Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
Behavior list Behaviors aren't "built in" to the engine (which is a good thing--you can select the ones you want, ... read more 07/13/2007 (7:20 pm)
Behaviors not showing up in the dropdown list You need to make sure you have copied the script code to your working directory for the behaviors to... read more 07/13/2007 (7:13 pm)
Towards turning materials into materials [quote] without embedding additional information into the Atlas file. [/quote] I want to highli... read more 07/13/2007 (7:10 pm)
Fixed wing aircraft physics [quote] I assume the potential complexity of the calculations would make potential large errors wit... read more 07/13/2007 (2:00 pm)
Instancing/Multi-Mission in TGE Does sound like a good strategy :)... read more 07/13/2007 (11:27 am)
Torque Platform Compatibility No...TorqueX is written in c#, and your "scripts" all all in c#. There is no TorqueScript at all in ... read more 07/13/2007 (11:21 am)
Game stutters 4 times every 30 seconds Are you seeing/hearing disc access, or is it all visual? I know these sound like weird questions, bu... read more 07/13/2007 (11:06 am)
Hovercraft Vehicles in Torque 1.5.1 Please don't hit the refresh button when you have a post in the "Post a reply" window--it repeatedly... read more 07/13/2007 (10:44 am)
Flight Game Example - Q & A Martin has already been in touch with GG regarding his kit.... read more 07/13/2007 (10:43 am)
Instancing/Multi-Mission in TGE "on demand" is an interesting way of approaching this, but I'd suggest taking a look at having insta... read more 07/13/2007 (10:42 am)
ActivateGhosting and object streaming I didn't see a link from a previous post, so if you are interested in the low level details of the c... read more 07/13/2007 (10:35 am)
Game stutters 4 times every 30 seconds Nothing obvious. Are you running a virus checker that scans files in the background?... read more 07/13/2007 (9:50 am)
ShowTool errors loading MAX exported simpleshape It's there as an example for those that may wish to utilize the concept for their own implementation... read more 07/13/2007 (9:19 am)
Threading with Torque Script Torque Game Engine is not itself threaded, but is thread safe at the lowest levels (ConsoleObject, S... read more 07/13/2007 (9:17 am)
Licensing questions Yes, it's true, and the Creators Club forums have the information, but you download it directly from... read more 07/13/2007 (9:11 am)
Hitting an access violation in NetStringTable::lookupString(). For those that might read this post after, the big lesson I learned (re-learned!) in this troublesho... read more 07/13/2007 (8:51 am)
Towards turning materials into materials Neat idea, and neat post, but I would highly suggest that TDN is a better format for posting a mini-... read more 07/13/2007 (8:43 am)
ShowTool errors loading MAX exported simpleshape The "show" mode of the main executable is very deprecated (and I seriously doubt it works at all in ... read more 07/13/2007 (8:37 am)
How do I find all the SceneObjects in the current view frustum? Do your buildings have LoD? That's normally quite a performance boost right there (proper LoD utiliz... read more 07/13/2007 (8:33 am)
RTS Starter Kit Questions The RTS-SK mouse/selection code isn't implemented to interact with TSStatics iirc, but given your ge... read more 07/13/2007 (8:32 am)
Threading with Torque Script This question was asked and answered already--the answer isn't going to change in a new forum :) ... read more 07/13/2007 (8:28 am)
Blank space with scrolling backgrounds? It's probably better to use the TGB public/private forums for TGB specific questions, instead of the... read more 07/13/2007 (8:23 am)
Fixed wing aircraft physics While complex in theory, the concepts of generated lift, induced lift, angle of attack curves, and p... read more 07/13/2007 (8:18 am)
VKit (Enhanced RTS Pack) in the works.. We don't approach things like this with the intent of "shooting them down", but we have a vested int... read more 07/12/2007 (5:02 pm)
VKit (Enhanced RTS Pack) in the works.. That's a pretty antagonistic statement Michael.... read more 07/12/2007 (4:50 pm)
