Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| This is getting rediculous [RESOLVED |
[quote]
It's ok you helped a lot. I sensed that it was a typo
[/quote]
|
02/08/2008 (12:20 pm) |
| Any recommendations for alternatives to TGE/TGEA | It's always been the mission of GarageGames to help Indies make [b]games[/b]--not use Torque to make... read more | 02/07/2008 (9:09 pm) |
| Any recommendations for alternatives to TGE/TGEA | Just a quick comment: Nothing in the new EULA [b]prohibits[/b] making the types of projects you a... read more | 02/05/2008 (11:12 pm) |
| Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem | Hmm, you're right then--I assumed (wrongly) that you were trying crazy high poly models (poser tends... read more | 02/05/2008 (4:20 pm) |
| C++ Value Transfer | Ok, this one does have me severely puzzled. Can you send me your shapeBase.cc/cpp file, your aiPlaye... read more | 02/05/2008 (4:11 pm) |
| C++ Value Transfer | Heh..I did too, several times :(... read more | 02/05/2008 (3:06 pm) |
| C++ Value Transfer | [code] if (stream->writeFlag((mask & TeamMask) [b]&& !(mask & InitialUpdateMask)[/b])) { st... read more | 02/05/2008 (3:02 pm) |
| Service Unavailable - Fail to connect | Just one or two a day really is fine...you don't need to save every single one! The idea is that ... read more | 02/05/2008 (2:55 pm) |
| Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem | [quote] purchased Milkshape so that i could import files in the .3ds (hopefully the other formats) ... read more | 02/05/2008 (2:52 pm) |
| C++ Value Transfer | [quote] This should set the netmask because it calls the function. [/quote] You haven't shown u... read more | 02/05/2008 (2:44 pm) |
| Service Unavailable - Fail to connect | Just to give a quick update: This is definitely not a problem with the web site/infrastructure it... read more | 02/05/2008 (11:37 am) |
| Which part of Killer Kork's code is for flocking? | There is no flocking behavior in stock Torque, so I'm not quite sure what your question is...... read more | 02/05/2008 (6:25 am) |
| Why Player::pickActionAnimaion changes animation based on speed? | The root reason that he's asking for is because if you don't procedurally determine what speed to pl... read more | 02/05/2008 (2:13 am) |
| Please Help Me Normall mapping | You should be using the material system to integrate your textures and your normal maps within TGE-A... read more | 02/03/2008 (7:23 pm) |
| Garage Games & OpenGL | I agree--we want TD as much as we originally stated--but we also want quite a bit more as well, and ... read more | 01/31/2008 (2:14 pm) |
| Garage Games & OpenGL | [quote] @Stephen: I respect the fact that you seem to read every forum post every day and try to re... read more | 01/31/2008 (1:59 pm) |
| Garage Games & OpenGL | [quote] All the armwaving in the world won't make directx-only code run on OSX, Linux, Wii or PS3. ... read more | 01/31/2008 (1:11 pm) |
| Garage Games & OpenGL | Video Card manufacturers, as well as MS themselves, spend very little time making sure their drivers... read more | 01/31/2008 (11:39 am) |
| More units equal dramatic slowdown plus map editor crashes.HELP | Novak is correct--the models included in the RTS-SDK are medium poly (650-800ish if I remember corre... read more | 01/30/2008 (11:00 am) |
| Crash in tsMesh (AFXA 1.1 with modified engine) | Well, not trying to butt in, but if the reason for putting smObject within the if check is to valida... read more | 01/30/2008 (7:53 am) |
| Objects disapearing when actually running game | Heh..we're on 1.6 man, 1.1.1 was so last century!... read more | 01/29/2008 (1:03 pm) |
| TorqueX FPS Demo XBOX fails to build what am I doing wrong | It's a BETA James.... read more | 01/29/2008 (11:17 am) |
| Objects disapearing when actually running game | It's possibly culling the shape if the center isn't in the camera view area?... read more | 01/29/2008 (11:13 am) |
| Service Unavailable - Fail to connect | In any case, the forum software itself has nothing whatsoever to do with the issue--Akamai (which is... read more | 01/29/2008 (7:20 am) |
| Service Unavailable - Fail to connect | We're reasonably certain it's a problem with Akamai, and have submitted a ticket to them, but not mu... read more | 01/28/2008 (10:28 pm) |
| How can I put debug text directly on game screen? | Many options-- --You could just write your debug messages into the chat window using the built in... read more | 01/28/2008 (5:13 pm) |
| Objects disapearing when actually running game | Size/Position/World Limit are in Torque World units, [b]not[/b] pixels. Your sizes imply that you a... read more | 01/28/2008 (3:19 pm) |
| Objects disapearing when actually running game | I've not had to ever do a new class in TGB (it's not the intended workflow), but I don't see anythin... read more | 01/28/2008 (2:55 pm) |
| Objects disapearing when actually running game | Have you made source code changes? "Wall" is not a valid t2d base object type, so I'm not sure how i... read more | 01/28/2008 (2:46 pm) |
| Normal projectile not showing RTSCamera view | Just a quick note: This is [b]intentional[/b]. The RTS-SK is network performance tweaked to maximize... read more | 01/28/2008 (9:42 am) |
| Attempting to get invalid GFX device | The next TGE-A release includes a NULL GFX device, which should take care of many of these, if not a... read more | 01/26/2008 (9:59 am) |
| How can the memory manager be replaced, repaired, or removed? | Torque uses a high watermark memory management system, which is designed to do exactly what you are ... read more | 01/25/2008 (3:24 pm) |
| Quick Guide to Getting 3D Assets into Torque X | Nah, we love gimp-man!... read more | 01/24/2008 (3:16 am) |
| Compiled TorqueDemo.exe the wrong size? | The executable delivered as part of the installation/demo is simply compressed to ease download size... read more | 01/17/2008 (5:10 am) |