to MT / MD DLL. To circumvent... read more 11/18/2008 (12:16 am)
Torque for browser-based games? Here is my attempt to do it for Pelorea: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more 11/16/2008 (7:25 am)
Invalid memory access using debug library In fact, I cannot use the DEBUG Library (either MD or MT) as both crashed. Otherwise I was able to ... read more 11/13/2008 (3:23 am)
Cannot retrieve my account password Thx for support... read more 11/10/2008 (10:27 pm)
Cannot retrieve my account password @Michael: I keep getting the same error message when trying to retrieve my account password. [code]... read more 11/08/2008 (11:35 pm)
Issue with max login for game @Michael: In fact I already assigned a Player packs to Pelorea.... read more 11/08/2008 (7:57 pm)
Installer] Set-up target folder Same in fact; just wondering if it will be possible in next update to have the option to install the... read more 11/07/2008 (5:35 pm)
File GipsVoiceEngineLib.h missing Ok thanks got it.... read more 11/07/2008 (6:58 am)
Starting TGEA Dev. in .NET/C# via Assemblies/Dlls Why you do not look at TX?... read more 11/03/2008 (12:49 am)
WebPlugin demonstration for Pelorea After publishing this first demonstration, we got a lot of comments and queries from different group... read more 11/01/2008 (4:37 am)
WebPlugin demonstration for Pelorea Just post a new release of the [b]plugin.exe[/b] file which should solve some issues regarding right... read more 10/20/2008 (12:52 am)
Intrest in a GG sponsored MMOKit. @andy: yes... read more 09/08/2008 (4:34 pm)
Intrest in a GG sponsored MMOKit. If it can help, you can use the new server we just set-up for our indie group on [url]gforge.indiese... read more 09/08/2008 (3:15 am)
TX3D and TXB conflicts This is while installing the T3DX Builder Beta on Vista.... read more 08/30/2008 (1:58 am)
Cell Shading [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24977]Look here[/url]... read more 08/26/2008 (5:54 pm)
3D Gui @Edward: thanks for the comment.... read more 08/25/2008 (4:32 am)
3D Gui And a new one for the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15... read more 08/23/2008 (3:13 am)
Full screen FX When you allocate a Fx, the gui must be attached to a Canvas (used to retrieve the size of the scree... read more 08/13/2008 (3:53 pm)
Full screen FX In the console do canvas.listobjects(), this will list the GUI object you can use for the Fx. Then s... read more 08/13/2008 (7:17 am)
Full screen FX @Sorin: doFxSepia(SceneGui);... read more 08/13/2008 (6:57 am)
Full screen FX By the way, it is looking like the resource is getting some time to get approved. You can still use ... read more 08/12/2008 (6:25 am)
Full screen FX @Pat: thanks sounds interesting, will look at it.... read more 08/11/2008 (8:44 pm)
Full screen FX Resource is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15254]here[/... read more 08/11/2008 (8:47 am)
Full screen FX I'm posting an update of this resource for TGEA 1.7.1 with few nice additions: - different fullscr... read more 08/11/2008 (8:26 am)
Render Targets - Mass Confusion. Need an Expert For those who can answer this post, please look also at issue regarding setting rendertarget for ful... read more 06/07/2008 (8:06 am)
TGEA 1.7] Issue with lighting of static shape (bug?) I just received the MAX model from the artist. If you will like to look at it, here it is for downlo... read more 05/31/2008 (7:51 am)
TGEA 1.7] Issue with lighting of static shape (bug?) By removing sun light interaction, I can lower this artefact ([url]http://www.garagegames.com/blogs/... read more 05/30/2008 (1:29 pm)
TGEA 1.7] Issue with lighting of static shape (bug?) I have made a test with a new one, and it seems inside TGEA 1.0.3 it is correct but not inside TGEA ... read more 05/29/2008 (8:59 pm)
TGEA 1.7] Issue with lighting of static shape (bug?) @Joseph: corrected now. thanks for your support ;) By the way, I have checked with Basic lighting o... read more 05/29/2008 (11:17 am)
Fullscreen effects standard now? ** bump ** Nobody can give my a hint why I have this flickering things. I figure out it is due of... read more 05/25/2008 (9:54 pm)
Rendering to texture problem, part 2 Now to render in a surface, you need to setup a render target (see [url=http://www.garagegames.com/m... read more 05/25/2008 (9:52 pm)
Fullscreen effects standard now? Here is a video of the issue [url]http://www.youtube.com/watch?v=iG2GRufde4g[/url]: - first part y... read more 05/20/2008 (5:11 pm)