Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I need help | When you create a new project in TGB, it loads up with a completely blank slate. You can select "Pro... read more | 07/11/2007 (12:43 pm) |
| ActivateGhosting and object streaming | Other than the scoping list being maintained server side, not client side, you're statement is corre... read more | 07/11/2007 (11:39 am) |
| Very Brief Quetsion regarding commandToServer | There is a pretty good description of the connection sequence on TDN, but it requires a license to v... read more | 07/11/2007 (10:43 am) |
| Very Brief Quetsion regarding commandToServer | It should, sure (depends on your implementation of course), but I still don't understand why you wou... read more | 07/11/2007 (10:33 am) |
| Very Brief Quetsion regarding commandToServer | Yes, you must have a server stood up, and a GameConnection negotiated between the client and the ser... read more | 07/11/2007 (10:28 am) |
| Question re: Complex Animations | I hate to sound like I'm trying to get you to buy a new product, but I do want to point out that the... read more | 07/11/2007 (10:24 am) |
| Directory Paths on Mac OS X | Yes, it does (TGB allows you to write data anywhere). Realize this is a two-edged sword--more flexib... read more | 07/11/2007 (9:15 am) |
| Register failed for object [name] of class [class]. | Yep, that's a good one as well. While TorqueScript is generally non-order dependent (in which files ... read more | 07/11/2007 (9:08 am) |
| Discussion on converting 1.1.3 projects to 1.5 | (cont from above) --The final major change is how projects are saved, and where. TGB now allows y... read more | 07/11/2007 (9:04 am) |
| Getting torsion to run with TGB 1.5 release? | Basically, Torsion is no longer used to run the level builder itself--it executes the game runtime d... read more | 07/11/2007 (8:41 am) |
| Register failed for object [name] of class [class]. | The [url=http://www.garagegames.com/docs/tge/engine/classSimObject.php]dOxygen Docs for SimObject[/u... read more | 07/11/2007 (8:06 am) |
| ActivateGhosting and object streaming | [quote] Anyways, could the problem with the lightmap size not be solved with a sort of file compari... read more | 07/11/2007 (7:59 am) |
| ActivateGhosting and object streaming | Not going to quote (post was too long!), but Dave, you've isolated and identified most of the major ... read more | 07/10/2007 (9:44 am) |
| ActivateGhosting and object streaming | [quote] fwiw, in the lounge, our current server-side bottleneck seems to be the determination of ne... read more | 07/10/2007 (9:14 am) |
| SimObject and ConsoleMethod runtime CTD | Run the engine itself under Visual Studio in debug mode to find the c++ call stack for the crashes. ... read more | 07/10/2007 (7:48 am) |
| Bridging the gap between code and script | You will need to save the handle off in a global variable if that's really where you want to do it. ... read more | 07/10/2007 (7:42 am) |
| ActivateGhosting and object streaming | Don't forget one thing guys (and no, this doesn't apply to large Atlas style maps, but the principle... read more | 07/09/2007 (10:15 pm) |
| ActivateGhosting and object streaming | [quote] Well, network scoping does affect rendering performance in a way because objects which go... read more | 07/09/2007 (2:55 pm) |
| ActivateGhosting and object streaming | At the theory level absolutely--of course, the act of culling itself does have some performance hit,... read more | 07/09/2007 (2:53 pm) |
| Will I be famous and rich? | Hehe..XNA is already free. The only thing that MS currently charges for is a Creators Club membershi... read more | 07/09/2007 (2:45 pm) |
| ActivateGhosting and object streaming | Not under normal circumstances, no. Scoping and rendering have pretty much zero coupling--don't let ... read more | 07/09/2007 (2:42 pm) |
| ActivateGhosting and object streaming | Nope...that would be the exact reason in fact. Since they have no networking traffic other than init... read more | 07/09/2007 (2:04 pm) |
| Bridging the gap between code and script | [quote] What this means is that your client will have to make a request to the server to get this i... read more | 07/09/2007 (12:54 pm) |
