Game Development Community

Frank Bignone's Forum Posts

Thread Post Date Posted
Help 1.1B: Debugging Sim::advanceToTime() - Event time is less than current time. @Elvince: Rene is correct, executef cannot be executed outside the main thread. You must go with Sim... read more 02/28/2010 (4:14 pm)
Help 1.1B: Debugging Sim::advanceToTime() - Event time is less than current time. Implementation I put online is not thread-safe at all. I did have one implementation thread-safe; bu... read more 02/28/2010 (4:38 am)
Help 1.1B: Debugging Sim::advanceToTime() - Event time is less than current time. You have this issue because SimCurl implementation you are using is not thread safe at all...... read more 02/27/2010 (11:14 pm)
1.3 Beta Released @Michael: Few questions regarding this release and next release of iTGE 3D: 1. Is this release th... read more 02/27/2010 (10:28 pm)
iTGE Demo? @Michael: some expected release date for iT3D; I mean roughly not exact dates. ... read more 02/25/2010 (9:21 pm)
iTGE Beta3 and next release questions Just for a selfish promotion :) [url]http://www.torquepowered.com/community/forums/viewthread/110973... read more 02/17/2010 (1:44 am)
iTGE Mobile Simulator Just looking at the OpenGL ES2.0 simulator on windows to see if easy to integrate inside iTGE for a ... read more 02/15/2010 (9:35 pm)
iTGE Mobile Simulator Ok today was quite good as I finalized a first step with the integration of TGE stock editor inside ... read more 02/15/2010 (6:25 am)
iTGE Mobile Simulator Second video of our iPhone simulator based on iTGE and working on iPhone. It supports now few featur... read more 02/15/2010 (4:38 am)
iTGE Beta3 and next release questions @Tyler: I have same opinion than Thanhda. On one hand, for the developper it is mandatory to use... read more 02/12/2010 (8:35 pm)
iTGE Beta3 and next release questions Thanks for the feedback, regarding some of your points: - OpenGLES2.0 support simple shader arch... read more 02/12/2010 (10:44 am)
Beginner questions on how to compile iTGE 3D... [SOLVED] Did not try yet as I'm currently working on a way to make cross development for iPhone / fix platfor... read more 02/10/2010 (4:55 am)
Beginner questions on how to compile iTGE 3D... [SOLVED] Maybe it is linked to the fact that GCC 4.2 (from memory) is more strict regarding errors. ... read more 02/08/2010 (8:01 pm)
Passive Stereoscopic 3D I cannot share the source code as it was done for a specific project. However, some pointers: - I... read more 02/08/2010 (10:41 am)
Passive Stereoscopic 3D It is possible to simulate quad-buffering and also to have multiple displays. I did it for a project... read more 02/07/2010 (6:39 am)
Beginner questions on how to compile iTGE 3D... [SOLVED] Ok here is how I did it, quite simple in fact: - download xcode 3.1.4 with iPhone SDK 3.1.2 for Sn... read more 02/06/2010 (11:34 pm)
Beginner questions on how to compile iTGE 3D... [SOLVED] Finalized make it work on simulator 3.1.2 in debug mode... however speed is quite low on my Mac Mini... read more 02/06/2010 (11:41 am)
Beginner questions on how to compile iTGE 3D... [SOLVED] ok, found out that I should not open the file inside xcode, but the one inside engine/compilers/xcod... read more 02/06/2010 (11:22 am)
Multithreading in T3D and XmlRpc library Loot at the thread class implementation. It has everything you need.... read more 01/19/2010 (1:45 am)
Should be added into 1.1 Toolbox... A small tool on windows which can save you a lot of time for those nasty DLL I strongly recommend to... read more 01/08/2010 (9:53 am)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) I just downloaded the SDK one week ago; and the registration process took one working day. Did not e... read more 01/03/2010 (2:31 am)
Changing the Web Plugin - Help from the experts? Look at this [url=http://issuu.com/eltoky/docs/dynamic_data_loading_v2]Dynamic Download[/url]; it is... read more 12/10/2009 (7:22 am)
Easy libCurl integration for T3D Of course you need to make a clean compile before using the example... otherwise the new source code... read more 12/01/2009 (10:29 am)
Easy libCurl integration for T3D You should have a IMPLEMENT_CONOBJECT(SimCurl) inside simCurl.cpp. If you do not have, then add it. ... read more 12/01/2009 (6:47 am)
