Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
This is getting rediculous [RESOLVED [quote] It's ok you helped a lot. I sensed that it was a typo [/quote] ...The ... read more 02/08/2008 (12:20 pm)
Any recommendations for alternatives to TGE/TGEA It's always been the mission of GarageGames to help Indies make [b]games[/b]--not use Torque to make... read more 02/07/2008 (9:09 pm)
Any recommendations for alternatives to TGE/TGEA Just a quick comment: Nothing in the new EULA [b]prohibits[/b] making the types of projects you a... read more 02/05/2008 (11:12 pm)
Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem Hmm, you're right then--I assumed (wrongly) that you were trying crazy high poly models (poser tends... read more 02/05/2008 (4:20 pm)
C++ Value Transfer Ok, this one does have me severely puzzled. Can you send me your shapeBase.cc/cpp file, your aiPlaye... read more 02/05/2008 (4:11 pm)
C++ Value Transfer Heh..I did too, several times :(... read more 02/05/2008 (3:06 pm)
C++ Value Transfer [code] if (stream->writeFlag((mask & TeamMask) [b]&& !(mask & InitialUpdateMask)[/b])) { st... read more 02/05/2008 (3:02 pm)
Service Unavailable - Fail to connect Just one or two a day really is fine...you don't need to save every single one! The idea is that ... read more 02/05/2008 (2:55 pm)
Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem [quote] purchased Milkshape so that i could import files in the .3ds (hopefully the other formats) ... read more 02/05/2008 (2:52 pm)
C++ Value Transfer [quote] This should set the netmask because it calls the function. [/quote] You haven't shown u... read more 02/05/2008 (2:44 pm)
Service Unavailable - Fail to connect Just to give a quick update: This is definitely not a problem with the web site/infrastructure it... read more 02/05/2008 (11:37 am)
Which part of Killer Kork's code is for flocking? There is no flocking behavior in stock Torque, so I'm not quite sure what your question is...... read more 02/05/2008 (6:25 am)
Why Player::pickActionAnimaion changes animation based on speed? The root reason that he's asking for is because if you don't procedurally determine what speed to pl... read more 02/05/2008 (2:13 am)
Please Help Me Normall mapping You should be using the material system to integrate your textures and your normal maps within TGE-A... read more 02/03/2008 (7:23 pm)
Garage Games & OpenGL I agree--we want TD as much as we originally stated--but we also want quite a bit more as well, and ... read more 01/31/2008 (2:14 pm)
Garage Games & OpenGL [quote] @Stephen: I respect the fact that you seem to read every forum post every day and try to re... read more 01/31/2008 (1:59 pm)
Garage Games & OpenGL [quote] All the armwaving in the world won't make directx-only code run on OSX, Linux, Wii or PS3. ... read more 01/31/2008 (1:11 pm)
Garage Games & OpenGL Video Card manufacturers, as well as MS themselves, spend very little time making sure their drivers... read more 01/31/2008 (11:39 am)
More units equal dramatic slowdown plus map editor crashes.HELP Novak is correct--the models included in the RTS-SDK are medium poly (650-800ish if I remember corre... read more 01/30/2008 (11:00 am)
Crash in tsMesh (AFXA 1.1 with modified engine) Well, not trying to butt in, but if the reason for putting smObject within the if check is to valida... read more 01/30/2008 (7:53 am)
Objects disapearing when actually running game Heh..we're on 1.6 man, 1.1.1 was so last century!... read more 01/29/2008 (1:03 pm)
TorqueX FPS Demo XBOX fails to build what am I doing wrong It's a BETA James.... read more 01/29/2008 (11:17 am)
Objects disapearing when actually running game It's possibly culling the shape if the center isn't in the camera view area?... read more 01/29/2008 (11:13 am)
Service Unavailable - Fail to connect In any case, the forum software itself has nothing whatsoever to do with the issue--Akamai (which is... read more 01/29/2008 (7:20 am)
Service Unavailable - Fail to connect We're reasonably certain it's a problem with Akamai, and have submitted a ticket to them, but not mu... read more 01/28/2008 (10:28 pm)
How can I put debug text directly on game screen? Many options-- --You could just write your debug messages into the chat window using the built in... read more 01/28/2008 (5:13 pm)
Objects disapearing when actually running game Size/Position/World Limit are in Torque World units, [b]not[/b] pixels. Your sizes imply that you a... read more 01/28/2008 (3:19 pm)
Objects disapearing when actually running game I've not had to ever do a new class in TGB (it's not the intended workflow), but I don't see anythin... read more 01/28/2008 (2:55 pm)
Objects disapearing when actually running game Have you made source code changes? "Wall" is not a valid t2d base object type, so I'm not sure how i... read more 01/28/2008 (2:46 pm)
Normal projectile not showing RTSCamera view Just a quick note: This is [b]intentional[/b]. The RTS-SK is network performance tweaked to maximize... read more 01/28/2008 (9:42 am)
Attempting to get invalid GFX device The next TGE-A release includes a NULL GFX device, which should take care of many of these, if not a... read more 01/26/2008 (9:59 am)
How can the memory manager be replaced, repaired, or removed? Torque uses a high watermark memory management system, which is designed to do exactly what you are ... read more 01/25/2008 (3:24 pm)
Quick Guide to Getting 3D Assets into Torque X Nah, we love gimp-man!... read more 01/24/2008 (3:16 am)
Compiled TorqueDemo.exe the wrong size? The executable delivered as part of the installation/demo is simply compressed to ease download size... read more 01/17/2008 (5:10 am)