| How to change material of an object by pressing a button? | In stock TGE-A (which it sounds like you are using since you are talking about shaders), materials a... read more | 07/09/2007 (12:29 pm) |
| ActivateGhosting and object streaming | The mission load sequence basically does the following: --streams [b]all[/b] datablocks in the mi... read more | 07/09/2007 (11:28 am) |
| Explinations on some scripts | I think this thread is a textbook case of how to ask questions, and how they will commonly be answer... read more | 07/09/2007 (11:23 am) |
| Best way to implement idea | This would be done within the script of your "main game", and is an advanced topic in that tying tog... read more | 07/09/2007 (9:28 am) |
| Best way to implement idea | You could literally pop up a completely new sceneGraph for each game (which would be associated with... read more | 07/09/2007 (9:00 am) |
| TGE Inside? | You would need to dig [b]very[/b] deeply into the TSShape and TSShapeInstance code, and track how an... read more | 07/09/2007 (8:58 am) |
| A few quick questions | What mb is getting at is that poly budgets ultimately don't have much input from the raw underlying ... read more | 07/09/2007 (8:54 am) |
| Will I be famous and rich? | Keep in mind that we do not control Creators Club or make the final decisions--you may want to ask t... read more | 07/09/2007 (6:54 am) |
| Dazed and Confused about the Torque Versions | No, TGB and TorqueX/TorqueX Builder are two fundamentally different products that happen to have two... read more | 07/09/2007 (6:51 am) |
| How a SimObject id work? | [quote] So I think it's better to gather the garbage Id... [/quote] For what purpose?... read more | 07/09/2007 (6:46 am) |
| Attaching a shape to a camera? | Correct on both counts :) processTick() with a fixed tick being intended for physics related oper... read more | 07/08/2007 (7:46 pm) |
| BUG: T2DSceneCamera.Clone & world limits | I agree, this is something we need to look at. The Tank Buster tutorial was most probably written be... read more | 07/08/2007 (8:58 am) |
| About performance optimization | One of the bigger things you can do to optimize general script processing is to manage your function... read more | 07/08/2007 (8:49 am) |
| The future of TNL? | I'll comment briefly on the last question: Currently, the major downside of programming networkin... read more | 07/08/2007 (8:33 am) |
| Attaching a shape to a camera? | I think it's also important for all readers (not just Milo, this is a general response) to keep in m... read more | 07/08/2007 (8:29 am) |
| Attaching a shape to a camera? | [quote] Actually, I understand perfectly how collision detection works [/quote] I should have b... read more | 07/08/2007 (8:11 am) |
| How a SimObject id work? | Yes and no... Every ghosted object needs a unique ghostId (for that client), just like every obje... read more | 07/08/2007 (7:54 am) |
| Urgent Help | Hehe...part of the reason why I say "designed to" and "usual practice". Normally, what happens in... read more | 07/07/2007 (11:47 am) |
| Debugging engine code | If you run your engine under Visual Studio, you have full debugging capability (assuming you compile... read more | 07/07/2007 (11:42 am) |
| GPL'ed game script? | Big difference between distributing (under our EULA) and re-licensing the files under GPL. Distri... read more | 07/07/2007 (10:13 am) |
| GPL'ed game script? | I'm not a lawyer, nor is this opinion one you should take as the "GG Answer", but I can say that no,... read more | 07/07/2007 (10:03 am) |
| Urgent Help | [quote] Again, in the presense of an old .dso file AND a new .cs file, the engine will completely i... read more | 07/07/2007 (9:53 am) |
| Other places to buy torque game engine??? | Not legally. Why would you want to buy it from someone else besides the company that owns the pro... read more | 07/07/2007 (9:49 am) |
| Changing states for weapon in default crossbow script | The code block directly above is right on point: In the state where you are actively "firing" (in... read more | 07/07/2007 (9:48 am) |
| You Own Game Engine in DYLAN Language | Is your goal to make a game, or a game engine? (Hint: the answer is in the question if you look c... read more | 07/07/2007 (9:45 am) |