Game Development Community

Robin Princeley's Forum Posts

Thread Post Date Posted
Demo recording is fixed and in... Sorry, delayed. A while back I went through the scripts and realized that for fxObjects (fxGras... read more 02/23/2003 (1:45 pm)
Demo recording is fixed and in... The demo recording seems to use different script functions (for loading missions), these do not init... read more 02/19/2003 (2:44 pm)
TGEDayNight Released! Actually it could be a simpler problem, did you add daynight files into the torque lib project (not ... read more 02/13/2003 (12:11 am)
TGEDayNight Released! Could someone please post the changes required in fxGrassReplicator::renderObject to get lighting co... read more 01/27/2003 (5:16 am)
Shaders Are you sure Doom III doesn't use 'pixel shaders'? I'm confused, on NVIDIA cards (<= GF4) 'fragm... read more 01/27/2003 (2:34 am)
ATI cards - vertex & fragment ext. Currently it seems there is no common way to get fragment programs to work. The extension GL_ARB_fra... read more 01/24/2003 (3:25 pm)
Shaders I actually got vertex programs working! Wrote a simple sincos wave program for the fluid renderer (h... read more 01/23/2003 (7:01 am)
Shaders I've added support for NV_vertex_program ARB_vertex_program NV_fragment_program NV_register_c... read more 01/21/2003 (11:36 pm)
Problem with Flying Vehicle. There is a bug in the dismount code, the 'scheduled' function does not get called, leaving %mountVeh... read more 01/21/2003 (1:50 am)
TGEDayNight Released! Small bug, crash when recorded demo is played in sceneLighting.cc: void SceneLighting::processEve... read more 01/20/2003 (7:55 pm)
Per-Pixel Lighting and Shadowing >Mike Isn't Phoenix mozilla based? You can prevent scripts resizing windows.... read more 01/09/2003 (5:43 am)
Compiling tools under MSVC++ 7.0 This is not a compiler/environment specific issue. In the case of 'assign' I think the author me... read more 01/08/2003 (2:49 pm)
Developer Studio .Net and Torque Fix: Replace assign with resize (or reserve) Remove all references to ctl3d.h while (pos != mat... read more 01/06/2003 (3:46 pm)