Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cannot Save Settings | And are you getting any console errors at all? Have you put a breakpoint (again, using Torsion) o... read more | 02/24/2008 (8:35 pm) |
| Cannot Save Settings | Issac, how do you know that the file isn't being loaded? Have you used Torsion to help debug your ex... read more | 02/24/2008 (11:40 am) |
| Delay a For Loop | You can't delay the loop itself (even if you could, you'd be stalling your [b]entire[/b] game, not j... read more | 02/23/2008 (10:26 am) |
| Juggernaut/Torque2 Interiors | "Polysoup" is what Max/Maya exports--effectively, dts shapes with no restrictions or requirements on... read more | 02/23/2008 (7:21 am) |
| 1.5 1.6 1.7 - Camera Jitter | @Ken: You should already have an ::onUpdate() call for objects that receive ticks that is designed t... read more | 02/22/2008 (10:33 am) |
| Issue with GettingStarted.pdf | Steve is correct, single quotes and double quotes mean two different things in TorqueScript: --do... read more | 02/22/2008 (7:22 am) |
| New Executables? | Yes, check the file timestamp on your TorqueDemo.exe (or what you've changed it to, if you have), an... read more | 02/22/2008 (6:45 am) |
| Return" in TorqueScript | There are a couple of very basic "starter articles" on general programming principles and practices ... read more | 02/22/2008 (6:43 am) |
| Another Request for Jaimi | [quote] What is the issue that you see with "snap to grid"? Would an "Align faces" plugin work OK? ... read more | 02/21/2008 (12:48 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Melv, I just sent an email to your gmail account (profile).... read more | 02/21/2008 (11:46 am) |
| What all do you get when you license Torque? | Finally, you must have a purchased license to be able to publish games with the engine.... read more | 02/21/2008 (9:54 am) |
| 3D Torque X | [quote] I'm pretty certain it's not in QA since the port just _recently_ started. [/quote] Davi... read more | 02/19/2008 (4:38 pm) |
| Posting engine code changes as part of a resource? | That would probably have made good sense, but assuming we're only talking a bit of code, and/or it's... read more | 02/19/2008 (9:23 am) |
| Posting engine code changes as part of a resource? | Resources are normally restricted to owners of a particular product when they are approved. It sound... read more | 02/19/2008 (8:23 am) |
| Wiki Entry - Demo Recording | It's a stream of Events, nothing more, nothing less. I personally haven't ever looked at the seriali... read more | 02/18/2008 (12:50 pm) |
| Game Tutorials Source Code? | Most of the tutorials contain the graphics in the tutorials themselves--as they explain, drag the im... read more | 02/17/2008 (1:18 am) |
| Running out of object id numbers | [quote] Additional note: The documentation says that schedule takes as its second arguments an "obj... read more | 02/17/2008 (12:05 am) |
| AVS Error - No way around it... | Actually, it's a security feature to keep people from stealing your credit card information and maki... read more | 02/16/2008 (8:34 pm) |
| A possible solution for real time networking | TGE's networking requires the ability to program in C++ (for all but the basic things that are inclu... read more | 02/15/2008 (9:08 pm) |
| Wiki Entry - Demo Recording | Honestly, it depends on your energy, willingness to learn, and experience. What you want to do is... read more | 02/15/2008 (5:11 pm) |
| How is latency approached when dev a game? | Check out the white papers written by Mark Frohnmayer and Tim Gift ot [url=http://opentnl.sourceforg... read more | 02/15/2008 (5:05 pm) |
| My first rant of 2008 | I'll retract my statement about retroactive stuff--that's what I get for posting quickly and not thi... read more | 02/15/2008 (4:58 pm) |
| Wiki Entry - Demo Recording | Recordings are not designed for anything except for helping you find crashes--and by definition a cr... read more | 02/15/2008 (3:58 pm) |
| My first rant of 2008 | [quote] that now has a EULA which gives Garage Games the right to change the licensing structure at... read more | 02/15/2008 (3:52 pm) |
| How to compile game w/o editor? | Good to hear Amaranthia :) Been playing around with it a lot recently myself (prepping for an upc... read more | 02/14/2008 (11:21 am) |
| Wiki Entry - Demo Recording | You would only see what occurred on the client that initiated the recording. If objects are within n... read more | 02/13/2008 (12:51 pm) |
| Wiki Entry - Demo Recording | The "recording" system built into Torque has nothing to do with video, demos, or anything along thos... read more | 02/12/2008 (7:41 pm) |
| Running out of object id numbers | As Stefan suggested, particles themselves are client side only--they are never networked. Orion's... read more | 02/12/2008 (7:36 pm) |
| Torque 2 Tranparent Development | It's holding up the TD portion--they've been working solidly on the engine since before we announced... read more | 02/11/2008 (5:17 pm) |
| Screenshot cannot write to directory in Vista | Interesting--I checked that myself before I asked, and didn't have one, so unsure :) The only oth... read more | 02/11/2008 (12:32 pm) |
| Screenshot cannot write to directory in Vista | Have you tried creating a screenshots folder?... read more | 02/11/2008 (11:19 am) |
| Torque 2 Tranparent Development | Heh..taking that as a compliment, [i]I think[/i]. The short version is: it's next on the major we... read more | 02/11/2008 (10:58 am) |
| Central server and multiple clients | The biggest core issue regarding real time networking in my [b]personal[/b] opinion (other devs at G... read more | 02/11/2008 (10:55 am) |
| C++ call console functions? | @Orion: funny--I often wish we had someone assigned to collect and maintain your utility functions b... read more | 02/11/2008 (10:50 am) |
| How to compile game w/o editor? | It's definitely an integrated process--here's my [i]general[/i] workflow: --prototype out a basic... read more | 02/11/2008 (10:47 am) |
| Torque 2 Tranparent Development | It's not happened yet. One of the key features of being able to communicate much more successfull... read more | 02/11/2008 (10:37 am) |
| Central server and multiple clients | Honestly I didn't mean to put down your work at all--I just wanted to try to enforce that "event bas... read more | 02/11/2008 (9:55 am) |
| C++ call console functions? | This might help to clear things up, so bear with me while I set up some terms and use cases: [b]S... read more | 02/11/2008 (9:52 am) |
| Central server and multiple clients | Heh. Not trying to play down your accomplishments in any way, but you can do everything you just did... read more | 02/11/2008 (9:21 am) |
| A possible solution for real time networking | If not the same, very close. I should be more specific: NetObject in TGB needs to be validated for g... read more | 02/10/2008 (9:20 pm) |
| A possible solution for real time networking | Heh...glad to see you spent a bit of time giving it a go :) I tend to come back to this a lot, bu... read more | 02/10/2008 (8:21 pm) |
| How to compile game w/o editor? | To be fully honest, I do almost all learning prototypes (hehe..keeping up with all of our engines al... read more | 02/10/2008 (8:09 pm) |
| How to compile game w/o editor? | I can't agree more on learning how to use Torsion effectively. Personally, I never [b]ever[/b] use t... read more | 02/10/2008 (1:17 pm) |
| Mapping string" warnings/errors slow the game | You are still focusing on very much the wrong thing, hehe. This is not mapping Kork the character, t... read more | 02/10/2008 (9:44 am) |
| How to stop Terrain Blocks from repeating | Or you could set: [code] tile = "0"; [/code] In your mission file for the terrain...... read more | 02/09/2008 (9:31 pm) |