How do I find all the SceneObjects in the current view frustum? I still haven't been able to track down the exact code I was thinking of, but Stefan's suggestion is... read more 07/12/2007 (3:41 pm)
Connecting over the Internet Thanks for coming back and letting us know :)... read more 07/12/2007 (3:38 pm)
ActivateGhosting and object streaming IIRC, most of the differences were at the TorqueScript layer, but again, I'm reaching here--this was... read more 07/12/2007 (3:24 pm)
Hitting an access violation in NetStringTable::lookupString(). Actually after looking carefully at his (proprietary) code, I think I may have found an issue--if it... read more 07/12/2007 (3:03 pm)
ActivateGhosting and object streaming @Stephan: you are running your dedicated builds on linux, correct? And I'm guessing based on Tim'... read more 07/12/2007 (2:55 pm)
Hitting an access violation in NetStringTable::lookupString(). I'm stumped as to the inspection based troubleshooting, I don't see anything obvious (other than nee... read more 07/12/2007 (2:50 pm)
Hitting an access violation in NetStringTable::lookupString(). [quote] Thing is, I am not explicitly setting a shape name to this object, neither in C++ nor in To... read more 07/12/2007 (12:47 pm)
TGB 1.5 - Gui open not working You sure you are using the latest build? CND here... EDIT/ADD: How did you get your project d... read more 07/12/2007 (11:17 am)
TGB 1.5 - Gui open not working It's a moved directory issue--the GUI editor probably should default open to the new directory, I ag... read more 07/12/2007 (11:11 am)
Hitting an access violation in NetStringTable::lookupString(). Well, calling it a tagged string may be slightly misleading--what I should have said was "it needs t... read more 07/12/2007 (11:01 am)
Topic: Help plz , scripting file (help RLY NEEDED) , takes 1 min I've 100% seen it happen in Notepad. It most commonly happens when you fail to change the "file sele... read more 07/12/2007 (10:46 am)
ActivateGhosting and object streaming Depends really, hehe...it's so cross-system that the whole process is hard to classify. I do want... read more 07/12/2007 (10:36 am)
Spyware in tge? This comes up just about every month or so. Many generic anti-spyware/anti-virus programs report ... read more 07/12/2007 (10:33 am)
How do I find all the SceneObjects in the current view frustum? Correct, but both the network priority code (server side) and the rendering code already do frustrum... read more 07/12/2007 (10:06 am)
Converting to 1.5 & how to get 1.1.3 There is a discussion about this topic [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more 07/12/2007 (10:02 am)
Clothitem addition [quote] "Unable to instantiate non-conobject class ClothItem" [/quote] That error means that th... read more 07/12/2007 (9:56 am)
Discussion on converting 1.1.3 projects to 1.5 [quote] The main change is that most stuff now is done on a per tick base so if you do it on a per ... read more 07/12/2007 (9:43 am)
VKit (Enhanced RTS Pack) in the works.. Just so folks don't get in a huff--we're working with Rigo on this, not just shutting him down :) We... read more 07/12/2007 (9:31 am)
Hitting an access violation in NetStringTable::lookupString(). Are you familiar with the Torque concept of tagged strings and StringTableEntrys? First gut impre... read more 07/12/2007 (9:28 am)
How do I find all the SceneObjects in the current view frustum? I can't remember the name of the method call, but Torque already does this as part of rendering opti... read more 07/12/2007 (9:23 am)
ActivateGhosting and object streaming I think there is a communications issue here (and be nice Stefan!), so let me try to describe a litt... read more 07/12/2007 (9:21 am)
Nintendo to offer original game downloads for Wii Out of curiosity, how much exactly do you feel Wii dev kits should cost?... read more 07/12/2007 (8:47 am)
Discussion on converting 1.1.3 projects to 1.5 As I mentioned above, please post specific migration related issues (such as dropping in projects) i... read more 07/11/2007 (5:47 pm)
I need help Your best bet would be to run through the tutorials included in the documentation, which will give y... read more 07/11/2007 (2:06 pm)