Frank Bignone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New GarageGames.com Feedback | Same as other people: [li]All my watchlist disapears [li]Need of unread forums link [li]Where are... read more | 01/14/2009 (1:37 am) |
| TGEA 1.7.1 Browser Plugin | @Saravanan: If you have a build without any errors and a resulting DLL file, then it should be ok to... read more | 01/07/2009 (3:25 pm) |
| MMOWorkshop Models | If you have Torque Show Tool Pro, you can load the model and see the name of all their animation. It... read more | 01/01/2009 (12:42 am) |
| MMOWorkshop Models | My remarks was mainly if you will like to buy the models + the other texture packs (like armor pack.... read more | 12/31/2008 (7:40 pm) |
| MMOWorkshop Models | Tried them inside Pelorea, and it works fine for me. You should just be careful that you cannot use ... read more | 12/30/2008 (6:44 pm) |
| AfxXM_GroundConformData question | Thanks Jeff. I'm using indeed the DTS object trick after reading your comment that Zodiac are only o... read more | 12/08/2008 (6:32 pm) |
| AfxXM_GroundConformData question | You are right, it is a TSStatic object. Indeed, I'm trying to achieve an effect with a zodiac floati... read more | 12/07/2008 (8:43 am) |
| Torque for browser-based games? | By the way, latest update of our work here [url]http://www.garagegames.com/blogs/3519/15714[/url]... read more | 11/24/2008 (11:20 pm) |
| Trouble Connecting to Voice Server | I have those messages since I bought Green Ear SDK and use it. Did not took attention of it as it lo... read more | 11/19/2008 (9:18 pm) |
| Bug on vcco | @Misha: i think it is better to keep the same order as in the doc. Indeed, if you have a user which ... read more | 11/19/2008 (9:16 pm) |
| Group Channel How? | The issue with the rquc command is that only the client requesting the private channel id will be aw... read more | 11/19/2008 (9:14 pm) |
| Bug with channel connection from doc | Does it means that if we release something now, it might not work when you will upgrade your server ... read more | 11/19/2008 (9:13 pm) |
| Crash locking computer | @Misha: there were no more any process running GreenEarTester app. And I did not use the same login ... read more | 11/19/2008 (9:11 pm) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | Fine :)... read more | 11/19/2008 (9:10 pm) |
| Torque for browser-based games? | If you are looking at the big flash-game portals, then it is better to code in flash...... read more | 11/19/2008 (4:23 am) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | It is strange as I do not have the crash when linking in DEBUG mode with the release library of Gree... read more | 11/18/2008 (4:38 pm) |
| Torque for browser-based games? | @Alexander: Yes for sure you need to install the plugin first. After, you can view any game released... read more | 11/18/2008 (4:36 pm) |
| Help required on ttco (crazy sound) | Regarding the first point, if we refer to the documentation: [quote] Broadcast a text to speech me... read more | 11/18/2008 (3:01 am) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | Be careful this lib will crash you app... See my message with linking to MT / MD DLL. To circumvent... read more | 11/18/2008 (12:16 am) |
| Torque for browser-based games? | Here is my attempt to do it for Pelorea: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more | 11/16/2008 (7:25 am) |
| Invalid memory access using debug library | In fact, I cannot use the DEBUG Library (either MD or MT) as both crashed. Otherwise I was able to ... read more | 11/13/2008 (3:23 am) |
| Cannot retrieve my account password | Thx for support... read more | 11/10/2008 (10:27 pm) |
| Cannot retrieve my account password | @Michael: I keep getting the same error message when trying to retrieve my account password. [code]... read more | 11/08/2008 (11:35 pm) |
| Issue with max login for game | @Michael: In fact I already assigned a Player packs to Pelorea.... read more | 11/08/2008 (7:57 pm) |