Easy libCurl integration for T3D @Jeepee: Are you sure you are using the correct SimCurl object. It looks like you are missing a DECL... read more 11/30/2009 (10:11 am)
Speed of TCPObject You have to take into account the time required for the DNS resolution, connection... and then you w... read more 11/27/2009 (6:40 am)
Easy libCurl integration for T3D Here is a draft document of the extension I'm currently coding for T3D which will allow download of ... read more 11/22/2009 (4:20 am)
Libcurl implementation One important comment as I did a lot of work with this in order to implement a fully data streaming ... read more 11/06/2009 (1:19 am)
Packaging a project with DSO's only.. Just be careful for the scripts which are looking automatically for .cs file (the find command) as y... read more 10/18/2009 (10:31 am)
Easy libCurl integration for T3D Regarding the callbacks, you can: - either have a queue for all Namespace::Entry::execute , ... wh... read more 10/06/2009 (10:38 pm)
Easy libCurl integration for T3D Some info regarding multi-threading inside libCurl support implementation: 1. the current implemen... read more 10/06/2009 (2:07 am)
How does "Ghosting" work? Some small additions: To activate or not ghosting for an object is managed by the Ghost manager i... read more 10/05/2009 (7:26 am)
Overlapped boxes question In fact it is used inside T3D at the following places: - decalRoad.cpp line 1270 - decalRoad.cpp... read more 10/05/2009 (3:55 am)
Overlapped boxes question @Adrian: just looking the code... and yup it looks like you are right. Quite funny as I had my own u... read more 10/04/2009 (11:58 am)
Overlapped boxes question Just use Box3F::intersect methods, this will compute the resulting intersection box and then you hav... read more 10/04/2009 (11:47 am)
¿ how to filter user inputs for commandToServer('myCommand') ? You can bind this with a timer (look at schedule) to make the button active / not active during few ... read more 10/04/2009 (11:43 am)
Documentation One additional remark regarding documentation, it will be good to keep an updated 'doxygen' like doc... read more 10/04/2009 (11:41 am)
Easy libCurl integration for T3D you can use either %sc.perform or %sc.start. The first one is blocking and the second one is multi-t... read more 10/03/2009 (11:44 pm)
Libcurl implementation Added an update to it for T3D v1.0 [url=http://www.torquelab.com/archives/44]here[/url].... read more 09/30/2009 (11:17 am)
Easy libCurl integration for T3D Added an update to it for T3D v1.0 [url=http://www.torquelab.com/archives/44]here[/url].... read more 09/30/2009 (11:16 am)
Mysql Multi-Server from within - Quick Query libCurl for T3D is [url=http://www.torquelab.com/archives/9]here[/url]... read more 09/29/2009 (8:37 am)
Easy libCurl integration for T3D My example was a generic example of the use of libCurl and not linked to the integration inside T3D.... read more 08/23/2009 (10:18 pm)
Easy libCurl integration for T3D Just call curl_easy_setop(curl, CURLOPT_HTTPHEADER, headerlist) before sending the information to yo... read more 08/23/2009 (1:50 am)
Under Construction: An AFX Wiki Very nice Jeff... read more 08/17/2009 (11:42 am)
Libcurl implementation I think you will still have one issue, as the line after the if test will try to put a value to a NU... read more 08/12/2009 (2:52 am)
Libcurl implementation Just one comment, why are you allocating so much space in your code dMalloc(16<<10)?... read more 08/12/2009 (12:11 am)
Theora inside TGEA 1.8.1 Here is the resource [url]http://www.garagegames.com/community/resources/view/18025[/url] ... read more 08/05/2009 (2:27 am)
Theora inside TGEA 1.8.1 Ok, just finished to package the source code (took longer time as I had to dig in some backup disk..... read more 08/05/2009 (12:02 am)
Theora inside TGEA 1.8.1 @Felipe: This is the idea behind the fact that I need to find the sources. I will put a resource for... read more 07/27/2009 (6:12 pm)
Theora inside TGEA 1.8.1 Just give me few times as I need to find back these source codes from an external drive... as I arch... read more 07/24/2009 (6:22 pm)