Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
I need help When you create a new project in TGB, it loads up with a completely blank slate. You can select "Pro... read more 07/11/2007 (12:43 pm)
ActivateGhosting and object streaming Other than the scoping list being maintained server side, not client side, you're statement is corre... read more 07/11/2007 (11:39 am)
Very Brief Quetsion regarding commandToServer There is a pretty good description of the connection sequence on TDN, but it requires a license to v... read more 07/11/2007 (10:43 am)
Very Brief Quetsion regarding commandToServer It should, sure (depends on your implementation of course), but I still don't understand why you wou... read more 07/11/2007 (10:33 am)
Very Brief Quetsion regarding commandToServer Yes, you must have a server stood up, and a GameConnection negotiated between the client and the ser... read more 07/11/2007 (10:28 am)
Question re: Complex Animations I hate to sound like I'm trying to get you to buy a new product, but I do want to point out that the... read more 07/11/2007 (10:24 am)
Directory Paths on Mac OS X Yes, it does (TGB allows you to write data anywhere). Realize this is a two-edged sword--more flexib... read more 07/11/2007 (9:15 am)
Register failed for object [name] of class [class]. Yep, that's a good one as well. While TorqueScript is generally non-order dependent (in which files ... read more 07/11/2007 (9:08 am)
Discussion on converting 1.1.3 projects to 1.5 (cont from above) --The final major change is how projects are saved, and where. TGB now allows y... read more 07/11/2007 (9:04 am)
Getting torsion to run with TGB 1.5 release? Basically, Torsion is no longer used to run the level builder itself--it executes the game runtime d... read more 07/11/2007 (8:41 am)
Register failed for object [name] of class [class]. The [url=http://www.garagegames.com/docs/tge/engine/classSimObject.php]dOxygen Docs for SimObject[/u... read more 07/11/2007 (8:06 am)
ActivateGhosting and object streaming [quote] Anyways, could the problem with the lightmap size not be solved with a sort of file compari... read more 07/11/2007 (7:59 am)
ActivateGhosting and object streaming Not going to quote (post was too long!), but Dave, you've isolated and identified most of the major ... read more 07/10/2007 (9:44 am)
ActivateGhosting and object streaming [quote] fwiw, in the lounge, our current server-side bottleneck seems to be the determination of ne... read more 07/10/2007 (9:14 am)
SimObject and ConsoleMethod runtime CTD Run the engine itself under Visual Studio in debug mode to find the c++ call stack for the crashes. ... read more 07/10/2007 (7:48 am)
Bridging the gap between code and script You will need to save the handle off in a global variable if that's really where you want to do it. ... read more 07/10/2007 (7:42 am)
ActivateGhosting and object streaming Don't forget one thing guys (and no, this doesn't apply to large Atlas style maps, but the principle... read more 07/09/2007 (10:15 pm)
ActivateGhosting and object streaming [quote] Well, network scoping does affect rendering performance in a way because objects which go... read more 07/09/2007 (2:55 pm)
ActivateGhosting and object streaming At the theory level absolutely--of course, the act of culling itself does have some performance hit,... read more 07/09/2007 (2:53 pm)
Will I be famous and rich? Hehe..XNA is already free. The only thing that MS currently charges for is a Creators Club membershi... read more 07/09/2007 (2:45 pm)
ActivateGhosting and object streaming Not under normal circumstances, no. Scoping and rendering have pretty much zero coupling--don't let ... read more 07/09/2007 (2:42 pm)
ActivateGhosting and object streaming Nope...that would be the exact reason in fact. Since they have no networking traffic other than init... read more 07/09/2007 (2:04 pm)
Bridging the gap between code and script [quote] What this means is that your client will have to make a request to the server to get this i... read more 07/09/2007 (12:54 pm)
How to change material of an object by pressing a button? In stock TGE-A (which it sounds like you are using since you are talking about shaders), materials a... read more 07/09/2007 (12:29 pm)
ActivateGhosting and object streaming The mission load sequence basically does the following: --streams [b]all[/b] datablocks in the mi... read more 07/09/2007 (11:28 am)
Explinations on some scripts I think this thread is a textbook case of how to ask questions, and how they will commonly be answer... read more 07/09/2007 (11:23 am)
Best way to implement idea This would be done within the script of your "main game", and is an advanced topic in that tying tog... read more 07/09/2007 (9:28 am)
Best way to implement idea You could literally pop up a completely new sceneGraph for each game (which would be associated with... read more 07/09/2007 (9:00 am)
TGE Inside? You would need to dig [b]very[/b] deeply into the TSShape and TSShapeInstance code, and track how an... read more 07/09/2007 (8:58 am)
A few quick questions What mb is getting at is that poly budgets ultimately don't have much input from the raw underlying ... read more 07/09/2007 (8:54 am)
Will I be famous and rich? Keep in mind that we do not control Creators Club or make the final decisions--you may want to ask t... read more 07/09/2007 (6:54 am)
Dazed and Confused about the Torque Versions No, TGB and TorqueX/TorqueX Builder are two fundamentally different products that happen to have two... read more 07/09/2007 (6:51 am)
How a SimObject id work? [quote] So I think it's better to gather the garbage Id... [/quote] For what purpose?... read more 07/09/2007 (6:46 am)
Attaching a shape to a camera? Correct on both counts :) processTick() with a fixed tick being intended for physics related oper... read more 07/08/2007 (7:46 pm)
BUG: T2DSceneCamera.Clone & world limits I agree, this is something we need to look at. The Tank Buster tutorial was most probably written be... read more 07/08/2007 (8:58 am)
About performance optimization One of the bigger things you can do to optimize general script processing is to manage your function... read more 07/08/2007 (8:49 am)
The future of TNL? I'll comment briefly on the last question: Currently, the major downside of programming networkin... read more 07/08/2007 (8:33 am)
Attaching a shape to a camera? I think it's also important for all readers (not just Milo, this is a general response) to keep in m... read more 07/08/2007 (8:29 am)
Attaching a shape to a camera? [quote] Actually, I understand perfectly how collision detection works [/quote] I should have b... read more 07/08/2007 (8:11 am)
How a SimObject id work? Yes and no... Every ghosted object needs a unique ghostId (for that client), just like every obje... read more 07/08/2007 (7:54 am)
Urgent Help Hehe...part of the reason why I say "designed to" and "usual practice". Normally, what happens in... read more 07/07/2007 (11:47 am)
Debugging engine code If you run your engine under Visual Studio, you have full debugging capability (assuming you compile... read more 07/07/2007 (11:42 am)
GPL'ed game script? Big difference between distributing (under our EULA) and re-licensing the files under GPL. Distri... read more 07/07/2007 (10:13 am)
GPL'ed game script? I'm not a lawyer, nor is this opinion one you should take as the "GG Answer", but I can say that no,... read more 07/07/2007 (10:03 am)
Urgent Help [quote] Again, in the presense of an old .dso file AND a new .cs file, the engine will completely i... read more 07/07/2007 (9:53 am)
Other places to buy torque game engine??? Not legally. Why would you want to buy it from someone else besides the company that owns the pro... read more 07/07/2007 (9:49 am)
Changing states for weapon in default crossbow script The code block directly above is right on point: In the state where you are actively "firing" (in... read more 07/07/2007 (9:48 am)
You Own Game Engine in DYLAN Language Is your goal to make a game, or a game engine? (Hint: the answer is in the question if you look c... read more 07/07/2007 (9:45 am)