| Installer] Set-up target folder | Same in fact; just wondering if it will be possible in next update to have the option to install the... read more | 11/07/2008 (5:35 pm) |
| File GipsVoiceEngineLib.h missing | Ok thanks got it.... read more | 11/07/2008 (6:58 am) |
| Starting TGEA Dev. in .NET/C# via Assemblies/Dlls | Why you do not look at TX?... read more | 11/03/2008 (12:49 am) |
| WebPlugin demonstration for Pelorea | After publishing this first demonstration, we got a lot of comments and queries from different group... read more | 11/01/2008 (4:37 am) |
| WebPlugin demonstration for Pelorea | Just post a new release of the [b]plugin.exe[/b] file which should solve some issues regarding right... read more | 10/20/2008 (12:52 am) |
| Intrest in a GG sponsored MMOKit. | @andy: yes... read more | 09/08/2008 (4:34 pm) |
| Intrest in a GG sponsored MMOKit. | If it can help, you can use the new server we just set-up for our indie group on [url]gforge.indiese... read more | 09/08/2008 (3:15 am) |
| TX3D and TXB conflicts | This is while installing the T3DX Builder Beta on Vista.... read more | 08/30/2008 (1:58 am) |
| Cell Shading | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24977]Look here[/url]... read more | 08/26/2008 (5:54 pm) |
| 3D Gui | @Edward: thanks for the comment.... read more | 08/25/2008 (4:32 am) |
| 3D Gui | And a new one for the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15... read more | 08/23/2008 (3:13 am) |
| Full screen FX | When you allocate a Fx, the gui must be attached to a Canvas (used to retrieve the size of the scree... read more | 08/13/2008 (3:53 pm) |
| Full screen FX | In the console do canvas.listobjects(), this will list the GUI object you can use for the Fx. Then s... read more | 08/13/2008 (7:17 am) |
| Full screen FX | @Sorin: doFxSepia(SceneGui);... read more | 08/13/2008 (6:57 am) |
| Full screen FX | By the way, it is looking like the resource is getting some time to get approved. You can still use ... read more | 08/12/2008 (6:25 am) |
| Full screen FX | @Pat: thanks sounds interesting, will look at it.... read more | 08/11/2008 (8:44 pm) |
| Full screen FX | Resource is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15254]here[/... read more | 08/11/2008 (8:47 am) |
| Full screen FX | I'm posting an update of this resource for TGEA 1.7.1 with few nice additions: - different fullscr... read more | 08/11/2008 (8:26 am) |
| Render Targets - Mass Confusion. Need an Expert | For those who can answer this post, please look also at issue regarding setting rendertarget for ful... read more | 06/07/2008 (8:06 am) |
| TGEA 1.7] Issue with lighting of static shape (bug?) | I just received the MAX model from the artist. If you will like to look at it, here it is for downlo... read more | 05/31/2008 (7:51 am) |
| TGEA 1.7] Issue with lighting of static shape (bug?) | By removing sun light interaction, I can lower this artefact ([url]http://www.garagegames.com/blogs/... read more | 05/30/2008 (1:29 pm) |
| TGEA 1.7] Issue with lighting of static shape (bug?) | I have made a test with a new one, and it seems inside TGEA 1.0.3 it is correct but not inside TGEA ... read more | 05/29/2008 (8:59 pm) |
| TGEA 1.7] Issue with lighting of static shape (bug?) | @Joseph: corrected now. thanks for your support ;) By the way, I have checked with Basic lighting o... read more | 05/29/2008 (11:17 am) |
| Fullscreen effects standard now? | ** bump ** Nobody can give my a hint why I have this flickering things. I figure out it is due of... read more | 05/25/2008 (9:54 pm) |
| Rendering to texture problem, part 2 | Now to render in a surface, you need to setup a render target (see [url=http://www.garagegames.com/m... read more | 05/25/2008 (9:52 pm) |
| Fullscreen effects standard now? | Here is a video of the issue [url]http://www.youtube.com/watch?v=iG2GRufde4g[/url]: - first part y... read more | 05/20/2008 (5:11 pm) |